China Information Technology 2 August 2016

China Internet Sector

ChinaJoy wrap: online games, long may they reign

 Positive outlook on revenue growth unchanged; expect recent regulation to accelerate mobile game industry consolidation  Tencent and NetEase already dominate respective mobile hard-core John Choi genres in China; both have strong mobile game pipelines in 2H16 (852) 2773 8730  Top picks in the China Internet sector: Alibaba and Tencent [email protected] Alex Liu (852) 2848 4976 [email protected]

What's new: We attended ChinaJoy, Asia’s largest digital entertainment fair and World Mobile Game Conference (WMGC), in Shanghai on 29-31 July. We are more optimistic on large online game players including Tencent (700 HK, HKD184.50, Buy [1]) and NetEase (NTES US, USD202.71, Outperform [2]) after the event. We expect both to meet, if not beat, our and the consensus mobile game revenue growth forecasts in their upcoming 2Q16 results.

What's the impact: Big players getting bigger. We expect mobile game market consolidation to continue, ultimately benefiting the large players like Tencent and NetEase. Specifically, Tencent plans to launch fewer mobile game titles but with a higher quality to cover the majority of China’s mobile game population. Its leadership in the mobile multiplayer online battle arena (MOBA), casual, and first person shooter (FPS) genres is largely intact, in our view. Separately, we believe NetEase is in a league of its own in terms of the mobile role playing game (RPG) genre in China, and is ready to expand into new genres including Dance and Card & Action. Its PC licence game portfolio, including the recently launched Overwatch and the upcoming WoW 7.0, also look like they would offer good monetisation potential.

Tightened regulation favours established players. The State Administration of Press, Publication, Radio, Film and Television’s (国家广电总局) (SARFT) recent requirement for mobile game developers to submit games for review before publishing will greatly increase compliance costs, lengthen the production development cycle and disadvantage small developers. We expect the regulation to lead to an acceleration of mobile game industry consolidation in the next few quarters.

Pan-entertainment taking shape. The leading online game companies are all talking about exploiting the value of popular intellectual property (IP) via movies/TV series/literature, etc. In our view, the few players that have control over upstream content production to downstream content distribution will grab the most value from the IP monetisation process. We see Tencent as the best positioned on this front.

What we recommend: Within the China online game sector, we believe NetEase and Tencent will continue to harvest the market and gain share at the cost of the smaller players. Our top picks in the China Internet Sector are Tencent and Alibaba (BABA US, USD84.34, Buy [1]). Our long-term positive secular growth thesis on Alibaba still stands. For Baidu, we expect a muted short-term performance given the low visibility on its business recovery and lack of share-price catalysts.

How we differ: We are more confident than the street on the secular growth potential for ecommerce and online game players.

See important disclosures, including any required research certifications, beginning on page 21

