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The 2021 Guide to Manuscript Publishers
Publish Authors Emily Harstone Authors Publish The 2021 Guide to Manuscript Publishers 230 Traditional Publishers No Agent Required Emily Harstone This book is copyright 2021 Authors Publish Magazine. Do not distribute. Corrections, complaints, compliments, criticisms? Contact [email protected] More Books from Emily Harstone The Authors Publish Guide to Manuscript Submission Submit, Publish, Repeat: How to Publish Your Creative Writing in Literary Journals The Authors Publish Guide to Memoir Writing and Publishing The Authors Publish Guide to Children’s and Young Adult Publishing Courses & Workshops from Authors Publish Workshop: Manuscript Publishing for Novelists Workshop: Submit, Publish, Repeat The Novel Writing Workshop With Emily Harstone The Flash Fiction Workshop With Ella Peary Free Lectures from The Writers Workshop at Authors Publish The First Twenty Pages: How to Win Over Agents, Editors, and Readers in 20 Pages Taming the Wild Beast: Making Inspiration Work For You Writing from Dreams: Finding the Flashpoint for Compelling Poems and Stories Table of Contents Table of Contents .......................................................................................................... 5 Introduction ................................................................................................................. 13 Nonfiction Publishers.................................................................................................. 19 Arcade Publishing .................................................................................................. -
How It Works Issue 9
NEW THE MAGAZINE THAT FEEDS MINDS INSIDE INTERVIEW DR YAN WONG TM FROM BBC’S BANG SCIENCE ■ ENVIRONMENT ■ TECHNOLOGY ■ TRANSPORT HISTORY ■ SPACE GOES THE THEORY HEART VOLCANIC BYPASSES ERUPTIONS How modern surgeons Discover the explosive save lives everyday BREAK THE 200MB BARRIER! power beneath Earth SUPERFAST BROADBAND LEARN REVEALED! THE NEXT-GENERATION ABOUT NETWORKS THAT DELIVER ■ CASSINI PROBE WARP-SPEED INTERNET ■ RAINING ANIMALS ■ PLANET MERCURY ■ BATTLE OF BRITAIN THE WORLD’S ■ PLACEBO EFFECT ■ LEANING TOWER OF PISA DEADLIEST ■ THE NERVOUS SYSTEM CHOPPER ■ ANDROID VS iPHONE Inside the Apache ■ AVALANCHES 919 AH-64D Longbow FACTS AND 9 ANSWERS 0 INSIDE £3.99 4 0 0 2 3 7 1 4 0 ISSN 2041-7322 2 7 7 ISSUE NINE ISSUE RACE TO 9 HUMAN SOLAR ROLLER 1,000MPH ALLERGIES© Imagine PublishingFLARES Ltd COASTERS Awesome engineering Why dust,No unauthorisedhair and pollen copyingHow massive or distribution explosions on Heart-stopping secrets of behind the land speed record make us sneeze the Sun affect our planet the world’s wildest rides www.howitworksdaily.com 001_HIW_009.indd 1 27/5/10 16:34:18 © Imagine Publishing Ltd No unauthorised copying or distribution Get in touch Have YOU got a question you want answered by the How It Works team? Get in touch by… Email: [email protected] Web: www.howitworksdaily.com ISSUE NINE Snail mail: How It Works Imagine Publishing, 33 Richmond Hill The magazine that feeds minds! Bournemouth, Dorset, BH2 6EZ ”FEED YOUR MIND!” Welcome to How It Meet the experts The sections explained Works issue -
Advance Program
1 Advance Program N O L O G H Y C E T I N S P I R A T I O N N I N I O N O V A T The 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques Table of Contents s2014.siggraph.org Table of Contents 2 3 Conference at a Glance 27 Real-Time Live! 4 Reasons to Attend 28 Studio 5 Conference Overview 32 Talks 7 Conference Schedule 37 Technical Papers 10 Art Gallery: Acting in Translation 50 Exhibitor Tech Talks 12 Art Papers 51 Exhibitor List (as of 6 June) 13 Computer Animation Festival 52 Job Fair Participants (as of 6 June) 14 Courses (See Studio for more Courses.) 53 General Information 18 Emerging Technologies 54 Registration Fee Information 20 Panels 55 Conference Committee 22 Production Sessions 56 Co-Located Events Cover images left to right: 1. Mesh Denoising via L0 Minimization © 2013 Lei He & Scott Schaefer, Texas A&M University. 2. ORU BURUS © 2013 Supinfocom Valenciennes, Autour de Minuit. 3. Weighted Averages on Surfaces Using Phong Projection © 2013 Daniele Panozzo, ETH Zürich. 4. not over © 2013 Toru Hayai, Taiyo Kikaku co., ltd. 5. The Octopus and the Geisha © 2013 Edward Dawson-Taylor, EDJFX. 6. Realtime Facial Animation with On-the-fly Correctives © 2013 Hao Li, University of Southern California, Industrial Light & Magic. Table of Contents s2014.siggraph.org Conference at a Glance 3 Conference Registration Categories Schedule subject to change. F Full Conference Access S Select Conference Access E+ Exhibits Plus Ex Exhibitors 10 August 11 August 12 August 13 August -
An Advanced Path Tracing Architecture for Movie Rendering
