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Difficulty Level = 5 Removed from the Game There were many glad reunions when the heroes returned to When the players advance to a stage 2A, they are instructed camp with the captives rescued from the dungeons of Cirith to shuffle either the Desert Sands or Mountains of Shadow Gurat. Kahliel’s people cried tears of joy and wonder when they encounter set into the encounter deck and remove the other one saw how many of their loved ones had survived the ’ attack from the game. When an encounter set is removed from the on their village, but their chieftain did not allow the celebration game, it should be placed back in the box and remain unused for to last long. The red sun was already descending into the west by the rest of the game. Effects that target a “set aside” encounter the time they returned, and the hunt would soon be up. set cannot target an encounter set that has been removed from “This is the last leg of our journey,” Kahliel said. “We cannot the game. falter here. The Orcs’ will send their -riders to pursue us, and The Black Serpent will send his men after us as well. We Encounter must cross the river Poros before they find us, or we may never reach .” Encounter is a keyword that appears on player cards with an encounter card back, and it has the following rules: The whole company struck camp as quickly as possible. Children who were reunited with their parents held their hands, and the • Player cards with the encounter keyword cannot be included heroes supported the injured, as they set out across the desert. in any player’s deck because they have encounter card backs. Instead, when setting up a scenario, each player may set up to 3 “The Crossings of Poros” is played with an encounter deck cards with the encounter keyword aside, out of play. These cards built with all the cards from the following encounter sets: The do not count toward the player’s deck minimum of 50 cards. Crossings of Poros, Mountains of Shadow, Desert Sands, Desert Creatures, Soldiers, and Orcs. (Desert Sands, • Player cards with the encounter keyword have a dash (-) Desert Creatures, Harad Soldiers, and Mordor Orcs can be found instead of a cost because they are never played from a player’s in The Sands of Harad deluxe expansion to The Lord of the hand. Instead, player cards with the encounter keyword are Rings: The Card Game. The Mountains of Shadow encounter meant to be shuffled into the encounter deck. In order to shuffle set is included in this adventure pack.) one of the set aside player cards into the encounter deck, a card effect must instruct a player to do so. • The “when revealed” effect on player cards with the encounter keyword cannot be canceled. • If a player card with the encounter keyword is dealt as a shadow card to an enemy, it is treated like an encounter card: place it in the encounter discard pile after resolving that enemy’s Multiple Encounter Sets attack. “The Crossings of Poros” comes with two encounter sets: The • If a player card with the encounter keyword leaves play, it is Crossings of Poros and Mountains of Shadow. When setting up removed from the game. Do not place it in a player’s discard pile the scenario, the Mountains of Shadow encounter set is set aside or in the encounter deck discard pile. along with four other encounter sets. Only The Crossings of Poros set is used to create the encounter deck at the beginning of the game. Throughout the rest of the game the players are instructed to shuffle in other encounter cards from set aside encounter decks. Once a set aside encounter card is revealed, put into play, placed in the encounter discard pile, or shuffled into the encounter deck, it is considered to be part of the encounter deck for the rest of the game. J ;- * V K ; ' BB 4 i v c sRigt i s A i7 B So7 B; ' ' J m . t ' » mm * igg P?4i m \ . M - N plilSBill ;. Ra = Vr 7 isaBBlB m , si - I i . - tB^vrsrr lit® , ! ' m > (•iS&di VB tmm ’ EpRfSs SHPI SpR'! : * ’"j IfS wsmm • / ,* gs- IS I! I ' Mil % The captain was surprised by the hero s loyalty for the NOT " " ! DO " , READ Haradrim. Very well he replied. Their chieftain will l : : THE FOLLOWING UNTIL THE represent his people before the Steward, but no others. The QUEST rest must surrender their weapons and remain here. HEROES HAVE WON THIS % i'i'v 3 There was some commotion among the Haradrim when II After the din of battle faded and the enemy was driven back they heard this, and Kahliel held his son close to his side. ip ' •** Juste from the Crossings at Poms, there was an uncomfortable I' .? U The Gondorians stepped forward to collect their weapons, 1 silence as the Gondorians who guarded the ford exchanged and they looked at the heroes with nervous eyes The hemes 11m iiu US; looks with the Haradrim who followed the heroes across. nodded and the Haradrim reluctantly began to offer up their Nervous glances were cast from soldier to refugee and back . weapons. m 77, II As Kahliel marked the mistrust in the Gondorians ' eyes he MSlf grew afraid that his people might have risked everything to Captain Targon extended his hand towards Abaan and A motioned " will v ; ; reach this point only to be turned away. He looked at the for Kahliel to let him go. The boy be safe here heroes who had traveled here with him and wondered if they under my care, ” he started to say, but Kahliel stepped in front f - of his son and his hand went to the hilt of his sword. Death : : would abandon him now that they were safe. 1 / i. was in his eyes. m JB Sit : "Greetings," said a Gondorian, breaking the silence. He " spoke to the heroes in the common speech, but his eyes looked Captain Targon stepped back and shouted "Guards! •: warily at the Haradrim who huddled together by the river They might have come to unhappy blows if the hero had not " bank. Iam Targon, Captain of the Crossing. Who are these thrown himself between them with his hands up. "Hold!" he " Ml people their business here? " with you? And what is shouted. "Hold!" He looked at Kahliel. and said, Be still! Kahliel noticed that Targon did not sheathe his blade and This is not our enemy."

