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Zachary J Pasterski PROJECTS 3D Environment / Prop Artist Master's Project, real-time game environment www.zacharypasterski.com 2020 [email protected] 1-920-857-4341 Project time - 6 months 4, Maya, Substance, Houdini, Megascans, Speedtree EDUCATION Involved working with faculty and utilizing feedback to craft environment. Savannah College of Art and Design, Master of Arts / Visual Effects GPA: 3.76 Heliosphere, Mobile Game Project Mar 2019 – Nov 2020 2018 team size: 3 dev time: 2 months University of Wisconsin - Stout, Bachelor of UI development and 2D animation Science / Game Design and Development GPA: 3.26 Everend, Senior Capstone Game Sep 2012 – May 2016 2011 – 2012 team size: 12 development time: 1 year AWARDS Design/Modeling Team - Utilized Maya, ZBrush, and Photoshop Everend - 1st place for visual quality, Worked with team leads to meet project Intel University Showcase - GDC 2017 deadlines and optimize productivity. Everend - Player's Choice Award, Glitch Con 2016 SKILLS

Eagle Scout, Boy Scouts of America 2012 Modeling, Lighting, Animation, Texturing, Rigging

Houdini WORK EXPERIENCE Procedurals, Effects, Animation Green Bay Area Public School District, Substitute Teacher Substance Painter / Designer Mar 2021 – present | Green Bay, WI ZBrush

Jan 2019 – May 2019 | Green Bay, WI Adobe Using lesson plans provided by teachers to Photoshop, InDesign, Premiere, Illustrator teach classes Unreal and Engines Camps, Instructor Jun 2018 – Aug 2018 | Houston, TX Nuke Teaching , 3D printing, and video editing Professional Skills Scrum / Agile, Project Management, Teamwork, Jun 2015 – Aug 2015 | Lake Forest Collaboration Teaching level design through minecraft VR Development