Designing and Comparing Time Rewind Mechanics in 2D Interactive Game
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The Poetics of Reflection in Digital Games
© Copyright 2019 Terrence E. Schenold The Poetics of Reflection in Digital Games Terrence E. Schenold A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2019 Reading Committee: Brian M. Reed, Chair Leroy F. Searle Phillip S. Thurtle Program Authorized to Offer Degree: English University of Washington Abstract The Poetics of Reflection in Digital Games Terrence E. Schenold Chair of the Supervisory Committee: Brian Reed, Professor English The Poetics of Reflection in Digital Games explores the complex relationship between digital games and the activity of reflection in the context of the contemporary media ecology. The general aim of the project is to create a critical perspective on digital games that recovers aesthetic concerns for game studies, thereby enabling new discussions of their significance as mediations of thought and perception. The arguments advanced about digital games draw on philosophical aesthetics, media theory, and game studies to develop a critical perspective on gameplay as an aesthetic experience, enabling analysis of how particular games strategically educe and organize reflective modes of thought and perception by design, and do so for the purposes of generating meaning and supporting expressive or artistic goals beyond amusement. The project also provides critical discussion of two important contexts relevant to understanding the significance of this poetic strategy in the field of digital games: the dynamics of the contemporary media ecology, and the technological and cultural forces informing game design thinking in the ludic century. The project begins with a critique of limiting conceptions of gameplay in game studies grounded in a close reading of Bethesda's Morrowind, arguing for a new a "phaneroscopical perspective" that accounts for the significance of a "noematic" layer in the gameplay experience that accounts for dynamics of player reflection on diegetic information and its integral relation to ergodic activity. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Art Worlds for Art Games Edited
Loading… The Journal of the Canadian Game Studies Association Vol 7(11): 41-60 http://loading.gamestudies.ca An Art World for Artgames Felan Parker York University [email protected] Abstract Drawing together the insights of game studies, aesthetics, and the sociology of art, this article examines the legitimation of ‘artgames’ as a category of indie games with particularly high cultural and artistic status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space’, changes in independent game production, distribution, and reception, and the emergence of a critical discourse, collectively produce an assemblage or ‘art world’ (Baumann, 2007a; 2007b) that constitutes artgames as legitimate art. Author Keywords Artgames; legitimation; art world; indie games; critical discourse; authorship; Passage; Rohrer Introduction The seemingly meteoric rise to widespread recognition of ‘indie’ digital games in recent years is the product of a much longer process made up of many diverse elements. It is generally accepted as a given that indie games now play an important role in the industry and culture of digital games, but just over a decade ago there was no such category in popular discourse – independent game production went by other names (freeware, shareware, amateur, bedroom) and took place in insular, autonomous communities of practice focused on particular game-creation tools or genres, with their own distribution networks, audiences, and systems of evaluation, only occasionally connected with a larger marketplace. Even five years ago, the idea of indie games was still burgeoning and becoming stable, and it is the historical moment around 2007 that I will address in this article. -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Increasing Authorial Leverage in Generative Narrative Systems Permalink https://escholarship.org/uc/item/4dq8w2g9 Author Garbe, Jacob Publication Date 2020 License https://creativecommons.org/licenses/by-nc-sa/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ INCREASING AUTHORIAL LEVERAGE IN GENERATIVE NARRATIVE SYSTEMS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Jacob Garbe September 2020 The Dissertation of Jacob Garbe is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Ian Horswill Quentin Williams Acting Vice Provost and Dean of Graduate Studies Copyright c by Jacob Garbe 2020 Table of Contents List of Figures v Abstract xi Dedication xiii Acknowledgments xiv 1 Introduction 1 1.0.1 Traversability . 