PLANETPHILLIP.COM Finishing Half-Life Is Just the Beginning!

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PLANETPHILLIP.COM Finishing Half-Life Is Just the Beginning! PLANETPHILLIP.COM Finishing Half-Life is just the beginning! COMPLETE HALF-LIFE 2 WALKTHROUGH By Stanley E. Dunigan A Half-Life 2 Walkthrough by Stanley E. Dunigan Contents Copyright Info ....................................................................................................................... 5 Walkthrough Description ...................................................................................................... 5 Starting Tips and Notes ......................................................................................................... 6 Point Insertion ...................................................................................................................... 7 Section d1_trainstation_01: City 17 Train Station .............................................................. 7 Section d1_trainstation_02: Outside the Train Station ....................................................... 7 Section d1_trainstation_03: Tenement Building ................................................................ 7 Section d1_trainstation_04: Rooftop Escape ..................................................................... 8 "A Red Letter Day" ................................................................................................................ 8 Section d1_trainstation_05: Dr. Kleiner’s Lab.................................................................... 8 Section d1_trainstation_06: Crossing the Train Yard ......................................................... 9 Route Kanal .......................................................................................................................... 10 Section d1_canals_01: Moving Along The Train Tracks ..................................................... 10 Section d1_canals_01a: Various Cop Ambushes ............................................................... 12 Section d1_canals_02: Introducing the Hunter-Chopper ................................................... 14 Section d1_canals_03: Manhacks and Tunnels................................................................. 15 Section d1_canals_05: Canals and Parasite Rockets ......................................................... 19 Water Hazard ....................................................................................................................... 22 Section d1_canals_06: Barn and Pool ............................................................................. 22 Section d1_canals_07: Big Gate and APCs ....................................................................... 23 Section d1_canals_08: Gate 5 ........................................................................................ 24 Section d1_canals_09: Hunter-Chopper Dodging ............................................................. 25 Section d1_canals_10: Hunter-Chopper Dodging, Part 2 ................................................... 26 Section d1_canals_11: The Gauss Gun ........................................................................... 27 Section d1_canals_12: Cops and APCs ............................................................................ 28 Section d1_canals_13: Showdown at the Dam ................................................................. 30 Black Mesa East .................................................................................................................... 32 Section d1_eli_01: Finding the Lab ................................................................................. 32 Section d1_eli_02: Meet the Gravity Gun ........................................................................ 32 "We Don’t Go To Ravenholm..." ........................................................................................... 34 Section d1_town_01: Traps and Zombies ........................................................................ 34 A Half-Life 2 Walkthrough 2 A Half-Life 2 Walkthrough by Stanley E. Dunigan Section d1_town_01a: Crossing the Street ...................................................................... 36 Section d1_town_02: Two New Zombie Types and A Shotgun........................................... 37 Section d1_town_03: Street of a Thousand Zombies ........................................................ 38 Section d1_town_12 (again): Going to Church................................................................. 39 Section d1_town_02a: Traveling With Father Grigori ........................................................ 40 Section d1_town_04: The Ravenholm Mines ................................................................... 40 Section d1_town_05: Snipers and Soldiers ...................................................................... 41 Highway 17 .......................................................................................................................... 44 Section d2_coast_01: New Vehicle, New Enemies ............................................................ 44 Section d2_coast_03: Abandoned Houses and NLO .......................................................... 44 Section d2_coast_04: Northern Petrol ............................................................................. 46 Section d2_coast_05: Rollermines and Ambushes ............................................................ 48 Section d2_coast_07: Clifftop Lookout ............................................................................ 49 Section d2_coast_08: Train Bridge ................................................................................. 51 Section d2_coast_07 (again): Driving Across the Train Bridge ........................................... 53 Sandtraps ............................................................................................................................. 54 Section d2_coast_09: Zombie Tunnel and Two Outposts .................................................. 54 Section d2_coast_10: Lighthouse Point ........................................................................... 55 Section d2_coast_11: Antlion Country ............................................................................ 57 Section d2_coast_12: Approaching Nova Prospekt ........................................................... 60 Section d2_prison_01: Nova Prospekt’s Front Yard........................................................... 62 Nova Prospekt ...................................................................................................................... 64 Section d2_prison_02: Floor Turrets and Headcrabs ......................................................... 64 Section d2_prison_03: Antlion Guards and Barred Gates .................................................. 65 Section d2_prison_04: More Barred Gates and Breen Blather ............................................ 67 Section d2_prison_05: A Farewell to Antlions .................................................................. 68 Entanglement ....................................................................................................................... 70 Section d2_prison_06: Help From Alyx ............................................................................ 70 Section d2_prison_07: Using Friendly Floor Turrets .......................................................... 72 Section d2_prison_08: Escape From Nova Prospekt ......................................................... 74 Section d3_c17_01: Back At Kleiner’s Place ..................................................................... 75 Anticitizen One ..................................................................................................................... 76 A Half-Life 2 Walkthrough 3 A Half-Life 2 Walkthrough by Stanley E. Dunigan Section d3_c17_02: Walking The Dog ............................................................................ 76 Section d3_c17_03: Meet Your New Squad ..................................................................... 76 Section d3_c17_04: Introducing the Hopper Mines .......................................................... 77 Section d3_c17_05: Wrecked Street and Cop Barricade .................................................... 78 Section d3_c17_06a: Big Manhack Attack and Radioactive Tunnel ..................................... 80 Section d3_c17_06b: Running Around Through Buildings ................................................. 82 Section d3_c17_07: Alyx and the Generator .................................................................... 85 Section d3_c17_08: Pump Station 67 ............................................................................. 86 "Follow Freeman!" ................................................................................................................ 91 Section d3_c17_09: Rescuing Barney From Snipers ......................................................... 91 Section d3_c17_10a: Approaching the Nexus Building ...................................................... 92 Section d3_c17_10b: Ground Turrets and Generators ...................................................... 94 Section d3_c17_11: Rooftop and Skybridge .................................................................... 97 Section d3_c17_12: Strider Courtyard ............................................................................ 99 Section d3_c17_12b: Single Strider and a Wrecked Building ........................................... 100 Section d3_c17_13: Two More Striders and A Car Bomb ................................................. 101 Our Benefactors ................................................................................................................
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