Motion As the Connection Between Audio and Visuals
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Artificial Intelligence, Ovvero Suonare Il Corpo Della Macchina O Farsi Suonare? La Costruzione Dell’Identità Audiovisiva Della Warp Records
Philomusica on-line 13/2 (2014) Artificial Intelligence, ovvero suonare il corpo della macchina o farsi suonare? La costruzione dell’identità audiovisiva della Warp Records Alessandro Bratus Dipartimento di Musicologia e Beni Culturali Università di Pavia [email protected] § A partire dai tardi anni Ottanta la § Starting from the late 1980s Warp Records di Sheffield (e in seguito Sheffield (then London) based Warp Londra) ha avuto un ruolo propulsivo Records pushed forward the extent nel mutamento della musica elettronica and scope of electronic dance music popular come genere di musica che well beyond its exclusive focus on fun non si limita all’accompagna-mento del and physical enjoinment. One of the ballo e delle occasioni sociali a esso key factors in the success of the label correlate. Uno dei fattori chiave nel was the creative use of the artistic successo dell’etichetta è stato l’uso possibilities provided by technology, creativo delle possibilità artistiche which fostered the birth of a di- offerte dalla tecnologia, favorendo la stinctive audiovisual identity. In this formazione di un’identità ben ca- respect a crucial role was played by ratterizzata, in primo luogo dal punto the increasing blurred boundaries di vista audiovisivo. Sotto questo profilo between video and audio data, su- un ruolo fondamentale ha giocato la bjected to shared processes of digital possibilità di transcodifica tra dati transformation, transcoding, elabora- audio e video nell’era digitale, poten- tion and manipulation. zialmente soggetti agli stessi processi di Although Warp Records repeatedly trasformazione, elaborazione e mani- resisted the attempts to frame its polazione. artistic project within predictable Nonostante la Warp Records abbia lines, its production –especially mu- ripetutamente resistito a ogni tentativo sic videos and compilations– suggests di inquadrare il proprio progetto arti- the retrospective construction of a stico entro coordinate prevedibili, i suoi consistent imagery. -
Alessandro Amaducci, Simone Arcagni-Music Video-Kaplan.Pdf
AperTO - Archivio Istituzionale Open Access dell'Università di Torino Music Video This is the author's manuscript Original Citation: Availability: This version is available http://hdl.handle.net/2318/23735 since Publisher: Kaplan Terms of use: Open Access Anyone can freely access the full text of works made available as "Open Access". Works made available under a Creative Commons license can be used according to the terms and conditions of said license. Use of all other works requires consent of the right holder (author or publisher) if not exempted from copyright protection by the applicable law. (Article begins on next page) 07 October 2021 ONE PM (2) collana diretta da Simone Arcagni © edizioni kaplan 2007 Via Saluzzo, 42 bis – 10125 Torino Tel. e fax 011-7495609 E-mail: [email protected] www.edizionikaplan.com isbn 978-88-89908-10-5 Alessandro Amaducci Simone Arcagni Music Video k a p l a n indice Premessa 7 Parte prima 9 1. La musica visiva: rock-movie, rockumentary e music video 11 1.1 Tre paradigmi del rock come immagine 11 1.1.1 Il “vecchio” Bill Haley... 11 1.1.2 ...il ciuffo di Elvis 12 1.1.3 ...la Beatlesmania 15 1.2 Il rock è immagine 20 1.2.1 Rockumentary 22 1.2.2 Rock-movie 25 1.2.3 Music video 29 1.3 Uno schema 33 2. Cinegenerazionevideoclip 38 2.1 Spettacolo, azione e tecnologia 39 2.2 Visioni d’autore surreali 42 2.3 Universo pop e postmoderno 44 2.4 Musical? 48 3. Nuove forme e territori del video musicale 51 3.1 Madonna e la performance nell’epoca di MTV 51 3.2 Prince 52 3.3 Michael Jackson 54 3.4 ...ancora Madonna 55 3.5 Dal video al cinema.. -
Final Commentary