China Internet Sector: 2 August 2016

Internet sector valuations (as of 1 August 2016) Market price Market cap PER (x) P/S (x) EV/EBITDA (x) ROE % Ticker Short Name Rating (local curr') (USDm) FY1E FY2E FY3E FY1E FY2E FY3E FY1E FY2E FY3E FY1E China Internet 700 HK Equity TENCENT Buy 184.50 221,109 32.2 26.3 21.7 10.2 8.3 7.0 20.1 15.9 12.7 37.7 BIDU US Equity BAIDU INC-SP ADR Hold 163.23 57,180 34.9 21.7 15.5 5.2 4.3 3.6 24.2 14.9 9.6 12.2 NTES US Equity NETEASE INC-ADR Outperform 202.71 26,652 15.8 13.9 12.3 4.8 4.0 3.4 10.8 8.9 7.3 33.5 CTRP US Equity CTRIP.COM-ADR Buy 43.09 19,508 149.7 38.8 23.2 6.6 5.3 4.3 n.a. 37.1 18.0 8.5 WB US Equity WEIBO CORP-ADR Non-rated 34.04 7,241 59.9 36.9 23.9 10.9 8.3 6.0 52.0 31.3 16.7 7.4 SINA US Equity SINA CORP Non-rated 54.73 3,823 66.4 37.5 23.8 3.9 3.4 2.9 22.7 14.7 9.3 2.2 YY US Equity YY INC-ADR Non-rated 39.13 2,150 13.6 11.3 n.a. 1.9 1.3 1.1 10.3 8.6 n.a. 34.3 SFUN US Equity SOUFUN HOLDI-ADR Non-rated 5.06 2,405 n.a. 46.0 18.2 1.9 1.5 1.1 n.a. 28.5 15.1 (23.9) ATHM US Equity AUTOHOME INC-ADR Non-rated 22.36 2,564 13.9 11.5 9.5 2.2 1.7 1.1 11.4 8.3 7.3 23.7 EDU US Equity NEW ORIENTAL-ADR Non-rated 43.09 6,762 23.9 19.2 15.5 3.9 3.4 2.9 17.2 13.8 11.4 17.1 BITA US Equity BITAUTO HOLD-ADR Non-rated 28.00 1,690 22.2 14.5 10.5 1.9 2.8 2.3 13.2 8.6 6.5 (7.3) WUBA US Equity 58.COM-ADR Non-rated 51.76 7,328 n.a. 34.2 22.2 5.4 4.2 3.0 58.2 21.0 12.5 (19.3) QUNR US Equity QUNAR CAYMAN-ADR Non-rated 30.00 4,343 n.a. 54.6 23.9 5.4 4.0 2.9 n.a. 84.9 29.6 n.a. XRS US Equity TAL EDUCATIO-ADR Non-rated 58.83 4,758 41.6 27.9 20.5 4.9 3.7 2.8 31.2 20.2 13.8 21.7 SOHU US Equity SOHU.COM INC Non-rated 37.91 1,466 n.a. n.a. n.a. 0.8 0.7 0.7 6.2 2.5 2.1 (3.2) Average 43.1 28.2 18.5 4.7 3.8 3.0 23.1 21.3 12.3 10.3 China E-commerce BABA US Equity ALIBABA GRP-ADR* Buy 84.32 206,626 33.6 26.6 21.0 13.0 9.1 7.2 24.0 18.7 13.7 24.6 JD US Equity JD.COM INC-ADR* Buy 21.84 29,948 n.a. 42.4 19.8 0.8 0.6 0.5 n.a. 46.0 15.2 - VIPS US Equity VIPSHOP HOLDINGS* Buy 14.33 8,257 22.1 17.8 13.7 1.0 0.8 0.7 15.4 10.0 6.9 58.8 JMEI US EQUITY JUMEI INTERNATIO Non-rated 4.08 598 10.1 6.2 5.5 0.4 0.3 0.2 2.8 1.6 1.4 3.4 Average 21.9 23.3 15.0 3.8 2.7 2.2 14.0 19.1 7.8 21.7 Global Internet AAPL US Equity APPLE INC Non-rated 106.05 571,444 12.8 11.8 10.7 2.6 2.5 2.4 6.0 5.8 5.5 37.9 GOOG US Equity ALPHABET INC-C Non-rated 772.88 539,559 22.8 19.3 16.6 6.9 6.5 5.6 12.8 11.0 9.5 15.0 FB US Equity FACEBOOK INC-A Non-rated 124.31 356,935 31.7 24.5 19.8 11.3 9.8 7.3 19.8 14.8 11.7 13.4 AMZN US Equity AMAZON.COM INC Non-rated 767.74 363,965 71.2 47.4 34.7 2.4 2.2 1.8 22.9 17.0 13.4 13.6 PCLN US Equity PRICELINE GROUP Non-rated 1,356.08 67,315 20.3 17.3 15.0 6.2 5.5 4.8 16.7 14.3 12.4 29.3 EBAY US Equity EBAY INC Non-rated 31.25 35,282 16.6 15.1 13.7 3.9 3.8 3.6 10.4 9.9 9.3 14.7 YHOO US Equity YAHOO! INC Non-rated 38.80 36,857 80.0 70.3 65.7 10.4 10.1 10.0 39.8 35.9 34.4 (15.8) TWTR US Equity TWITTER INC Non-rated 16.64 11,777 33.3 29.5 23.0 4.4 4.1 3.6 14.0 11.9 10.0 (9.3) NFLX US Equity NETFLIX INC Non-rated 94.37 40,459 173.2 79.7 45.3 4.1 3.8 3.0 81.3 42.2 25.9 6.3 EXPE US Equity EXPEDIA INC Non-rated 117.37 17,572 23.8 17.8 14.7 1.9 1.8 1.5 12.0 9.6 8.1 5.7 TRIP US Equity TRIPADVISOR INC Non-rated 70.45 10,265 41.6 31.6 24.3 6.3 5.6 4.8 23.0 18.1 14.5 12.3 LNKD US Equity LINKEDIN CORP-A Non-rated 193.09 26,014 56.0 44.7 35.5 6.7 5.8 4.9 23.8 19.2 15.5 (4.0) 035720 KS Equity KAKAO CORP Buy 91,000.00 5,540 21.5 21.0 19.1 4.9 3.7 3.3 14.5 11.6 10.2 10.2 4755 JP Equity RAKUTEN INC Non-rated 1,184.00 16,627 25.7 19.9 16.1 2.1 0.0 0.0 2.3 1.9 1.6 7.8 4689 JP Equity YAHOO JAPAN CORP Non-rated 446.00 24,975 19.0 17.1 14.9 2.9 3.3 3.1 9.3 8.4 7.6 22.6 Average 43.3 31.1 24.6 5.1 4.6 4.0 20.6 15.4 12.6 10.6

Source: Bloomberg, *Daiwa forecasts

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China Internet Sector: 2 August 2016

Table of contents

Tencent: highlights from ChinaJoy ...... 4 Mobile games: focusing on premium titles ...... 4 PC games: pipeline less exciting than mobile games ...... 8 NetEase: highlights from ChinaJoy ...... 12 Mobile games: role playing game king ...... 12 PC Games: licensed titles are the bright spot ...... 14 Industry themes: key highlights from ChinaJoy ...... 16 Recommendation and risks ...... 18

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China Internet Sector: 2 August 2016

Tencent: highlights from ChinaJoy

Long may Tencent reign  Tencent’s mobile pipeline in 2H16 looks strong to us  Tencent is taking an open stance on sourcing and operating mobile games developed by other smaller content providers (CPs)  Tencent’s PC game pipeline looks less exciting than its mobile game pipeline; existing PC titles likely to be main revenue contributors heading into 2H16  Pan-entertainment strategy and eSport initiatives help expand game life-cycle

Mobile games: focusing on premium titles Focus on game quality Tencent announced its “Premium Game 3.0 (精品游戏 3.0)” strategy in March 2016, which and life cycle emphasises individual game quality over number of game launches. We saw fewer newly launched mobile games in 1H16 vs 2H15 (1H16:13 games, 2H15:19 games), but a good performance (implying a higher success rate) from these titles. For example, Tencent’s MOBA genre mobile game WeHero (王者荣耀), while being a top-5 game in terms of gross revenue over the past few months, has gradually rolled out an eSports initiative for WeHero that further enhances core gamer engagement.

Tencent’s management has said the company plans to launch c.15 new games in 2H16, a similar pace to 1H16.

