Retro Commodore
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Grazie Commodore ! !
MUSICA PER I VOSTRI OCCHI 24" Salone Internazionale della Musica e High Fidelity International Video and Consumer Electronics Show Fiera Milano 20/24 Settembre 1 990 ALTA FEDELTÀ CAR AMRM SYSTEMS ELETTRONICA DI CONSUMO HI-FI CAR HOME VIDEO PERSONAL COMPUTER STRUMENTI MUSICALI TV VIDEOREGISTRAZIONE Ingressi: Piazza Carlo Magno - Via Gattamelata dr Orario: 9.00/18.00 - Pad. 7-12-1 3-14-14A/B-15 @W8 Aperto al pubblico: 20-2 1-22-23 settembre Rassegna delle 4P"?ii*Festab per i giovani videocassette registrate Giornata professionale: lunedì 24 settembre musicisti Segreteria Generale SIM-HIoFI-IVES: Via Domenichino, 1 1 - 20 149 Milano - Tel. (02)48 1 554 1 - Telex 3 1 3627 - Fax (02)4980330 Som Editoriale Posta I lettori ci scrivono ... Trends Novita da tutto il mondo Art Gallery Artisti con Amiga Speciale Grafica Arti vive Spazio MIDI Programma Editor/Li brarian per MT32 AmigaAwenture 27 Politica commerciale. .. Novità Commodore 57 2.0: Il futuro di Amiga Public Domain 28 The last Amiga PCopy 2.0 & Mostra 1 .O1 Grazie Commodore ! ! Grafica 3-Demon un unti, font, template e altro ON DISK 33 Manifestazioni 10 fantastici programmi e.. Le pagine di Transactor per Amiga 35 Fiere AMO1 - Un creatore di isole ABACUS alla Grande Fiera d'Aprile Il generatore di parser Bison/Yacc Linguaggio Assembly (Parte IV) Font Calligrapher Programmazione Facile 33 Un gioco tutto nostro (Parte I) Videogiochi 76 In copertina il nuovo Amiga 3000 3 Daniel Raker-Harberi 13ce Manino Sangiorgio Brian W Kernighan Arihur Nairnan AUTOCAD IL MANUALE Dennis M Ritchie WORDSTAR -
Learning the Vi Editor
Learning the vi Editor en.wikibooks.org December 29, 2013 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Creative Commons Attribution-ShareAlike 3.0 Unported license. A URI to this license is given in the list of figures on page 103. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 101. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 107, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 103. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, you can use the pdfdetach tool including in the poppler suite, or the http://www. pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility. Some PDF viewers may also let you save the attachment to a file. After extracting it from the PDF file you have to rename it to source.7z. -
Bygone Battles
LINUX USER Retro-Gaming Emulating Legacy Game Platforms Bygone Battles Do you miss your trusty Sinclair Spectrum? Do you long for the Commodore you know only in your history books? Old platforms come alive using the tools of the retro-gamers. BY IAN POINTER efore the computer industry set- tled on the IBM PC, there were Bmany different types of computers with exotic-sounding names like Enter- prise, Oric, Dragon, Electron, Spectrum, and Amiga. Although these machines are no longer with us, most of these legacy systems sill have ardent fans that keep their memory alive. These fans prefer the simplicity of the older era – when pro- grams had to fit inside tiny quantities of memory and programmers had to use Gavin Banns,Gavin www.visipix.com every trick they could imagine to get the most out of a computer – to the fast processors and gigabytes storage of today. These enthusiasts are more common than you might think; the coming of the Internet has allowed people from all across the world to reminisce about the past, and for the last eight years, a Clas- can even use Linux to develop new pro- found at http://www.libsdl.org. It is sic Gaming Expo (http://www.cgexpo. grams for these old computers. probably best to download the source com) has been held in America, with and build it manually, so you can be sure exhibitions from big arcade firms like Sinclair Spectrum it doesn’t use older graphics systems like Midway and Konami, plus lectures from The Spectrum, released in 1982, was the svgalib. -
The Spectacular Rise and Fall of Commodore