University of Huddersfield Repository Rich, Jonathan Exploring the Synthesis of Musique Concrète and Visual Media in Popular Culture Original Citation Rich, Jonathan (2010) Exploring the Synthesis of Musique Concrète and Visual Media in Popular Culture. Masters thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/11887/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Exploring the Synthesis of Musique Concrète and Visual Media in Popular Culture Jonathan Rich A portfolio of original audiovisual work and commentary submitted to the University of Huddersfield in fulfilment of the requirements for Masters by Research. December 2010 Abstract This practice-based research project will examine the link between the contemporary genre of Musique Concrète and the visual medium, through a portfolio of audiovisual pieces. -
Music Video Auteurs: the Directors Label Dvds
i Music Video Auteurs: The Directors Label DVDs and the Music Videos of Chris Cunningham, Michel Gondry and Spike Jonze. by Tristan Fidler Bachelor of Arts (With First Class Honours), UWA ’04. This thesis is presented for the degree of Doctor of Philosophy of the University of Western Australia. English, Communication and Cultural Studies. 2008 ii MUSIC VIDEO AUTEURS ABSTRACT Music video is an intriguing genre of television due to the fact that music drives the images and ideas found in numerous and varied examples of the form. Pre-recorded pieces of pop music are visually written upon in a palimpsest manner, resulting in an immediate and entertaining synchronisation of sound and vision. Ever since the popularity of MTV in the early 1980s, music video has been a persistent fixture in academic discussion, most notably in the work of writers like E. Ann Kaplan, Simon Frith and Andrew Goodwin. What has been of major interest to such cultural scholars is the fact that music video was designed as a promotional tool in their inception, supporting album sales and increasing the stardom of the featured recording artists. Authorship in music video studies has been traditionally kept to the representation of music stars, how they incorporate post-modern references and touch upon wider cultural themes (the Marilyn Monroe pastiche for the Madonna video, Material Girl (1985) for instance). What has not been greatly discussed is the contribution of music video directors, and the reason for that is the target audience for music videos are teenagers, who respond more to the presence of the singer or the band than the unknown figure of the director, a view that is also adhered to by music television channels like MTV. -
WINDOWLICKER. Der Ästhetische Paradigmenwechsel Im Musikvideo Durch Electronic Dance Music
WINDOWLICKER. Der ästhetische Paradigmenwechsel im Musikvideo durch Electronic Dance Music Dissertation zur Erlangung des akademischen Grades doctor philosophiae (Dr. phil.) Eingereicht an der Kultur-, Sozial- und Bildungswissenschaftlichen Fakultät der Humboldt- Universität zu Berlin (im Fachbereich Musik- und Medienwissenschaft) von M.A. Sabine Röthig Präsident der Humboldt-Universität zu Berlin Prof. Dr. Jan-Hendrik Olbertz Dekanin der Philosophischen Fakultät III Prof. Dr. Julia von Blumenthal 1. Gutachter: Prof. Dr. Peter Wicke, Humboldt-Universität zu Berlin 2. Gutachter: Prof. Dr. Holger Schulze, University of Copenhagen Tag der mündlichen Prüfung: 30.11.2015 Abstract Deutsch In der Arbeit wird das Zusammentreffen der aus dem Club kommenden Electronic Dance Music (EDM) mit dem massenmedial konsolidierten Musikvideo untersucht. Diskutiert wird die These eines ästhetischen Paradigmenwechsels, der sich dadurch im Musikvideo vollzieht. Dieser beruht vor allem auf der musikalischen Figur des instrumentalen, modularen Tracks, die sich signifikant von der des Songs unterscheidet. Der originäre Zweck des Musikvideos, den Auftritt des Interpreten auf dem Monitor zu visualisieren, steht also mit dem Track zur Disposition oder wird gar obsolet; das erfordert neue Strategien der Bebilderung. Teil I und II der Arbeit verorten Musikvideo und EDM im wissenschaftlichen Diskurs und versammeln die jeweiligen ästhetischen Attribute. In Teil III wird anhand der Club Visuals die Beziehung von Tracks und Bildern erörtert, um darüber die veränderte Klang-Bild-Konstellation -
