Degrees of Fandom: Authenticity & Hierarchy in the Age Of
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At Stony Brook Unnecessary
WEDNESDAY FEBRUARY 22 1978 ' Sta tesman Stony Brook, New York Volume 21 Number 43 _. Distributed free of charge every Monday, Wednesday and Friday DA Investigating SB's Garbage Contracts ,.. .. .o " By CHRE FAIRHALL Althouh the University's "We have been for a few The University is aying contract is with Al American, months," when he was asked if nearly $84,000 a year to All and expressly prohibits any Monty Brothers has been American Refuse Corporation attempt by that company to making the rounds on campus. of Saint James to dispose of "assign, transfer, or convey any Assistant Vice President for prbWae on campus, however, part of its contract without the Finance and Business, Robert AM American has not collected consent in writing of the State Chason said, "All our refuse on campus for the past University," a spokesman for payments go directly to AU three months - another Monty Brothers confimed that American." company, Monty Brothers of that company has been Chason, h owever, Bohemia, has been collecting servicing the campus. acknowledged that be is aware refuse and according to reliable Making the Rounds that Monty Brothers has been sources, the Suffolk County The spokesman, who operating on campus recently. District Attorney's Office is identified' himself only as a "I have no idea what the hv-wtactlnd the situation. residentia manaer, replied, mangement is between AU American and Monty Rmthem" Quinn added No spokesman for All American Refuse Corporation reveal any details of the contract, which the purchasing could be reached for comment department official estimated yesterday. An official in the to be worth somewhere Approached By DA University's purchasing between $140,000 and Senior Investigator for the department who asked not to $200,000, has already taken Suffolk County District be identified, said that the place. -
{TEXTBOOK} the Anachronauts Pdf Free Download
THE ANACHRONAUTS PDF, EPUB, EBOOK Simon Guerrier | none | 31 Jan 2012 | Big Finish Productions Ltd | 9781844356119 | English | Maidenhead, United Kingdom The Anachronauts PDF Book Marvel Comics. Raston feared that Merlin would see him as an unworthy successor to the role of Black Knight, and would take the Ebony Blade from him, yet when he met the present day Black Knight, he dismissed Sir Percy as "a fop and a fool. Sister to Archmagus Lillith. Though they gave Stark a good run for his money, they weren't able to defeat the super-hero. Deathunt is a cyborg brought from his time period by Kang to protect Chronopolis. And why doesn't the Doctor want to escape? Una : Los Muertos. Steven tells her she's imagining it. You know the saying: There's no time like the present Kang pulled Wildrun from his time period to serve as one of his elite guards in Chronopolis. Despite being from much further in the past than other Anachronauts 12, years ago , he showed no signs of having trouble adapting to life in the future. Sara falls asleep and wakes feeling better than ever, her broken arm healed. She-Thing was revealed to be a Skrull imposter. Accursed lodestones! Josh rated it really liked it Dec 20, The Doctor calls this figure a "Time Sprite" but says it's a myth, a fairy tale, something that does not exist. Stream the best stories. They are interrogated there and for the first time Steven understands that nothing of that is happening Tony Stark was the arrogant son of wealthy, weapon manufacturer Howard Stark. -
Fan Cultures Pdf, Epub, Ebook
FAN CULTURES PDF, EPUB, EBOOK Matthew Hills | 256 pages | 01 Mar 2002 | Taylor & Francis Ltd | 9780415240253 | English | London, United Kingdom Fan Cultures PDF Book In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions. Rather than submitting a work of fan fiction to a zine where, if accepted, it would be photocopied along with other works and sent out to a mailing list, modern fans can post their works online. Those who fall victim to the irrational appeals are manipulated by mass media to essentially display irrational loyalties to an aspect of pop culture. Harris, Cheryl, and Alison Alexander. She addresses her interests in American cultural and social thought through her works. In doing so, they create spaces where they can critique prescriptive ideas of gender, sexuality, and other norms promoted in part by the media industry. Stanfill, Mel. Cresskill, N. In his first book Fan Cultures , Hills outlines a number of contradictions inherent in fan communities such as the necessity for and resistance towards consumerism, the complicated factors associated with hierarchy, and the search for authenticity among several different types of fandom. Therefore, fans must perpetually occupy a space in which they carve out their own unique identity, separate from conventional consumerism but also bolster their credibility with particular collectors items. They rose to stardom separately on their own merits -- Pickford with her beauty, tumbling curls, and winning combination of feisty determination and girlish sweetness, and Fairbanks with his glowing optimism and athletic stunts. Gifs or gif sets can be used to create non-canon scenarios mixing actual content or adding in related content. -