11 1.0.2 Authorability . 16 1.0.3 MDA Framework . 25 1.0.4 System, Process, Product . 26 1.0.5 Axes of Analysis . 27 1.0.6 PC3 Framework . 28 1.0.7 Progression Model . 29 1.1 Contributions . 31 1.2 Outline . 32 2 Ice-Bound 34 2.1 Experience Challenge . 35 2.2 Related Works . 41 2.2.1 Non-Digital Combinatorial Fiction . 41 2.2.2 Digital Combinatorial Fiction . 51 2.3 Relationship to Related Works . 65 2.4 System Description . 66 2.4.1 Summary . 66 2.5 The Question of Authorial Leverage . 78 2.5.1 Traversability . 78 2.5.2 Authorability . 85 2.6 System Summary . -
Zero Escape Zero Time Dilemma Free Download for PC Full Version, Full Crack, Patch, Serial Number, New Update, New Game, PC Games,
Zero Escape: Zero Time Dilemma Free Download 1 / 3 Zero Escape: Zero Time Dilemma Free Download 2 / 3 Zero Escape: Zero Time Dilemma Free Download PC Game Cracked in Direct Link and Torrent. Zero Escape: Zero Time Dilemma Is an .... SKIDROW – Free download Zero Escape Zero Time Dilemma Repack by Fitgirl, released on 30 June 2016. The story behind Zero Escape Zero .... Zero Time Dilemma | Official Site - Age Validation. Enter your date of birth. Month. Day. Year.. Free Download Zero Escape: Zero Time Dilemma PC Game - Nine participants awaken in an underground facility, imprisoned with a strange .... Zero Escape Zero Time Dilemma Free Download for PC Full Version, Full Crack, Patch, Serial Number, New Update, New Game, PC Games, .... Zero Escape: Zero Time Dilemma is the third instalment of Spike Chunsoft's ... Best PC games 2020: great games to download right now.. #438 Zero Escape: Zero Time Dilemma. Company: Aksys ... Size: 2 GB Repack Size: from 698 MB [Selective Download] ... FT Free-torrents .... This is actually the third Zero Escape game with Nine Hours, Nine Persons, Nine Doors on NDS being the first game and Virtue’s Last Reward on 3DS being the second game. ... The series is an adventure game with “escape the room” puzzles and you have to make decisions that can alter .... KAT Pictures: description: Trial assistance should be this way. Nine participants in the underground area arrested strange black bracelet wrist them. To escape .... Title: Zero Escape: The Dilemma of Time Zero ... Storage: 4 GB of free space ... Zero Escape: Zero Time Dilemma Download Torrent .... Zero Escape: Zero Time Dilemma Download For Pc. -
Research Into Interactive Digital Narrative: a Kaleidoscopic View
Research into Interactive Digital Narrative: A Kaleidoscopic View Janet H. Murray1 1 Georgia Tech, Atlanta GA 30332, USA [email protected] Abstract. We are at a milestone moment in the development of the cultural form of Interactive Digital Narrative (IDN), and in the development of the study of IDN as a field of academic research and graduate education. We can date the beginning of the field to the late 1960s with the release of Joseph Weizenbaum’s Eliza in 1966, and recognize the late 1990s as another turning point when 30 years of diverse development began to coalesce into a recognizable new media practice. For the past 20 years we have seen accelerated growth in theory and practice, but the discourse has been split among contributory fields. With the convening of IDN as the focus of study in its own right, we can address key questions, such as its distinct history, taxonomy, and aesthetics. We can also rec- ognize more clearly our unique challenges in studying a field that is evolving rapidly, and from multiple intersecting genetic strains. We can also articulate and investigate the potential of IDN as an expressive framework for engaging with the most pressing themes of human culture of the 21st century, and as a cognitive scaffold for increasing our individual and collective understanding of complex systems. Keywords: Interactive Digital Narrative (IDN), IDN as academic discipline, IDN education, understanding complex systems 1 Through the Kaleidoscope, and Across the Decades 1.1 Why Kaleidoscopic ? The kaleidoscopic view of the title refers to the many components and potential taxon- omies of the artifacts that are the objects of study in this new field. -