RenderMan: An Advanced Path Tracing Architecture for Movie Rendering PER CHRISTENSEN, JULIAN FONG, JONATHAN SHADE, WAYNE WOOTEN, BRENDEN SCHUBERT, ANDREW KENSLER, STEPHEN FRIEDMAN, CHARLIE KILPATRICK, CLIFF RAMSHAW, MARC BAN- NISTER, BRENTON RAYNER, JONATHAN BROUILLAT, and MAX LIANI, Pixar Animation Studios Fig. 1. Path-traced images rendered with RenderMan: Dory and Hank from Finding Dory (© 2016 Disney•Pixar). McQueen’s crash in Cars 3 (© 2017 Disney•Pixar). Shere Khan from Disney’s The Jungle Book (© 2016 Disney). A destroyer and the Death Star from Lucasfilm’s Rogue One: A Star Wars Story (© & ™ 2016 Lucasfilm Ltd. All rights reserved. Used under authorization.) Pixar’s RenderMan renderer is used to render all of Pixar’s films, and by many 1 INTRODUCTION film studios to render visual effects for live-action movies. RenderMan started Pixar’s movies and short films are all rendered with RenderMan. as a scanline renderer based on the Reyes algorithm, and was extended over The first computer-generated (CG) animated feature film, Toy Story, the years with ray tracing and several global illumination algorithms. was rendered with an early version of RenderMan in 1995. The most This paper describes the modern version of RenderMan, a new architec- ture for an extensible and programmable path tracer with many features recent Pixar movies – Finding Dory, Cars 3, and Coco – were rendered that are essential to handle the fiercely complex scenes in movie production. using RenderMan’s modern path tracing architecture. The two left Users can write their own materials using a bxdf interface, and their own images in Figure 1 show high-quality rendering of two challenging light transport algorithms using an integrator interface – or they can use the CG movie scenes with many bounces of specular reflections and materials and light transport algorithms provided with RenderMan. -
Software Defined Vertical Industries: Transformation Through Open Source
Software-defined vertical industries: transformation through open source How open collaboration enables user-centered innovation, achieving faster development cycles, time to market, and increased interoperability and cost savings. A Publication of The Linux Foundation | September 2020 www.linuxfoundation.org “When I say that innovation is being democratized, I mean that users of products and services-both firms and individual consumers are increasingly able to innovate for themselves. User-centered innovation processes offer great advantages over the manufacturer-centric innovation development systems that have been the mainstay of commerce for hundreds of years. Users that innovate can develop exactly what they want, rather than relying on manufacturers to act as their (often very imperfect) agents.” — Eric von Hippel, Democratizing Innovation The Linux Foundation 2 Overview What do some of the world’s largest, most regulated, Over the last 20 years, the Linux Foundation has expanded complex, centuries-old industries such as banKing, from a single project, the Linux kernel, to hundreds of telecommunications, and energy have in common with distinct project communities. The “foundation-as-a- rapid development, bleeding-edge innovative, creative service” model developed by Linux Foundation supports industries such as the motion pictures industry? communities collaborating on open source across key horizontal technology domains, such as cloud, security, They’re all dependent on open source software. blocKchain, and the web. That would be both a great answer and correct, but it However, many of these project communities align across doesn’t tell the whole story. A complete answer is these vertical industry groupings, such as automotive, motion industries not only depend on open source, but they’re pictures, finance, telecommunications, energy, and public building open source into the fabric of their R&D and health initiatives. -
ABC Consumer Magazine Concurrent Release - Dec 2007 This Page Is Intentionally Blank Section 1
December 2007 Industry agreed measurement CONSUMER MAGAZINES CONCURRENT RELEASE This page is intentionally blank Contents Section Contents Page No 01 ABC Top 100 Actively Purchased Magazines (UK/RoI) 05 02 ABC Top 100 Magazines - Total Average Net Circulation/Distribution 09 03 ABC Top 100 Magazines - Total Average Net Circulation/Distribution (UK/RoI) 13 04 ABC Top 100 Magazines - Circulation/Distribution Increases/Decreases (UK/RoI) 17 05 ABC Top 100 Magazines - Actively Purchased Increases/Decreases (UK/RoI) 21 06 ABC Top 100 Magazines - Newstrade and Single Copy Sales (UK/RoI) 25 07 ABC Top 100 Magazines - Single Copy Subscription Sales (UK/RoI) 29 08 ABC Market Sectors - Total Average Net Circulation/Distribution 33 09 ABC Market Sectors - Percentage Change 37 10 ABC Trend Data - Total Average Net Circulation/Distribution by title within Market Sector 41 11 ABC Market Sector Circulation/Distribution Analysis 61 12 ABC Publishers and their Publications 93 13 ABC Alphabetical Title Listing 115 14 ABC Group Certificates Ranked by Total Average Net Circulation/Distribution 131 15 ABC Group Certificates and their Components 133 16 ABC Debut Titles 139 17 ABC Issue Variance Report 143 Notes Magazines Included in this Report Inclusion in this report is optional and includes those magazines which have submitted their circulation/distribution figures by the deadline. Circulation/Distribution In this report no distinction is made between Circulation and Distribution in tables which include a Total Average Net figure. Where the Monitored Free Distribution element of a title’s claimed certified copies is more than 80% of the Total Average Net, a Certificate of Distribution has been issued. -
