Sequential Games with Incomplete Information
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1 Sequential Games
1 Sequential Games We call games where players take turns moving “sequential games”. Sequential games consist of the same elements as normal form games –there are players, rules, outcomes, and payo¤s. However, sequential games have the added element that history of play is now important as players can make decisions conditional on what other players have done. Thus, if two people are playing a game of Chess the second mover is able to observe the …rst mover’s initial move prior to making his initial move. While it is possible to represent sequential games using the strategic (or matrix) form representation of the game it is more instructive at …rst to represent sequential games using a game tree. In addition to the players, actions, outcomes, and payo¤s, the game tree will provide a history of play or a path of play. A very basic example of a sequential game is the Entrant-Incumbent game. The game is described as follows: Consider a game where there is an entrant and an incumbent. The entrant moves …rst and the incumbent observes the entrant’sdecision. The entrant can choose to either enter the market or remain out of the market. If the entrant remains out of the market then the game ends and the entrant receives a payo¤ of 0 while the incumbent receives a payo¤ of 2. If the entrant chooses to enter the market then the incumbent gets to make a choice. The incumbent chooses between …ghting entry or accommodating entry. If the incumbent …ghts the entrant receives a payo¤ of 3 while the incumbent receives a payo¤ of 1. -
Equilibrium Refinements
Equilibrium Refinements Mihai Manea MIT Sequential Equilibrium I In many games information is imperfect and the only subgame is the original game. subgame perfect equilibrium = Nash equilibrium I Play starting at an information set can be analyzed as a separate subgame if we specify players’ beliefs about at which node they are. I Based on the beliefs, we can test whether continuation strategies form a Nash equilibrium. I Sequential equilibrium (Kreps and Wilson 1982): way to derive plausible beliefs at every information set. Mihai Manea (MIT) Equilibrium Refinements April 13, 2016 2 / 38 An Example with Incomplete Information Spence’s (1973) job market signaling game I The worker knows her ability (productivity) and chooses a level of education. I Education is more costly for low ability types. I Firm observes the worker’s education, but not her ability. I The firm decides what wage to offer her. In the spirit of subgame perfection, the optimal wage should depend on the firm’s beliefs about the worker’s ability given the observed education. An equilibrium needs to specify contingent actions and beliefs. Beliefs should follow Bayes’ rule on the equilibrium path. What about off-path beliefs? Mihai Manea (MIT) Equilibrium Refinements April 13, 2016 3 / 38 An Example with Imperfect Information Courtesy of The MIT Press. Used with permission. Figure: (L; A) is a subgame perfect equilibrium. Is it plausible that 2 plays A? Mihai Manea (MIT) Equilibrium Refinements April 13, 2016 4 / 38 Assessments and Sequential Rationality Focus on extensive-form games of perfect recall with finitely many nodes. An assessment is a pair (σ; µ) I σ: (behavior) strategy profile I µ = (µ(h) 2 ∆(h))h2H: system of beliefs ui(σjh; µ(h)): i’s payoff when play begins at a node in h randomly selected according to µ(h), and subsequent play specified by σ. -
Notes on Sequential and Repeated Games
Notes on sequential and repeated games 1 Sequential Move Games Thus far we have examined games in which players make moves simultaneously (or without observing what the other player has done). Using the normal (strategic) form representation of a game we can identify sets of strategies that are best responses to each other (Nash Equilibria). We now focus on sequential games of complete information. We can still use the normal form representation to identify NE but sequential games are richer than that because some players observe other players’decisions before they take action. The fact that some actions are observable may cause some NE of the normal form representation to be inconsistent with what one might think a player would do. Here’sa simple game between an Entrant and an Incumbent. The Entrant moves …rst and the Incumbent observes the Entrant’s action and then gets to make a choice. The Entrant has to decide whether or not he will enter a market or not. Thus, the Entrant’s two strategies are “Enter” or “Stay Out”. If the Entrant chooses “Stay Out” then the game ends. The payo¤s for the Entrant and Incumbent will be 0 and 2 respectively. If the Entrant chooses “Enter” then the Incumbent gets to choose whether or not he will “Fight”or “Accommodate”entry. If the Incumbent chooses “Fight”then the Entrant receives 3 and the Incumbent receives 1. If the Incumbent chooses “Accommodate”then the Entrant receives 2 and the Incumbent receives 1. This game in normal form is Incumbent Fight if Enter Accommodate if Enter . -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