C H A P T E R 1199 TThhee SSaavviioorr ooff CCoommmmooddoorree 11998822 -- 11998855 ommodore failed to capitalize on the unmatched success of the C64, which was a games market. The C128 had virtually no game C development and did not transition C64 users into more powerful computers. It was time for Commodore to enter the 16-bit market. Jay Miner he man who originated the idea for Commodore’s next generation Thardware did not work for Commodore. In fact, he was working for Commodore’s nemesis, Atari, when he conceived of the revolutionary new computer. Jay Glenn Miner was born May 31, 1932 in Prescott, Arizona. This made him part of Chuck Peddle and Jack Tramiel’s generation, rather than the generation that had created Commodore’s most recent hits. A few years after his birth, Miner’s family moved to Southern California. After graduating high school, he signed up for the Coast Guard, which took him to Groton, Connecticut for military training. While there, he met Caroline Poplawski and married her in 1952. Like Tramiel, Miner served in the military during the Korean War. Miner received his first taste of electronics at Groton in the Coast Guard’s Electronics Technician School. After completing the six-month course, he joined the North Atlantic Weather Patrol where he jumped from island to island by boat and helicopter, repairing damaged radar stations and radio installations. With little to distract him, he immersed his young mind in electronics. After serving three years in the barren North Atlantic, Miner enrolled at the University of California, Berkeley in engineering. -
Download Vim Tutorial (PDF Version)
Vim About the Tutorial Vi IMproved (henceforth referred to as Vim) editor is one of the popular text editors. It is clone of Vi editor and written by Bram Moolenaar. It is cross platform editor and available on most popular platforms like Windows, Linux, Mac and other UNIX variants. It is command-centric editor, so beginners might find it difficult to work with it. But once you master it, you can solve many complex text-related tasks with few Vim commands. After completing this tutorial, readers should be able to use Vim fluently. Audience This tutorial is targeted for both beginners and intermediate users. After completing this tutorial, beginners will be able to use Vim effectively whereas intermediate users will take their knowledge to the next level. Prerequisites This tutorial assumes that reader has basic knowledge of computer system. Additionally, reader should be able to install, uninstall and configure software packages on given system. Conventions Following conventions are followed in entire tutorial: $ command execute this command in terminal as a non-root user 10j execute this command in Vim’s command mode :set nu execute this command in Vim’s command line mode Copyright & Disclaimer Copyright 2018 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. -
Commodore Enters in the Play “Business Is War, I Don't Believe in Compromising, I Believe in Winning” - Jack Tramiel
Commodore enters in the play “Business is war, I don't believe in compromising, I believe in winning” - Jack_Tramiel Commodore_International Logo Commodore International was an American home computer and electronics manufacturer founded by Jack Tramiel. Commodore International (CI), along with its subsidiary Commodore Business Machines (CBM), participated in the development of the home personal computer industry in the 1970s and 1980s. CBM developed and marketed the world's best-selling desktop computer, the Commodore 64 (1982), and released its Amiga computer line in July 1985. With quarterly sales ending 1983 of $49 million (equivalent to $106 million in 2018), Commodore was one of the world's largest personal computer manufacturers. Commodore: the beginnings The company that would become Commodore Business Machines, Inc. was founded in 1954 in Toronto as the Commodore Portable Typewriter Company by Polish-Jewish immigrant and Auschwitz survivor Jack Tramiel. By the late 1950s a wave of Japanese machines forced most North American typewriter companies to cease business, but Tramiel instead turned to adding machines. In 1955, the company was formally incorporated as Commodore Business Machines, Inc. (CBM) in Canada. In 1962 Commodore went public on the New York Stock Exchange (NYSE), under the name of Commodore International Limited. Commodore soon had a profitable calculator line and was one of the more popular brands in the early 1970s, producing both consumer as well as scientific/programmable calculators. However, in 1975, Texas Instruments, the main supplier of calculator parts, entered the market directly and put out a line of machines priced at less than Commodore's cost for the parts. -
Sale of Amiga Trademarks and Intellectual Property Assets
