THE ROLEPLAYING GAME and You Are Needed More Than Ever
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STARFLEET NEEDS A NEW CREW WELCOME TO YOUR NEW ASSIGNMENT, CAPTAIN. YOUR CONTINUING MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE... Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighboring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomize the best Starfleet and the United Federation of Planets has to offer, GAMETHE ROLEPLAYING and you are needed more than ever. A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews CORE RULEBOOK have never been in higher demand. ■■ Create your own Star Trek stories ■■ A full catalogue of aliens and of discovery and adventure on the antagonists including Klingons, final frontier. Romulans, Cardassians, the Borg, and the Dominion. ■■ Complete 2d20 game system adapted for Star Trek Adventures. ■■ Brought to you by a team of expert Star Trek writers including writers ■■ An extensive exploration of the from previous editions of Star Trek United Federation of Planets and roleplaying games and other its galactic neighbors in the Alpha, gaming talent. Beta and Gamma Quadrants. ■■ Personal logs and intercepted ■■ Guidelines for Gamemasters old and communications by Starfleet new, on how to run an adventure of Intelligence provide a new exploration and discovery for the perspective on Star Trek and crew of a Federation starship. its events. MUH051060 ISBN 978-1-910132-85-2 TM & © 2017 CBS Studios Inc. © 2017 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. 9 781910 132852 All Rights Reserved. THE ROLEPLAYING GAME MUH051060 Printed in Germany CORE RULEBOOK STARFLEET NEEDS A NEW CREW WELCOME TO YOUR NEW ASSIGNMENT, CAPTAIN. YOUR CONTINUING MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE... Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighboring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomize the best Starfleet and the United Federation of Planets has to offer, GAMETHE ROLEPLAYING and you are needed more than ever. A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews CORE RULEBOOK have never been in higher demand. ■■ Create your own Star Trek stories ■■ A full catalogue of aliens and of discovery and adventure on the antagonists including Klingons, final frontier. Romulans, Cardassians, the Borg, and the Dominion. ■■ Complete 2d20 game system adapted for Star Trek Adventures. ■■ Brought to you by a team of expert Star Trek writers including writers ■■ An extensive exploration of the from previous editions of Star Trek United Federation of Planets and roleplaying games and other its galactic neighbors in the Alpha, gaming talent. Beta and Gamma Quadrants. ■■ Personal logs and intercepted ■■ Guidelines for Gamemasters old and communications by Starfleet new, on how to run an adventure of Intelligence provide a new exploration and discovery for the perspective on Star Trek and crew of a Federation starship. its events. MUH051060 ISBN 978-1-910132-85-2 TM & © 2017 CBS Studios Inc. © 2017 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. 9 781910 132852 All Rights Reserved. THE ROLEPLAYING GAME MUH051060 Printed in Germany CORE RULEBOOK LCARS TERMINAL 978-1-910132-85-2 CREDITS SYSTEM DESIGN INDEX BY STEVE STARK, GRZEGORZ OPERATIONS MANAGER NATHAN DOWDELL BILL HERON PEDRYCZ, CHRIS ADAMEK, GARRY HARPER VITALI TIMKIN, ANGEL 1732011 LINE DEVELOPMENT EDITING ALONSO MIGUEL, DAVID PRODUCTION MANAGER DAVE CHAPMAN AND SCOTT PEARSON METLESITS, ALAIN RIVARD, STEVE DALDRY SAM WEBB AND BRIAN CASEY TOMA FEIZO GAS, JOSE ESTERAS, CHRIS WEBB, COMMUNITY SUPPORT WRITING PROOFREADING JACK KAISER AND LLOYD GYAN DAVE CHAPMAN, JIM ARIC WIEDER CRISTI BALANESCU JOHNSON, PATRICK WITH THANKS TO GOODMAN, ROSS ISAACS, COVER ARTWORK ART DIRECTION GENE RODDENBERRY, JOHN BILL MAXWELL, JONATHAN GUILLEM PONGILUPPI SAM WEBB VAN CITTERS, MARIAN BREESE, NATHAN DOWDELL, AND JOSEPH DIAZ CORDRY, VERONICA HART, JOHN SNEAD, OZ MILLS, LEAD GRAPHIC DESIGN KEITH LOWENADLER, AARON