Sankhara - Sonic Formations Nikita Zhukovskiy
SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY S A N K H A R A sound sculpture 1 SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY 2 SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY Written part and contextual research documentation for the diploma artwork – the sound sculpture titled: “SANKHARA – Sonic Formations” by Nikita Zhukovskiy im Diplomstudium Medienkunst / Studienzweig DIGITALE KUNST an der Universität für Angewandte Kunst Wien im Jänner 2019 Angestrebter akademischer Grad: Mag.ª art. (Magistra artium) Betreuerin: Univ.-Prof.Mag.ª art. Ruth Schnell Mitbetreuung: DI Arch. Nicolaj Kirisits, Mag. art. Martin Kusch, Ph.D. Patricia J. Reis 3 SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY 4 SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY TABLE OF CONTENT INTRODUCTION 7 DESCRIPTION OF THE WORK 9 THEORY AND METHOD DEFINITION OF SOUND SCULPTURE 11 LANGUAGE AS SOURCE – LANGUAGE AS INSTRUMENT 13 GRAPHEME AND ABSTRACT STROKE 19 ENCODING ABSTRACT 21 SHAPES: INFLUENCES AND ORIGINS OF “FORMATIONS” AESTHETIC 23 ENCODING NOISE 27 THE UNPRONOUNCEABLE ABSTRACT – UNPRONOUNCEABLE LETTERS 31 CONNOTATIONS OF PHONEMES – MEANINGS OF NOISE 33 SOUND & SHAPE, GESTURE & GRAPHEME – GENESIS OF ELEMENTS 33 SYNESTHESIA 36 AGAINST GENERATIVE 40 PATTERN RECOGNITION VS HIGHER STATE OF CONSCIOUSNESS 41 FREE GRID SOUND SYNTHESIS 43 PHYSICALITY OF SOUND 47 CONCLUSION 48 DECLARATION OF AUTHORSHIP 49 LIST OF REFERENCES 50 TABLE OF IMAGES 53 ADDITIONAL RESEARCH MATERIALS 54 ____________________________________________________ If not stated otherwise images are the property of Nikita Zhukovskiy 5 SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY 6 SANKHARA - SONIC FORMATIONS NIKITA ZHUKOVSKIY INTRODUCTION This essay is a contextual research text written as a part of the diploma artwork titled „Sankhara - Sonic Formations”. The following text provides a formal and technical description of the work. -
Artecontexto, Arte, Cultura Y Nuevos Medios. Núm. 24, 2009
AaRte cULtURRa nUeVoS MeTDIoS ECONTEX ARTOT CULTURE NEW MEDIA DOSSIER: CoNTrA-GeoGrAFÍAs deL ArTe coNcePTUAL / CoUNTer-GeoGrAPHies oF CoNcePTUAL ArT (M. A. López, J. Barriendos, Taller Historia Crítica del Arte, F. Nogueira, F. Davis) Páginas centrales / Centre Pages: Yoshua Okón, Esther Ferrer, León Ferrari CiberContexto • Cine / Cinema • Música / Music • Libros / Books • Críticas / Reviews 4 2 9 0 0 4 3 2 7 9 6 ISSN 1697-2341 1 7 7 9 9 Editora y Directora / Director & Editor: Colaboran en este número / Contributors to this Issue: Alicia Murría Miguel A. López, Joaquín Barriendos, Taller Historia Crítica del Arte, Fernanda Nogueira, Fernando Davis, Álvaro Perdices, José Ángel Artetxe, Coordinación en Latinoamérica Sonia Prior, María Fernanda Cartagena, Abraham Rivera, Eduardo Bravo, Latin America Coordinators: José Manuel Costa, Alicia Murría, Jaime Vindel, Paulina Varas, Agnaldo Farias, Argentina: Eva Grinstein Micol Hebron, Sema D’Acosta, Juan Antonio Álvarez Reyes, Kiki Mazzucchelli, Alanna Lockward, Carlos García de Castro, Javier Marroquí, Francisco Baena, México: Bárbara Perea Pablo G. Polite, Alfonso López Rojo, Mónica Núñez Luis, Mariano Navarro, Pedro Medina, Luis Francisco Pérez. Equipo de Redacción / Editorial Staff: Alicia Murría, Natalia Maya Santacruz, Santiago B. Olmo, Eva Navarro Especial agradecimiento / Special thanks: [email protected] A Miguel A. López por su colaboración en este dossier To Miguel A. López for his help in the production of this dossier Redactora jefe / Editor-in-chief: Natalia Maya Santacruz Responsable de Relaciones Externas y Publicidad R Public Relations and Advertising Manager: A TECONTEX TO Eva Navarro ARTECONTEXTO arte cultura nuevos medios es una publicación trimestral de ARTEHOY Publicaciones y Gestión, S.L. -
