Rolemaster MERP (RMSS)
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MERP™ for Rolemaster™ Standard System Version 1.52 created on 17/9/04 Designed and Produced by Whitford Bates on an Amiga 4000 and Windows PC using Pagestream 4.1. Based on the campaign created and designed by ICE, which was derived from the works of J.R.R Tolkien. Using rules designed and created by ICE. Special Thanks to Jonathon Dale for his spreadsheets (Training Package Creation, Race Creation and Profession Designer). Very useful when you are constantly tweaking everything. And to the authors of the modules found on merp-fan-modules. Who’s cu- tures have found their way into this book. ICE, Iron Crown Enterprises, MERP, Middle-earth Role Playing and Rolemaster are all trademarks of ICE. This document may not be sold or used for any commercial purpose. You may use this documentfor personnel useonly. You may freely distribute this work as a whole on a non-commercial basis only; as long as no changes are ma de to the conte nts of the document. If you have any comments, queries, or suggestions send an e-mail to [email protected] TABLE OF CONTENTS CHARACTER GENERATION………………………………… 4 ESSENCE ALCHEMIST……………………………………… 116 INTRODUCTION……………………………………………… 4 ANIMIST……………………………………………………… 117 CALCULATION CONVENTIONS…………………………… 4 CHANNELLING ALCHEMIST……………………………… 118 ABBREVIATIONS……………………………………………… 4 RANGER……………………………………………………… 119 WHAT TYPE OF CHARACTER TO PLAY? ………………… 4 BARD ………………………………………………………… 120 THE INITIAL CHOICES……………………………………… 6 DRUGHÂN…………………………………………………… 121 DETERMINING RACE/CULTURE…………………………… 6 KEKHAVRA…………………………………………………… 122 DETERMINING PROFESSION……………………………… 6 ASTROLOGER ……………………………………………… 123 DETERMINING REALM OF POWER ……………………… 6 SEER…………………………………………………………… 124 DETERMINING ADDITIONAL BASE LISTS ……………… 6 LAY HEALER………………………………………………… 125 CULTURES AND RACES……………………………………… 8 SORCERER…………………………………………………… 126 DWARVES (Naugrim)…………………………………………… 8 VRACARA …………………………………………………… 127 MEN (Hildor)…………………………………………………… 8 WEGECH……………………………………………………… 128 ELVES (Quendi)………………………………………………… 8 GENERATING STATS ……………………………………… 130 ORCS (Yrch) …………………………………………………… 8 TEMPORARY STATS………………………………………… 130 TROLLS (Tereg)………………………………………………… 9 POTENTIAL STATS ………………………………………… 130 KHAZÂD (House of Durin)……………………………………10 STAT BONUSES……………………………………………… 130 KHAZÂD (Houses of Dwálin, Thrár) …………………………12 ADOLESCENT SKILL DEVELOPMENT ………………… 131 KHAZÂD (House of Bávor)……………………………………14 BACKGROUND OPTIONS ………………………………… 132 KHAZÂD (House of Thelór) …………………………………16 CULTURAL/RAC IAL ABILITIES…………………………… 132 KHAZÂD (House of Drúin)……………………………………18 SPECIAL TRAINING………………………………………… 134 KHAZÂD (House of Barin) ……………………………………20 PHYSICAL ABILITIES ……………………………………… 134 PETTY-DWARVES………………………………………………22 MYSTICAL ABILITIES ……………………………………… 134 UMLI ……………………………………………………………24 MENTAL ABILITIES………………………………………… 135 AVARI……………………………………………………………26 SPECIAL ITEMS……………………………………………… 136 LOSSIDIL ………………………………………………………28 SPECIAL AB ILITIES ………………………………………… 137 NANDOR ………………………………………………………30 SPECIAL STATUS …………………………………………… 137 NOLDOR ………………………………………………………32 WEALTH……………………………………………………… 138 SINDAR…………………………………………………………34 PHYSICAL FLAWS…………………………………………… 