Leonardo Da Vinci's Study of Light and Optics: a Synthesis of Fields in The
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
De Divino Errore ‘De Divina Proportione’ Was Written by Luca Pacioli and Illustrated by Leonardo Da Vinci
De Divino Errore ‘De Divina Proportione’ was written by Luca Pacioli and illustrated by Leonardo da Vinci. It was one of the most widely read mathematical books. Unfortunately, a strongly emphasized statement in the book claims six summits of pyramids of the stellated icosidodecahedron lay in one plane. This is not so, and yet even extensively annotated editions of this book never noticed this error. Dutchmen Jos Janssens and Rinus Roelofs did so, 500 years later. Fig. 1: About this illustration of Leonardo da Vinci for the Milanese version of the ‘De Divina Proportione’, Pacioli erroneously wrote that the red and green dots lay in a plane. The book ‘De Divina Proportione’, or ‘On the Divine Ratio’, was written by the Franciscan Fra Luca Bartolomeo de Pacioli (1445-1517). His name is sometimes written Paciolo or Paccioli because Italian was not a uniform language in his days, when, moreover, Italy was not a country yet. Labeling Pacioli as a Tuscan, because of his birthplace of Borgo San Sepolcro, may be more correct, but he also studied in Venice and Rome, and spent much of his life in Perugia and Milan. In service of Duke and patron Ludovico Sforza, he would write his masterpiece, in 1497 (although it is more correct to say the work was written between 1496 and 1498, because it contains several parts). It was not his first opus, because in 1494 his ‘Summa de arithmetic, geometrica, proportioni et proportionalita’ had appeared; the ‘Summa’ and ‘Divina’ were not his only books, but surely the most famous ones. For hundreds of years the books were among the most widely read mathematical bestsellers, their fame being only surpassed by the ‘Elements’ of Euclid. -
Golden Ratio: a Subtle Regulator in Our Body and Cardiovascular System?
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/306051060 Golden Ratio: A subtle regulator in our body and cardiovascular system? Article in International journal of cardiology · August 2016 DOI: 10.1016/j.ijcard.2016.08.147 CITATIONS READS 8 266 3 authors, including: Selcuk Ozturk Ertan Yetkin Ankara University Istinye University, LIV Hospital 56 PUBLICATIONS 121 CITATIONS 227 PUBLICATIONS 3,259 CITATIONS SEE PROFILE SEE PROFILE Some of the authors of this publication are also working on these related projects: microbiology View project golden ratio View project All content following this page was uploaded by Ertan Yetkin on 23 August 2019. The user has requested enhancement of the downloaded file. International Journal of Cardiology 223 (2016) 143–145 Contents lists available at ScienceDirect International Journal of Cardiology journal homepage: www.elsevier.com/locate/ijcard Review Golden ratio: A subtle regulator in our body and cardiovascular system? Selcuk Ozturk a, Kenan Yalta b, Ertan Yetkin c,⁎ a Abant Izzet Baysal University, Faculty of Medicine, Department of Cardiology, Bolu, Turkey b Trakya University, Faculty of Medicine, Department of Cardiology, Edirne, Turkey c Yenisehir Hospital, Division of Cardiology, Mersin, Turkey article info abstract Article history: Golden ratio, which is an irrational number and also named as the Greek letter Phi (φ), is defined as the ratio be- Received 13 July 2016 tween two lines of unequal length, where the ratio of the lengths of the shorter to the longer is the same as the Accepted 7 August 2016 ratio between the lengths of the longer and the sum of the lengths. -
Simple Rules for Incorporating Design Art Into Penrose and Fractal Tiles
Bridges 2012: Mathematics, Music, Art, Architecture, Culture Simple Rules for Incorporating Design Art into Penrose and Fractal Tiles San Le SLFFEA.com [email protected] Abstract Incorporating designs into the tiles that form tessellations presents an interesting challenge for artists. Creating a viable M.C. Escher-like image that works esthetically as well as functionally requires resolving incongruencies at a tile’s edge while constrained by its shape. Escher was the most well known practitioner in this style of mathematical visualization, but there are significant mathematical objects to which he never applied his artistry including Penrose Tilings and fractals. In this paper, we show that the rules of creating a traditional tile extend to these objects as well. To illustrate the versatility of tiling art, images were created with multiple figures and negative space leading to patterns distinct from the work of others. 1 1 Introduction M.C. Escher was the most prominent artist working with tessellations and space filling. Forty years after his death, his creations are still foremost in people’s minds in the field of tiling art. One of the reasons Escher continues to hold such a monopoly in this specialty are the unique challenges that come with creating Escher type designs inside a tessellation[15]. When an image is drawn into a tile and extends to the tile’s edge, it introduces incongruencies which are resolved by continuously aligning and refining the image. This is particularly true when the image consists of the lizards, fish, angels, etc. which populated Escher’s tilings because they do not have the 4-fold rotational symmetry that would make it possible to arbitrarily rotate the image ± 90, 180 degrees and have all the pieces fit[9]. -
