Atari's ST and the Amiga from Commodore. Three Ispuggers
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Atari-ST-Internals.Pdf
INTERNALS The authoritative insider's guide By K. Gerits, L. Englisch, R. Bruckmann A Data Becker Book Published by Abacus Software Third Printing, July 1986 Printed in U.S.A. Copyright © 1985 Data Becker GmbH Merowingerstr.30 4000 Dusseldorf, West Germany Copyright © 1985 Abacus Software, Inc. P.O. Box 7219 Grand Rapids, MI 49510 This book is copyrighted. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written permission of Abacus Software or Data Becker, GmbH. Every effort has been made to insure complete and accurate information concerning the material presented in this book. However Abacus Software can neither guarantee nor be held legally responsible for any mistakes in printing or faulty instructions contained in this book. The authors will always appreciate receiving notice of subsequent mistakes. ATARI, 520ST, ST, TOS, ST BASIC and ST LOGO are trademarks or registered trademarks of Atari Corp. GEM, GEM Draw and GEM Write are trademarks or registered trademarks of Digital Research Inc. IBM is a registered trademark of International Business Machines. ISBN 0-916439-46-1 Table of Contents 1 The Integerated Circuits 1 1.1 The 68000 Processor 3 1.1.1 The 68000 Registers 4 1.1.2 Exceptions on the 68000 7 1.1.3 The 68000 Connections 7 1.2 The Custom Chips 13 1.3 The WD 1772 Floppy Disk Controller 20 1.3.1 1772 Pins 20 1.3.2 1772 Registers 24 1.3.3 Programming the FDC 25 1.4 The MFP 68901 28 1.4.1 68901 Connections 28 1.4.2 The MFP Registers 32 1.5 The 6850 ACIAs 41 1.5.1 The Pins of the 6850 41 1.5.2 The Registers of the 6850 44 1.6 The YM-2149 Sound Generator 48 1.6.1 Sound Chip Pins 50 1.6.2 The 2149 Registers and their Functions 52 1.7 I/O Register Layout of the ST 55 2 The Interfaces 65 2.1 The Keyboard . -
Basic: the Language That Started a Revolution
TUTORIAL BASIC BASIC: THE LANGUAGE THAT TUTORIAL STARTED A REVOLUTION Explore the language that powered the rise of the microcomputer – JULIET KEMP including the BBC Micro, the Sinclair ZX80, the Commodore 64 et al. ike many of my generation, BASIC was the first John Kemeny, who spent time working on the WHY DO THIS? computer language I ever wrote. In my case, it Manhattan Project during WWII, and was inspired by • Learn the Python of was on a Sharp MZ-700 (integral tape drive, John von Neumann (as seen in Linux Voice 004), was its day L very snazzy) hooked up to my grandma’s old black chair of the Dartmouth Mathematics Department • Gain common ground with children of the 80s and white telly. For other people it was on a BBC from 1955 to 1967 (he was later president of the • Realise how easy we’ve Micro, or a Spectrum, or a Commodore. BASIC, college). One of his chief interests was in pioneering got it nowadays explicitly designed to make computers more computer use for ‘ordinary people’ – not just accessible to general users, has been around since mathematicians and physicists. He argued that all 1964, but it was the microcomputer boom of the late liberal arts students should have access to computing 1970s and early 1980s that made it so hugely popular. facilities, allowing them to understand at least a little And in various dialects and BASIC-influenced about how a computer operated and what it would do; languages (such as Visual Basic), it’s still around and not computer specialists, but generalists with active today. -
Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series
Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series © 2003 WRS Software-Design, Humboldtstrasse 12, 45886 Gelsenkirchen IMPRINT PAK68/3 Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series Developer: Holger Zimmermann Copyright © 2003 WRS Software-Design All Rights Reserved. The copyright to the hardware extension PAK68/3, including the GAL equations, lies with the developers. Reproduction is permitted for private use only! Distributor/Supplier: WRS Software-Design W. Rohmann & R. Skuplik GbR Humboldtstrasse 12 45886 Gelsenkirchen TEL: 0209 - 87 30 01 FAX: 0209 - 87 30 02 E-Mail: [email protected] WWW: http://www.wrsonline.de Documentation: R. Skuplik, H. Zimmermann 2nd Edition from 01/11/2000 Limitation of Liability We reserve the right to make changes to the hardware, the GAL equations or the documentation withhout restriction. We are not responsible for the accuracy of the manual or damage resulting from the use of the hardware. Every modification done to your own computer system is performed at your own risk! We are always grateful for suggestions to improve the manual. Page 1 PAK68/3 Table of Contents Table of Contents 1. Before Starting 3 1.1 Notes 3 1.2 Delivery Options 3 1.3 Requirements 3 1.4 Features of the PAK68/3-030 5 2. Building the PAK68/3 5 2.1 Prerequisites 5 2.2 Clock Buffering – Part 1 6 2.3 The Construction 7 3. Installing the PAK68/3 8 3.1 Preparing the Mainboard 8 3.2 Preparing the PAK 11 3.3 Installing the PAK 12 3.4 Initial Testing 12 4. -
