Half Life 2 Episode 1 Chapters

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Half Life 2 Episode 1 Chapters Half life 2 episode 1 chapters Continue 2006 first-person shooter video game Half-Life 2: An episode of OneCover Art featuring key character Alyx VanceDeveloper (s)ValvePublisher (s)ValveWriter (s) Eric WolpawChetChet FaliszekComposer (s)Kelly BaileySeriesHalf-LifeEngineSourcePlatform (s)Microsoft WindowsXbox 3Mac OS XLinuxRelease June 1, 2006 Microsoft Windows WW: June 1, 2006 Xbox 360-1 NA: October 10, 2007EU: October 19, 2007AU: October 25, 2007AU: December 2007AU: December 2007EU: December 2007EU : December 14, 2007AU: December 2007AU: December 2007AU , 2007 Mac OS X:3 WW: May 26, 2010 Linux: June 26, 2013 Genre (s) From First Person ShooterMode (s) Single-Million Half-Life 2: Episode One 2006 Shooter from First Person Game developed and published by Valve. Like previous Half-Life games, it combines shooting, puzzle solving and storytelling. Players control scientist Gordon Freeman, who, along with his companion Ax Vance must escape city 17 before being destroyed by an explosion. Episode one was the first in a planned trilogy of short episodic games that continue the story of Half-Life 2 (2004). Valve wanted to quickly release new games without spending years developing a new major product with new tools. For the first episode, they focused on the player's relationship with Elix, developing her artificial intelligence. The game uses an updated version of Valve's Source engine with new lighting and animation technology. Episode One received mostly positive reviews. The co-op gameplay with Alyx received special praise, although the short length was criticized. It was followed in 2007 by episode two. Episode 3 was announced on Christmas Day 2007, but was not released. Gameplay See also: Half-Life 2 gameplay in episode one, players make their way through a linear series of levels and face different enemies and allies. The gameplay is broken between combat tasks and puzzles based on physics. Episode 1 integrates learning tasks into the story to introduce the player to the new gameplay mechanics without breaking the dive. On the screen appears a display, displayed by the health, energy and ammunition of the character. Throughout the game, the player gets access to new weapons and ammunition, which are used to protect the character from enemy forces. Unlike Half-Life 2, where Gordon's first weapon is a crowbar, Gordon acquires Gravity Gun for the first time, which plays a crucial role in the game, allowing the player to use physics to control objects at a distance in both combat and puzzle solving scenarios. Artificial intelligence (AI) for Alyx Vance, Gordon's companion, was clearly designed to play collaboratively in Episode 1 in addition to the player's abilities. The developers described Alyx programming for Episode One as a personality code as opposed to the AI code, highlighting the attention they paid to make Alyx unique and Companion. For part of the part it was clearly programmed to avoid doing too many mechanical or repetitive activities, such as repeating lines of dialogue or performing certain procedures in combat situations. Examples of this cooperative gameplay include fighting in underground levels. In this scenario, the player can save his ammo using a flashlight to help Alyx spot and kill oncoming enemies. Similarly, Alyx often takes strategic positions and provides fire cover to keep the player safe during their trip to a certain area or perform certain actions. Alyx talks to resistance leaders outside the Citadel. The new effects of HDR rendering and Phong shading are visible. In Town 17, Gordon Freeman and his ally Elix Vance destroyed a reactor in the heart of the Citadel. As it explodes, G-Man intervenes and extracts Gordon. Several Vortigaunts appear and save Alyx from the explosion. Vortigants appear before G-Man and stand between him and Gordon. They teleport Gordon off stage, limiting the influence of G-Man's abilities on Gordon. Elix's home robot Dog removes Gordon from the rubble outside the Citadel, and Gordon reunites with Elix. Elix connects with his father Eli Vance and scientist Isaac Kleiner, who fled the city. Kleiner tells them that the core of the Citadel will soon explode, which will completely destroy City 17. Elix and Gordon re-enter the Citadel and temporarily stabilize the core. Alyx discovers that The Soldiers of Combine Elite are accelerating the destruction of the Citadel to send a transfer package to the Combine's home world. She uploads a copy of the message, along a transmission from Dr. Judith Mossman, in which she mentions the project she is in before she is cut off from the plant attack. Elix and Gordon take the train to escape the Citadel, but it goes off the rails. They walk through the streets of the