Audiences, Gender and Community in Fan Vidding Katharina M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2011 "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding Katharina M. Freund University of Wollongong, [email protected] Recommended Citation Freund, Katharina M., "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding, Doctor of Philosophy thesis, School of Social Sciences, Media and Communications, Faculty of Arts, University of Wollongong, 2011. http://ro.uow.edu.au/theses/3447 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] “Veni, Vidi, Vids!”: Audiences, Gender and Community in Fan Vidding A thesis submitted in fulfilment of the requirements for the award of the degree Doctor of Philosophy From University of Wollongong by Katharina Freund (BA Hons) School of Social Sciences, Media and Communications 2011 CERTIFICATION I, Katharina Freund, declare that this thesis, submitted in fulfilment of the requirements for the award of Doctor of Philosophy, in the Arts Faculty, University of Wollongong, is wholly my own work unless otherwise referenced or acknowledged. The document has not been submitted for qualifications at any other academic institution. Katharina Freund 30 September, 2011 i ABSTRACT This thesis documents and analyses the contemporary community of (mostly) female fan video editors, known as vidders, through a triangulated, ethnographic study. It provides historical and contextual background for the development of the vidding community, and explores the role of agency among this specialised audience community. Utilising semiotic theory, it offers a theoretical language for understanding the structure and function of remix videos. -
2 the Cultural Economy of Fandom JOHN FISKE
2 The Cultural Economy of Fandom JOHN FISKE Fandom is a common feature of popular culture in industrial societies. It selects from the repertoire of mass-produced and mass-distributed entertainment certain performers, narratives or genres and takes them into the culture of a self-selected fraction of the people. They are then reworked into an intensely pleasurable, intensely signifying popular culture that is both similar to, yet significantly different from, the culture of more ‘normal’ popular audiences. Fandom is typically associated with cultural forms that the dominant value system denigrates – pop music, romance novels, comics, Hollywood mass-appeal stars (sport, probably because of its appeal to masculinity, is an exception). It is thus associated with the cultural tastes of subordinated formations of the people, particularly with those disempowered by any combination of gender, age, class and race. All popular audiences engage in varying degrees of semiotic productivity, producing meanings and pleasures that pertain to their social situation out of the products of the culture industries. But fans often turn this semiotic productivity into some form of textual production that can circulate among – and thus help to define – the fan community. Fans create a fan culture with its own systems of production and distribution that forms what I shall call a ‘shadow cultural economy’ that lies outside that of the cultural industries yet shares features with them which more normal popular culture lacks. In this essay I wish to use and develop Bourdieu’s metaphor of 30 THE CULTURAL ECONOMY OF FANDOM describing culture as an economy in which people invest and accumulate capital. -
Expressions in Fan Culture
Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture .................................................................................................. -
An Examination of Otaku Masculinity in Japan
!"#$%&'($)*&+',-(&.#(&/'(&0'"&(/#&(/"##1+23#,42',$%5!& $,$32,$(2',&'0&'($)*&3$47*%2,2(8&2,&9$:$,& & & $&(/#424& :;<=<>?<@&?A& (B<&0CDEF?G&AH&?B<&+<IC;?J<>?&AH&$=KC>&4?E@K<=& 7AFA;C@A&7AFF<L<& & & & 2>&:C;?KCF&0EFHKFFJ<>?&AH&?B<&"<MEK;<J<>?=&HA;&?B<&+<L;<<& NCDB<FA;&AH&$;?=& & NG&& N<>OCJK>&)K<PFCP& 3CG&QRST& & & & '>&JG&BA>A;5&25&N<>OCJK>&)K<PFCP5&BCU<&>A?&;<D<KU<@&C>G&E>CE?BA;KV<@& C==K=?C>D<&A>&?BK=&?B<=K=W&2&BCU<&HEFFG&EIB<F@&?B<&/','"&7'+#&AH&7AFA;C@A& 7AFF<L<W&& & & & & & & & XXXXXXXXXXXXXXXXXXXXXXX& & N#,9$32,&)2#)%$)& & & & & & & & Q& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & ^& & ($N%#&'0&7',(#,(4& & & /A>A;&7A@<WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWQ& & "<C@<;`=&$II;AUCFWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWY& & (C\F<&AH&7A>?<>?=&WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW_& & (C\F<=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWa& & 2>?;A@ED?KA>WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWb& & 7BCI?<;&S]&/K=?A;KDCF&7A>?<c?WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWSQ& & 7BCI?<;&Q]&'?CPE&K>&?B<&:;<=<>?&+CGWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWQQ& & 7BCI?<;&Y]&3C=DEFK>K?G&K>&9CIC>]&'?CPE&C>@&4CFC;GJ<>WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWYS& & 7A>DFE=KA>WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW^R& -
Harry Potter Fanfiction on the Internet
POTTEROTICS: HARRY POTTER FANFICTION ON THE INTERNET By CATHERINE TOSENBERGER A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2007 1 © 2007 Catherine Tosenberger 2 To my grandparents Edward and June Hard, and Michael and Katherine Tosenberger 3 ACKNOWLEDGMENTS First and foremost, I must thank the Harry Potter fandom, and all the fans who gave so generously of their talent and expertise. I have met an enormous number of brilliant, funny, creative and wise people through my interactions with this community. The following, in no particular order, have been especially kind and helpful, and I am honored to call them friends: Amy Tenbrink, Hallie Tibbetts, Kathryn Loup, Heidi Tandy, Sarah Benoot, Anna Milton, Cassandra Claire, Pogrebin, Marvolo, Ravenchel, Katiebec, Rhoddlet, Fleur, Mireille, Kayla Gagnet Castille, Sabrina Chin, Jane Glaubman, Aja Romano, Carlie Webber, Anatsuno, Rennie Guedel, Ebony Thomas, V, Folk, Kay Taylor, Katie B, Vicki Dolenga, Ellen Fremedon, Anne Kustritz, Rene, Amatia, Sharon Goetz, Executrix, Resmiranda, Kristi Brownfield, Glockgal, Flourish, Darkrose, Calico, Metempsychosis, Cathexys, Cyg, Vali, Lolaraincoat, Chris Dickson, and Meg Milford. There are others whose names have escaped me, and I hope they won’t hold it against me. I thank the mods and denizens of Fandom Wank, for continually reminding me that fandom is, indeed, fucking funny. This project would never have begun, and would certainly not have finished, without the intellectual and emotional support of my director, Kenneth Kidd, the kindest and best of men. He has been a mentor and a dear friend. -