We selected a handful of mobile games in the pipeline that we believe are worth watching:

Contra Mobile (魂斗罗) Strong IP; expect good  Launch date: closed-beta testing to start from August 2016; scheduled to launch in performance; limited 4Q16 contribution in 2H16  Characteristics: action genre; licensed from KONAMI

Our take: Our test play showed good visual quality and speed control for this title. We believe that given the strong popularity of the Contra game among post-80&90 generations in China, the mobile version of Contra should be able to attract a fairly large gamer population after launch. Nevertheless, we expect an immaterial revenue contribution from this game in 2H16. 1

Tencent: screenshot of Contra test run Tencent: screenshot of Contra test run

Source: Company, Daiwa compiled Source: Company, Daiwa compiled

1 The authors would like to thank Yishuo Liu for her valuable contribution to this report.

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China Internet Sector: 2 August 2016

JX3: pocket version (剑网 3 指尖江湖) Good IP; another mobile  Launch date: closed-beta testing to start from August 2016; expected to launch in 4Q16 game adapted from the  Characteristics: ARPG genre; licensed from Kingsoft; the story background of the popular PC version of mobile version is directly based on the JX3 PC version the JX Series Our take: JX3: the pocket version is Kingsoft’s second mobile game title derived from the JX series PC game. The first case of such adaptation, JXQY (剑侠情缘手游版), which was also developed by Kingsoft and operated by Tencent, has been getting good traction since being launched in 2Q16 and is currently ranked within the top-10 games on China’s iOS grossing chart. We expect a good performance from this title after launch.

Tencent: screenshot of JX3: pocket version test run

Source: Company, Daiwa compiled

The World of Legend (传奇世界手游) Good IP; another mobile  Launch date: closed-beta testing to start from August 2016; estimated to launch in title derived from the 4Q16 popular Legend PC  Characteristics: MMORPG genre; licensed from Shanda Game; the story background version of the mobile version is directly based on the Legend PC version

Our take: similar to the JX series mobile game, The World of Legend is Shanda’s second mobile game title derived from the Legend PC game. The first case of such adaptation, RXCQ (热血传奇手游), which was also developed by Shanda Game and operated by Tencent, has been getting good traction since being launched in 1Q16 and is currently ranked within the top-20 games on China’s iOS grossing chart. We expect a good performance from this title after launch.

Tencent: screenshot of World of Legend test run Tencent: screenshot of World of Legend test run

Source: Company, Daiwa compiled Source: Company, Daiwa compiled

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China Internet Sector: 2 August 2016

MHZX (梦幻诛仙) Good IP; mobile title  Launch date: scheduled to launch in 4Q16 derived from the popular  Characteristics: turn-based RPG genre; licensed from Perfect World; the story online novel Zhuxian background of the mobile version is directly based on the Zhuxian PC version

Our take: We note that MHZX is based on the Zhuxian PC game series (developed by Perfect World), which was ultimately derived from the popular online novel Zhuxian. We see a big existing fan base for this game and believe the timing of the launch is good given that the TV drama, Zhuxian (诛仙青云志), is currently on air and can be watched via Tencent Video. On the other hand, competition for this game is likely to be fierce given that Perfect World is also planning to launch a mobile game based on the same IP, called Zhuxian Mobile (诛仙手游), in early August 2016.

Other mobile game titles in the pipeline: Xianjian OL Mobile (仙剑 OL 手游 )  MMORPG genre  In-house-developed title based on the popular Xianjian PC game series

Tencent: screenshot of Xianjian OL Mobile test run

Source: Company, Daiwa compiled

Crazy Arcade (泡泡堂)  Casual game  Licensed from Nexon; based on the popular Crazy Arcade PC version (operated by Shanda Game)  Unlimited testing expected to start November 2016

Dragon Nest (龙之谷)  ARPG genre  Licensed title from Shanda Game; based on the Dragon Nest PC version

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China Internet Sector: 2 August 2016

Tencent: screenshot of Dragon Nest test run

Source: Company, Daiwa compiled

DNF Mobile (地下城与勇士手游) One of the most  MMORPG genre anticipated mobile  Adapted from the popular DNF PC version (one of the key PC game revenue games for 2H16 contributors for Tencent right now)  Expected to launch in 2H16

TLBB Mobile (天龙八部手游)  MMORPG genre  Adapted from the popular TLBB PC version (developed and operated by Changyou)  Expected to launch in 1Q17

Jueji (爵迹手游)  Mobile game derived from the popular novel written by Guo Jingming  Expected to launch in 1Q17

YLZT (御龙在天)  MMORPG genre  In-house developed by Tencent  Expected to start unlimited testing in August 2016

Tencent: screenshot of YLZT test run

Source: Company, Daiwa compiled

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China Internet Sector: 2 August 2016

Hello Fishing (捕鱼来了)  Casual game  Licensed from Guangxi Ligang

Efunfun (弹弹堂)  Casual game  Adapted from the popular web-game; to be published together with The 5th Avenue