138 HALF-ELVES……………………………………………………36 ME NTAL F L AW S……………………………………………… 139 HOBBITS ………………………………………………………38 SPECIAL FLAWS……………………………………………… 140 BEFFRAEN………………………………………………………40 APPRENTICESHIP DEVELOPMENT……………………… 144 BERNINGA ……………………………………………………42 STANDARD DP COSTS……………………………………… 144 BLACK NÚMENÓREAN………………………………………44 VARIABLE DP COSTS ……………………………………… 144 CORAIRS ………………………………………………………46 TRAINING PACKAGES……………………………………… 144 DORWINRIM……………………………………………………48 EXTRA STAT GAIN ROLLS………………………………… 144 DRUGHU ………………………………………………………50 TRAINING PACKAGES……………………………………… 148 DÚNEDAIN (of Gondor)………………………………………52 VOCATIONAL TRAINING PACKAGES…………………… 148 DÚNEDAIN (of the Lost Realm)………………………………54 LIFESTYLE TRAINING PACKAGES ……………………… 148 DUNLENDINGS ………………………………………………56 TRAININGPACKAGEENTRIES…………………………… 148 EASTERLINGS…………………………………………………58 ADVENTURER (L)…………………………………………… 148 ERIADORIANS…………………………………………………60 AMATE UR MAGE ( L)………………………………………… 151 GIMÚTÉOTHRAIM……………………………………………62 ANIMAL HANDLER (V) …………………………………… 151 GONDORIANS…………………………………………………64 ANIMAL FRIEND (L)………………………………………… 151 GRAMUZ ………………………………………………………66 APOTHECARY (MERP) (V) ………………………………… 152 HARADRIM ……………………………………………………68 ARCHITECT (V)……………………………………………… 152 HARUZE…………………………………………………………70 ANAMARTAR (L) …………………………………………… 152 HILLMEN………………………………………………………72 ASTRONOMER (L)…………………………………………… 153 LOSSOTH………………………………………………………74 BEASTMASTER (L)…………………………………………… 153 MERIMETSÄSTÄJÄT……………………………………………76 BURGLAR (V)………………………………………………… 153 NORTHMEN (URBAN)…………………………………………78 CITY GUARD (V) …………………………………………… 154 ROHIRRIM………………………………………………………80 CLOISTERED ACADEMIC (L)……………………………… 154 SARALAINN CLANSMEN ……………………………………82 CON MAN (V)………………………………………………… 155 VARIAGS…………………………………………………………84 CUT PURSE (V) ……………………………………………… 155 WOODMEN……………………………………………………86 CRAFTER (V)………………………………………………… 155 COMMON ORCS ………………………………………………88 DWARVEN BERSERKER (L)………………………………… 156 URUK-HAI………………………………………………………90 ESTEHILDI (L) ……………………………………………… 156 HALF-ORCS ……………………………………………………92 EXPLORER (L) ……………………………………………… 156 CAVE TROLLS …………………………………………………94 FARADRIM ARAN (V) ……………………………………… 157 FORREST TROLLS ……………………………………………96 FARADRIM FOROD (L)……………………………………… 157 HILL TROLLS …………………………………………………98 FARMER (L)…………………………………………………… 158 SNOW TROLLS……………………………………………… 100 FORTUNE TELLER (V)……………………………………… 158 STONE TROLLS …………………………………………… 102 HEALER (V)…………………………………………………… 159 OLOG-HAI…………………………………………………… 104 HEALER (ORC) (V)…………………………………………… 159 HALF-TROLLS……………………………………………… 106 HERMIT (L)…………………………………………………… 159 THE PROFESSIONS………………………………………… 108 HERBALIST (V) ……………………………………………… 160 PROFESSION ENTRIES…………………………………… 108 HUNTER (L) ………………………………………………… 160 CHANELLING ALCHEMIST ……………………………… 108 INNKEEPER (V)……………………………………………… 160 BARBARIAN………………………………………………… 109 KING’S CORPS (V)…………………………………………… 161 FIGHTER …………………………………………………… 110 LABOURER (V) ……………………………………………… 161 LAYMAN……………………………………………………… 111 LOREMASTER (V)…………………………………………… 162 ROGUE……………………………………………………… 113 MAGIC CRAFTER (L)………………………………………… 162 THIEF………………………………………………………… 114 ROYAL NAVY (MARIN E) (V)………………………………… 162 MAGICIAN…………………………………………………… 115 MERCENARY (L) …………………………………………… 162 2 MERCHANT (V)……………………………………………… 