Ultima™ Online: the Second Age TM Install Guide
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Sources of Information About the HP Noteb
9 Jan 2002 This file contains the most up-to-date information on the following topics: Sources of Information about the HP notebook computer and Windows Precautions Changing Display Settings Setting the Display after Docking (Windows 2000 or XP) Fixing Display Settings when Docking Using Wireless LAN Using HP Presentation Ready Setting Up a TV Undocking with MusicMatch (Windows 2000 or XP) Checking the Modem Dialing Setting Working with Graphic-Intensive Applications Running in MS-DOS Mode Windows 98 Disabling the Infrared Port before Recovering Software Windows 2000 Running the Tour of Windows 2000 Reinstalling HP One-Touch Windows XP Using Extended Desktop Microsoft Plus! Not Recommended Best Practices for Using Your HP Notebook Computer Physical Care General Use Sources of Information * The printed Startup Guide introduces the notebook computer and shows you the basics. It also contains troubleshooting information. * The online Reference Guide shows how to set up the operating system, install and connect accessories, and maintain and upgrade the computer (for Windows 98 or 2000, click Start, Programs, HP Library, or for Windows XP, click Start, Help and Support, HP Library). * The Microsoft Windows manual, shipped with your computer, contains information about using the standard features of your Windows operating system. * For updates to the BIOS and other technical documentation, connect to our website at http://www.hp.com/go/support. Precautions This section describes certain situations that could cause serious loss of data. Do not remove a data storage PC Card while it is actively reading or writing. This could cause its data to become corrupted. Certain applications, such as Intuit's Quicken, keep their working files open, and they update the files as you make changes. -
IE 5.5 and Netscape 4.75 - Why Upgrade? ..Page 1
In This Issue . IE 5.5 and Netscape 4.75 - Why Upgrade? ..page 1 WindowsME for Home Computing ..…..…..page 1 Critical Updates are Essential ……..……….page 1 Win 95/98 Web Browser Upgrade.…………page 2 Permanent LRC Stations…………...……….page 2 cc:Mail is Retiring ……..…………..………..page 2 The newsletter for IPFW computer users Information Technology Services October 2000 Courses & Resources…………….……….….page 2 IE 5.5 and Netscape for Home 4.75 - Why Upgrade? Computing Campus surfers should update their browsers to the Microsoft recently released its upgrade to Windows 98 latest versions of Netscape and Internet Explorer (IE). for home computing — Windows Millennium (WindowsMe). Windows users may do so by the following instructions on Follett's IPFW Bookstore is now offering the CD to students, page 2. Macintosh users may obtain the instructions for faculty, and staff as part of IU's licensing agreement with creating an alias for either or both programs from the Help Microsoft. Is the upgrade for you? Windows Millennium Desk (e-mail: [email protected]). includes: Very basic digital media editing tools Why upgrade? In general, obtaining the latest 4 IE 5.5 (also downloadable for Windows 98) version of your favorite browser helps ensure that you have 4 4 Media Player 7 (also downloadable for Windows 98) the most capable and secure browser for today's Web If you have no compelling need for the above features environment. Specifically, the newest and most significant or if you take the time to do wnload IE 5.5 and/or Media Player 7 features of each include: for Windows 98, you may want to skip this upgrade. -
Page 1 of 3 How to Enable NTLM 2 Authentication 2/8/2012 Http
How to enable NTLM 2 authentication Page 1 of 3 Article ID: 239869 - Last Review: January 25, 2007 - Revision: 4.7 How to enable NTLM 2 authentication System Tip This article applies to a different version of Windows than the one you are using. Content in this article may not be relevant to you. Visit the Windows 7 Solution Center This article was previously published under Q239869 SUMMARY Historically, Windows NT supports two variants of challenge/response authentication for network logons: • LAN Manager (LM) challenge/response • Windows NT challenge/response (also known as NTLM version 1 challenge/response) The LM variant allows interoperability with the installed base of Windows 95, Windows 98, and Windows 98 Second Edition clients and servers. NTLM provides improved security for connections between Windows NT clients and servers. Windows NT also supports the NTLM session security mechanism that provides for message confidentiality (encryption) and integrity (signing). Recent improvements in computer hardware and software algorithms have made these protocols vulnerable to widely published attacks for obtaining user passwords. In its ongoing efforts to deliver more secure products to its customers, Microsoft has developed an enhancement, called NTLM version 2, that significantly improves both the authentication and session security mechanisms. NTLM 2 has been available for Windows NT 4.0 since Service Pack 4 (SP4) was released, and it is supported natively in Windows 2000. You can add NTLM 2 support to Windows 98 by installing the Active Directory Client Extensions. After you upgrade all computers that are based on Windows 95, Windows 98, Windows 98 Second Edition, and Windows NT 4.0, you can greatly improve your organization's security by configuring clients, servers, and domain controllers to use only NTLM 2 (not LM or NTLM). -
Windows 95, Windows 98, Windows 98SE, and Windows ME Courtesy of Nashville Home Linux Solutions
Important information for users of Windows 95, Windows 98, Windows 98SE, and Windows ME courtesy of Nashville Home Linux Solutions FACT: As of July 2006, Microsoft has officially ended support for Windows 95, Windows 98, Windows 98SE, and Windows ME (Millennium Edition). What does this mean for you? Microsoft©s end-of-support announcement means that users of Windows 95, 98, and ME will no longer receive security updates, bug fixes, and other patches for their computer©s operating system. It also means that future releases of Microsoft software (such as Media Player, Internet Explorer, and Outlook Express) will no longer support these operating systems. Users of these versions of Windows will not benefit from enhanced features and security in these new versions. Why should I be concerned? Windows 95, 98, and ME are based around the DOS operating system, an inherently insecure operating system. Users of DOS-based Windows will become increasingly at risk for viruses, spyware, malware, and system intrusions as new holes and exploits are discovered in these operating systems and the older software that runs on them. In addition, software vendors (including makers of anti-virus and other security products) will be phasing out support for these operating systems now that Microsoft has ended its support. If you are connecting your DOS-based Windows operating system to the Internet, you need to take action to secure your computer. What are my options? If you would like to continue to operate on your current hardware, you have a few options available to you: 1. Upgrade Windows Microsoft©s only currently-available Windows workstation operating system is Windows XP (Home or Professional). -
Introductory Javascript Made Easy™Purposesv.1.0
A publication of TeachUcomp Incorporated. Copyright © TeachUcomp, Inc. 2014 only! Mastering Introductory JavaScript Made Easy™purposesv.1.0 teachUcomp, inc.® evaluation…it’s all about you for www.teachucomp.com at us Sample- Visit Mastering Introductory JavaScript Made Easy™ v.1.0 Copyright: Copyright © 2014 by TeachUcomp, Inc. All rights reserved. This publication, or any part thereof, may not be reproduced or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, recording, photocopying, or otherwise, without the express written permission of TeachUcomp, Inc. For PDF manuals, TeachUcomp, Inc. allows the owner of the PDF manual to make up to 2 additional copies of the PDF manual that the owner may place on up to 2 additional non-sharedonly! computer hard drives for ease of use when using the accompanying video lessons. TeachUcomp, Inc. also grants unlimited personal printing rights to the owner, strictly limited to the purposes of personal or private education or research. The unauthorized reproduction or distribution of this copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by up to five years in federal prison and a fine of $250,000. Trademark Acknowledgements: purposes Apple, Macromedia, Dreamweaver, CoffeeCup Software, eBay, Google, Intuit, Quicken, QuickBooks, QuickBooks Pro, QuickBooks Premier, Turbo Tax, EasyStep, QuickReports, and QuickZoom are registered trademarks of Intuit, Inc. Windows, Windows 95, Windows 98, Windows NT, Windows Me, Windows XP, Windows 7, Windows 8, Microsoft Word 97, Microsoft Word 2000, Microsoft Word XP, Microsoft Word 2003, Microsoft Word 2007, Microsoft Word 2013, Microsoft Excel 97, Microsoft Excel 2000, Microsoft Excel XP, Microsoft Excel 2003, Microsoft Excel 2007, Microsoft Excel 2013, and Outlook are registered trademarks of Microsoft Corporation. -
Online Media Business Models: Lessons from the Video Game Sector
Komorowski, M and Delaere, S. (2016). Online Media Business Models: Lessons from the Video Game Sector. Westminster Papers in Communication and Culture, 11(1), 103–123, DOI: http://dx.doi. org/10.16997/wpcc.220 RESEARCH ARTICLE Online Media Business Models: Lessons from the Video Game Sector Marlen Komorowski and Simon Delaere imec-SMIT, Vrije Universiteit, Brussels, BE Corresponding author: Marlen Komorowski ([email protected]) Today’s media industry is characterized by disruptive changes and business models have been acknowledged as a driving force for success. Current business model research manages only to grasp static descriptions while in reality media managers are struggling with the dynamics of the industry. This article aims to close this gap by investigating a new paradigm of online media business models. Based on three video game case studies of the massively multiplayer online role-playing game genre, this article explores a novel theoretical approach to explain the changes that can be made within business models. The article highlights the importance of changing processes within online media business models and emphasises that the video game sector is at the forefront of business innovation. Finally, it demonstrates that online media business model change is in a trade-off paradigm between capturing or offering potentially higher value per player vs. accessing a potentially larger player-base. Key words: Media industry; business model; process; disruption; video game sector Introduction Today’s media industry is characterized by disruptive transformations shaped by digitization. Digitization is not only generating new business opportunities but threatens traditional commercialization strategies and is proving highly unpredictable with regards to future market development. -
Write Once, Pwn Anywhere
Write Once, Pwn Anywhere Yang Yu Twitter: @tombkeeper Agenda • Summon BSTR back • JScript 9 mojo • “Vital Point Strike” • “Interdimensional Execution” Who am I? • From Beijing, China • Director of Xuanwu Security Lab at Tencent – We're hiring • Researcher from 2002, geek from birth – Strong focus on exploiting and detection • Before 2002, I am a… Before 2002 Now Summon BSTR back About BSTR JScript 5.8 and earlier use BSTR to store String object data struct BSTR { LONG length; WCHAR* str; } var str = “AAAAAAAA”; 0:016> dc 120d0020 l 8 120d0020 00000010 00410041 00410041 00410041 ....A.A.A.A.A.A. 120d0030 00410041 00000000 00000000 00000000 A.A............. Corrupt BSTR prefix var str = “AAAAAAAA”; 0:016> dc 120d0020 l 4 120d0020 00000010 00410041 00410041 00410041 ....A.A.A.A.A.A. writeByVul(0x120d0020, 0x7ffffff0); 0:016> dc 120d0020 l 4 120d0020 7ffffff0 00410041 00410041 00410041 ....A.A.A.A.A.A. var outofbounds = str.substr(0x22222200,4); * Peter Vreugdenhil, “Pwn2Own 2010 Windows 7 Internet Explorer 8 exploit” Locate the address of BSTR prefix var strArr = heapSpray("\u0000"); var sprayedAddr = 0x14141414; writeByVul(sprayedAddr); for (i = 0; i < strArr.length; i++) { p = strArr[i].search(/[^\u0000]/); if (p != -1) { modified = i; leverageStr = strArr[modified]; bstrPrefixAddr = sprayedAddr - (p)*2 - 4; break; } } * Fermin J. Serna, “The info leak era on software exploitation” JScript 9 replaced JScript 5.8 since IE 9 JScript 9 does not use BSTR now So exploiters switch to flash vector object But, JScript 5.8 is still there We can summon it back The spell to summon JScript 5.8 back <META http-equiv = "X-UA-Compatible" content = "IE=EmulateIE8"/> <Script Language = "JScript.Encode"> … </Script> or <META http-equiv = "X-UA-Compatible" content = "IE=EmulateIE8"/> <Script Language = "JScript.Compact"> … </Script> * Some features are not supported with JScript.Compact, like eval(). -
Section One: Getting Started
Section One: Getting Started As you get started on your journey, you will be faced with a few decisions. Some of these will have minimal impact on your long term play, while others will play an important part in how you experience the game. This section will cover the first of those decisions – server (known as ‘shards’ in UO) selection, character creation, and an explanation of the different clients used to play the game (Classic and Enhanced). In this section we will also cover some of the most basic elements of the game that will be a foundation for understanding your new world. This will include basic movement controls, as well as how to use the overhead radar feature. Choose Your Client – Classic vs. Enhanced We will begin with an explanation of the two clients available for use with Ultima Online – the Classic Client and the Enhanced Client. Your choice of client will greatly affect how you view, and play, the game. The best part about having two different clients is that you are not bound to one or another – you are free to switch back and forth so long as you have both installed on your system. Following is a brief explanation of the differences between the two clients. Later in this section will be pictures illustrating some of the differences between the two clients. Classic Client The Classic Client is the original client used to play Ultima Online. It does not have as many features as the Enhanced Client, but is still preferred by many longtime players who favor its simpler nature and the nostalgia that comes with experiencing the game as it was originally intended. -
Gaming Habits and Self-Determination: Conscious and Non-Conscious Paths to Behavior Continuance
GAMING HABITS AND SELF-DETERMINATION: CONSCIOUS AND NON-CONSCIOUS PATHS TO BEHAVIOR CONTINUANCE By Donghee Yvette Wohn A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of Media and Information Studies – Doctor of Philosophy 2013 ABSTRACT GAMING HABITS AND SELF-DETERMINATION: CONSCIOUS AND NON-CONSCIOUS PATHS TO BEHAVIOR CONTINUANCE By Donghee Yvette Wohn This dissertation examines how non-conscious habits and conscious motivations contribute to an individual’s intention to continue playing online multiplayer games. It empirically examines distinct predictions of behavioral intention based on different theories in two gaming contexts—casual social network games (SNGs) and massively multiplayer online games (MMOs). Addressing inconsistencies in prior studies, habit is conceptualized as the mental construct of automaticity, thus distinguishing habit from frequency of past behavior and self-identity. Results indicate that strong habits positively predict behavior continuation intention and moderate the effect of motivation for SNGs but not MMOs. Self-identity was a positive predictor for both genres. Gender differences in self-determined motivation were present in social network games but not massively multiplayer online games. The residual effect of past behavior was stronger than any conscious or non-conscious processes; once perceived frequency of past behavior was taken into consideration, it was the strongest indicator of behavioral continuation intentions. Copyright by DONGHEE YVETTE WOHN 2013 Dedicated to my progressive grandparents, who believed that higher education was the most important indicator of success for a woman. iv ACKNOWLEDGMENTS I would like to thank my dear advisor, Robert LaRose, whose sharp critiques have prepared me for the most ferocious of peer reviewers; whose brilliant insights bore holes in dams of existing scholarship, making way for innovative paradigms; and whose sincere love for students represents the pinnacle of the true spirit of higher education. -
CS 151: Introduction to Computers
Information Technology: Introduction to Computers Handout One Computer Hardware 1. Components a. System board, Main board, Motherboard b. Central Processing Unit (CPU) c. RAM (Random Access Memory) SDRAM. DDR-RAM, RAMBUS d. Expansion cards i. ISA - Industry Standard Architecture ii. PCI - Peripheral Component Interconnect iii. PCMCIA - Personal Computer Memory Card International Association iv. AGP – Accelerated Graphics Port e. Sound f. Network Interface Card (NIC) g. Modem h. Graphics Card (AGP – accelerated graphics port) i. Disk drives (A:\ floppy diskette; B:\ obsolete 5.25” floppy diskette; C:\Internal Hard Disk; D:\CD-ROM, CD-R/RW, DVD-ROM/R/RW (Compact Disk-Read Only Memory) 2. Peripherals a. Monitor b. Printer c. Keyboard d. Mouse e. Joystick f. Scanner g. Web cam Operating system – a collection of files and small programs that enables input and output. The operating system transforms the computer into a productive entity for human use. BIOS (Basic Input Output System) date, time, language, DOS – Disk Operating System Windows (Dual, parallel development for home and industry) Windows 3.1 Windows 3.11 (Windows for Workgroups) Windows 95 Windows N. T. (Network Technology) Windows 98 Windows N. T. 4.0 Windows Me Windows 2000 Windows XP Home Windows XP Professional The Evolution of Windows Early 80's IBM introduced the Personal PC using the Intel 8088 processor and Microsoft's Disk Operating System (DOS). This was a scaled down computer aimed at business which allowed a single user to execute a single program. Many changes have been introduced over the last 20 years to bring us to where we are now. -
Player, Pirate Or Conducer? a Consideration of the Rights of Online Gamers
ARTICLE PLAYER,PIRATE OR CONDUCER? A CONSIDERATION OF THE RIGHTS OF ONLINE GAMERS MIA GARLICK I. INTRODUCTION.................................................................. 423 II. BACKGROUND ................................................................. 426 A. KEY FEATURES OF ONLINE GAMES ............................ 427 B. AGAMER’S RIGHT OF OUT-OF-GAME TRADING?......... 428 C. AGAMER’S RIGHT OF IN-GAME TECHNICAL ADVANCEMENT?......................................................... 431 D. A GAMER’S RIGHTS OF CREATIVE GAME-RELATED EXPRESSION? ............................................................ 434 III. AN INITIAL REVIEW OF LIKELY LEGAL RIGHTS IN ONLINE GAMES............................................................................ 435 A. WHO OWNS THE GAME? .............................................. 436 B. DO GAMERS HAVE RIGHTS TO IN-GAME ELEMENTS? .... 442 C. DO GAMERS CREATE DERIVATIVE WORKS?................ 444 1. SALE OF IN-GAME ITEMS - TOO COMMERCIAL? ...... 449 2. USE OF ‘CHEATS’MAY NOT INFRINGE. .................. 450 3. CREATIVE FAN EXPRESSION –ASPECTRUM OF INFRINGEMENT LIKELIHOOD?.............................. 452 IV. THE CHALLENGES GAMER RIGHTS POSE. ....................... 454 A. THE PROBLEM OF THE ORIGINAL AUTHOR. ................ 455 B. THE DERIVATIVE WORKS PARADOX............................ 458 C. THE PROBLEM OF CULTURAL SIGNIFICATION OF COPYRIGHTED MATERIALS. ....................................... 461 V. CONCLUSION .................................................................. 462 © 2005 YALE -
[Thesis Title Goes Here]
REAL ECONOMICS IN VIRTUAL WORLDS: A MASSIVELY MULTIPLAYER ONLINE GAME CASE STUDY, RUNESCAPE A Thesis Presented to the Academic Faculty by Tanla E. Bilir In Partial Fulfillment of the Requirements for the Degree Digital Media in the School of Literature, Communication, and Culture Georgia Institute of Technology December 2009 COPYRIGHT BY TANLA E. BILIR REAL ECONOMICS IN VIRTUAL WORLDS: A MASSIVELY MULTIPLAYER ONLINE GAME CASE STUDY, RUNESCAPE Approved by: Dr. Celia Pearce, Advisor Dr. Kenneth Knoespel School of Literature, Communication, and School of Literature, Communication, and Culture Culture Georgia Institute of Technology Georgia Institute of Technology Dr. Rebecca Burnett Dr. Ellen Yi-Luen Do School of Literature, Communication, and College of Architecture & College of Culture Computing Georgia Institute of Technology Georgia Institute of Technology Date Approved: July 14, 2009 ACKNOWLEDGEMENTS This thesis has been a wonderful journey. I consider myself lucky finding an opportunity to combine my background in economics with my passion for gaming. This work would not have been possible without the following individuals. First of all, I would like to thank my thesis committee members, Dr. Celia Pearce, Dr. Rebecca Burnett, Dr. Kenneth Knoespel, and Dr. Ellen Yi-Luen Do for their supervision and invaluable comments. Dr. Pearce has been an inspiration to me with her successful work in virtual worlds and multiplayer games. During my thesis progress, she always helped me with prompt feedbacks and practical solutions. I am also proud of being a member of her Mermaids research team for two years. I am deeply grateful to Dr. Knoespel for supporting me through my entire program of study.