Tencent: mobile game pipeline (as of August 2016) Game Title Launch Date Game Genre Developer Naruto Mobile (火影忍者) 1Q16 Action Licensed Timi Run Everyday 3D (天天酷跑 3D) 1Q16 Action In-house Tian Tian Qiao Pai (天天桥牌) 1Q16 Card In-house Tencent Wei Qi (腾讯围棋) 1Q16 Board & card In-house Tencent Qiao Pai (腾讯桥牌) 1Q16 Board & card In-house Blade & Soul Mobile (剑灵) 1Q16 Card Licensed Tian Mo Huan Xiang (天魔幻想) 1Q16 RPG In-house Dragon Ball Z (龙珠激斗) 2Q16 RPG Licensed Zheng Tu (征途) 2Q16 RPG Licensed Jian Xia Qing Yuan (剑侠情缘) 2Q16 MMORPG Licensed Carrot Fnatasy 3 (保卫萝卜 3) 2Q16 Tower Defense Licensed Asura (全民斗战神) 2Q16 ARPG In-house Puzzle and Dragon (智龙迷城) 2Q16 RPG Licensed The World of Legend (传奇世界) 2H16E MMORPG Licensed Yu Long Zai Tian (御龙在天) 2H16E MMORPG In-house Hello Fishing (捕鱼来了) 2H16E Casual Licensed Meng Huan Zhu Xian (梦幻诛仙) 2H16E Turn-based RPG Licensed Contra (魂斗罗) 2H16E Action In-house Dragon Nest (龙之谷) 2H16E ARPG Licensed Xian Jian online (仙剑 online) 2H16E MMORPG In-house JX3 (剑网 3) 2H16E MMORPG Licensed DDTank (弹弹堂) 2H16E Shooting Licensed Crazy Arcade (泡泡堂) 2H16E Casual Licensed DnF Mobile (地下城与勇士) 2H16E Action Licensed TLBB (天龙八部) 1Q17E MMORPG Licensed Jue Ji (爵迹) 1Q17E MMORPG In-house Huan Le Pin San Zhang (欢乐拼三张) 2Q16E Board & card In-house Ensemble Stars (偶像梦幻祭) 2Q16E EDU Licensed Infinity Blade Saga (无尽之剑命运) 2Q16E RPG Licensed Tian Tian Huan Ling (天天幻灵) 3Q16E Card In-house Infinity Blade Saga (无尽之剑 - 命运) TBC ARPG In-house 6L 3D (六龙争霸 3D) TBC Strategy Licensed FIFA Online Mobile (足球在线) TBC Strategy Licensed Xun Long Zhan Ji (驯龙战机) TBC Shooting Licensed Zhu Gong Ting Zhu (主公挺住) TBC RPG Licensed Stoneage (石器时代) TBC RPG Licensed

Source: Company, Daiwa compiled

PC games: pipeline less exciting than mobile games We generally feel less excited about Tencent’s PC game pipeline compared to its mobile game pipeline. For now, we expect Tencent’s top-3 games – League of Legends, Cross Fire and DNF – to continue as the main PC revenue pillars heading into 2H16.

We are not particularly concerned about the competition from NetEase’s Overwatch as: 1) the gamer profile and game genre are different, and 2) Overwatch’s pay-up-front model reduces adoption among relatively low income players. We do believe Overwatch is likely to grab existing Tencent gamers; however, we would consider this the natural maturing of the game’s life cycle. As the following table shows, in June 2016 (first full month launch of Overwatch), Tencent’s games still occupy the top-3 positions in terms of net cafe game usage.

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China Internet Sector: 2 August 2016

China: PC game ranking in terms of net cafe usage, June 2016 Tencent’s core PC titles Ranking Game title Genre Company In-house/ No. of times it is played in still retain high Licensed Internet cafes (indexed) 1 League of Legends (英雄联盟) MOBA Tencent In-house 100.0 engagement despite the 2 Cross Fire (穿越火线) FPS Tencent Licensed 20.5 sharp rise of Overwatch 3 Dungeon and Fighter (地下城与勇士) Fighting Tencent Licensed 14.8 in June 2016 4 QQ Speed (QQ 飞车) REC Tencent In-house 3.9 5 Ni Zhan (逆战) FPS Tencent In-house 3.4 6 OverWatch (守望先锋) FPS NetEase Licensed 2.4 7 QQ Dance (QQ 炫舞) MUG Tencent Co-published 1.5 8 NBA2KOL SPG Tencent Co-developed 1.1 9 Dota2 MOBA Perfect World Licensed 0.9 10 Dream of Three Ancient Kingdoms2 (梦三国 2) MOBA Electronic Soul In-house 0.8 11 World of Warcraft (魔兽世界) MMORPG NetEase Licensed 0.7 12 Call of Duty Online (使命召唤 Online) FPS Tencent Licensed 0.6 13 HearthStone (炉石传说) CARD NetEase Licensed 0.6 14 天涯明月刀 MMORPG Tencent In-house 0.5 15 Blade & Soul (剑灵) MMORPG Tencent Licensed 0.5 16 FIFA Online3 SPG Tencent Licensed 0.5 17 World of Tanks (坦克世界) TPS Kongzhong Licensed 0.4 18 Fantasy of West Journey (梦幻西游) MMORPG NetEase In-house 0.4 19 FreeStyle (街头篮球) SPG T2 Entertainment Licensed 0.4 20 Counter-Strike Online (反恐精英 Online) FPS Tiancity Licensed 0.3

Source: Shunwang

We selected a handful of Tencent’s PC games in the pipeline that we believe are worth watching:

MapleStory2 (冒险岛 2) Large fan base in China  Launch date: closed-beta testing started on 28 July  Characteristics: RPG & sandbox genre; licensed from Nexon

Our take: MapleStory2 is an upgraded version of the popular MapleStory PC version. The game allows players to explore the virtual world and is less intense compared to some other MMORPG titles. We note that many Mainland players are already playing on the Korean servers, pointing to the quality of the game. We are optimistic about the game’s performance after its official launch in China, expected in 2H16.

Need for Speed OL(极品飞车 OL) A proven global title  Launch date: closed-beta testing from 17 August  Characteristics: car-chase genre; licensed from Electronic Arts (EA)

Our take: Need for Speed is a renowned title globally. We believe the game will further enhance Tencent’s advanced casual PC games portfolio, which includes FIFA Online (licensed from EA) and Call of Duty OL (licensed from Blizzard).

Transformer OL (变形金刚 OL) Globally recognised IP;  Launch date: closed-beta testing to start in August 2016 executing a pan-  Characteristics: FPS genre; developed in-house by Tencent entertainment strategy Our take: We view this game as a part of Tencent’s pan-entertainment strategy, whereby the company, through investing or developing in-house, is looking to further exploit the value of its popular IP via various types of media formats, including movies, games, music, and other derivative products. The game will be released before the premier of Transformer 5 (expected in 2H17).

