A by Bruno Cathala & Ludovic Maublanc for 2 to 5 players Illustrated by Pierô Translated by Kurt McClung

You’re somewhere in the Wild Wild American West… Picture a gold mine and beautiful fields, perfect for raising Game Material cattle… a place that attracts pioneers like bears to honey. A small town has sprung up overnight in the middle • One Game board of these promising lands. The question is, who’s going to own the town when all is said and done? Well partner, • 19 General Store cards if you haven’t got lead in your feet and aren’t afraid of taking a little lead in your body, this is your chance to • 25 Property Claim cards stake your claim or leave the table!!! • 5 Cups • 25 Poker HOW TO WIN • 43 $1 bills Become the most infl uential hero in Dice Town, by accumulating gold, dollars, property claims and accessories… • 30 gold nuggets • 1 Sheriff Badge card with a GAME SETUP card stand. Set up the various game items as shown below: (For with less than 5 players, all unused items are put back in the box) v u Shuffl e the General Store cards. Make a draw placed face down. u v Shuffl e the Property Claims cards. Make a draw placed face down, and then draw and turn over y the fi rst 3 cards. w Each player receives: • 1 cup • 5 poker dice x • 8 - $1 bills z x Place the 30 gold Nuggets on the Gold Mine. y Place 3 x $1 bills on the Bank. w z The youngest player receives the Sheriff’s Badge card and put it on the card stand. HOW THE GAME IS PLAYED A game consists of a series of rounds during which each player will: I – Put together a Poker Hand using their 5 Poker dice. II – Then, depending on the nature of their hand, take control of various key places in Dice Town that will allow them to do corresponding actions. I - Putting together a 5 dice hand: 1 2 3 4 5


Simultaneously, the players each Then, the players each secretly look The players then lift up their cups The same thing is done with the This process is continued, until each shake their 5 dice in their cup. The under their cup, keeping one (and simultaneously, revealing the die remaining dice starting with step 1, player has built in front of them a cups are fl ipped over towards the only one) die under the cup, and they kept for all to see. having placed the kept die aside, and Poker hand of 5 dice. table keeping the dice hidden. taking the other dice into their hands. adding a new die to it... 1) Gold Mine The player BUT IT IS POSSIBLE, BY SPENDING A FEW DOLLARS, TO BUILD A BETTER HAND: who obtained the highest 1 2 3 number of Often, players having 9’s paid for dice fi nish exploits the their Poker Hand before Gold Mine. the other players: He earns 1 Nugget for • When this happens, the players each 9 who haven’t fi nished up their in his Poker Poker Hands, are entitled to one Hand. last roll with their remaining dice. Each nugget awards 1 VP • They must keep the result, (Victory Point) whether they like it or not. at the end of the game. • On the good side, they don’t have to pay anything, even if they Players may want to keep more than A player leaves all the kept dice When the player lifts up the cup to Note: it is also allowed, after a roll, one of their dice during a roll. under the cup, and picks up the reveal the kept dice, $1 per kept die is to not keep any die under a player’s threw more than one die on this In the following example, the player remaining ones. paid immediately for every die over cup… This action also costs $1, and last roll. wants to keep 4 dice, because he Here, he has kept 4 dice under the the fi rst one! (in this case $3) it is placed on the Stagecoach. rolled a 4 of a kind in Queens ... cup and picks up the remaining die. Dollars Bills spent in this manner are placed on the Stagecoach. (Note: a same player may make more than one action during a same II - Making Actions round. It is also possible, that a place is not attributed to anyone Once the players have shown their Poker Hands, the following actions, according to who won the depending on the Poker Hands obtained. In case of a tie, the current various places, are resolved in the following order: Sheriff decides, see under 6.) 2