city, battling through the disorganized forces of the Combine and rampant alien invasions. They meet Barney Calhoun and a group of other survivors who are preparing to move to the train station to escape the city of 17. Elix and Gordon lead and escort the survivors to the station, as the way there is constantly swarming and sabotaged by the forces of the Combine. Elix and Gordon board another train from City 17, running away just as the reactor explodes and the plant's message is transmitted. Several rocket pods containing Combine Advisors are launched from the Citadel when it explodes. As a result, the shock wave derailed the train. Development In April 2005, Valve announced the expansion of Half-Life 2 under the working name Aftermath. Designer Robin Walker said: Now, we are very, very good at making Half-Life 2. We believe that our customers want much more Half-Life 2. That's what we're going to give them. what we could do. This is usually the point at which to go away and make new tools -- we didn't want to do that. Valve President Gabe Newell said customers would be happier with the new Half-Life game being delivered in a shorter time rather than waiting six years for another monolithic product. In February 2006, Valve announced a new expansion title, Episode One. In May, Valve announced that it was the first in a planned trilogy of episodic releases, and the release of Episode Three is scheduled for Christmas 2007. While the plots and dialogues of Half-Life and Half-Life 2 were written exclusively by Mark Laidlaw, episodes of Half-Life 2 were written by Laidlaw, Chet Falysek and Eric Volpau. Valve explained that episode One's focus was on character development, especially with partner Gordon Elix, who accompanies the player for most of the game. Walker discussed the motives behind this approach in an article announcing the game in the May 2005 issue of PC Gamer, saying, It's kind of ironic that while much of the Half-Life 2 theme was about other characters and other people, you spent most of the game alone. Laidlaw said: Episode one focuses on events and issues that were on the move during Half-Life 2. You have caused critical damage to the Citadel. All this place will go up, choosing the city of 17 and what is in its immediate radius. You and Alyx are flying out of town, getting up close and personal with some creatures and sights from the end of the game. Due to Alyx's significant involvement in the game, Valve made changes to its AI, allowing it to respond to the player's actions. Changes include commenting on objects that the player is manipulating, or obstacles they have overcome. It also acts as an important device in both the story exposure and the player's travel guide, often voicing what the player should do next to progress. The developers explained that most of their attention was created not only by a plausible companion for the player, but also by those who did not interfere with the player's actions. They wanted the player to dictate his own pace and method of overcoming any problems they faced without being difficult. This meant that Valve often had to reduce the contribution of alyx and dialogue during the player's journey so that they did not feel pressure to progress and therefore object to its presence. The developers have also posted what they described as heroic moments throughout the game that allow the player to single-handedly overcome obstacles such as particularly challenging enemies, during which Alyx takes on the role of observer and gives the player praise and flattery for their heroic feats. The game has been thoroughly tested so that Valve can assess the effectiveness and complexity of scenarios in the game. The game runs on an updated version of Valve The engine's source, and has both advanced engine lighting effects, and a new version of its facial animation/expression technology. Upgrading the enemy AI allows the Combine's soldiers to use tactics previously unavailable to them. For example, the soldiers of the plant were given the opportunity to sit down during the shot so that they could dive under the player's line of fire. The soundtrack for the game was written by Kelly Bailey. Music is used sparingly throughout; it plays mainly during sites of major phase developments or particularly important action sequences such as large battles or meeting a new enemy. Although Episode One did not feature any new locales, significant changes have been made to the look of City 17, where the game takes place, and the Citadel from the end of Half-Life 2 to reflect the changing shapes of the world and remind the player that their actions have a big impact on the storyline. The citadel degenerated from a cold, alien and imposing the fortress of the previous game in an extremely unstable state.
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