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China Internet Sector: 2 August 2016

Tencent: screenshot of a test run for Transformer online

Source: Company, Daiwa compiled

Other PC game titles in the pipeline: Zero (代号零)  Tencent’s latest in-house developed turn-based game  Still under technical testing

Master*Master (全职大师)  Action genre advanced casual game  Licensed from NCsoft  Currently under closed-beta testing

Iron Knight (刀锋铁骑)  Real-time RPG genre  Developed in-house by Tencent  Currently going through second round of closed-beta testing

Tencent: screenshot of a test run of Iron Knight

Source: Company, Daiwa compiled

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China Internet Sector: 2 August 2016

Tencent: PC game pipeline (as at 1 August 2016) Game Title Launch date Genre Developer Testing statues Advanced Casual Games (ACG) Call of Duty Online (使命召唤) 1Q15 High-end First-Person Shooter (FPS) Licensed Open-beta testing Orc Must Die (兽人必须死) 1Q15 3D Multiplayer Online Battle Arena (MOBA) Licensed Open-beta testing SMITE (神之浩劫) 2Q16 3D MOBA Licensed Open-beta testing War Thunder (战争雷霆) 2Q16 Third-Person Shooter (TPS) Licensed Open-beta testing Need for Speed (极品飞车) TBC Car chase action game Licensed Master x Master (全职大师) TBC 3D MOBA Licensed Core Fight (炫斗之王) TBC 2D side-scrolling fighting game In-house Metro Conflict: Presto (重火力) TBC Science fiction theme FPS Licensed Three Kingdoms (霸三国 Online) TBC Real Time Strategy In-house HON (超神英雄) TBC 3D MOBA Licensed Massively Multiplayer Online Games (MMOG) Moonlight Blade (天涯明月刀) 4Q15 3D martial arts style MMORPG In-house Open-beta testing Monster Hunter Online (怪物猎人 OL) 4Q15 3D fighting Massively Multiplayer Online Action Gams (MMOACT) Licensed Open-beta testing AtcheAge (上古世纪) 2Q16 3D fighting Massively Multiplayer Online Role Play Game (MMORPG) Licensed Open-beta testing Lost Saga (王牌对决) 2Q16 Arcade game style action MMOG Licensed Closed-beta testing Maplestory 2 (冒险岛 2) 2Q16 3D cartoon style MMORPG Licensed Closed-beta testing Path of Exile (流放之路) 2Q16E 3D Real time MMORPG Licensed Yu Long Zai Tian (御龙在天) 2Q16E 3D Real time MMORPG Licensed Kritika (疾风之刃) TBC 3D cartoon style fighting action Licensed Sura (天刹) TBC 3D next-generation high-end fighting MMOG Licensed MX (勇者大冒险) TBC ATM (Action, TPS, MMORPG) Licensed Iron Knight (刀锋铁骑) TBC FPS In-house Lost Ark (失落的方舟) TBC 3D MMORPG Licensed Rising Fire (火源计划) TBC Shooting RPG Licensed Transformers (变形金刚) TBC FPS In-house

Source: Company, Daiwa

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China Internet Sector: 2 August 2016

NetEase: highlights from ChinaJoy

Focusing on “craftsmanship”  NetEase’s mobile pipeline in 2H16 looks robust to us  NetEase’s dominant position in the mobile RPG genre market is unlikely to see any material challenges in 2H16  NetEase’s licensed PC game pipeline also looks solid, with a new version of WoW and continuing healthy user momentum for Overwatch

Mobile games: role playing game king Following the conference, we are now marginally more confident on the life cycles of FWJ and WWJ, NetEase’s 2 major mobile titles. We are encouraged to see the company’s experience in the RPG genre (including MMO, action, real-time and/or turn-based) pay off amid the mobile age, and believe no other player in the market will be able to match NetEase, in terms of both the quality and quantity of its mobile RPG genre games, in the near term.

We have selected a few of NetEase’s mobile games in the pipeline/recently launched that we believe are worth watching:

Tianxia (天下手游) Outstanding visual  Launch date: iOS version launched on 29 July quality thanks to new  Characteristics: MMORPG genre; developed in-house by NetEase; derived from the in-house developed popular Tianxia PC version game engine Our take: Tianxia (iOS platform only) was launched on 29 July. The game ranked No.4 on 17173.com’s most anticipated game list, and now ranks No.3 on the free game chart at the China iOS store. We have seen initial positive gamer feedback on the responsiveness of game action partly due to the adoption of NetEase’s new game engine. We are optimistic on the monetisation potential of this game, and believe the performance of Tianxia could be a near-term share-price catalyst for NetEase.

NetEase: screenshot of Tianxia NetEase: screenshot of Tianxia

Source: Company, Daiwa compiled Source: Company, Daiwa compiled

Audition (劲舞团) Highly anticipated title  Launch date: finished multiple testing on Android; currently undergoing iOS closed- adapted from popular PC beta testing; expected to launch in 3Q16 title  Characteristics: Dance genre; licensed from T3; derived from the popular Audition PC version (operated by Jiuyou in China)

Our take: Audition is one of the most popular dance-genre PC game in China over the past decade. We see great potential for this game as: 1) the dance genre in general has a large user base, as evidenced by the success of the PC version of Audition and Tencent’s casual dance game DA (节奏大师), 2) there is currently no direct competition for the mobile

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version of Audition, 3) and Audition has a good track record of monetisation and long-life cycle (over CNY200m in annual revenue despite having been available in China for the past 10 years).

