TinyTiny PiratesPirates Minimalist Swashbuckling Roleplaying

Written by Ben Woerner and Alan Bahr Interior Art: Chris Yarbrough Cover Art: Chris Yarbrough Book Design & Layout: Robert Denton III Managing Editor: Alan Bahr TinyD6 Line Manager: Alan Bahr Based on the game Tiny Dungeon by Brandon McFadden Published by Gallant Knight Games, 2019 Tiny Dungeon 2e, Tiny Pirates, and Tiny D6 are trademarks of Gallant Knight Games.

©2019 by Gallant Knight Games. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for the blank character sheets, which may be reproduced for personal use only. Gallant Knight Games, Ogden UT 84404

X-CARD Rights (Creative Commons all details for attribution here: http://tinyurl.com/x-card-rpg) Ben’sSample Dedications: To Andrew Grey, my First Mate file in gaming, and love of all things piratical. To my wife, Emily, and my children, Morgan and , who love and support me in everything I do.

1 Table of Contents Introduction...... 4 The World of Tiny Pirates...... 5 The Golden Age of ...... 5 Pirate Haunts...... 7 Getting Started...... 8 How To Play...... 9 Tests...... 9 Obstacles...... 10 Save Tests...... 11 Combat...... 11 Optional Rule: Zones...... 15 Hiding and Sneaking...... 17 Hit Points...... 17 Sleeping...... 18 Death...... 18 Experience & Character Growth...... 19 The Rules Don’t Cover That!...... 20 Ship Rules...... 20 Ship Combat...... 20 Cargo, Gold, Repair, and Supplies...... 28 Travel and Storms...... 30 Ship Information...... 32 Pirate Creation...... 40 Role...... 43 Traits...... 46 Weapons and Equipment...... 52 Optional Rule: Item Tracking...... 53 Optional Rule: Item Expenditure and Depletion...... 55 ForSample the Game Master...... file56 Running Adventures...... 56 Optional Rule: Collaborative Campaign...... 59 Enemies...... 62 Optional Rules: Duels...... 73 2 Sample file

3 Introduction “ Now and then we had a hope that if we lived and were good, God would permit us to be pirates.” - Mark Twain Tiny Pirates is an easy to learn RPG perfect for beginning roleplayers, but with enough heft that it won’t leave experienced or older players bored. It employs the Tiny D6 engine to drive the mechanics of your adventures. While veterans of Tiny D6 games will see much that they recognize, there are many new things here designed to give you that authentic Tiny Pirates experience.

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Piracy exists all over the world and throughout history. It has thrived beyond the in places like the Mediterranean, Indian Ocean, and China Sea. It also is a common trope within fantasy and even sci fi stories, games, and settings. While this game focuses on the in the Caribbean, the rules do not limit Game Masters or players to this one location or time. You can set your games during Tiny Pirates is explicitly designed to slot with other TinyD6 games any time or place, even integrating the to provide infinite combinations. rules here into other Tiny D6 games. If you want magic, dinosaurs or other fantastic elements, look to The Golden Age of Piracy Tiny Dungeon 2e!. For roughly 100 years, starting around 1650 and growing until the mid-1700’s, piracy flourished throughout the Americas and across the globe. Numerous unemployed sailors, massive increases in international shipping, and continuous wars fought by various world powers drove this blossoming of piratical action. , , , Ching Shih, , Moses Cohen Henriques, , and are just a few of the famous pirates who operated during this time. SampleChing Shih operated the largest fleet of pirate fileships ever in history, and she defeated the entire Chinese Navy. Henry Morgan sacked some of the most powerful Spanish cities in the Caribbean, including a daring campaign across Panama. Roberts is famous 5 Sample file

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