Leonardo Universal
Leonardo Universal DE DIVINA PROPORTIONE Pacioli, legendary mathematician, introduced the linear perspective and the mixture of colors, representing the human body and its proportions and extrapolating this knowledge to architecture. Luca Pacioli demonstrating one of Euclid’s theorems (Jacobo de’Barbari, 1495) D e Divina Proportione is a holy expression commonly outstanding work and icon of the Italian Renaissance. used in the past to refer to what we nowadays call Leonardo, who was deeply interested in nature and art the golden section, which is the mathematic module mathematics, worked with Pacioli, the author of the through which any amount can be divided in two text, and was a determined spreader of perspectives uneven parts, so that the ratio between the smallest and proportions, including Phi in many of his works, part and the largest one is the same as that between such as The Last Supper, created at the same time as the largest and the full amount. It is divine for its the illustrations of the present manuscript, the Mona being unique, and triune, as it links three elements. Lisa, whose face hides a perfect golden rectangle and The fusion of art and science, and the completion of the Uomo Vitruviano, a deep study on the human 60 full-page illustrations by the preeminent genius figure where da Vinci proves that all the main body of the time, Leonardo da Vinci, make it the most parts were related to the golden ratio. Luca Pacioli credits that Leonardo da Vinci made the illustrations of the geometric bodies with quill, ink and watercolor. -
The Mathematics of Art: an Untold Story Project Script Maria Deamude Math 2590 Nov 9, 2010
The Mathematics of Art: An Untold Story Project Script Maria Deamude Math 2590 Nov 9, 2010 Art is a creative venue that can, and has, been used for many purposes throughout time. Religion, politics, propaganda and self-expression have all used art as a vehicle for conveying various messages, without many references to the technical aspects. Art and mathematics are two terms that are not always thought of as being interconnected. Yet they most definitely are; for art is a highly technical process. Following the histories of maths and sciences – if not instigating them – art practices and techniques have developed and evolved since man has been on earth. Many mathematical developments occurred during the Italian and Northern Renaissances. I will describe some of the math involved in art-making, most specifically in architectural and painting practices. Through the medieval era and into the Renaissance, 1100AD through to 1600AD, certain significant mathematical theories used to enhance aesthetics developed. Understandings of line, and placement and scale of shapes upon a flat surface developed to the point of creating illusions of reality and real, three dimensional space. One can look at medieval frescos and altarpieces and witness a very specific flatness which does not create an illusion of real space. Frescos are like murals where paint and plaster have been mixed upon a wall to create the image – Michelangelo’s work in the Sistine Chapel and Leonardo’s The Last Supper are both famous examples of frescos. The beginning of the creation of the appearance of real space can be seen in Giotto’s frescos in the late 1200s and early 1300s. -
Computer Vision Today Introductions Introductions Computer Vision Why
Today • Course overview • Requirements, logistics Computer Vision • Image formation Thursday, August 30 Introductions Introductions • Instructor: Prof. Kristen Grauman grauman @ cs TAY 4.118, Thurs 2-4 pm • TA: Sudheendra Vijayanarasimhan svnaras @ cs ENS 31 NQ, Mon/Wed 1-2 pm • Class page: Check for updates to schedule, assignments, etc. http://www.cs.utexas.edu/~grauman/courses/378/main.htm Computer vision Why vision? • Automatic understanding of images and • As image sources multiply, so do video applications • Computing properties of the 3D world from – Relieve humans of boring, easy tasks visual data – Enhance human abilities • Algorithms and representations to allow a – Advance human-computer interaction, machine to recognize objects, people, visualization scenes, and activities. – Perception for robotics / autonomous agents • Possible insights into human vision 1 Some applications Some applications Navigation, driver safety Autonomous robots Assistive technology Surveillance Factory – inspection Monitoring for safety (Cognex) (Poseidon) Visualization License plate reading Visualization and tracking Medical Visual effects imaging (the Matrix) Some applications Why is vision difficult? • Ill-posed problem: real world much more complex than what we can measure in Situated search images Multi-modal interfaces –3D Æ 2D • Impossible to literally “invert” image formation process Image and video databases - CBIR Tracking, activity recognition Challenges: robustness Challenges: context and human experience Illumination Object pose Clutter -
Linking Math with Art Through the Elements of Design