Holophonor: on the Future Technology of Visual Music
Holophonor: On The Future Technology of Visual Music Jonathan Weinel, Stuart Cunningham, Richard Picking and Lyall Williams Glyndŵr University (North Wales, UK) {j.weinel | s.cunningham | r.picking}@ Glyndŵr.ac.uk Abstract: This chapter discusses the progression of visual music and related audio-visual artworks through the 20th Century and considers the next steps for this field of research. The principles of visual music are described, with reference to the films of early pioneers such as John Whitney. A further exploration of the wider spectrum of subsequent work in various audio-visual art forms is then given. These include: visualisations, light synthesizers, VJ performances, digital audio-visual artworks, projection mapping artworks and interactive visual music artworks. Through consideration of visual music as a continuum of related work, we are able to consider the ‘Holophonor’: a fictional audio-visual instrument, as an example of the ideal visual music instrument of the future. We conclude by proposing that a device such as the Holophonor could be constructed in the near-future, by utilising inter- disciplinary approaches from the fields of HCI and affective computing. Keywords: Altered States of Consciousness, Electroacoustic Music, Electronic Dance Music, Video Games, Visual Music. Introduction The Holophonor is a musical instrument of the 31st Century; it is best described as a combination of an Oboe and a Holographic Projector. The notes played by its user triggers the projector to show holographic images that relate to the mood of the notes. Due to its complicated nature, it requires a great amount of skill to play. According to Leela, only a few people possess the skill to play the instrument - and they are not very good at it. -
A Neo-Tribal Social Entity. 43
University of Huddersfield Repository Lindley, Jonathan Sunbird Records: A Post-Subcultural Design. Original Citation Lindley, Jonathan (2020) Sunbird Records: A Post-Subcultural Design. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35426/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ SUNBIRD RECORDS: A POST-SUBCULTURAL DESIGN. JONATHAN LINDLEY A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy. The University of Huddersfield. March 2020. Copyright Statement. i. The author of this thesis (including any appendices and/or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such copyright for any administrative, promotional, educational and/or teaching purposes. -
Le Cinéaste John Mctiernan
UNIVERSITÉ SORBONNE NOUVELLE — PARIS 3 École Doctorale 267 — Arts & Medias COMUE Université Sorbonne Paris Cité DU SIMULACRE NUMÉRIQUE LES IMAGES DIGITALES AU DEFI DU VIVANT Thèse de doctorat en Études cinématographiques et audiovisuelles présentée par Régis COTENTIN Sous la direction de Mlle Nicole BRENEZ Présentée et soutenue le 1 février 2017 Membres du Jury : - M. Vincent AMIEL : Professeur, Université Paris 1 Panthéon Sorbonne - Mlle Nicole BRENEZ : Professeur, Université Sorbonne Nouvelle Paris 3 - M. Luc LANG : Professeur, ENSAPC (École Nationale Supérieure d'Arts Paris-Cergy) - M. José MOURE : Professeur, Université Paris 1 Panthéon Sorbonne - M. Antonio SOMAINI : Professeur, Université Sorbonne Nouvelle Paris 3 1 DU SIMULACRE NUMÉRIQUE LES IMAGES DIGITALES AU DEFI DU VIVANT Les auteurs contemporains, des plasticiens aux réalisateurs de blockbusters, créent des images où le réel et le virtuel semblent de la même étoffe. Leurs films, vidéos et installations exposent un monde qui émerge de l’immatérialité des écrans. À la différence des images qui procèdent de l'imprégnation de la lumière réelle sur des surfaces photosensibles, les simulacres