neither did his men, though they had lowered them since the flared, Thechieftain s eyes glowed hot and his nostrils but he • Ssj •J. fight. The heroes sheathed their weapons, and one of them relaxed his grip and lowered his arm, never taking his gaze off " held out his palm in token of peace before speaking, Well the Captain. met Targon of Gondor. This is Kahliel, chieftain of his tribe, The hero looked at Targon and explained, "The boy is his son, W ii and these are all that is left of his people. Their village was > m after ’M m destroyed by Ores after they rescued us from the desert and Abaan. Kahliel thought him dead the assault on their m v. sheltered us in their homes. They have traveled many leagues village. He risked eveiything to rescue him from the Ores in | SB with us to seek refuge in the land of Gondor." Cirith Gurat. You cannot ask them to be separated. ” , wm Wonder filled Targon s eyes as he listened to the hero s story, Captain Targon only took his eyes off Kahliel for a second to BBSs gM|j§ " you come to be in Far glance at the boy, then to the hero, and back to Kahliel. When 1 ; but he remained cautious. How did If # " he saw that Kahliel had relaxed his weapon arm, he signaled Haradyourselves? he asked. 73§ mm mm ' m his men to stand down with a wave of his arm and sheathed - is i ia "We set from Mithlond to avenge Lord Calphon after he * » sail his sword. " I also have a son, ” he said, speaking to Kahliel. I ” was murdered by Corsairs in an attack on the Grey Havens, " I don 't know what I would do if he were taken by Ores, but :S:i answered the hero. "Wepursued his killers all the way to if I had him back again I would never let go. Your son may go & 5 Umbar where justice was done to the pirates who carried out with you " Iff ! A m . the raid. But our ship was sunk and we were stranded in the City of Corsairs, so we fled into the desert. There we would An expression of gratitude replaced the fire that was in " Kahliel s eyes and he raised his palms in a gesture of peace. have died if not for this man. The hero put his hand on ’ - Kahliel s Then he slowly drew his sword and presented the hilt to N is shoulder. > Targon. As he surrendered his weapon to the Gondorian he u : “ The Lord Calphon is dead? said Targon. "That is ill news , " m ’’ said, May you live to see your grandchildren s children. * '• and you have done well to avenge it. ” He paused a moment to consider what was said before passing his judgment, "You WS& and your companions are free to enter the land of Gondor. but B Mm B : I must detain the Haradrim here; for we have not had dealings I S with the people of Harad since the rule of the Stewards began. a " 1 ' It is for the Lord to decide their fate. mm wml . a j m •B ' " 7 Then take us to Lord Denethor by the speediest way. Captain - . , 1 Targon, ” urged the hero. "And let Kahliel come with, so that > WfV, we might plead his people’s case before the Steward. " inr A •' : as p mm - I i m B c i ; ‘Li a m

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B . B ts$ S i'. > as - - f * VVM SB .' Epilogue aptain Targon himself escorted Kahliel and “Well done, Captain,” said the Steward, motioning for the heroes to Minas Tirith. He left orders him to stand. “Remain here until judgment is passed.” with his men that Kahliel’s people were to Then, looking at the Haradrim warrior who stood in beC housed and fed while they sought the Steward’s the Hall of Gondor he said, “Step forward Kahliel, and judgment. They traveled first to the port city of tell me the tale of your people.” Pelargir, where they boarded a ship bound for the The chieftain remembered his people