Automated Structural Analysis of Interactive Narratives
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DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Fables: the Wolf Among Us Vol. 1 Online
uhGo8 (Read free) Fables: The Wolf Among Us Vol. 1 Online [uhGo8.ebook] Fables: The Wolf Among Us Vol. 1 Pdf Free Matthew Sturges, Dave Justus ePub | *DOC | audiobook | ebooks | Download PDF Download Now Free Download Here Download eBook #168069 in Books Matthew Sturges Dave Justus 2015-11-03 2015-11-03Original language:EnglishPDF # 1 10.20 x .40 x 6.70l, .0 #File Name: 1401256848256 pagesFables The Wolf Among Us Volume 1 | File size: 59.Mb Matthew Sturges, Dave Justus : Fables: The Wolf Among Us Vol. 1 before purchasing it in order to gage whether or not it would be worth my time, and all praised Fables: The Wolf Among Us Vol. 1: 1 of 1 people found the following review helpful. WowBy AndrewI'm a huge fan of fables got turned on it by yes playing the video game wolf among us. Although the comic fables has more of an atmosphere of most fairy tale charters and real feel of mystery and detective, the let's say cross series wolf among us is so much more suspenseful with even flashbacks and really captures the persona of the main charter bigby. Although the flashbacks were quite tedious and confusing at points it really puts you in a perspective and growing the charter of bigby for an indulgence of wanting to read more. For fables it's a good mystery read but you definitely have a pure emotion connection with characters in the "cross series".0 of 0 people found the following review helpful. Fun and FantasticBy K524A fantastic adaption of an amazing game. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
ICIDS18 Program Schedule and Session Info Note on Session Durations
ICIDS18 Program Schedule and Session Info Note on Session Durations: ● Full paper presentations are 25 minutes in duration, including Q+A ● Short paper presentation are 20 minutes in duration, including Q+A ------------------------------------------------------------------------------------------------------------------------------ WEDNESDAY ------------------------------------------------------------------------------------------------------------------------------ 9:00 AM Registration and Coffee 9:30 AM - 10:45 AM Keynote 1 Research Into Interactive Digital Narrative: A Kaleidoscopic View Janet H. Murray (link to page with photo and bio info: http://homes.lmc.gatech.edu/~murray/) We are at a milestone moment in the development of the cultural form of Interactive Digital Narrative (IDN), and in the development of the study of IDN as a field of academic research and graduate education. We can date the beginning of the field to the late 1960s with the release of Joseph Weizenbaum’s Eliza in 1966, and recognize the late 1990s as another turning point when 30 years of diverse development began to coalesce into a recognizable new media practice. For the past 20 years we have seen accelerated growth in theory and practice, but the discourse has been split among contributory fields. With the convening of IDN as the focus of study in its own right, we can address key questions, such as its distinct history, taxonomy, and aesthetics. We can also recognize more clearly our unique challenges in studying a field that is evolving rapidly, and from multiple intersecting genetic strains. We can also articulate and investigate the potential of IDN as an expressive framework for engaging with the most pressing themes of human culture of the 21st century, and as a cognitive scaffold for increasing our individual and collective understanding of complex systems. -
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Gratis. Kalo Jauh Kena Ongkos Kirim Rp
GROSIR GAMES Rp.5rb per disk/kaset/dvd bisa di kirim ke tempat / Cash on delivery ( COD ) gratis. kalo jauh kena ongkos kirim Rp.5rb :) Contact Person : - 0896 5606 5690 ================================================================= --> Update Games 2014 s/d Juni 2014 : Murdered Souls Suspect 3dvd State of Decay Lifeline 1dvd Wolf Among Us episode 4 1dvd Watch Dogs 4dvd Killer Is Dead 4dvd Wolfenstein New Order 10dvd Van Helsing 2 6dvd Tropico 5 1dvd Hegemony of Rome Rise of Caesar 1dvd Transistor 1dvd Dinasty Warrior 8 4dvd Dread Out full version 1dvd Walking Dead Season 2 Episode 3 1dvd Outlast Whistleblower 2dvd Bound By Flame 2dvd Amazing Spiderman 2 3dvd Daylight 1dvd Dark Souls 2 3dvd Child of Light 1dvd Trial Fusion 2dvd Warlock 2 1dvd Strike Suit Zero 2dvd Wargame Red Dragon 4dvd Agarest Generations of War Zero 2dvd Lego Hobbit 2dvd Halo Spartan Assault 1dvd Age Of Wonders III 1dvd Batman Arkham Origins Blackgate 1dvd Wolf Among Us episode 3 1dvd Simcity Digital Deluxe 2014 1dvd Bioshock Infinite DLC Burial at Sea episode 2 6dvd Castlevania Mirror of Fate 1dvd Total War Rome 2 Hannibal at the Gate 3dvd MXGP 1dvd Cabelas Big Game Pro Hunter 1dvd Castlevania 2 Lord of Shadow DLC Revelations 2dvd Ether One 1dvd Breach And Clear 1dvd IHF Handball Challenge 1dvd Betrayer 1dvd Devil May Cry 2013 Complete Edition 3dvd ARMA III Full Campaign 3dvd Ninja Gaiden Yaiba 2dvd Deus Ex The Fall 1dvd Typing of Dead Overkill 2dvd Walking Dead 2 episode 1-2 1dvd Southpark Stick of Truth 1dvd Resident Evil 4HD 3dvd Thief 4dvd Castlevania Lord -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Increasing Authorial Leverage in Generative Narrative Systems Permalink https://escholarship.org/uc/item/4dq8w2g9 Author Garbe, Jacob Publication Date 2020 License https://creativecommons.org/licenses/by-nc-sa/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ INCREASING AUTHORIAL LEVERAGE IN GENERATIVE NARRATIVE SYSTEMS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Jacob Garbe September 2020 The Dissertation of Jacob Garbe is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Ian Horswill Quentin Williams Acting Vice Provost and Dean of Graduate Studies Copyright c by Jacob Garbe 2020 Table of Contents List of Figures v Abstract xi Dedication xiii Acknowledgments xiv 1 Introduction 1 1.0.1 Traversability . 11 1.0.2 Authorability . 16 1.0.3 MDA Framework . 25 1.0.4 System, Process, Product . 26 1.0.5 Axes of Analysis . 27 1.0.6 PC3 Framework . 28 1.0.7 Progression Model . 29 1.1 Contributions . 31 1.2 Outline . 32 2 Ice-Bound 34 2.1 Experience Challenge . 35 2.2 Related Works . 41 2.2.1 Non-Digital Combinatorial Fiction . 41 2.2.2 Digital Combinatorial Fiction . 51 2.3 Relationship to Related Works . 65 2.4 System Description . 66 2.4.1 Summary . 66 2.5 The Question of Authorial Leverage . 78 2.5.1 Traversability . 78 2.5.2 Authorability . 85 2.6 System Summary . -