SALE OF AMIGA TRADEMARKS AND INTELLECTUAL PROPERTY ASSETS Copyright ©2010 Pluritas, LLC. 1 “The Amiga was one of the greatest computers ever made– and for my money , it was the greatest cult computer, period” - Harry McCracken of Technologizer (July, 2010) Copyright ©2010 Pluritas, LLC. 2 KEY INVESTMENT CONSIDERATIONS Copyright ©2010 Pluritas, LLC. 3 Opportunity Overview Amiga IP Acquisition Opportunity Assets Available for Purchase • 702 registered and pending trademarks • Trademarks • Foreign coverage in over 100 countries including • “Powered By Amiga” Registered US Trademark Argentina, Australia, Brazil, Canada, Chile, China, with “Boing Ball” Logo European Union, India, Indonesia, Israel, Japan, • Registered and Pending Trademarks for “Amiga” Mexico, Singapore, South Africa, South Korea, and Logos throughout the world Switzerland, Taiwan, Thailand, and Vietnam • Amiga Stylistic Trademark Application • Seller requires a license back, and encumbrance • URLs details will be disclosed upon execution of an NDA • www.amiga.com, www.amiga.de, and other related • NDA material is available domains • Other Amiga Intellectual Property including: • Hardware Designs • Software • Operating Systems Market Application and Strategic Opportunity • Gaming: In May 2010, DFC Intelligence estimated that the total global gaming market was $60.4 billion. • PC: Gartner Research reported that global 2010 PC shipments and revenue would increase 19.7% and 12.2% respectively, year over year . This amounts to 366 .1 million units and $245 billion . • Smartphone: Gartner Research reported that Android increased its global market share by 3.5 percentage points in 2009, while Apple’s global market share grew by 6.2 percentage points in 2009. • Tablet: iSuppli reported that the Apple iPad commanded nearly 84% of the tablet market in 2010. -
Retronomicon
Retronomicon Il Libro dei Nomi dei Computer Cthulhu A.A.V.V. Retronomicon : Il Libro dei Nomi dei Computer by Cthulhu A.A.V.V. 5 Settembre 1999 - 19 Gennaio 2003 Versione 0.1.5 Table of Contents Risvegli..................................................................................................................................................i 1. Introduzione ....................................................................................................................................1 1.1. Il Retrocomputing ................................................................................................................1 1.2. Psiche del Retrocomputer ....................................................................................................1 1.3. it.comp.retrocomputing........................................................................................................4 1.4. Retro-IT.org..........................................................................................................................6 1.5. IRC .......................................................................................................................................6 1.6. Il Retrocensimento ...............................................................................................................6 1.7. Il Retronomicon ...................................................................................................................6 I. Teoria................................................................................................................................................1 -
The Continuing Story of Vim
The continuing story of Vim Bram Moolenaar www.moolenaar.net Presentation given by Bram Moolenaar at Linux2000.nl, October 10 2000. I can do this presentation in Dutch or English. If there is someone who doesn’t understand Dutch I’ll use English. I am the main author of Vim. Many others helped to make what it is now. I could never have done this without their help and support. There will be time to ask questions at the end of the presentation. 1 What is Vim? n Text editor in the spirit of Vi n Open-source and free n A large number of features, especially for programmers n Included in all Linux distributions, often as “Vi” Question: Who of you have never used Vim? Who is using Vim every day? For those of you who don’t know what Vim is. Perhaps some people typed “Vi” and didn’t know it was actually Vim they were using. Vim is 99% Vi compatible, but has many more features. Just one feature is already a reason to switch from Vi to Vim: multi-level undo. I don’t really know a good reason to keep using Vi instead of Vim. 2 The continuing story of Vim n History n Development choices n Features for programmers n Charityware n New in version 6.0 n Current status In this presentation I will give an overview of the developments that Vim has been going through. Since this is a mixed audience, I have tried to include something interesting both for non-Vim users and people who know Vim and want to know about the latest developments. -
Storia Di Amiga