John G. Kemeny Thomas E. Kurtz Bronze EDITION GUIDE for Windows and Macos BRONZE Edition Reference Manual
The Original from the Inventors of BASIC John G. Kemeny Thomas E. Kurtz bronze EDITION GUIDE for Windows and MacOS BRONZE Edition Reference Manual bronze Edition Guide for the True BASIC Language System Copyright © 2002 by True BASIC Incorporated ISBN: 0-939553-39-2 All rights reserved. No part of this manual may be reproduced by any means, electronic, mechanical, or photocopying, without the prior written permission of True BASIC, Inc. Address any request for reprinting portions of any material contained in this documentation, listing the purpose of the reprint or citation, and the expected edition size of the publication to True BASIC as the address listed below. Trademarks and their owners: True BASIC: True BASIC, Inc.; IBM: International Business Machines; Apple Macintosh, MacOS: Apple Computer; MS-DOS, Windows, Windows95, Windows98: Microsoft. Published by: True BASIC, Inc. 1523 Maple Street Hartford, VT 05047-0501 USA MANUAL NUMBER: 7222/M 1-800 436-2111 US & Canada Sales Department 1-802 296-2711 International Orders 1-802 296-2715 Fax (24-hour availability) [email protected] Customer Support http://www.truebasic.com Website. Printed in the United States of America. 01/2002 3 Contents 1. An Introduction to Programming .................................................................. 9 2. Why True BASIC? .............................................................................................. 11 3. Installing True BASIC and Running Demo Programs .............................. 13 Installing the BRONZE Edition on Windows -
Statements and Functions
Statements and Functions The following statments and functions are found in ALL versions of the True BASIC Programming Language: ORDINARY STATEMENTS AND STRUCTURES: PROGRAM END LET DO Loop Structure EXIT DO LOOP FOR Loop Structure EXIT FOR NEXT SELECT CASE Structure CASE IF IF Structure ELSEIF ELSE END IF END SELECT CASE ELSE OTHER STATEMENTS: ASK FREE MEMORY DIM PAUSE RANDOMIZE REM STOP FOR LINE-NUMBERED PROGRAMS: GOSUB ON GOSUB GOTO ON GOTO RETURN TO SET VARIOUS OPTIONS: OPTION ANGLE OPTION NOLET OPTION ARITHMETIC OPTION TYPO OPTION BASE OPTION USING OPTION COLLATE True BASIC Functions and Statements — 1 INPUT AND OUTPUT STATEMENTS: DATA INPUT LINE INPUT MAT INPUT MAT LINE INPUT MAT PRINT MAT READ PRINT READ RESTORE ASK MARGIN SET MARGIN ASK ZONEWIDTH SET ZONEWIDTH FILE STATEMENTS: CLOSE #n ERASE #n INPUT #n: LINE INPUT #n: OPEN #n: RESET #n: PRINT #n: FUNCTIONS AND SUBROUTINES: CALL DECLARE DEF (FUNCTION) DEF DEF Structure EXIT DEF END DEF EXTERNAL LIBRARY LOCAL SUB Structure EXIT SUB END SUB FUNCTION FUNCTION Structure EXIT FUNCTION END FUNCTION DECLARE NUMERIC DECLARE STRING DECLARE SUB CHAIN GRAPHICS AND SOUND STATEMENTS: BOX AREA BOX CIRCLE BOX CLEAR BOX DISK BOX ELLIPSE BOX KEEP BOX LINES True BASIC Functions and Statements — 2 BOX SHOW CLEAR DRAW SOUND FLOOD PICTURE Structure EXIT PICTURE END PICTURE PLAY PLOT PLOT AREA PLOT LINES PLOT POINTS PLOT TEXT SET WINDOW SET TEXT JUSTIFY ASK BACK ASK COLOR ASK COLOR MIX ASK CURSOR ASK DIRECTORY ASK MAX COLOR ASK MAX CURSOR ASK MODE ASK NAME ASK PIXELS ASK SCREEN ASK TEXT JUSTIFY ASK -
Atari Game Systems and Atari Computers for the Index Page / Site Listing
Best Electronics Specializing in Replacement Parts and Accessories for all Consumer Based Atari Game Systems and Atari Computers for the Index page / Site listing One of the more common Atari Questions / E-Mails we get, do you really have that Atari part or Atari item in stock. I have checked the world wide Internet and you are the only one that lists it? I noticed that your that your Atari web page(s) have not been updated (bottom of each Best Web page has a last updated date) for weeks, months or years? When we cleared out the local Atari Sunnyvale Warehouses here over a 10 to 15 year period, we hauled in thousands and thousands of Pallets of Atari Goods. Some Atari items we have a lifetime supply of (hence why the Best Atari web page for that product never gets updated) and other Atari items have sold out fast to the world wide Atari users and collectors. Bests Atari Hall of fame A little background into why Best Electronics was started 35 years ago and a short list of Best Exclusive made Atari Products, Atari Upgrade kits, Replacement and Upgraded Atari parts Best has developed / produced in the last 35 years in the Atari business. See why some of the Best made exclusive Atari items and stock Atari products we carry, even show up on E- Bay after they are purchased direct from Best Electronics and resold with a big mark up by E-bay Atari sellers! All Atari World Wide Atari CX78 JoyPad Owners! On June 17, 2019 after 16+ months work, Best has released a CX78 Upgrade Gold Kit that will fix / cure the known Atari CX78 JoyPad problems that causes them to fail early and it also Enhances / Upgrades the stock Atari made CX78 JoyPad features / functions! On June 17, 2019 Best released another Upgraded Atari replacement part. -