February 13, 2014 for Immediate Release DANGANRONPA 2: GOODBYE DESPAIR COMING to NORTH AMERICA and EUROPE THIS FALL! Santa Ana, Calif
February 13, 2014 For immediate release DANGANRONPA 2: GOODBYE DESPAIR COMING TO NORTH AMERICA AND EUROPE THIS FALL! Santa Ana, Calif. (February 13, 2014) – NIS America is excited to announce that Danganronpa™ 2: Goodbye Despair, the sequel to the highly popular mystery adventure game Danganronpa: Trigger Happy Havoc, will be making its way to the PlayStation®Vita in North America and Europe this fall in both retail and digital form. As in the first game, players will take on the role of a high school student as they are thrust into a life-or-death situation, and must use their wits and teamwork to survive. Each student was chosen for a special ability they possess, making them the “ultimate” example of something. Characters in this title are also designed by Rui Komatsuzaki for a unique and darker take on the anime style. For more information, please visit NISAmerica.com About the game: Jabberwock Island – once a popular tourist destination, this now uninhabited island remains oddly pristine. You and your classmates at the elite Hope's Peak Academy have been brought to this island by your super-cute teacher for a “lovey-dovey, heart-throbbing school trip.” Everyone seems to be having fun in the sun...until Monokuma returns to restart his murderous game! Trapped on this island of mutual killing, your only hope of escape rests in solving the island’s mysteries. But be warned—sometimes the truth can be its own despair... About Spike Chunsoft Headquartered in Tokyo, Spike Chunsoft Co., Ltd. is a Japan based Key features: publisher and developer specialized in Deadly Island Vibes: Murder is the only means of escape when you’re trapped on this island console and social video game industries. -
NYU Team 2.Pdf
Half-Packet by NYU Team 2 et. al. 1. A player with this surname surpassed Greg Kelser for most rebounds with one college’s team. In the last seconds of overtime during game 6 of one series, Chris Bosh blocked a three point shot taken by a player with this surname that would have tied the game 103-103. After playing in Slovenia during the 2011 lockout, that player with this surname became a starter after (*) Manu Ginóbili returned to one team as a sixth man. In a game against the Grizzlies, a player with this surname was the first in NBA history to score a triple-double without scoring 10 points. That shorter-than-average center with this surname notorious for his physicality has 9 seasons (?) played with the Splash Brothers. For 10 points, name this surname the shooting guard who won back to back titles with the Raptors and Lakers, Danny, and Warriors defensive all-star Draymond. ANSWER: Green 2. This author wrote a two-person play in which a parole officer talks with a woman in prison for killing a police officer during a robbery. At the end of Act I of a play by this author, a man receives a phone call telling him that she lied about a realtor failing to close the deal on a house just to get him to come to a surprise party. This author wrote a play in which Carol threatens to accuse her professor of (*) rape unless he removes his books from the curriculum. In a play by this author, Don and Teach try to steal back the title object that Don sold for ninety dollars. -
Gaming for Meaning: Video Games and Evolving Reader Response Reannon Dykehouse Northern Michigan University, [email protected]
Northern Michigan University NMU Commons All NMU Master's Theses Student Works 5-2017 Gaming for Meaning: Video Games and Evolving Reader Response Reannon Dykehouse Northern Michigan University, [email protected] Follow this and additional works at: https://commons.nmu.edu/theses Part of the Modern Literature Commons Recommended Citation Dykehouse, Reannon, "Gaming for Meaning: Video Games and Evolving Reader Response" (2017). All NMU Master's Theses. 