2007 Asilomar Mathematics Conference Linking Math With Art Through The Elements of Design Presented by Renée Goularte Thermalito Union School District • Oroville, California www.share2learn.com [email protected] The Elements of Design ~ An Overview The elements of design are the components which make up any visual design or work or art. They can be isolated and defined, but all works of visual art will contain most, if not all, the elements. Point: A point is essentially a dot. By definition, it has no height or width, but in art a point is a small, dot-like pencil mark or short brush stroke. Line: A line can be made by a series of points, a pencil or brush stroke, or can be implied by the edge of an object. Shape and Form: Shapes are defined by lines or edges. They can be geometric or organic, predictably regular or free-form. Form is an illusion of three- dimensionality given to a flat shape. Texture: Texture can be tactile or visual. Tactile texture is something you can feel; visual texture relies on the eyes to help the viewer imagine how something might feel. Texture is closely related to Pattern. Pattern: Patterns rely on repetition or organization of shapes, colors, or other qualities. The illusion of movement in a composition depends on placement of subject matter. Pattern is closely related to Texture and is not always included in a list of the elements of design. Color and Value: Color, also known as hue, is one of the most powerful elements. It can evoke emotion and mood, enhance texture, and help create the illusion of distance. -
Arm Streamline Tutorial Analyzing an Example Streamline Report with Arm
Arm Streamline Tutorial Revision: NA Analyzing an example Streamline report with Arm DS Non-Confidential Issue 0.0 Copyright © 2021 Arm Limited (or its affiliates). NA All rights reserved. Arm Streamline Tutorial Analyzing an example Streamline NA report with Arm DS Issue 0.0 Arm Streamline Tutorial Analyzing an example Streamline report with Arm DS Copyright © 2021 Arm Limited (or its affiliates). All rights reserved. Release information Document history Issue Date Confidentiality Change 0.0 30th of Non- First version March 2021 Confidential Confidential Proprietary Notice This document is CONFIDENTIAL and any use by you is subject to the terms of the agreement between you and Arm or the terms of the agreement between you and the party authorized by Arm to disclose this document to you. This document is protected by copyright and other related rights and the practice or implementation of the information contained in this document may be protected by one or more patents or pending patent applications. No part of this document may be reproduced in any form by any means without the express prior written permission of Arm. No license, express or implied, by estoppel or otherwise to any intellectual property rights is granted by this document unless specifically stated. Your access to the information in this document is conditional upon your acceptance that you will not use or permit others to use the information: (i) for the purposes of determining whether implementations infringe any third party patents; (ii) for developing technology or products which avoid any of Arm's intellectual property; or (iii) as a reference for modifying existing patents or patent applications or creating any continuation, continuation in part, or extension of existing patents or patent applications; or (iv) for generating data for publication or disclosure to third parties, which compares the performance or functionality of the Arm technology described in this document with any other products created by you or a third party, without obtaining Arm's prior written consent. -
FOR IMMEDIATE RELEASE August 18, 2015
FOR IMMEDIATE RELEASE August 18, 2015 MEDIA CONTACT Emily Kowalski | (919) 664-6795 | [email protected] North Carolina Museum of Art Presents M. C. Escher, Leonardo da Vinci Exhibitions and Related Events Raleigh, N.C.—The North Carolina Museum of Art (NCMA) presents two exhibitions opening in October 2015: The Worlds of M. C. Escher: Nature, Science, and Imagination and Leonardo da Vinci’s Codex Leicester and the Creative Mind. The Worlds of M. C. Escher features over 130 works (some never before exhibited) and will be the most comprehensive Escher exhibition ever presented in the United States. The Codex Leicester is a 500-year-old notebook handwritten and illustrated by inventor, scientist, and artist Leonardo da Vinci—the only manuscript by Leonardo in North America—that offers a glimpse into one of the greatest minds in history. “This is going to be an exciting fall at the Museum—an incredibly rare opportunity for our visitors to see not only centuries-old writings and sketches by Leonardo da Vinci, but also the work of M. C. Escher, another observer of nature and a perfect modern counterpart to Leonardo,” says NCMA Director Lawrence J. Wheeler. “These exhibitions will thrill art lovers and science lovers alike, and we hope that all visitors leave with a piqued curiosity, an ignited imagination, and a desire to more closely observe the world around them.” The Worlds of M. C. Escher: Nature, Science, and Imagination October 17, 2015−January 17, 2016 Comprising over 130 woodcuts, lithographs, wood engravings, and mezzotints, as well as numerous drawings, watercolors, wood blocks, and lithographic stones never before exhibited, The Worlds of M. -
Symmetry in Perspective