Storia di Amiga Tratto dal sito Mytobox di Riccardo Valletta, revisione generale e aggiornamento a cura di Gianluca Giusti. Era il 1982, quando tre dottori fondarono con un consistente investimento di sette milioni di dollari la Hi-Toro, società diretta alla produzione di accessori legati alla crescente popolarità del mercato video ludico delle console. I tre intraprendenti soggetti però parallelamente al procedere della loro società, stavano sviluppando una nuova console da gioco a sedici bit, costruita intorno all'allora velocissima CPU Motorola 68000. I dilemmi erano tanti, se seguire una via molto di moda in quegli anni, cioe' di dotare la futura macchina di elementi quali tastiera e possibilità di aggiornamento (chi si ricorda le tante espansioni create in quegli anni per l'intellivision della Mattel sa di cosa parlo) o se rilasciare una semplice console senza tanti fronzoli. In quel momento nessuno avrebbe poi potuto immaginare un capovolgimento di interesse nel campo ludico dalle console ai computer, cosa che avvenne in Europa e negli USA alla meta degli anni ottanta. La progettazione fu affidata a tre grandi dell'epoca, Jay Miner proveniente da Atari, Dave Morse dalla Tonka, nota azienda produttrice di giocattoli e dalla Williams, RJ Mical, quest'ultimo pero' subentro a lavori iniziati ed entrato a far parte del team software insieme a Carl Sassenrath, Dave Needle e Bob Burns. Il progetto venne per molto tempo tenuto segreto, arrivando a dare a i chip custom dei nomi di donna, Agnus, Daphne e Paula. Questi tre chip alleggerivano molto il lavoro della CPU, ma nell'stesso tempo rendevano l'architettura di Amiga abbastanza complessa. -
Vis Editor Combining Modal Editing with Structural Regular Expressions
Vis Editor Combining modal editing with structural regular expressions Marc Andr´eTanner CoSin 2017, 17. May Editor Lineage1 1966 QED 1971 ed 1974 sed 1975 em 1976 ex 1979 vi 1987 stevie sam 1990 elvis 1991 vim 1994 nvi acme 2010 scintillua 2011 kakoune sandy 2014 neovim vis ... 1Wikipedia, vi family tree, editor history project TL;DR: What is this all about? Demo I https://asciinema.org/a/41361 I asciinema play ... Modal Editing I Most editors are optimized for insertion I What about: navigation, repeated changes, reformatting etc. I Different modes, reuse same keys for different functions The vi(m) Grammar Editing language based on: I Operators (delete, change, yank, put, shift, ...) I Counts I Motions (start/end of next/previous word, ...) I Text Objects (word, sentence, paragraph, block, ...) I Registers Demo: Motions and Text Objects Motions I Search regex /pattern I Find character f{char} I Match brace % Text Objects I Block a{ I Indentation i<Tab> I Lexer Token ii Structural Regular Expressions The current UNIX® text processing tools are weakened by the built-in concept of a line. There is a simple notation that can describe the `shape' of files when the typical array-of-lines picture is inadequate. That notation is regular expressions. Using regular expressions to describe the structure in addition to the contents of files has interesting applications, and yields elegant methods for dealing with some problems the current tools handle clumsily. When operations using these expressions are composed, the result is reminiscent of shell -
Super Cd-Rom Ii! for Amiga & Cd32
I utoriais imagine .s.u ■ uciaivitL* 650M b OF GAMES. UTILITIES, OBJECTS AND MORE SUPER CD-ROM II! Hi Quality Version Available on AMIGALAND.COMFOR AMIGA & CD32 On CD-ROM: Exclusive game - Leading Lap SE Fast paced racing game never before released! Plus!!! 650Mb of utilities, demos, music, graphics, games and more ... CD-ROM edition (A 3.5 inch DD l\Io CD-ROM ? Ask your newsagent now. disk Edition is also available) VIDEO BACKUP 3 H 3 H O H U INT. DRIVES FLOPI n m M M i n n a PC881 A 5 00 ................................... £ 3 0 . 9 5 IoEXTENDER PC882 A2000 .................................£ 3 5 . 9 5 can add upto to 50% to PC883 A600/1200 ......................£ 3 5 . 9 5 ty and works [ T 3 lin g S Floppies end even the RAM disk. Disk official GVP RAM SIMMs. SYQUEST EZ ■ i M J i i i r m Expander works on eny Amiga with 4MB GVP RAM £ 1 5 1 GIGABYTE 3.5 SCSI......................£ 2 5 9 16MB GVP RAM £ 5 4 1 GIGABYTE 3.5 SCSI EXTERNAL £ 3 3 5 DISK EXPANDER £ 1 9 . 9 5 MICROPOLIS MIIIIBIIIII 2 GIGABYTE 3.5 SCSI £ C A L L A 68060 accelerator board for the A200 4 GIGABYTE 3.5 SCSI £ C A L L SCSI case s u ita b le lo r CD-ROM /HD/DAT running at 50MHz and allowing up* 9 GIGABYTE 3.5 SCSI £ C A L L and Optical drives. 128MB of user installable memory anc HITACHI SCSHI ha rd disk controller. 5 .2 5 - SCSI o r IDE CASE ..........