Proposal of the Killing Time Smartphone Apps for Optimize the Lifestyle of Smartphone Users
Total Page:16
File Type:pdf, Size:1020Kb
260 Int'l Conf. Software Eng. Research and Practice | SERP'16 | Proposal of the Killing Time Smartphone Apps for Optimize the Lifestyle of Smartphone Users Ziran Fan 1, Takayuki Fujimoto2 1Graduate School of Information Sciences and Arts, Toyo University, Kawagoe, Saitama, Japan 2 Graduate School of Information Sciences and Arts, Toyo University, Kawagoe, Saitama, Japan conditions have not been determined. We could not judge Abstract – In this study, we focused the needs that the what the killing time application was. smartphone applications to kill time are most needed by smartphone users. At this point, there is no objective definition The points of this study are survey, analysis and of the killing time applications and the conditions of the killing proposal. First, we made the survey to elucidate the usage time applications have not been disclosed either. Through this environment in Japan. Then we analyzed the lifestyles of study, we made a survey about the smartphone usage smartphone users: what they are using and what they want to environment of society and the life styles of smartphone users. use. Finally, we proposed the objective definition of the The requirements of the killing time smartphone applications killing time applications and tried showing it with a prototype are established through the consoderation. Then, we show the application in the optimized way for users’ needs. objective definition of the killing time applications and the application prototypes are proposed based on those results. 2 Background Keywords: Smartphone Apps, Killing Time, Smartphone Today, the number of the smartphones use is high in Users’ Needs, Smartphone Users’ Lifestyle, Smartphone Japan. People who have smartphones as their first mobile Usage Environment, Application Prototypes. phones is increasing mainly among the middle-school and high-school students. From the consumer confidence survey of cabinet office in March, 2015, the rate of diffusion with 1 Introduction phone is 94.4% and the rate of diffusion with smartphone is Smartphone has been spreading at high speed recently. 60.6%. From 2015 Information and Communications Use We can see people using smartphone in one hand at Trend Survey of Ministry of Internal Affairs and everywhere, for example, in the subway, the bus stations and Communications, the rate from the age group showed that the the Starbucks. Those scenes are certainly becoming popular. rate of diffusion of twenties is 83.7% the highest and thirties With the functions of smartphone such as telephone call, E- is 72.1% the second in a series. The rate will also raise at the mail, surfing the Internet, game and SNS really have been base of old people and young generation in the future. It is making our life more convenient. expected that the base of the user in Japan will be expanded with the spread of smartphones. For the most of smartphone users, the purpose of the smartphone use is to spend free time in life. For example, the 3 Motivation time you are waiting for a date, boredom when you are taking bus, rest between works. Because smartphones are more The lifestyles of the smartphone users has been portable than wallet or ID card and could be used at all times becoming complicated by the spread of smartphone, the and all places freely. change of the usage environment and advanced technology for the development of smartphone and applications. Regarding the needs of the smartphone users, many killing time applications, which take advantage of smartphone From a survey of JustSystem Co.,Ltd which was taken features, have been released. The popular applications we are with 960 smartphone users whose age was between 10 and 70, using have some of the elements of that needs. Most of the game applications are used most often in a day and the case, they are game applications. Many developers are average time is 63.8 minutes. Perusal of Internet contents and planning to make a hot application as killing time applications, social communication applications such as Facebook and however, there is still no objective definition of the killing Twitter are also often used and the average time in a day is time applications. The idea of the killing time applications is 57.1 minutes. Time of use tends to increase at young based on the subjective sensation of the users’ experience. Of generation clearly. course, if the usage environment changed, the sensation about the killing time applications also would be changed too. Smartphones are different from the phones based on the call function. The number of the usage is as many as the Even though the killing time applications are the biggest number of the applications you installed. According to a needs from smartphone users, the objective definition and the survey about the usage of smartphones, spending free time: watching some interesting videos, net surfing, playing game ISBN: 1-60132-446-4, CSREA Press © Int'l Conf. Software Eng. Research and Practice | SERP'16 | 261 applications and checking the shopping net site, is the most in our life, and we always have to spend that spare time with common and the rate on the whole is 18.5%. something on purpose on the train. With those survey results, it is clear that spending free In that kind of free time we have to spend, the question time (killing time) is the most common purpose for the use at is how we spend it. If we pay attention to the passengers on the lifestyles of smartphone users today. So, there is a the train, we would know that most people use their question: what kind of free time do users have and spend? smartphones. The things we can do with smartphone on the The survey shows the users tend to use the smartphones to train are not only information collection but also playing the kill time on a train. games, chatting with someone on applications, surfing the Internet and schedule management on that small box. From From survey results we can see that smartphone users these, it could be said that smartphone is a suitable tool to use smartphones to spend their free time most commonly, and spend free time on the train. a time when getting on a train is specifically boredom to the users. It was usual for people to read newspapers or 5 Definition of Free Time magazines to spend free time on a train, but with the significant changes of the information usage environment The killing time applications have a great market value from the spread of smartphone, people use the smartphones because of the needs from the users. But there is no objective instead of books to spend free time on a train. definition as long as we investigated. This study is based on the survey for the smartphones’ usage environment in Japan This study focuses on spending boring time on the train, and the lifestyles of the users to propose the definition on the which is the biggest needs from the users and proposes a killing time applications. smartphone application to meet that demand. As we have described, the meaning of free time is 4 Purpose different from the respective condition which people have. However it is common for everyone that one is free for transit 4.1 Meaning of Killing Time time on the train until he/she gets to the destination. Because the reason why we all have to take train is just to transfer to Killing time is defined as taking acts and works which the destinations. Using the time effectively to do something are not requested to spend time when one has spare time. such as remembering a few English words is thought to be a Definition for spare time is different from the respective sensible way of spending free time on the train when you go conditions and the standard to make a judgment of spare time to the office or the school. The time on a moving train is a is not absolute. So it is difficult to take an objective definition. free time for most Japanese people and it is inevitable. So this study focus on transit time on the train to plan the killing time 4.2 Smartphone Usage on A Train application. In the previous chapter, the results show that The sensibility of People to feel a time as free time is smartphone users tend to use the smartphones to spend their relative, but a transit time is commonly definite. For example, spare time on a train. We assume that two main elements are if the time for which a person gets on the train is 5 minutes, important. free time he/she could feel is invariably limited to a range of 5 minutes. Most of the case, he/she has some purposes or One is the social environment. Taking train is the major tasks after getting off a train. mean of transportation in Japan. The Japanese people use the train to go to the school or work more frequently than other We collected the statistics for the survey to research the transportations such as the buses or the cars. Many people average transit time from one station to the next station of 36 decide their work or school on the basis of the range in which main train lines in Tokyo, and show the result in Tab1 and they can commute by train. Since the train is always crowded Graph2. The result shows that the indicated time is free for in the rush hours, smartphone’s smallness is suitable to use the passengers. The average transit time from one station to with one a hand in the limited place.