Comentario De Texto
Prueba de evaluación de Bachillerato para el acceso a la Universidad (EBAU) Curso 2018-2019 FUNDAMENTOS DEL ARTE II OPCIÓN A: OPCIÓN A: EJERCICIO 1. (3 PUNTOS) EJERCICIO 3: El tocador de la Condesa Güell fue diseñado por Gaudí para el Palacio Güell en 1899. Finales del siglo XIX. El mobiliario diseñado por Gaudí tiene en cuenta el espacio que debía ocupar. Se eluden las líneas rectas. 1.1 El desayuno en la hierba (1863) y El bar del Folies-Bergère (1881-1882). Finales del siglo XIX. Su autor es El tocador tiene un diseño increíblemente innovador para la época, es totalmente asimétrico, con un espejo situado en Édouard Manet. (1 PUNTO) diagonal. Gaudí rechaza la decoración superflua para destacar las formas y los materiales. También se preocupó porque sus diseños se adaptasen a la anatomía humana y en este caso porque todos los elementos de belleza 1.2 Manet es considerado un autor clave en el desarrollo del movimiento impresionista. En El desayuno sobre la estuviesen a mano de la propietaria y que contase con un escalón que facilitase la operación de calzarse. hierba, el pintor trata a los personajes como integrantes de un bodegón, no existe relación entre ellos y esta composición anuncia el desinterés de los impresionistas por el modelo y la narración. En El bar del Folies- (1 PUNTO) Bèrger, se interesa por la luz, utilizando el espejo posterior, que dota de profundidad a la obra, y los reflejos de las lámparas. El impresionismo se apartó del arte oficial y buscó nuevas formas de expresión artística. -
Future Plc Annual Report and Accounts 2016 01 Future Plc Group Overview Future Plc Is an International Media Group Listed on the London Stock Exchange (Symbol: FUTR)
AR16 Future plc Annual Report and Accounts 2016 01 Future plc Group overview Future plc is an international media group listed on the London Stock Exchange (symbol: FUTR). These highlights refer to the Group’s annual results for the year ended 30 September 2016. Strategic Report Continuing Revenue Net Cash 01 Group overview 02 Chairman’s statement 03 Chief Executive’s review £59.0m £0.5m 05 Strategic overview 2015: £59.8m 2015: Net Debt £(1.8)m 07 What we do 09 Risks and uncertainties 11 Corporate responsibility Continuing EBITDAE Continuing Exceptional items Financial Review £4.7m £(16.5)m 13 Financial review 2015: £3.6m 2015: £(2.5)m Corporate Governance Continuing EBITE Continuing Loss Before Tax 17 Board of Directors 19 Directors’ report 23 Corporate Governance report 29 Directors’ remuneration report £2.3m £(14.9)m 2015: £0.8m 2015: £(2.3)m 41 Independent auditors’ report Financial Statements Continuing Digital Advertising Unique Users 43 Financial statements 79 Notice of Annual General Meeting 84 Investor information 78% 45.2m of total continuing advertising a month (Q4 up 14% on Q3) revenues (2015: 77%) Continuing Recurring Revenues • EBITDAE represents • Recurring revenues earnings before interest, encompass e-commerce tax, depreciation, and subscriptions. amortisation, impairment • Exceptional items for and exceptional items. 2016 above includes • EBITE represents impairment of intangible £15.0m earnings before assets of £13.0m. interest, tax, impairment 2015: £12.9m and exceptional items. Annual Report and Accounts 2016 02 Strategic Report Chairman’s statement A diversified content business with data at its heart This year the Group has gained significant momentum; by moving to a new divisional structure, Future is benefiting from greater operational efficiency. -
Anticipated Acquisition by Future Plc of Miura (Holdings) Limited
Anticipated acquisition by Future plc of Miura (Holdings) Limited Decision on relevant merger situation and substantial lessening of competition ME/6624/16 The CMA’s decision on reference under section 33(1)of the Enterprise Act 2002 given on 7 October 2016. Full text of the decision published on 14 November 2016. Please note that [] indicates figures or text which have been deleted or replaced in ranges at the request of the parties for reasons of commercial confidentiality. CONTENTS Page SUMMARY ................................................................................................................. 2 ASSESSMENT ........................................................................................................... 4 Parties ................................................................................................................... 4 Transaction ........................................................................................................... 4 Jurisdiction ............................................................................................................ 4 Counterfactual....................................................................................................... 5 Overlap between the Parties ................................................................................. 6 Background ........................................................................................................... 7 Magazines – two-sided market ....................................................................... -