numériques résultent du langage binaire. Ils correspondent à du code informatique qui transforme l’image en une somme de données. Dès lors, ceux-ci entraînent-ils une mutation de notre rapport à l’image ? En quoi induisent-ils une nouvelle perception des représentations artistiques où prime l’apport d’une subjectivité ? Les simulacres numériques apparaissent après des millénaires d’images qui relèvent de l’ontologie et entretiennent un lien sensible avec le réel. Le spectateur ayant besoin de se projeter dans ce qui emprunte à sa nature et ce qui interroge ses aspirations, ses sentiments comme ses croyances, il attend de la simulation numérique la même capacité d’incarnation et de transfiguration que les autres moyens d’expression. -
Music Video Publisher
AperTO - Archivio Istituzionale Open Access dell'Università di Torino Music Video This is the author's manuscript Original Citation: Availability: This version is available http://hdl.handle.net/2318/23735 since Publisher: Kaplan Terms of use: Open Access Anyone can freely access the full text of works made available as "Open Access". Works made available under a Creative Commons license can be used according to the terms and conditions of said license. Use of all other works requires consent of the right holder (author or publisher) if not exempted from copyright protection by the applicable law. (Article begins on next page) 06 October 2021 ONE PM (2) collana diretta da Simone Arcagni © edizioni kaplan 2007 Via Saluzzo, 42 bis – 10125 Torino Tel. e fax 011-7495609 E-mail: [email protected] www.edizionikaplan.com isbn 978-88-89908-10-5 Alessandro Amaducci Simone Arcagni Music Video k a p l a n indice Premessa 7 Parte prima 9 1. La musica visiva: rock-movie, rockumentary e music video 11 1.1 Tre paradigmi del rock come immagine 11 1.1.1 Il “vecchio” Bill Haley... 11 1.1.2 ...il ciuffo di Elvis 12 1.1.3 ...la Beatlesmania 15 1.2 Il rock è immagine 20 1.2.1 Rockumentary 22 1.2.2 Rock-movie 25 1.2.3 Music video 29 1.3 Uno schema 33 2. Cinegenerazionevideoclip 38 2.1 Spettacolo, azione e tecnologia 39 2.2 Visioni d’autore surreali 42 2.3 Universo pop e postmoderno 44 2.4 Musical? 48 3. Nuove forme e territori del video musicale 51 3.1 Madonna e la performance nell’epoca di MTV 51 3.2 Prince 52 3.3 Michael Jackson 54 3.4 ...ancora Madonna 55 3.5 Dal video al cinema.. -
Max Hattler Doctorate Report 2014
Audiovisual Abstractions Max Hattler A report submitted in partial fulfilment of the requirements of the School of Arts and Digital Industries, University of East London, for the degree of Professional Doctorate in Fine Art 2014 1 Contents 1. Introduction ............................................................................................................ 4 2. Autobiographical Context ...................................................................................... 4 3. Creative Practice and Theory ................................................................................. 8 a. Theory and Artists ................................................................................... 8 i. Visual Music and Audio-Vision .................................................. 8 ii. Improvisation Within a Restricted Framework ......................... 16 iii. Reflection Between Abstraction and Figuration: Towards an Abstracted Heterotopia ............................................................. 20 iv. Spiritual, Psychedelic, Synaesthetic Experience ....................... 23 b. Creative Practice .................................................................................... 25 i. Animation Works ...................................................................... 26 1. War Machines ................................................................ 26 2. Metaphysical Machines I: Meta/Physics ....................... 29 3. Abstractions of the Everyday ........................................ 33 4. Metaphysical Machines II: