Rules of the Game (PDF)

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Rules of the Game (PDF) A game by Bruno Cathala & Ludovic Maublanc for 2 to 5 players Illustrated by Pierô Translated by Kurt McClung You’re somewhere in the Wild Wild American West… Picture a gold mine and beautiful fields, perfect for raising Game Material cattle… a place that attracts pioneers like bears to honey. A small town has sprung up overnight in the middle • One Game board of these promising lands. The question is, who’s going to own the town when all is said and done? Well partner, • 19 General Store cards if you haven’t got lead in your feet and aren’t afraid of taking a little lead in your body, this is your chance to • 25 Property Claim cards stake your claim or leave the table!!! • 5 Cups • 25 Poker dice HOW TO WIN • 43 $1 bills Become the most infl uential hero in Dice Town, by accumulating gold, dollars, property claims and accessories… • 30 gold nuggets • 1 Sheriff Badge card with a GAME SETUP card stand. Set up the various game items as shown below: (For games with less than 5 players, all unused items are put back in the box) v u Shuffl e the General Store cards. Make a draw placed face down. u v Shuffl e the Property Claims cards. Make a draw placed face down, and then draw and turn over y the fi rst 3 cards. w Each player receives: • 1 cup • 5 poker dice x • 8 - $1 bills z x Place the 30 gold Nuggets on the Gold Mine. y Place 3 x $1 bills on the Bank. w z The youngest player receives the Sheriff’s Badge card and put it on the card stand. HOW THE GAME IS PLAYED A game consists of a series of rounds during which each player will: I – Put together a Poker Hand using their 5 Poker dice. II – Then, depending on the nature of their hand, take control of various key places in Dice Town that will allow them to do corresponding actions. I - Putting together a 5 dice hand: 1 2 3 4 5 1 Simultaneously, the players each Then, the players each secretly look The players then lift up their cups The same thing is done with the This process is continued, until each shake their 5 dice in their cup. The under their cup, keeping one (and simultaneously, revealing the die remaining dice starting with step 1, player has built in front of them a cups are fl ipped over towards the only one) die under the cup, and they kept for all to see. having placed the kept die aside, and Poker hand of 5 dice. table keeping the dice hidden. taking the other dice into their hands. adding a new die to it... 1) Gold Mine The player BUT IT IS POSSIBLE, BY SPENDING A FEW DOLLARS, TO BUILD A BETTER HAND: who obtained the highest 1 2 3 number of Often, players having 9’s paid for dice fi nish exploits the their Poker Hand before Gold Mine. the other players: He earns 1 Nugget for • When this happens, the players each 9 who haven’t fi nished up their in his Poker Poker Hands, are entitled to one Hand. last roll with their remaining dice. Each nugget awards 1 VP • They must keep the result, (Victory Point) whether they like it or not. at the end of the game. • On the good side, they don’t have to pay anything, even if they Players may want to keep more than A player leaves all the kept dice When the player lifts up the cup to Note: it is also allowed, after a roll, one of their dice during a roll. under the cup, and picks up the reveal the kept dice, $1 per kept die is to not keep any die under a player’s threw more than one die on this In the following example, the player remaining ones. paid immediately for every die over cup… This action also costs $1, and last roll. wants to keep 4 dice, because he Here, he has kept 4 dice under the the fi rst one! (in this case $3) it is placed on the Stagecoach. rolled a 4 of a kind in Queens ... cup and picks up the remaining die. Dollars Bills spent in this manner are placed on the Stagecoach. (Note: a same player may make more than one action during a same II - Making Actions round. It is also possible, that a place is not attributed to anyone Once the players have shown their Poker Hands, the following actions, according to who won the depending on the Poker Hands obtained. In case of a tie, the current various places, are resolved in the following order: Sheriff decides, see under 6.) 2 1 4 5 6 7 8 3 1) Gold Mine 2) Bank 4) General Store 5) Saloon 6) Sheriff 7) Town Hall 8) Doc Badluck The player The player who has TheThe playerplayer whowho hashas thethe The player who The player who The player who has the best If a player didn’t win anything during a round, who obtained the highest number highest number of J’s has the highest has the highest Poker Hand** gives the town and he can go and visit Doc Badluck. In the event the highest of 10’s robs the goes to the General Store. number of Q’s number of K’s the Mayor a good reputation, that several players were feeling sickly, the number of bank, making off TThehe pplayerlayer ddrawsraws aass mmanyany wins the favor of becomes advancing his political career. Sheriff decides in which order they’ll make 9’s with all of the bills cards as J’s in the the Girls, and takes the new Sheriff: The happy mayor returns their visits. exploits the present there. player’s Poker Hand, keeping advantage of their the Badge the favor in the form of new Players visiting Doc Badluck choose one (and Gold Mine. Every 2 bills award one and discarding the charms to steal card is taken Property Claims. The player is only one) of the following remedies, if they He earns 1 1 VP at the end of others face down to a discard from an opponent. and placed in automatically awarded the fi rst have at least one of the following die in their Nugget for the game. on the side of the board. Take as many front of that Property Claim lying face up in Poker Hand: cards* as Q’s player. The the line (the bottom most one), each 9 (If there are not enough • 9 or 10 allows the players to equip in your Poker Sheriff decides plus a supplementary Claim (the in his Poker cards, reshuffl e the discard themselves with barbed wire. Choose two Hand, keeping one who wins for oonene jjustust aabovebove iit)t) fforor eeachach Ace Hand. pile and make a new draw). Property Claims from your hand and place and giving back any ties. It’s in his Poker Hand (limited to Each nugget 3) Stagecoach This card awards 4 VP them face up in front of you. They can no the others. allowed to 3 maximum, all the cards visible). awards 1 VP This place is attributed to anyone holding it at longer be stolen by your opponents. offer Nuggets, (Victory Point) to no one. The the end of the game. Stealing cards Any remaining cards are slid cards, and bills • J or Q allows you to draw the fi rst at the end of Stagecoach arrives to allows you to towards the bottom, and the weaken an to the Sheriff card from the General Store pile. the game. restock the bank: the line is restocked with the top This card doubles the adversary while to infl uence bills that are lying there cards of the draw. • K allows you to set up a little sting Nuggets when the Gold earning points! Try decisions. operation. All the other players must give you are placed on the bank Mine is won. to keep track of The Property Claims award for the next round. which players have The player who from 1 to 5 VP. $2 each. Important: For the fi rst round, the the strongest cards. is Sheriff at the • Ace allows you to set up a big sting **The winning order of Poker Hands Drugstore winner exceptionally end of the game operation. All the other players must give you make the action twice (draw, *Property Claim is awarded 5 VP. can be found as a reminder on the and / or General Store back of the Property Claim cards. a Nugget each. select a cerd, discard, and then cards. draw again, selet a new card, and discard again). GENERAL STORE CARDS LIST Unlimited Credit (1 copy) Once played, General Store cards are then discarded. Play this card when you go to the Example of an end of round resolution General Store. 5 players obtain the following Poker Hands: Make the General Store action twice Player 1 Player 2 Player 3 Player 4 Player 5 during this round. 9 9 9 J K 10 10 10 K K J J J J A Q Q Q A A 9 Q Q J J Nervous Joe (1 copy) Gold Mine: Player 1 has the most 9’s9’s . He goes to the mine and fi nds 3 Nuggets. Equipment Cards (6 cards) Play this card immediately. These cards award from 1 to 8 points at the end of the game.
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