163 MIDWIFE (V) ………………………………………………… 163 NOBLE (L) …………………………………………………… 164 PERFORMER (V)……………………………………………… 164 SAILOR (V)…………………………………………………… 164 SAGE (L) ……………………………………………………… 165 SCOUT (V) …………………………………………………… 165 SCRIBE (V) …………………………………………………… 165 SELLI NIENNAVA (L)………………………………………… 166 SHAMAN PRIEST (MERP) (L) ……………………………… 166 SKUIFTLAIKAR (V) ………………………………………… 166 SPY (V)………………………………………………………… 167 SOLDIER (V) ………………………………………………… 167 SURGEON (V)………………………………………………… 167 TERRITORIAL CORPS (V)…………………………………… 168 TERRITORIAL CORPS (RESERVISTS) (V)………………… 168 TRACKER (V) ………………………………………………… 168 TRAVELLER (V)……………………………………………… 169 WANDERER (L) ……………………………………………… 169 WEAPON MASTER (L) ……………………………………… 170 WOLFRIDER (L)……………………………………………… 170 ZEALOT(L)…………………………………………………… 170 FINAL CHARACTER PREPARATION……………………… 173 YOUR CHARACTERS AGE ………………………………… 173 OUTFITTING………………………………………………… 173 TOTALING THE BONUSES………………………………… 173 ENCUMBRANCE……………………………………………… 173 MOVING MAN OEUVRE PEN ALTY………………………… 175 BASE MOVEMENT RATE…………………………………… 175 EQUIPMENT ………………………………………………… 177 Money…………………………………………………………… 177 ENCHANTED HERBS ……………………………………… 186 HERBS………………………………………………………… 186 INTOXICANTS (MIND ALTERANTS)……………………… 188 POISONS……………………………………………………… 188 Finding Herbs in the Wild……………………………………… 189 BEVARAGES & VICTUALS ………………………………… 189 MEDICINALS ………………………………………………… 189 DISEASES……………………………………………………… 189 C ONCERNING NAMES……………………………………… 190 HOBBIT NAMES………………………………………………190 DWARVEN N AMES…………………………………………… 190 HIGH ELVEN NAMES ……………………………………… 190 SINDAR NAMES……………………………………………… 190 NORTHMAN NAMES………………………………………… 190 ÉOTHÉOD, ROHIRRIM NAMES…………………………… 190 DUNLENDING NAMES …………………………………… 191 ORC NAMES ………………………………………………… 191 DUNEDAIN NAMES………………………………………… 191 RELIGION …………………………………………………… 192 MYTHS & RELIGION………………………………………… 192 THE VALAR AND RELIGION……………………………… 192 SKILLS IN MIDDLE-EARTH………………………………… 195 SKILLS………………………………………………………… 195 CONCERNING MAGIC……………………………………… 203 RISK FACTORS ……………………………………………… 203 CORRUPTION………………………………………………… 203 ESSENCE……………………………………………………… 203 CHANNELING ……………………………………………… 205 MENTALISM ………………………………………………… 205 ECONOMICS ………………………………………………… 207 SPELL LISTS…………………………………………………… 208 TATTOO CRAFTS …………………………………………… 208 DWARVEN INORGANIC SKILLS……………………………209 DWARVEN ARMOUR…………………………………………210 ELVEN INORGANIC SKILLS ……………………………… 211 INORGANIC SKILLS (MERP) ……………………………… 212 Beorning Ways ………………………………………………… 213 MISCELLANEOUS CHARTS AND TABLES ……………… 214 Skill Category Record Sheet …………………………………… 216 Skill Record Sheet……………………………………………… 217 3 CHARACTER GENERATION INTRODUCTION sing.………… singular form of a word Ta. ………… Tazinain This document was created to aid and hopefully make easier character creation in my MERP™ campaign. By bringing together Teng. ……… Tengwar rules from the basic rule book, optional rules from various compan- W. ………… Westron ion books, house rules and information from ICE’s™ campaign modules together in one place for easy reference by all. TEMPORAL TERMS Character Creation is primarily geared to campaigns set in the 1.A.………… First Age mid Third Age (1007 - 2014); specifically campaigns set in the year F.A.………… Forth Age 1640 T.A., the time