who were f capital. Kahliel and his son enjoyed their voyage depending on him, and told the Steward his story: upriver, even if most of the crew looked at them from refusing to pay the Dark Lord’s tribute and the unfavorably. The two Haradrim had never been on a ’s attack on his village, to rescuing the heroes and boat before. Abaan leaned over the side to watch the their long journey together. To all of this the Lord bow speed through the water and feel the spray on his Denethor listened intently, but no emotion escaped his face. Kahliel smiled to see his son happy again after countenance. In the end he agreed to allow Kahliel’s his ordeal in Cirith Gurat. tribe to enter Gondor, but not to stay. When their ship docked at the Harlond, they got their “You may not serve the Dark Lord,” Denethor said to first glimpse of the White City. The proud chieftain Kahliel, “but many of your countrymen still do. And would never have imagined such a place existed: while Harad remains hostile to Gondor, no Haradrim seven walls ascended the mountainside to a high may dwell in our land. Because of the actions of these plateau, and thereupon stood the shining tower of men with you and their testimony on your behalf, I will Ecthelion. It looked to him as if the city had been permit you to cross our borders, but you cannot settle built by gods and not men. The Haradrim’s wonder here. You must seek a place for your people to the only grew as they approached the Gate of Gondor north, beyond my realm.” and entered through. By the time they had climbed the winding road through all seven levels of the city and Kahliel spoke no words, but bowed to the Steward’s reached the doors of the tower, they were speechless. judgment. Before Denethor permitted them to leave, he made Kahliel swear an oath never to take up arms Captain Targon presented himself to the guards at against Gondor or her allies. Then he dismissed them the door and they were permitted to enter. The guards into the care of Captain Targon. spoke no words and opened the doors for them to pass through. Inside the Tower Hall they found the Lord The Captain led them out into the Court of the Denethor sitting on the Seat of the Steward at the Fountain, and there Kahliel spoke to the heroes. His foot of the throne. He leaned forward in his seat and voice was strained. “What now will become of my watched the heroes and their companions cross the tribe,” he asked them. “We have escaped the Enemy, high-pillared hall. Abaan thought the old man looked but now we are a houseless people. Surely we will be like a hawk perched on the edge of his seat, indeed despised wherever we go.” his eyes were sharp and searched each one of them as they approached. “Gondor is not the only realm in Middle-earth,” reassured one of the heroes. “There are others who are “My Lord Steward,” said Targon, kneeling before not so proud. Perhaps King Brand in Dale will have the throne. “I am Targon, Captain of the Crossing at room for you. His kingdom already has dealings with Poros, where a fortnight past we did battle with Orcs Elves and Dwarves; your people are closer kin than and Southrons who pursued my companions here to they.” He smiled. the river. The enemy was denied the crossing, but there are many Haradrim who remain in the custody “Tell me of Dale and King Brand,” said Kahliel. of my men. They came with these adventurers seeking The hero shared his knowledge of the Northmen with asylum. This man, Kahliel, is their chieftain. I have Kahliel as they followed Targon down the winding road brought him here to receive your judgment.” through Minas Tirith on their journey back to Poros.

