Jonathan Price

Austin, TX http://www.krop.com/jonathanpriceart/

With 26 years experience in computer game development and Enterprise VR\AR solutions, I specialize in team management, outsource management, process and pipelines, the nuts and bolts of creating 3D art and VFX. Most recently for the past 3 years I've developed multiple virtual reality and augmented reality solutions in entertainment and enterprise. I excel at being part of a team and helping to drive that team to success. I believe in working hard and smart. I thrive on problem solving and reaching a successful end-goal.

I have experience in PC, 360 & PS3, Wii development, Vive, Oculus, ARkit, ARCore, training, team management and outsource management.

Proficiencies include: Maya, 3DS Max, Zbrush, Photoshop, Substance, Perforce, Github\Sourcetree, Crazybump, Ndo2, Hansoft, Xnormal, Unity, UE4

Some Shipped titles include: 8 Spongebob Squarepants: Revenge of the Flying Dutchman Jimmy Neutron: Boy Genius 's Tabula Rasa Disney Epic Mickey Disney Epic Mickey 2: The Power of Two

References: Victor Meinert -- [email protected] www.linkedin.com/in/vmeinert

Starr Long -- [email protected] www.linkedin.com/in/starrlong

Bernadette LaCarte -- [email protected] www.linkedin.com/pub/bernadette-lacarte/2/161/745

Experience 3D artist\XR specialist Austin, TX Jan 2015 - Present Accenture\Fjord Fjord XR team, built from ground up and expanded. Client projects, solutions, POC's, SXSW innovations.

3D Artist, Virtual Reality specialist Austin, TX Apr 2013 - Jan 2015 Chaotic Moon Studios · Responsible for all things 3D and VFX studio-wide including game engine VR and AR\MR projects, modeling for 3D printing, product visualizations, game-engine-based data visualizations for fortune 500 companies, complimentary 3D assets and renderings for motion graphic videos and projections. Recent focus exclusively on virtual reality and augmented\mixed reality client projects. Pricipal Artist: Environtments Senior Artist: Austin, TX Mar 2009 - Mar 2013 Environments Disney Interactive\Junction Point Studios Epic Mickey 2 · Created prototype environment level to prove process and pipeline strategy during pre-production for Epic Mickey 2 including complex texture blending and UV strategies, new toon and inert guidelines, and level layout guidelines · Managed between 9 and 20 artists with the environment lead which included mentoring, training, scheduling and problem solving directly with tech art · Developed and taught training program for outsourcing vendors · Developed and taught in-studio training class for intro to Maya to further the skill sets of our designers and concept artists · Created extensive reference documentation for in house environment team and future vendors. This included videos and intranet pages on specific techniques, in-house tools, and pipeline specific issues · Worked closely throughout the project with Technical Art leads to develop needs for the environment team and implement them into the environment pipeline · Managed feedback and integration process for all outsourced environment assets including providing most of the feedback, reviews and approvals Epic Mickey · Created level layouts working closely with Design · Created environment art for several levels as an "owner" · Polished outsourced art

Senior Environment Artist, Tabula Rasa MMORPG Austin, TX Jun 2002 - Nov 2008 NCsoft · Developed and created modular art set pipeline · Created archetypical environment art to define modular sets for outsourcing · Managed environment art outsourcing · Responsible for all "usables' in the game; objects that could be destroyed, used, changed, etc. This included asset creation, animation and VFX, as well as all audio and state hookups in a proprietary editor Artist Austin, TX Apr 1998 - May 2001 Kinesoft · Created environment assets and props for a 3D isometric squad-based tactical game · Created character models and textures · Created extensive texture reference library

Artist Austin, TX Aug 1997 - Apr 1998 Microprose · Created and rendered environment assets and props for a sprite-based super hero game · Created and rendered cinematic sequences · Created and rendered VFX and animated super hero abilities · Animation and VFX for environment assets

Artist Austin, TX Jun 1993 - Jul 1997 \ · Created environment assets for Ultima 8 · Created character models for Ultima 9 · Created and animated cinematic sequences for Ultima 9 · Created most of the wearables, hair, weapons and armor sets and the Lich for Ultima Online