NetEase: screenshot of an Audition test run NetEase: screenshot of an Audition test run

Source: Company, Daiwa compiled Source: Company, Daiwa compiled

Some of the other mobile games titles in the pipeline: Datang (大唐无双手游)  MMORPG genre  Developed in-house by NetEase; based on NetEase’s popular PC title Datang  Expected to be launched in 4Q16

HIT: Heroes of Incredible Tales (我守护的一切)  ARPG genre  Licensed from Nexon; top mobile game title in Korea  Expected to be launched in 4Q16

XLFD (小李飞刀手游)  MMORPG genre  Developed in-house by NetEase; derived from popular Chinese martial art fiction written by Gu Long; part of NetEase’s 5 Gu Long adaptation programme (NetEase will launch 5 mobile games based on Gu Long’s novels)  Expected to commence open testing in August 2016

NetEase: PC game pipeline (as of August 2016) Name Chinese Name Genre Licensed/In-house Current testing stage Heroses of Tang Dynasty 大唐无双 MMORPG In-house Closed-beta testing HIT 我守护的一切 ARPG Licensed First test was on 28 June 2016 Demon Seals 镇魔曲 MMORPG In-house Closed-beta testing Audition Dance Battle 劲舞团 Action Licensed First test was in late July 2016 Just Dance 舞力全开 Action Licensed Onmyoji 阴阳师 Card RPG In-house Da Tang You Xian Ji 大唐游仙记 MMORPG In-house Wu Xian Huan Dou 无限幻斗 ARPG In-house San Shao Ye De Jian 三少爷的剑 RPG In-house Xiao Li Fei Dao 小李飞刀 RPG In-house Jue Dai Shuang Jiao 绝代双骄 RPG In-house Fu Mo Zhou 伏魔咒 MMORPG Licensed Zhan Hun 斩魂 格斗 In-house Girl Sword 妖刀少女异闻录 格斗 Licensed Rich Man 大富翁 9 棋牌 Licensed Mushroom Wars Online 蘑菇战争:太空战记 对战推塔手游 Licensed Dai Hao Star 代号 star MMORPG P1 P1 ARPG Rong Yao Dui Jue 荣耀对决 MMORPG In-house Wu Xian Zhan Zheng 无限战争 RPG In-house S7 S7 FPS Dai Hao Kuang Ye 代号狂野 - -

Source: Company, Daiwa

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China Internet Sector: 2 August 2016

PC Games: licensed titles are the bright spot During our visit to the conference, we could certainly feel how popular Blizzard games are in China, in particular WoW, Hearthestone, and most recently, Overwatch. The 3-hour queues to get into the NetEase/Blizzard exhibition area suggests to us that the success of the Blizzard franchise should continue, as well as the level of mindshare that both companies have acquired among hard-core gamers.

We selected a handful of NetEase’s PC games in the pipeline/currently operating that we believe are worth watching:

Overwatch (守望先锋) Initial success; in-game  Launch date: 26 May 2016 item sales, game play  Characteristics: FPS shooting genre; licensed from Blizzard innovation and user retention are its next Our take: We believe the successful launch of Overwatch (over 1m copies sold in the first focus areas 24 hours) will positively impact NetEase’s 2Q-4Q16 PC game revenue. Despite the initial success, we would focus on Overwatch’s subsequent monetisation opportunity from in- game item sales and the enhancement of game play (for example, the recent introduction of a competitive mode), which we believe, if executed well ,will lead to a prolonged game life cycle and further revenue upside for NetEase.

NetEase: audience watching screens in front of the NetEase/Blizzard exhibition area

Source: Company, Daiwa compiled

War of Worldcraft (WoW,魔兽世界) New version should  Launch date: Version 7.0 (WoW: Legion) to be launched on 1 September 2016 boost revenue in the  Characteristics: RPG genre; licensed from Blizzard next few quarters Our take: During ChinaJoy, Blizzard and NetEast announced the new version of WoW, which is scheduled to be launched on 1 September. We note there has been a recent pick- up in users of WoW, given the public release of WoW: the movie in June 2016. We expect the new version of WoW to further boost the revenue outlook of WoW in the coming quarters. Separately, NetEase and WoW announced a change in the payment model for WoW. Starting from 4 August 2016, the pay-per-minute option will be replaced by a monthly/quarterly/annual subscription package. We consider this change in payment model as an ASP increase and expect a minor drop in users as a result. Nevertheless, we believe the new version should boost WoW’s revenue in the next few quarters.

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Hearthestone (炉石传说) New expansion package  Launch date: 1 September 1 2016 to support monetisation  Characteristics: card genre; licensed from Blizzard

Our take: During ChinaJoy, Blizzard and NetEast announced their new expansion package called Hearthestone: One night in Karazhan. The expansion will be officially online on 11 August 2016. We noticed that the press conference for the global release of this expansion package was held in China, suggesting Blizzard’s key focus on the China market and a testimony for NetEase’s operation of Blizzard games in China.

NetEase: mobile game pipeline (as at 1 August 2016) Name Chinese Name Genre Licensed/In-house Current testing stage Wang Yi Quan Ming Xing 网易全明星 3D MOBA In-house First closed -beta test (activation code needed) on 12 Aug. 2016 Legend of Rhythms 战音 OL 2.5D RPG In-house Closed-beta test (activation code needed) finished on 13 Jan. 2015 Pirates: Treasure Hunters 夺宝联盟 3D MOBA Licensed First closed-beta test (activation code needed) finished on 12 May 2016 Wu Jin Zhan Qu 无尽战区 3D MOBA In-house Closed-beta test for Chihun (炽魂) finished on 15 Apr. 2016 Ni Shui Han 逆水寒 3D MMORPG In-house War Rage 战意 3D Real-time MMORPG In-house Hero Wars 最强军团 2.5D Real-time MMORPG Licensed War Rage 战意 3D Real-time MMORPG In-house

Source: Company, Daiwa

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China Internet Sector: 2 August 2016

Industry themes: key highlights from ChinaJoy

When we talk about intellectual property, what are we talking about? We consider IP a  IP is marketing and it saves on user acquisition costs marketing strategy IP has been a buzz word among online game industry participants since 2014. We consider spending on popular IP and adapting games to them as a marketing strategy. If potential players resonate with popular IP, which they tend to do, this reduces their marketing expenses.