Zero Escape Zero Time Dilemma Free Download for PC Full Version, Full Crack, Patch, Serial Number, New Update, New Game, PC Games,
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Designing and Comparing Time Rewind Mechanics in 2D Interactive Game
Designing and Comparing Time Rewind Mechanics in 2D Interactive Game Yutong Shi Institute of Education University College London London, UK [email protected] This paper complements and extends three time rewind II. BRIEF ILLUSTRATION OF GAME mechanisms proposed by previous scholars, including restricted, unrestricted and external. Currently, most literatures research on The Loop [6], an RPG, 2D psychological art game, is narrative games as a whole, only a few of them focus on the time developed on Unreal Engine (see Fig.1). Inspired by a similar rewind as a core mechanic in interactive storytelling and even less game named Every Day The Same Dream [4] and the films to summarize an operate guide for the game designers named Groundhog Day [3] and Happy Death Day [5], the systematically. Consequently, based on the case study, the author character, Dennis, will be trapped in an infinite loop of one will design a 2D narrative game to figure out the differences and day until he completes all the game plots as instructed. The application of various time rewind mechanics from the perspective game, which focuses on school bullying, is divided into two of a game developer. stages. The player plays the victim of school bullying in the first half, followed by another half where the player will Keywords— game design, rewind mechanics, interactivity, 2D become an abuser of school bullying, through which new plots are triggered. Finally, in the rooftop scene, the player will I. INTRODUCTION witness a shadow who jumps from the rooftop to commit Much like rules, all games have mechanics, and these suicide. -
Overview Core Game Mechanics and Features in Adventure Games
Adventure Games Overview While most good games include elements found in various game genres, there are some core game mechanics typically found in most Adventure games. These include character progression through dialog, game story structure, puzzle solving, and exploration. Looking back at classic Adventure games such as Monkey Island, Beyond good and Evil, Grim Fandiago, and others used these elements to create some popular and playable games. Modern Adventure games such as the Tomb Raider series or games from Telltale Games (the Walking Dead and the Wolf Among Us) include such core elements in their game designs. Core Game Mechanics and Features in Adventure Games The core mechanics in most adventure games include the following elements: Story driven – most adventure games include some kind of game story that is used to structure the game and allow the player to participate in the game. Typically, the game ends with the story. The win/lose conditions are based on puzzle and exploration actions. Single Player and Character Driven – most adventure games are single player and allow the player to assume control of a game character. This character is typically set at the start of the game and, unlike RPG games, is not mutable as the result of gameplay. Most (but not all) Adventure games are in the third person perspective. Exploration – Many adventure games allow the player to explore (to some degree). The purpose of such exploration is typically to flesh out the world, extend the story, or solve puzzles. Some adventure games that have a strong story structure may not allow for much exploration. -
You're Listening to Imaginary Worlds, a Show About How We Create Them
1 You’re listening to Imaginary Worlds, a show about how we create them and why we suspend our disbelief. I’m Eric Molinsky. Have I mentioned that I’m a Batman fan? Maybe a half dozen times? For years, I’ve been playing the Arkham video games where you get to be Batman in this very cinematic universe. But as a player, your options are limited beyond whether you skip the side missions or just stick to the main plotline. But in 2016, I started hearing about this new Batman game by a company called Telltale. The design of the game wasn’t very CGI. It looked more like a graphic novel come to life. And the game was broken up like a TV show, with episodes that you download periodically as part of a limited series. Now what really stood out about the Telltale game is that you have a lot of choices. Some of the choices are big, like whether you decide to save to Selina Kyle or Harvey Dent – which could delay his transformation into Two-Face. BATMAN: Mr. Dent. HARVEY: Thanks. But the choices that really fascinated me where smaller ones, especially when you’re playing Bruce Wayne, and all you have to work with are your dialogue options – where you can try and diffuse the tension or make a stand. And I could never predict how the characters would react. BRUCE: You were the fiercest DA the city ever had – someone who fought for people’s dreams! So much for a safer Gotham. TWO-FACE: You’re right, this isn’t me! Go! Get away! Telltale also got critical acclaim for their The Walking Dead games – where your need to survive is in conflict with your moral principles. -
Android Adventures
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