Senior's Guide to Windows 10 2Nd ED
Senior’s Guide to NEWWindows 10 The independent guide to mastering your PC For laptops, tablets & PCs Browse the web Watch films & TV Listen to music Chat to friends & family Share your photos Stay safe & back up Welcome to Senior’s Guide to Windows 10 Windows remains the most popular operating system around, and Windows 10 is the latest iteration of Microsoft’s ubiquitous platform. But while it packs in more features than ever, Windows 10 boasts a sleek look that can be a bit of a shock to those using Windows 7 and older operating systems. Fortunately, the Senior’s Guide to Windows 10 is here to guide you through everything you need to know, from setting up your PC or tablet for the first time, to introducing you to Cortana, your personal digital assistant. Our simple, step-by-step tutorials cover all the essential Windows apps, as well as offering some more advanced tips to help you get the most out of your machine. Read on and discover how to stay in touch with friends, organise your photos, keep everything safe and secure, and more. Senior’s Guide to Windows 10 Imagine Publishing Ltd Richmond House 33 Richmond Hill Bournemouth Dorset BH2 6EZ +44 (0) 1202 586200 Website: www.imagine-publishing.co.uk Twitter: @Books_Imagine Facebook: www.facebook.com/ImagineBookazines Publishing Director Aaron Asadi Head of Design Ross Andrews Editor in Chief Jon White Production Editor Jasmin Snook Senior Art Editor Greg Whitaker Designer Phil Martin Photographer James Sheppard Printed by William Gibbons, 26 Planetary Road, Willenhall, West Midlands, WV13 3XT Distributed in the UK, Eire & the Rest of the World by Marketforce, 5 Churchill Place, Canary Wharf, London, E14 5HU Tel 0203 787 9060 www.marketforce.co.uk Distributed in Australia by Gordon & Gotch Australia Pty Ltd, 26 Rodborough Road, Frenchs Forest, NSW, 2086 Australia Tel +61 2 9972 8800 www.gordongotch.com.au Disclaimer The publisher cannot accept responsibility for any unsolicited material lost or damaged in the post. -
Multithreading for Visual Effects
Multithreading for Visual Effects Multithreading for Visual Effects Martin Watt • Erwin Coumans • George ElKoura • Ronald Henderson Manuel Kraemer • Jeff Lait • James Reinders Boca Raton London New York CRC Press is an imprint of the Taylor & Francis Group, an informa business CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2015 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20140618 International Standard Book Number-13: 978-1-4822-4357-4 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the valid- ity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or uti- lized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopy- ing, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http:// www.copyright.com/) or contact the Copyright Clearance Center, Inc. -
Designing for Surveillance and Online Gaming
Let Me Entertain You: Designing for Surveillance and Online Gaming Deirdre Devers Stephanie Wilson City University London City University London Northampton Square Northampton Square London EC1V 0HB London, EC1V 0HB [email protected] [email protected] ABSTRACT 1. INTRODUCTION Multi-player online gaming environments are designed with Desktop and laptop computers and their close relations, the the intent of providing entertaining experiences to players gaming console, have emerged as ‘entertainment objects’ that not only foster re-playability but also to cultivate an on- [49] and are changing how entertainment is delivered and going allegiance or loyalty to the game consumed. For many, discretionary time traditionally publishers’/developers’ brand or various assets (e.g. Master devoted to activities such as watching television or going to Chief, Grand Theft Auto etc.). the cinema has shifted to internet-based activities such as social networking downloading and watching content and, Design elements such as webcams, activity monitoring increasingly, online gaming [13]. Individuals are typically between players, and online presence cues make possible spending twenty-two hours per week in multi-user virtual player practices within online game-based environments environments (MUVEs) such as those dedicated to that, though surveillance-oriented, become the key multiplayer online gaming by taking part in socialising, ingredients that work to construct entertaining online creating, trading, sharing, consuming and competing [52]. encounters. Yet when similar features are transposed to other less playcentric spaces (e.g. workplace), whether Multiplayer online gaming has matured from the text-based online or offline, they can be perceived as threatening or system such as multi-user dungeon (MUD) to visually rich unwanted.