 Online game companies are becoming entertainment companies We have noticed a clear secular trend: the online game companies are investing in or transforming into digital media companies, and digital media companies are investing in online game companies. An example is Tencent, which has invested/participated in the production of film/online games/TV series that have been adapted from existing PC games or popular online literature. Many have tried to replicate Tencent’s integrated approach – full control from idea generation to media distribution, but we doubt that many will succeed.

Small developers facing tough times  IP price too high for many to bear As we have already mentioned, many game developers, large and small, have rushed to acquire popular IP over the past 2 years. This has driven up the IP price significantly. Based on our discussions with a mid-size game developer, buying 1 popular IP-adapted mobile game requires an upfront payment of around CNY10m- 20m and subsequent 10% revenue sharing.

 New regulations negative for the smaller CPs SARFT recently announced tighter regulations on mobile game development. All mobile game developers will be subject to regulatory scrutiny and obtaining a licence number (版号) before their games are published. The Major app stores in China, including the Apple iOS store, have announced that mobile games without a valid licence number will be excluded from distribution, effective 1 October 2016.

We talked to some CPs during ChinaJoy, and they expressed concerns about the uncertainty surrounding these regulatory changes, as it is not clear what the criteria for the regulatory review will be. There is also no clear timeline for the review. Some said the reviews could take up to 6 months. The higher compliance cost (both in terms of monetary cost and time cost) will greatly disadvantage small CPs in competing with the large players, including NetEase and Tencent. This could result in a greater number of small developers working with the large operators vs. publishing games themselves, as they did before.

 Going overseas Many of the smaller CPs said they are turning to the overseas market to avoid domestic regulations. It is also easier for the CPs to publish games overseas given they only have 2 channels for distribution: Google and Apple. On the flip side, their major concerns in going overseas are related to possible IP infringement and having to pay potential penalties as a result.

Virtual reality/augmented reality Another buzz word we heard from industry players was “VR” (virtual reality) and “AR” (augmented reality). The hardware players in particular are keen to launch their own branded VR/AR hardware at ChinaJoy this year. For example, Sony launched official PS VR gear, for a price tag of around CNY3,000 per item, much cheaper than many expected.

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In our opinion, commodity-like hardware, such as standalone VR gear lacks the necessary differentiating features and therefore do not have much value. Content, on the other hand, is the key arena for VR competition in the next few years, in our view. We believe we are still at the accumulation stage for VR/AR content.

We note that Tencent has been relatively quiet on the VR front, although we suspect the company is watching the industry dynamics carefully and waiting for an inflection point to get in. NetEase announced that it has become a preferred partner of Google’s Daydream VR initiatives. We are upbeat on VR becoming the next “running operating platform”, after PCs and smartphones, but believe we are unlikely to see significant VR adoption in the next 1-2 years.

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Recommendation and risks

Tencent Tencent is our top pick We reaffirm our Buy (1) rating on Tencent. The key risk to our call on Tencent would be in the China Internet higher-than-expected marketing and content expenses. sector NetEase We also reiterate our Outperform (2) on NetEase. The key downside risks on our positive call on the stock would be: 1) slower-than-expected mobile-game roll-outs, 2) faster-than- expected declines in revenue from its legacy PC-game titles, and 3) regulatory uncertainty over its Kaola platforms.

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Daiwa’s Asia Pacific Research Directory HONG KONG SOUTH KOREA Takashi FUJIKURA (852) 2848 4051 [email protected] Sung Yop CHUNG (82) 2 787 9157 [email protected] Regional Research Head Pan-Asia Co-head/Regional Head of Automobiles and Components; Automobiles; John HETHERINGTON (852) 2773 8787 [email protected] Shipbuilding; Steel Regional Deputy Head of Asia Pacific Research Mike OH (82) 2 787 9179 [email protected] Rohan DALZIELL (852) 2848 4938 [email protected] Banking; Capital Goods (Construction and Machinery) Regional Head of Asia Pacific Product Management Iris PARK (82) 2 787 9165 [email protected] Kevin LAI (852) 2848 4926 [email protected] Consumer/Retail Chief Economist for Asia ex-Japan; Macro Economics (Regional) SK KIM (82) 2 787 9173 [email protected] Jonas KAN (852) 2848 4439 [email protected] IT/Electronics – Semiconductor/Display and Tech Hardware Head of Hong Kong and China Property Thomas Y KWON (82) 2 787 9181 [email protected] Cynthia CHAN (852) 2773 8243 [email protected] Pan-Asia Head of Internet & Telecommunications; Software – Internet/On-line Game Property (China) Kevin JIN (82) 2 787 9168 [email protected] Leon QI (852) 2532 4381 [email protected] Small/Mid Cap Banking (Hong Kong/China); Broker (China); Insurance (China) Yan LI (852) 2773 8822 [email protected] TAIWAN Banking (China) Rick HSU (886) 2 8758 6261 [email protected] Anson CHAN (852) 2532 4350 [email protected] Head of Regional Technology; Head of Taiwan Research; Semiconductor/IC Design Consumer (Hong Kong/China) (Regional) Adrian CHAN (852) 2848 4427 [email protected] Christie CHIEN (886) 2 8758 6257 [email protected] Consumer (Hong Kong/China) Banking; Insurance (Taiwan); Macro Economics (Regional) Jamie SOO (852) 2773 8529 [email protected] Steven TSENG (886) 2 8758 6252 [email protected] Gaming and Leisure (Hong Kong/China) IT/Technology Hardware (PC Hardware) Dennis IP (852) 2848 4068 [email protected] Christine WANG (886) 2 8758 6249 [email protected] Power; Utilities; Renewables and Environment (Hong Kong/China) IT/Technology Hardware (Automation); Pharmaceuticals and Healthcare; Consumer John CHOI (852) 2773 8730 [email protected] Kylie HUANG (886) 2 8758 6248 [email protected] Head of Hong Kong and China Internet; Regional Head of Small/Mid Cap IT/Technology Hardware (Handsets and Components) Kelvin LAU (852) 2848 4467 [email protected] Helen CHIEN (886) 2 8758 6254 [email protected] Head of Automobiles; Transportation and Industrial (Hong Kong/China) Small/Mid Cap Brian LAM (852) 2532 4341 [email protected] Transportation – Railway; Construction and Engineering (China) INDIA Thomas HO (852) 2773 8716 [email protected] Punit SRIVASTAVA (91) 22 6622 1013 [email protected] Custom Products Group Head of India Research; Strategy; Banking/Finance Saurabh MEHTA (91) 22 6622 1009 [email protected] PHILIPPINES Capital Goods; Utilities Patricia Tamase (63) 2 797 3024 [email protected] Banking SINGAPORE

