Away Faeries

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Away Faeries CREDITS Designer: Baden White Editor: Joe Nehmer Template: Simple Microsoft Word Template by Laura Hirsbrunner Special Thanks: Rodrigo Lopez of the Critical Hit podcast, Zoë AWAY Rose of the Pretend Wizards podcast, Ashley Warren of the RPG Writer Workshop, all my players over the years and to my daughter Arabella for believing in fairies as much as I do WITH THE Playtesters: Ryan Neville, Adam Powell, Mark Powell, Ollie Wells, Jordan Hooper, Joms Goldthorpe Art Credits: FAERIES Cover Art: Baden White featuring some elements from OpenClipart-Vectors, Clker-Free-Vector-Images and Jazella from Pixabay Fungus, Leaves, Horn and Sword: OpenClipart-Vectors from Pixabay Dancers: heblo from Pixabay Veroleth Silhouette: edited from an image by mohamed Hassan from Pixabay and includes feathers from Gordon Johnson from Pixabay Veroleth images: Baden White featuring feathers from Gordon Johnson from Pixabay Rose Dragon: Baden White featuring vines and leaves from Jazella from Pixabay All other images: Baden White Cartography: Town Map, Forest Dungeon Map and Ballroom Map created using https://dungeonscrawl.com/ from @probabletrain with assets from Daniel F. Walthall/Axebane games and under creative commons license Forest Clearing Map by Marco Bernardini, MA4PS For more information on Creative Commons see: https://creativecommons.org/publicdomain/zero/1.0/ Disclaimer: By agreeing to read this document you are entering into a contract with a fey lord and as such are contractually bound to run the adventure for your players withinSample the next two hundred years. Those that do not comply within this time (or their descendants) will be swiftly whisked away and filenever heard from again…. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by DANIEL BADEN WHITE POWELL (under the pen name Baden White) and is published under the Community Content Agreement for Dungeon Masters Guild. 2 TABLE OF CONTENTS Credits ................................................................................ 2 Table of Contents............................................................... 3 Introduction ....................................................................... 4 Content Notices ........................................................................ 4 Background .................................................................................4 Adventure Summary .................................................................4 Adventure Hooks .......................................................................4 Chapter One: Arrival in Stonebridge ................................ 5 Get the Party Started ................................................................ 5 The Bridge Guardian ................................................................. 5 Exploring the Town ................................................................. 6 Chapter Two: Lost in the Woods ...................................... 9 Following the Trail ................................................................... 9 Getting Lost ............................................................................... 9 Mushroom Ring ....................................................................... 10 A Whole New World ................................................................ 10 Magic in the Feywild ............................................................... 10 Time in the Feywild ................................................................ 11 A Rabbit in Need ....................................................................... 11 Chapter Three: Journey to the Pixie Kingdom .............. 14 Getting to Know You ............................................................... 14 Across the Feywild .................................................................. 14 Alternative Travel Option ...................................................... 16 Entering the Pixie Kingdom .................................................. 16 Audience with the Pixie King ................................................ 17 Chapter Four: The Maddening Maze..............................20 Back Into the Wilderness ...................................................... 20 Arrival at the Maze ................................................................. 20 Into the Unknown .................................................................. 20 Dungeon Locations ................................................................ 22 Chapter Five: The Ballroom of the Archfey ................... 25 Let’s Have a Ball ..................................................................... 25 Down to Business ................................................................... 26 Test of Wits .............................................................................. 27 Test of Mettle .......................................................................... 28 A Deal’s a Deal ......................................................................... 29 Concluding the Adventure .............................................. 30 Farewell to Veroleth ............................................................... 30 The Promise of the Pixie King ............................................. 30 Return to Stonebridge ........................................................... 30 Continuing the Adventure .................................................... 30 Appendix A: Magic Items ................................................ 31 Appendix B: Monsters and NPCs .................................... 32 Appendix C: Maps and Handouts ................................... 36 Sample file 3 from their service so long as the heroes can drive out the INTRODUCTION mischievous archfey from his kingdom. The heroes travel to the villain’s lair and are Away with the Faeries is a 6 to 10 hour adventure that is confronted by a forest maze where the rules of the best played over 2 or 3 sessions. It is optimized for 4 or 5 mortal realm do not apply. After navigating its dangers, characters of 2nd level, though the combat encounters they emerge in the bizarre ballroom of Veroleth the can be easily adjusted for 1st or 3rd level characters. Vexing and discover the treachery of their rabbit companion. The adventure ends with a choice presented It is setting neutral and the village of Stonebridge can by Veroleth, who is willing to leave the Pixie King’s easily be replaced with any town in your own setting or realm if they can win a simple contest of wits or of from official campaign settings such as the Forgotten brawn. However, the word of a fey cannot be taken at Realms. face value. CONTENT NOTICES ADVENTURE HOOKS This adventure includes themes including animal theft, mild horror and instances of the loss of free will due to The party will have been alerted to the troubles in enchantment magic. Stonebridge when they see a poster in a city tavern that reads: BACKGROUND Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Your players may want to come up with their own Feywild. This union led to a deal with the forest’s Pixie reasons for adventuring and for taking on the quest at King; a promise that the residents would come to his aid hand. But, should you like to offer some suggestions to if ever his realm was in peril. But that promise was long them as the game begins, feel free to use any of the ago and none now remember it as anything more than a following hooks. fairytale. So, when the animals of the village and its surrounding woodland begin to disappear, including the wildlife, SEEKING FAME livestock and even pets, no one would guess it’s because Everyone has to start somewhere and solving the they’re away with the faeries. But they are. problems of these smaller settlements can lead to great The Pixie King has conscripted the animals to defend word of mouth for you and your group, leading to more his territory from a mischievous member of the unseelie prosperous jobs in the future. Perhaps one day the bards court who has taken residence in his domain. Having will sing the tale of how this great adventurer started been sprinkled with special pixie dust, the animals have their career in the lowly backwater town. been given ‘awakened’ intelligence and are compelled to serve until the threat is dealt with. The King is STONEBRIDGE NATIVE intentionally twisting the nature of the agreement to You grew up in or near the town of Stonebridge and so delay what he may yet need to do; conscript the villagers when you heard the village was in need of aid you themselves. dropped everything to come and help. The villagers will The unwelcome stranger is an archfey by the name of provide you and your companions with free lodging and Veroleth the Vexing. Newly ascended to the dark court, you would be knowledgeable of the local area. the fickle fey is seeking to satisfy their curiosity of the mortal realm, and where better to begin then by establishing their residence close to where the veil is STOLEN
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