POLLYEA, ROB INTERNAL ARTWORK MATTHEW COMBEN DAYTON WARD AND 191984 WIELAND, ADE SMITH, TOBIAS RICHTER, MATTHEW SCOTT PEARSON ANTHONY JENNINGS, DAN COMBEN, RODRIGO ADDITIONAL TAYLOR, DAYTON WARD, GONZALEZ TOLEDO, GRAPHIC DESIGN PLAYTESTERS 221084 MICHAEL BROPHY, GILES MICHELE FRIGO, CONNOR CHRIS WEBB AND THE CREWS OF THE: PRITCHARD, MAGGIE MAGILL, NICK GREENWOOD, MICHAL E CROSS USS LEXINGTON CARROLL, STEVEN CREECH, WAYNE MILLER, JOSHUA USS VENTURE SHAWN MERWIN, SAM WEBB CALLOWAY, MARTIN PRODUCED BY USS THUNDERCHILD AND JACOB ROSS SOBR, JOSEPH DIAZ, CHRIS BIRCH USS BELLEROPHON The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2017. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. AUX SYS Published by Modiphius Entertainment Ltd. Any trademarked names are used in a fictional manner; no infringement 2nd Floor, 39 Harwood Road, London, SW6 4QP, England is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for Printed by SKN Druck und Verlag GmbH & Co. KG those people and events described in an historical context. TM & © 2017 Stellmacherstr. 14, D-26506 Norden, Deutschland CBS Studios inc. © 2017 Paramount Pictures Corp. STAR TREK and related [email protected] marks and logos are trademarks of CBS Studios inc. All Rights Reserved. WWW.MODIPHIUS.COM Artwork and graphics © and ™ CBS Studios Inc. All Rights Reserved., except the Modiphius Logo which is Modiphius Entertainment Ltd. This is a work of fiction. Any similarity with actual people and events, past or Modiphius Entertainment Product Number: MUH051060 present, is purely coincidental and unintentional except for those people ISBN: 978-1-910132-85-2 and events described in an historical context. i CREDITS TECHNICAL SPECIFICATIONS MUH051060/ MUH051061 CONTENTS CHAPTER 01 002 CHAPTER 06 144 CHAPTER 10 270 INTRODUCTION THE FINAL FRONTIER GAMEMASTERING 01.10 Introduction ...................................003 06.10 Strange New Worlds ......................145 10.10 Running Star Trek Adventures .......271 06.20 Alien Encounters ............................150 10.20 Character Creation ........................276 CHAPTER 02 010 06.30 Stellar Phenomena ........................152 10.30 Managing the Rules .......................278 06.40 Scientific Discoveries and 10.40 Player Characters ..........................286 THE UNITED FEDERATION OF PLANETS Developments ................................157 10.50 Non-Player Characters ..................289 02.10 Overview ........................................011 10.60 Experience and Promotion ............293 02.20 Early History...................................022 CHAPTER 07 162 10.70 Creating Encounters ......................297 02.30 The Twenty-Third Century .............037 10.80 Creating Missions, NPCs, 02.40 Recent Federation History .............043 CONFLICT and Locations ................................303 07.10 Introduction....................................163 CHAPTER 03 052 07.20 Social Conflict ................................164 CHAPTER 11 310 YOUR CONTINUING MISSION 07.30 Combat ..........................................169 ALIENS AND ADVERSARIES 03.10 Starfleet’s Purpose ........................053 CHAPTER 08 182 11.10 NPCs and Adversaries ...................311 03.20 The Prime Directive........................055 11.20 United Federation of Planets .........314 03.30 Starfleet Academy .........................058 TECHNOLOGY AND EQUIPMENT 11.30 Klingon Empire ..............................317 03.40 Assignment ....................................062 08.10 Technology.....................................183 11.40 The Romulan Star Empire ..............319 03.50 Duties .............................................064 08.20 Advanced Technology ...................187 11.50 Borg Collective ..............................322 03.60 Away Teams ...................................066 08.30 Weapons, Gear and Other Items ...192 11.60 Ferengi Alliance .............................325 11.70 Cardassian Union ..........................327