132. https://commons.nmu.edu/theses/132 This Open Access is brought to you for free and open access by the Student Works at NMU Commons. It has been accepted for inclusion in All NMU Master's Theses by an authorized administrator of NMU Commons. For more information, please contact [email protected],[email protected]. GAMING FOR MEANING: VIDEO GAMES AND EVOLVING READER RESPONSE By Reannon Dykehouse THESIS Submitted to Northern Michigan University In partial fulfillment of the requirements For the degree of MASTER OF ARTS Office of Graduate Education and Research March 2017 SIGNATURE APPROVAL FORM GAMING FOR MEANING: VIDEO GAMES AND EVOLVING READER RESPONSE This thesis by Reannon Dykehouse is recommended for approval by the student’s Thesis Committee and Department Head in the Department of English and by the Interim Director of Graduate Education. __________________________________________________________ Committee Chair: Russell Prather Date __________________________________________________________ First Reader: Rachel May Date __________________________________________________________ -
Formatting Example
Formatting example: Fandom: Name by Author Name (x words/x chapters, complete/incomplete/ongoing, last update x/x/xx) (*tag1, *tag2, etc.) Summary (text originally in italics is underlined) Link: example.com (1,370 fics so far) Tag list: *AU *fluff *angst *humor *drama *crack *crossover *gen *shipfic *F/F *F/M *M/M *rating_K/G *rating_K+ *rating_T *rating_M *drabble [≤1k words] *longfic [≥10k words] *old_fic [2012 or earlier] # of fics per fandom (86 fandoms total): Ace Attorney: 172 Akuma no Riddle: 8 Ar nosurge: 2 Attack on Titan: 25 Baccano!: 15 Baka and Test - Summon the Beasts: 1 Baten Kaitos: 5 Bodacious Space Pirates: 4 Calvin & Hobbes: 5 Chaika –The Coffin Princess-: 1 Chihayafuru: 10 Chrono Trigger: 8 Cowboy Bebop: 2 Dangan Ronpa: 124 Death Parade: 2 Doki Doki Literature Club: 3 Durarara!!: 12 The Eccentric Family: 4 Fate/Apocrypha: 4 Fate/stay night: 9 Fate/Zero: 22 Final Fantasy IX: 7 Final Fantasy VI: 5 Final Fantasy VII: 4 Final Fantasy VIII: 5 Fire Emblem 7: 8 Fire Emblem: Awakening: 23 Fire Emblem: Fates: 8 Fire Emblem: Path of Radiance/Radiant Dawn: 26 Fire Emblem: The Sacred Stones: 5 Flight Rising: 4 Gekkan Shoujo Nozaki-kun: 18 Ghost Trick: 8 GrimGrimoire: 9 .hack//SIGN: 1 Hatoful Boyfriend: 14 Higurashi no Naku Koro ni: 4 Hyouka: 2 Is the Order a Rabbit?: 3 K-ON!: 1 Kill la Kill: 7 Kindred Spirits on the Roof: 2 The Legend of Zelda: 18 Little Busters!: 2 Little Witch Academia: 1 Log Horizon: 2 Long Live the Queen: 8 Love Live! School Idol Project: 66 Mahou Shoujo Lyrical Nanoha: 21 Mawaru Penguindrum: 4 The Melancholy -
Zero Time Dillema.Pdf
Please Do Not Reply to This Email. PR contact information in the View this email in your email below. browser Time Is Always Against Us... In keeping with the season and celebrating all things sinister and diabolic, Aksys Games and Spike Chunsoft would like to announce that the official North American title for Zero Escape 3 is…(drum roll please)… Zero Time Dilemma! Building on the success of its predecessors, Nine Hours, Nine Persons, Nine Doors, and Virtue’s Last Reward, series mastermind Kotaro Uchikoshi has pulled out all the stops to deliver the most compelling and mind shredding gaming experience ever seen on a handheld platform. Choice is your only method of salvation and your only means of escape. How much of your humanity will you sacrifice to earn your freedom? As a new age of ruin looms large on the horizon, you must make impossible decisions and weather unimaginable consequences as you straddle the line between absolution and damnation. Plan your escape. Releasing Summer 2016 for both retail and digital in North America and digital only in Europe. Zero Time Dilemma has not been rated by the Entertainment Software Ratings Board (ESRB). For more information, visit www.esrb.org. For media inquiries, please email: Danny Miscevich/ [email protected] Alia Carroll/ [email protected] Frank “Bo” deWindt II / [email protected] Press assets for Zero Time Dilemma can be found here: www.aksysgames.com/assets username: media password: access About Aksys Games Founded in 2006 in Torrance, California, Aksys Games Localization, Inc. is a localization studio and visionary video game publisher specializing in the Japanese-to-English translation of games and committed to publishing unique, multicultural, high-quality interactive content for all current-generation platforms with its talented staff.