Symmetry in Perspective Stefan Carlsson Numerical Analysis and Computing Science, Royal Institute of Technology, (KTH), S-100 44 Stockholm, Sweden, [email protected], http://www.nada.kth.se/,-,stefanc Abstract. When a symmetric object in 3D is projected to an image, the symmetry properties are lost except for specific relative viewpoints. For sufficiently complex objects however, it is still possible to infer sym- metry in 3D from a single image of an uncalibrated camera. In this paper we give a general computational procedure for computing 3D structure and finding image symmetry constraints from single view projections of symmetric 3D objects. For uncalibrated cameras these constraints take the form of polynomials in brackets (determinants) and by using pro- jectively invariant shape constraints relating 3D and image structure, the symmetry constraints can be derived easily by considering the ef- fects of the corresponding symmetry transformation group in 3D. The constraints can also be given a useful geometric interpretation in terms of projective incidence using the Grassmann-Cayley algebra formalism. We demonstrate that in specific situations geometric intuition and the use of GC-algebra is a very simple and effective tool for finding image symmetry constraints. 1 Introduction The detection and analysis of symmetry is a problem that has many aspects and levels of complexity depending on e.g. the geometry of the imaging process and the shape of the objects being imaged. An object that is symmetric in 3D will only give rise to a symmetric image for specific viewing positions. It is however in general still possible to decide whether an image is a view of a symmetric object. -
Tessellations Hardscape Creations Inspired by the Works of M.C
Tessellations Hardscape Creations Inspired by the works of M.C. Escher © Chris Belthoff CSB Enterprises, 2013 December 2013 Proprietary 1 Contents Origin What inspired the efforts to produce my hardscape designs Construction How I created the first examples of pavers based on the designs December 2013 2 The Inspiration Ever since I was a child I’ve been fascinated by mathematics In particular, I was always interested in symmetry and patterns…. © Chris Belthoff Enterprises, 2013 December 2013 Proprietary 3 Symmetry and Patterns Have Existed Since Before Man Nature exhibits them all the time: © Chris Belthoff Enterprises, 2013 December 2013 Proprietary 4 ….and Humans Have Creatively Employed Symmetry and Patterns for Centuries © Chris Belthoff Enterprises, 2013 December 2013 Proprietary 5 So what is ‘Tessellation’ A tessellation is the tiling of a plane using one or more geometric shapes, with no overlaps and no gaps Tessellation or tiling is the branch of mathematics that studies how shapes, known as tiles, can be arranged to fill a plane without any gaps. More formally: a tessellation or tiling is a partition of the Euclidean plane into a countable number of closed sets called tiles, such that the tiles intersect only on their boundaries. These tiles may be polygons or any other shapes. Many tessellations are formed from a finite number of prototiles; all tiles in the tessellation are congruent to one of the given prototiles. If a geometric shape can be used as a prototile to create a tessellation, the shape is said to be able to tessellate or to “tile the plane”. Mathematicians have found no general rule for determining if a given shape can tile the plane or not, which means there are many unsolved problems concerning tessellations. -
How a Mathematician Started Making Movies 185
statements pioneers and pathbreakers How a Mathematician Started Making Movies M i ch e l e e M M e R The author’s father, Luciano Emmer, was an Italian filmmaker who made essentially two—possibly three—reasons. The first: In 1976 I feature movies and documentaries on art from the 1930s through was at the University of Trento in northern Italy. I was work- 2008, one year before his death. Although the author’s interest in films ing in an area called the calculus of variations, in particular, inspired him to write many books and articles on cinema, he knew he ABSTRACT would be a mathematician from a young age. After graduating in 1970 minimal surfaces and capillarity problems [4]. I had gradu- and fortuitously working on minimal surfaces—soap bubbles—he had ated from the University of Rome in 1970 and started my the idea of making a film. It was the start of a film series on art and career at the University of Ferrara, where I was very lucky mathematics, produced by his father and Italian state television. This to start working with Mario Miranda, the favorite student of article tells of the author’s professional life as a mathematician and a Ennio De Giorgi. At that time, I also met Enrico Giusti and filmmaker. Enrico Bombieri. It was the period of the investigations of partial differential equations, the calculus of variations and My father, Luciano Emmer, was a famous Italian filmmaker. the perimeter theory—which Renato Caccioppoli first intro- He made not only movies but also many documentaries on duced in the 1950s and De Giorgi and Miranda then devel- art, for example, a documentary about Picasso in 1954 [1] oped [5–7]—at the Italian school Scuola Normale Superiore and one about Leonardo da Vinci [2] that won a Silver Lion of Pisa.