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© 2016 Fantasy Flight Games. No part of this product may be reproduced without specific permission. Middle-earth, , The Crossings and the characters, events, items and places therein, are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth ® FANTASY of Poros Enterprises and are used, under license, by Fantasy Flight Games. Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG MEC61 logo are ® of Fantasy Flight Games. All rights reserved to their respective owners. Fantasy Flight Games is located at 1995 W County Rd B2, FLIGHT Roseville, Minnesota, 55113, USA, 651-639-1905. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER. TM GAMES Hi r! quests. For that reason we feel that KahlieFs story has a Design Nofes place in The Lord of the Rings: The Card Game and we hope that you feel that way too. If we have done our job as we , He wondered what the man s name was and where he came set out to do, then Kahliel and the Haradrim of his tribe will 1 from; and if he was really evil of heart, or what lies or have earned their place among the other heroes in the game threats had led him on the long march from his home; and if he would not really rather have stayed there in peace... Overall we hope to have told an engaging tale that feels at home among Tolkien’s stories, and we hope that you have — enjoyed all the adventures of The Haradrim cycle! m What an adventure we’ve had in Harad! We hope that The Haradrim Cycle Credits m'giit your experience playing through each of the scenarios in I m u |The Haradrim cycle was as enjoyable as the time we spent The Lord of the Rings: The Card Game Design: m developing them. The design team is very proud of the story Nate French we crafted for this cycle and we isiS hope that players found it a Expansion Design and Development: Caleb Grace I fitting addition to the lore of Middle-earth. P Additional Development: Matthew Newman The story itself was largely inspired by the thoughtful quote taken from The Two Towers above. In the above passage, Editing: Tom Howard I Sam Gamgee looks on a Haradrim warrior who lies slain The Lord of the Rings: The Card Game Graphic Design in the forest of Ithilien and wonders if the man left his land Kevin Childress willingly or if he had been forced to abandon his home and Expansion Graphic Design: WiL Springer with Mercedes ; march hundreds of miles only to die fighting in ’s Opheim and Brian Schomburg II war It’s a touching moment of reflection where the attentive : reader can hear professor Tolkien, the veteran, Graphic Design Manager: Brian Schomburg j humanize the enemy. The inclusion of this moment in the | Art Direction: Deb Freytag ft book raises the important question of whether the Haradrim are truly the maligned enemies of Gondor or simply misled Managing Art Director: Andy Christensen m I servants of Mordor. Story Text: Caleb Grace t * r I l Our goal in developing The Haradrim cycle was to answer Production Management: Megan Duehn that question by illustrating the Haradrim as a people who mm had the potential to be every bit as brave and noble as the LCG Manager: Chris Gerber I other heroes of Middle-earth. The novels suggest that the Licensing Specialist: Amanda Greenheart I Haradrim are a loose collection of different tribes who inhabit the vast lands south of Mordor, and so we chose Creative Director: Andrew Navarro its to |J represent them in this way. We also took it a step further Executive Game Designer: Corey Konieczka by suggesting that some of those tribes, such as The Black Executive Producerr Michael Hurley Serpent’s, serve Sauron willingly, while others, such as Kahliel’s, serve only out of fear. We felt this was in keeping Publisher: Christian T. Petersen with Tolkien’s descriptions of the Haradrim, and it allowed : , , Martin, m Playtesters David Gearhart Rob Kopp Ian Tony i us to use them as both enemies and allies throughout Fanchi, Justin Engelking, Landon Sommer, Michael Foster-Coode, the cycle. Christopher Kraft, Christopher Crissey, Jacob Hampton, Michael ri Strunk , Mike , Mark , Brian Schwebach The story focuses on the Haradrim chieftain, Kahliel, and Bogenschutz Bridge I Lekse, Michael Hatik, Clifford, Tom Duffield, Luke his tribe’s long journey to Gondor. It was important to the Jonathan Jason Eddy, Zach Varberg, Jeremy Zwirn, Tom Capor, Craig Bergman, Jeff a | design team that Kahliel be a relatable protagonist, so we Holland, Matt Holland, Richard Benson, Ira Fay, Tyler Parrott, Evn made him a father. KahlieFs love for his son, Abaan, is Tomeny, Molly Tomeny, Peter Lazar, and Thomas Burns. important for two reasons: First, it helps us to see Kahliel Importedand Distributed in the by: as a person rather than a Haradrim. Second, it provides the JSU Asmodee United Kingdom EnigmaDisUibutionDanmarkA/S Enigma Distribution Benelux B.V. motivation for KahlieFs actions. It is out of love for his Unit6Waterbrook Road Valschoknen 1 •;48KMH% son that Kahliel refuses to deliver Abaan to the Ores, and Alton Hampshire, 2650Hvidovre. AC GU342UD. lUl f it is because he hopes for a better future for Abaan that he UnitedKingdom decides to risk the dangerous journey to Gondor. Love is obviously a strong theme in The Lord of the Rings, |whether it is Aragorrfs love for or Frodo's love for , it is love that drives the heroes to fulfill their