1 4 5 6 7 8 3

1) Gold Mine 2) Bank 4) General Store 5) Saloon 6) Sheriff 7) Town Hall 8) Doc Badluck The player The player who has TheThe pplayerlayer wwhoho hhasas tthehe The player who The player who The player who has the best If a player didn’t win anything during a round, who obtained the highest number highest number of J’s has the highest has the highest Poker Hand** gives the town and he can go and visit Doc Badluck. In the event the highest of 10’s robs the goes to the General Store. number of Q’s number of K’s the Mayor a good reputation, that several players were feeling sickly, the number of bank, making off TheThe playerplayer drawsdraws asas manymany wins the favor of becomes advancing his political career. Sheriff decides in which order they’ll make 9’s with all of the bills cards as J’s in the the Girls, and takes the new Sheriff: The happy mayor returns their visits. exploits the present there. player’s Poker Hand, keeping advantage of their the Badge the favor in the form of new Players visiting Doc Badluck choose one (and Gold Mine. Every 2 bills award one and discarding the charms to steal card is taken Property Claims. The player is only one) of the following remedies, if they He earns 1 1 VP at the end of others face down to a discard from an opponent. and placed in automatically awarded the fi rst have at least one of the following die in their Nugget for the game. on the side of the board. Take as many front of that Property Claim lying face up in Poker Hand: cards* as Q’s player. The the line (the bottom most one), each 9 (If there are not enough • 9 or 10 allows the players to equip in your Poker Sheriff decides plus a supplementary Claim (the in his Poker cards, reshuffl e the discard themselves with barbed wire. Choose two Hand, keeping one who wins for oonene jjustust aabovebove iit)t) fforor eeachach Hand. pile and make a new draw). Property Claims from your hand and place and giving back any ties. It’s in his Poker Hand (limited to Each nugget 3) Stagecoach This card awards 4 VP them face up in front of you. They can no the others. allowed to 3 maximum, all the cards visible). awards 1 VP This place is attributed to anyone holding it at longer be stolen by your opponents. offer Nuggets, (Victory Point) to no one. The the end of the game. Stealing cards Any remaining cards are slid cards, and bills • J or Q allows you to draw the fi rst at the end of Stagecoach arrives to allows you to towards the bottom, and the weaken an to the Sheriff card from the General Store pile. the game. restock the bank: the line is restocked with the top This card doubles the adversary while to infl uence bills that are lying there cards of the draw. • K allows you to set up a little sting Nuggets when the Gold earning points! Try decisions. operation. All the other players must give you are placed on the bank Mine is won. to keep track of The Property Claims award for the next round. which players have The player who from 1 to 5 VP. $2 each. Important: For the fi rst round, the the strongest cards. is Sheriff at the • Ace allows you to set up a big sting **The winning order of Poker Hands Drugstore winner exceptionally end of the game operation. All the other players must give you make the action twice (draw, *Property Claim is awarded 5 VP. can be found as a reminder on the and / or General Store back of the Property Claim cards. a Nugget each. select a cerd, discard, and then cards. draw again, selet a new card, and discard again). GENERAL STORE CARDS LIST Unlimited Credit (1 copy) Once played, General Store cards are then discarded. Play this card when you go to the Example of an end of round resolution General Store. 5 players obtain the following Poker Hands: Make the General Store action twice Player 1 Player 2 Player 3 Player 4 Player 5 during this round. 9 9 9 J K 10 10 10 K K J J J J A Q Q Q A A 9 Q Q J J