Ramakrishna MARUVADA (65) 6499 6543 [email protected] Head of Singapore Research; Telecommunications (China/ASEAN/India) Royston TAN (65) 6321 3086 [email protected] Oil and Gas; Capital Goods David LUM (65) 6329 2102 [email protected] Banking; Property and REITs Shane GOH (65) 64996546 [email protected] Property and REITs; Small/Mid Cap (Singapore) Jame OSMAN (65) 6321 3092 [email protected] Transportation – Road and Rail; Pharmaceuticals and Healthcare; Consumer (Singapore)

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Research Analyst Conflicts For updates on “Research Analyst Conflicts” please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action. The principal research analysts who prepared this report have no financial interest in securities of the issuers covered in the report, are not (nor are any members of their household) an officer, director or advisory board member of the issuer(s) covered in the report, and are not aware of any material relevant conflict of interest involving the analyst or DCMA, and did not receive any compensation from the issuer during the past 12 months except as noted: no exceptions.

Research Analyst Certification For updates on “Research Analyst Certification” and “Rating System” please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action. The views about any and all of the subject securities and issuers expressed in this Research Report accurately reflect the personal views of the research analyst(s) primarily responsible for this report (or the views of the firm producing the report if no individual analysts[s] is named on the report); and no part of the compensation of such analyst(s) (or no part of the compensation of the firm if no individual analyst[s)] is named on the report) was, is, or will be directly or indirectly related to the specific recommendations or views contained in this Research Report.

The following explains the rating system in the report as compared to relevant local indices, unless otherwise stated, based on the beliefs of the author of the report. "1": the security could outperform the local index by more than 15% over the next 12 months. "2": the security is expected to outperform the local index by 5-15% over the next 12 months. "3": the security is expected to perform within 5% of the local index (better or worse) over the next 12 months. "4": the security is expected to underperform the local index by 5-15% over the next 12 months. "5": the security could underperform the local index by more than 15% over the next 12 months.

Disclosure of investment ratings Rating Percentage of total Buy* 65.8% Hold** 21.8% Sell*** 12.4% Source: Daiwa Notes: data is for single-branded Daiwa research in Asia (ex Japan) and correct as of 30 June 2016. * comprised of Daiwa’s Buy and Outperform ratings. ** comprised of Daiwa’s Hold ratings. *** comprised of Daiwa’s Underperform and Sell ratings.

Additional information may be available upon request.

Japan - additional notification items pursuant to Article 37 of the Financial Instruments and Exchange Law (This Notification is only applicable where report is distributed by Daiwa Securities Co. Ltd.)

If you decide to enter into a business arrangement with us based on the information described in materials presented along with this document, we ask you to pay close attention to the following items.  In addition to the purchase price of a financial instrument, we will collect a trading commission* for each transaction as agreed beforehand with you. Since commissions may be included in the purchase price or may not be charged for certain transactions, we recommend that you confirm the commission for each transaction.  In some cases, we may also charge a maximum of ¥ 2 million (including tax) per year as a standing proxy fee for our deposit of your securities, if you are a non-resident of Japan.  For derivative and margin transactions etc., we may require collateral or margin requirements in accordance with an agreement made beforehand with you. Ordinarily in such cases, the amount of the transaction will be in excess of the required collateral or margin requirements.  There is a risk that you will incur losses on your transactions due to changes in the market price of financial instruments based on fluctuations in interest rates, exchange rates, stock prices, real estate prices, commodity prices, and others. In addition, depending on the content of the transaction, the loss could exceed the amount of the collateral or margin requirements.  There may be a difference between bid price etc. and ask price etc. of OTC derivatives handled by us.  Before engaging in any trading, please thoroughly confirm accounting and tax treatments regarding your trading in financial instruments with such experts as certified public accountants. *The amount of the trading commission cannot be stated here in advance because it will be determined between our company and you based on current market conditions and the content of each transaction etc.

When making an actual transaction, please be sure to carefully read the materials presented to you prior to the execution of agreement, and to take responsibility for your own decisions regarding the signing of the agreement with us.

Corporate Name: Daiwa Securities Co. Ltd. Financial instruments firm: chief of Kanto Local Finance Bureau (Kin-sho) No.108 Memberships: Japan Securities Dealers Association, The Financial Futures Association of Japan Japan Securities Investment Advisers Association Type II Financial Instruments Firms Association

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