Defining the Digital Services Landscape for the Middle East
Defining the Digital Services landscape for the Middle East Defining the Digital Services landscape for the Middle East 1 2 Contents Defining the Digital Services landscape for the Middle East 4 The Digital Services landscape 6 Consumer needs landscape Digital Services landscape Digital ecosystem Digital capital Digital Services Maturity Cycle: Middle East 24 Investing in Digital Services in the Middle East 26 Defining the Digital Services landscape for the Middle East 3 Defining the Digital Services landscape for the Middle East The Middle East is one of the fastest growing emerging markets in the world. As the region becomes more digitally connected, demand for Digital Services and technologies is also becoming more prominent. With the digital economy still in its infancy, it is unclear which global advances in Digital Services and technologies will be adopted by the Middle East and which require local development. In this context, identifying how, where and with whom to work with in this market can be very challenging. In our effort to broaden the discussion, we have prepared this report to define the Digital Services landscape for the Middle East, to help the region’s digital community in understanding and navigating through this complex and ever-changing space. Eng. Ayman Al Bannaw Today, we are witnessing an unprecedented change in the technology, media, and Chairman & CEO telecommunications industries. These changes, driven mainly by consumers, are taking Noortel place at a pace that is causing confusion, disruption and forcing convergence. This has created massive opportunities for Digital Services in the region, which has in turn led to certain industry players entering the space in an incoherent manner, for fear of losing their market share or missing the opportunities at hand. -
Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands. -
Table of Contents
TABLE OF CONTENTS Gaming Introduction/Schedule ...........................................4 Role Playing Games (Campaign) ........................................25 Board Gaming ......................................................................7 Campaign RPGs Grid ..........................................................48 Collectible Card Games (CCG) .............................................9 Role Playing Games (Non-Campaign) ................................35 LAN Gaming (LAN) .............................................................18 Non-Campaign RPGs Grid ..................................................50 Live Action Role Playing (LARP) .........................................19 Table Top Gaming (GAME) .................................................52 NDMG/War College (NDM) ...............................................55 Video Game Programming (VGT) ......................................57 Miniatures .........................................................................20 Maps ..................................................................................61 LOCATIONS Gaming Registration (And Help!) ..................................................................... AmericasMart Building 1, 2nd Floor, South Hall Artemis Spaceship Bridge Simulator ..........................................................................................Westin, 14th Floor, Ansley 7/8 Board Games ................................................................................................... AmericasMart Building 1, 2nd -
Complicated Views: Mainstream Cinema's Representation of Non
University of Southampton Research Repository Copyright © and Moral Rights for this thesis and, where applicable, any accompanying data are retained by the author and/or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This thesis and the accompanying data cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content of the thesis and accompanying research data (where applicable) must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holder/s. When referring to this thesis and any accompanying data, full bibliographic details must be given, e.g. Thesis: Author (Year of Submission) "Full thesis title", University of Southampton, name of the University Faculty or School or Department, PhD Thesis, pagination. Data: Author (Year) Title. URI [dataset] University of Southampton Faculty of Arts and Humanities Film Studies Complicated Views: Mainstream Cinema’s Representation of Non-Cinematic Audio/Visual Technologies after Television. DOI: by Eliot W. Blades Thesis for the degree of Doctor of Philosophy May 2020 University of Southampton Abstract Faculty of Arts and Humanities Department of Film Studies Thesis for the degree of Doctor of Philosophy Complicated Views: Mainstream Cinema’s Representation of Non-Cinematic Audio/Visual Technologies after Television. by Eliot W. Blades This thesis examines a number of mainstream fiction feature films which incorporate imagery from non-cinematic moving image technologies. The period examined ranges from the era of the widespread success of television (i.e.