Nervous Joe (1 copy) Gold Mine: Player 1 has the most 9’9’ss . He goes to the mine and fi nds 3 Nuggets. Equipment Cards (6 cards) Play this card immediately. These cards award from 1 to 8 points at the end of the game. Bank: Player 2 has the most 10’s . He holds up the bank and gets away with all the The player of your choice gives bills present there. Dynamite (1 copy) you $4. General Store: Player 3 has the most J’s . She goes to the General Store, draws 4 Play this card when you exploit the Gold Mine. cards, keeps one and discards the others. You fi nd twice as many Nuggets as you would Saloon: Player 4 has the most Q’s . With the help of the Girls, he draws 3 cards from normally. thethe handhand ofof thethe playerplayer hehe chooses,chooses, keepingkeeping one,one, andand returningreturning thethe otherother two.two. (Note(Note thatthat asas Marshall (1 copy) Play this card when the Sheriff thethe playerplayer doesn’tdoesn’t havehave thethe bestbest PokerPoker Hand,Hand, hishis twotwo are of no use to him). action is resolved. Sheriff: Player 2 also has the most K’s . He becomes Sheriff and places the Badge in The Girls (1 copy) front of himself. The old Sheriff remains Sheriff for Play this card when you steal from your adver- the next round. Town Hall: Player 3, with her 4 of a kind in J’s , has the best Hand. The Mayor is saries at the Saloon. pleased, who thanks her with the fi rst Property Claim card in the line, plusplus anotheranother one You make the Saloon action twice in a row (either because she has a total of one Ace in her winning Hand. on the same player or two different players). Even Split (1 copy) Doc Badluck: Player 5 didn’t make an action, consequently,consequently, he heads offoff to see Doc Play this card whenever an Badluck. Thanks to his 9 , he decides to take advantage of the barbed wire. He places The Brute (2 copies) opponent holds up the bank. in front of him two Property Claims each with a 5 value from his hand. They cannot be The player must give you half of the stolen from that point onward. Play this card when you show your dice. You may keep more than one die without having sum stolen (rounded down). END OF A GAME ROUND to pay anything! Once all the actions have been resolved, the players pick up their fi ve Wanted (1 copy) Play this card when a player plays a dice, and head to the next round… Professional Cheater (2 copies) General Store card. And so it goes, again and again, until one of the following end game Play this card when you show your dice. The effect of the played card is conditions have been obtained: after you show the dice under the cup, you turn nullifi ed. one of those dice to a result of your choice. • There are no more Gold Nuggets in the Gold Mine. • All of the Property Claims have found owners. Doc Badluck’s Elixir (1 copy) Corruption (1 copy) Play this card when the Doc Badluck END GAME AND VICTORY POINTS Example Play this card when you help out the Mayor action is resolved. The players count up their Victory Points (VP) (Town Hall). Make the Doc badluck action even After awarding the Property Claims normally if you won something during this in the following manner: 6 Nuggets, awarding 6 VP. acquired, he also awards the fi rst card of the round. • 1 VP for each Nugget draw (without revealing it to the other players).

• 1 VP for every $2 $7 rounding down to 3 VP. during the round, even if it was stolen from as always, in the case of a perfect tie, it’s the • 5 VP for whoever is Sheriff at the end of FAQ you immediately afterward. Sheriff who decides who settles the dispute Sheriff: 5 VP. and picks a winner. the game If I have the most 10’s and the bank is What happens if several players have the General • The equipment cards issued by the empty, and I wasn’t able to do anything best Poker Hand for the Town Hall, for Who wins if there is a tie at the end of Store Equipment else during the round, can I go and see example, 2 players with a 4 of a kind? the game? General Store (which have a numerical Cards 3 + 5 + 2 = Doc Badluck? Just like in Poker, the higher 4 of a kind beats In the event of a tie, the player with the most value) award the indicated number of VP 10 VP Yes, because you didn’t earn anything during a lower one: 9, 10, J, Q, K and A is the order Property Claim cards wins… If there’s still a the round. from lowest to highest. A 4 of a kind in K’s tie, let the Sheriff decide! • The Property Claims award the number of beats a 4 four of a kind in J’s. For Full Houses, VP indicated. If, during the round, I only won a General we compare the 3 of a kind fi rst and then the During our games, Doc Badluck is never Property Claims Store card that was stolen from me pair. For example “J J J 9 9” beats “10 10 10 visited. Is that normal? The player with the highest total is declared 2 + 1 + 5 + 4 = 12 VP. immediately in the Saloon. Can I go and A A”. The pairs are only compared if the 3 of Doc Badluck is only ever busy in games with the winner. This player has a 36 see Doc Badluck? a kind is identical. Also, a straight with an Ace 4 to 5 players. With fewer, we seldom see Victory Point total. Alas, no, because you did earn something is higher than a straight without one. And then him, if ever. It’s normal.