The Atari™ Compendium ©1992 Software Development Systems Written by Scott Sanders Not for Public Distribution
The Atari™ Compendium ©1992 Software Development Systems Written by Scott Sanders Not for Public Distribution Introduction The following pages are a work in progress. The Atari™ Compendium (working title) is designed to be a comprehensive reference manual for Atari software and hardware designers of all levels of expertise. At the very least, it will (hopefully) be the first book available that documents all operating system functions, including any modifications or bugs that were associated with them, from TOS 1.00 to whatever the final release version of Falcon TOS ends up being. GEMDOS, BIOS, XBIOS (including sound and DSP calls), VDI, GDOS, LINE-A, FSM, AES, MetaDOS, AHDI and MiNT will be documented. Hardware information to the extent that information is useful to a software programmer will also be covered. This volume will not include hardware specifications used in the creation of hardware add-ons, a programming introduction designed for beginners, or an application style guide. All of the aforementioned exclusions will be created separately as demand for them arise. In addition, I also plan to market a comprehensive spiral- bound mini-reference book to complement this volume. By providing early copies of the text of this volume I hope to accomplish several goals: 1. Present a complete, error-free, professionally written and typeset document of reference. 2. Encourage compatible and endorsed programming practices. 3. Clear up any misunderstandings or erroneous information I may have regarding the information contained within. 4. Avoid any legal problems stemming from non-disclosure or copyright questions. A comprehensive Bibliograpy will be a part of this volume. -
The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices
The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices Kieran Nolan GV2 Research Group School of Computer Science and Statistics Trinity College, Dublin +353-868227888 [email protected] ABSTRACT This research focuses on the aesthetic properties and production processes of arcade to home computer game ports during the 1980s and 1990s, in particular arcade titles originating in Japan that were licensed by UK based software houses for the 8-bit and 16-bit microcomputer market. The conversion teams worked within the unique constraints of 6 main platforms, namely the ZX Spectrum, Amstrad / Schneider CPC, Commodore 64, Atari ST, Commodore Amiga, and MS-DOS PC. In all the examples discussed, the original arcade cabinet was used as the core audiovisual and gameplay reference. As a human mediated process, the conversion of the digital material of arcade game to home computers not only bore the audiovisual constraints of the target platforms, but also the creative signatures of the conversion teams. The most successful home ports succeeded in capturing the essence of the arcade originals, while positively augmenting the gameplay, narrative, and overall aesthetic. Keywords arcade, home computer, video game, art, aesthetics, port, conversion, platform INTRODUCTION This paper concentrates on the creative processes and aesthetic properties, both audiovisual and interactive, of arcade to home computer game conversions in the 1980s and 1990s. It focuses mainly on arcade games licensed by third party developers for conversion to western 8-bit and 16-bit microcomputer platforms by UK based software houses, with findings based on first hand interaction with home arcade ports, alongside developer interviews sourced from video game magazines of the period. -
Profille Stephan Austermühle (English)
Stephan Austermühle “IT Architect with strong hands-on skills” IT Infrastructure Architect Unix/Storage Senior Consultant & Senior System Administrator CV/Profile (English) Last updated: Februar 11, 2019 Table of Contents Stephan Austermühle .............................................. 1 Personal Information ............................................... 2 References ................................................................ 3 Projects ...................................................................... 8 Skills ......................................................................... 17 IT Architect, Unix/Storage Consultant & Senior System Administrator www.hcsd.de Personal Information Personal Data First name and surname ............................................... Stephan Austermühle Year of Birth ................................................................... 1975 Citizenship ...................................................................... German Mother tongue .............................................................. German Foreign languages ......................................................... English Contact Details Postal address ................................................................ Rheinsberger Weg 4 57223 Kreuztal Germany Email ................................................................................ [email protected] Telephone ....................................................................... +49 2732 5541988 Fax .................................................................................. -
