Comparative Analysis of the Effects of Virtual Reality Active Video

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Comparative Analysis of the Effects of Virtual Reality Active Video University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2018 Comparative Analysis of The Effects Of Virtual Reality Active Video Game And Controller-Free Active Video Game Play On Physiological Response, Perceived Exertion, And Hedonic Experience Shanon Wooden Part of the Industrial Engineering Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Doctoral Dissertation (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Wooden, Shanon, "Comparative Analysis of The Effects Of Virtual Reality Active Video Game And Controller-Free Active Video Game Play On Physiological Response, Perceived Exertion, And Hedonic Experience" (2018). Electronic Theses and Dissertations, 2004-2019. 6164. https://stars.library.ucf.edu/etd/6164 COMPARATIVE ANALYSIS OF THE EFFECTS OF VIRTUAL REALITY ACTIVE VIDEO GAME AND CONTROLLER-FREE ACTIVE VIDEO GAME PLAY ON PHYSIOLOGICAL RESPONSE, PERCEIVED EXERTION, AND HEDONIC EXPERIENCE by SHANON C. WOODEN B.S. Florida State University, 2007 M.S. Florida State University, 2008 M.S. University of Central Florida, 2011 A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Industrial Engineering and Management Systems in the College of Engineering and Computer Science at the University of Central Florida Orlando, Florida Fall Term 2018 Major Professor: Pamela McCauley ABSTRACT Over 60% of US adults are overweight or obese. Sedentary lifestyles are considered major contributors to the high rates and increasing prevalence of obesity. Physical activity is a critical component in shifting from sedentary lifestyles. Studies indicate that less than half of U.S. adults meet the CDC/ACSM physical activity recommendations. Interactive video games can increase PA, but no study has yet assessed physiologic effort, hedonics, and perceived exertion for playing immersive virtual reality (VR) and controller-free screen-based active video games (AVGs), compared to treadmill walking and resting. We ran 25 subjects (9 female, 16 male) in 10-minute sessions of five conditions. Head Mounted Display VR: Oculus (Fruit Ninja and Boxing), Screen-based AVG: Kinect (Fruit Ninja and Boxing), and Treadmill walking at 3 mph. One, six- condition (Rest, Treadmill 3.0, Kinect Boxing, Kinect Fruit Ninja, Oculus Boxing, Oculus Fruit Ninja) repeated-measures ANOVA was used to examine differences in HRmean. Three, five-condition (Treadmill 3.0, Kinect Boxing, Kinect Fruit Ninja, Oculus Boxing, Oculus Fruit Ninja) repeated-measures ANOVA were used to examine differences in HRpeak, ratings of perceived exertion (RPE) and Hedonics (Liking). Post hoc analyses using pairwise comparisons were used to further assess significant main effects of the condition. A Pearson's product-moment correlation was run to assess the relationship between activity condition HRmean and RPE VR Boxing elicited the greatest physiological effort, producing vigorous-intensity PA. There was no significant difference in average heart rate for the Treadmill, Kinect Fruit ii Ninja, Kinect Boxing, and VR Fruit Ninja. Thus, the Kinect and VR sport and casual games are comparable to treadmill walking PA levels and qualify as moderate-intensity activity. The VR Fruit Ninja, VR Boxing, Kinect Fruit Ninja were the most enjoyed activities. Despite having the highest Heart rate and the highest self-reported Rating of Perceived Exertion (RPE), VR Boxing was significantly more enjoyable than Treadmill Walking. There was no statistically significant correlation between Activity Condition HRmean and RPE. Both casual and sports VR and AVG activities are enjoyable activities for adults, stimulating moderate-to-vigorous activity through a traditionally sedentary medium. This research extends previous works in active video gaming effects on physiological cost, perceived exertion and hedonics and fills the gap relating virtual reality active video games. The significance of the research outcomes is that this analysis provides a scientifically validated approach to support the establishment of physical activity level goals and guidelines in the development of active video games as a response and/or remedy to address the sedentary lifestyles that are contributing to American and global obesity. iii As I stare at this blank page, formulating the thoughts and words to describe this dedication, I am flooded with memories: Flashbacks of Encyclopedia Jeopardy, countless over-the-top science fair projects, extended lectures on “can’t” and “try,” and talks at-length about entrepreneurship and how to avoid starving artist syndrome. You were, are, and will always be my first and greatest inspiration and the wind beneath my wings. I soar without a worry because of your sacrifices. I can see the world through rose-colored glasses because you envisioned the best for me. I exist without limits because you ensured I wouldn’t fear a challenge and was prepared for any opportunity. Daddy, your legacy lives on and I will forever honor you. I dedicate this dissertation as my most humble demonstration of your sacrificial efforts. This journey was never for me, it was for us. WE made it! First-generation, Ph.D.! Dr. Wooden - just like you exclaimed me to be! I only wish I could hear you shout it, in person. --With love, honor, and gratitude, this one’s for you, Daddy! iv ACKNOWLEDGMENTS First, I give honor to God, for this journey would be impossible without persistent faith and God’s favor. It is my greatest pleasure to express my most genuine gratitude to my mentor and advisor, Dr. McCauley. I am extraordinarily grateful to you for supporting and steering my academic efforts to ensure that I not only complete this task, but that I have meaningful work along the way. Dr. Rabelo, you have been instrumental in the execution of my experiment and without a single complaint, helped to give me legs on campus, with the various documents that I needed. Dr. Karwowski, I appreciate your expertise and insight in this dissertation process. Your input provided for great improvement and extension of my studies. Dr. Fukuda, I am quite honored for you to be a part of my committee. Your knowledge and practical experience has been a great asset to this research. I appreciate each of your contributions and your dedication to ensuring this research exemplifies the product of a proud and distinguished UCF Doctoral Scholar. I wish to take this opportunity to also recognize and thank my loved ones: My father, the late Melvin Wooden, brother, Blake Wooden, and grandmother, Callie Wooden. I sincerely appreciate you for every minute and every cent you have sacrificed to help give this paper and my journey purpose. To my, greatest distractions and motivations, my niece and nephews, Emma, Levi, and Junior. You are Auntie’s heartbeats and the reasons why Innate Lab and Dr. Wooden exists, simultaneously. To my mentees, also known as my grown babies, you have been a driving force through some of my most v arduous times. Although you may look to me for answers and inspiration, you must know that you have been just as helpful to me as I can ever imagine being for you. To my best friends, Kimberly Smith, Federica Robinson, LaNeise Leslie, and my recently- appointed Angel, Tiffany Anderson, I greatly appreciate you accepting my path, loving me unconditionally, and supporting me through it all. Please know that your missed calls and 4-hour long make-up conversations were most certainly not in vain. Thank you for keeping me grounded and sane. I am undoubtedly blessed to have you all in my life. I love you all with all my heart and soul! vi TABLE OF CONTENTS LIST OF FIGURES ......................................................................................................... xii LIST OF TABLES .......................................................................................................... xiii LIST OF ACRONYMS (OR) ABBREVIATIONS ............................................................ xiv CHAPTER 1: INTRODUCTION ....................................................................................... 1 Background ................................................................................................................. 1 Problem Statement ...................................................................................................... 2 Significance of Research ............................................................................................. 3 Research Objective ..................................................................................................... 4 Research Questions .................................................................................................... 4 Theoretical Framework ................................................................................................ 5 CHAPTER 2: LITERATURE REVIEW ........................................................................... 10 Introduction ................................................................................................................ 10 Obesity ...................................................................................................................... 11 Body Mass Index ......................................................................................................
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