Tbas MANUAL V. 1.0.Beta
tbas MANUAL v. 1.0.beta by Antonio Maschio with the great great help of Tom Lake, Bruce Axtens and Ian Jones and some suggestions by Marcus Cruz ABSTRACT Welcome to the world of tbas! tbas is a powerful con- sole BASIC interpreter, with many statements and many func- tions, and with the most advanced features for console pro- gramming. This manual is not a BASIC primer; I assume you have the most common knowledge about programming; it’s more like a reference manual that helps in using correctly the various statements, functions and their options. Read also the tbas man page for other more general info and the installing instructions. Readers are encouraged to report all errors and inconsisten- cies (and all mistakes in the English sentences) found to ing dot antonio dot maschio at gmail dot com The tbas international team wants to thank you. 14 September 2019 -2- 1. Introduction tbas is a BASIC language interpreter (with an optional built-in interac- tive session) that reads textual files written in the BASIC language; files may be in any format - UNIX, DOS, Mac. Statements may be written in lower or upper or mixed case letters, since tbas is case insensitive. Line numbers are not necessary, and are required only either as labels for the GOTO/GOSUB jumps, or in the interactive session (option -i) or in case you have to run successively your program in a different num- bered-lines BASIC interpreter or compiler. It is completed with the famous MAT statements and a large math functions and operators set. -
The Manual for True Basic Free Is Here
Introduction Your True BASIC Free is identical to our powerful full-featured Language System and will run programs of any size. It only has two major limitations: • New or modified programs are limited to 250 lines. • The utilities used to create free-standing, double-click applications are not included. Otherwise, your True BASIC Free is identical to our other Lan- guage System versions. You are able to run programs of any size, use libraries and modules, and invoke DO programs. All the True BASIC statements and functions are included for your use. The current True BASIC Language System series consists of: True BASIC Free - MacOS and DOS versions with line limit True BASIC Student - MacOS and DOS with no line limits True BASIC Standard - MacOS & DOS with developer tools True BASIC BRONZE - MacOS, OS/2 and Windows versions True BASIC SILVER - MacOS, OS/2 and Windows versions The www.truebasic.com website lists features, specifications, and prices of each of these editions. First release - January 1999. © True BASIC Inc. All rights reserved. 1 Many of the concepts and operations described in this guide will be new to you. To make it easier for you to understand, we use the following style conventions to make clear the many new concepts you will encounter: Important new terms: words in bold type Variable names: words in italic True BASIC keywords: ALL CAPS Program listings: Code font Items to be typed by user: Code font Important concepts: x Bold type within lines Menus & menu commands: MENU font Names of programs: ALL CAPS Names of built-in functions: ALL CAPS This guide frequently refers to the True BASIC Bible. -
An Introduction to the Video Games World
An introduction to the video games world S. Natkin, [email protected] http://cedric.cnam.fr/ htpp://www.enjmin.fr/ 1 The six cycles of the video game history: the starting point Each cycle start with a new technology, a fast growth, a much faster collapse with a prefiguration of the next cycle. End of the 60 some pong and spacewar games as computer demonstrators The following conditions are fulfilled in the early 70: – A powerful toy industry – TV sets in many family – Practice of mechanical games (flippers) in arcade rooms – Growth of the chlidrens purchasing power – Computer are used for other purposes than business ans scientific computation In 1972 Intels presents the first micro processor. The Video Game history can start 2 1972-1976: Atari 1 1972 Nolan Bushnell creates the first VG company Atary and the first commercial CG: Pong (arcade) 100000 pieces are sold in a few months 1976 the Pong Console: great and immediate sucess. Warner buys Atari for 28 millions $ 1977 increasing number of one game consoles with poor games Xmas 1977 first fall out of the CG industry 1976 Apple II 3 1977-1983: Atari 2 1977 Atari VCS, 323 millions $ sales, 20 millions profit 1978 Pac Man 22 millions game will be sold 1983 too much poor games, compared to micro computers, VG looks as an old fashioned gadget: “the end of VG” 1983 Nitendo NES 4 1983–1989 Home computers In Japan instantaneous success of the NES: low price, licensing and quality control by Nintendo, games for 8-10 child In US and Europe, growth of the home computer market: Commodore,