SEQUENTIAL GAMES with PERFECT INFORMATION Example
SEQUENTIAL GAMES WITH PERFECT INFORMATION Example 4.9 (page 105) Consider the sequential game given in Figure 4.9. We want to apply backward induction to the tree. 0 Vertex B is owned by player two, P2. The payoffs for P2 are 1 and 3, with 3 > 1, so the player picks R . Thus, the payoffs at B become (0, 3). 00 Next, vertex C is also owned by P2 with payoffs 1 and 0. Since 1 > 0, P2 picks L , and the payoffs are (4, 1). Player one, P1, owns A; the choice of L gives a payoff of 0 and R gives a payoff of 4; 4 > 0, so P1 chooses R. The final payoffs are (4, 1). 0 00 We claim that this strategy profile, { R } for P1 and { R ,L } is a Nash equilibrium. Notice that the 0 00 strategy profile gives a choice at each vertex. For the strategy { R ,L } fixed for P2, P1 has a maximal payoff by choosing { R }, ( 0 00 0 00 π1(R, { R ,L }) = 4 π1(R, { R ,L }) = 4 ≥ 0 00 π1(L, { R ,L }) = 0. 0 00 In the same way, for the strategy { R } fixed for P1, P2 has a maximal payoff by choosing { R ,L }, ( 00 0 00 π2(R, {∗,L }) = 1 π2(R, { R ,L }) = 1 ≥ 00 π2(R, {∗,R }) = 0, where ∗ means choose either L0 or R0. Since no change of choice by a player can increase that players own payoff, the strategy profile is called a Nash equilibrium. Notice that the above strategy profile is also a Nash equilibrium on each branch of the game tree, mainly starting at either B or starting at C. -
Characterizing Solution Concepts in Terms of Common Knowledge Of
Characterizing Solution Concepts in Terms of Common Knowledge of Rationality Joseph Y. Halpern∗ Computer Science Department Cornell University, U.S.A. e-mail: [email protected] Yoram Moses† Department of Electrical Engineering Technion—Israel Institute of Technology 32000 Haifa, Israel email: [email protected] March 15, 2018 Abstract Characterizations of Nash equilibrium, correlated equilibrium, and rationaliz- ability in terms of common knowledge of rationality are well known (Aumann 1987; arXiv:1605.01236v1 [cs.GT] 4 May 2016 Brandenburger and Dekel 1987). Analogous characterizations of sequential equi- librium, (trembling hand) perfect equilibrium, and quasi-perfect equilibrium in n-player games are obtained here, using results of Halpern (2009, 2013). ∗Supported in part by NSF under grants CTC-0208535, ITR-0325453, and IIS-0534064, by ONR un- der grant N00014-02-1-0455, by the DoD Multidisciplinary University Research Initiative (MURI) pro- gram administered by the ONR under grants N00014-01-1-0795 and N00014-04-1-0725, and by AFOSR under grants F49620-02-1-0101 and FA9550-05-1-0055. †The Israel Pollak academic chair at the Technion; work supported in part by Israel Science Foun- dation under grant 1520/11. 1 Introduction Arguably, the major goal of epistemic game theory is to characterize solution concepts epistemically. Characterizations of the solution concepts that are most commonly used in strategic-form games, namely, Nash equilibrium, correlated equilibrium, and rational- izability, in terms of common knowledge of rationality are well known (Aumann 1987; Brandenburger and Dekel 1987). We show how to get analogous characterizations of sequential equilibrium (Kreps and Wilson 1982), (trembling hand) perfect equilibrium (Selten 1975), and quasi-perfect equilibrium (van Damme 1984) for arbitrary n-player games, using results of Halpern (2009, 2013). -
The Extensive Form Representation of a Game
The extensive form representation of a game Nodes, information sets Perfect and imperfect information Addition of random moves of nature (to model uncertainty not related with decisions of other players). Mas-Colell, pp. 221-227, full description in page 227. 1 The Prisoner's dilemma Player 2 confess don't confess Player 1 confess 2.2 10.0 don't confess 0.10 6.6 One extensive form representation of this normal form game is: 2 Player 1 confess don't confess Player 2 Player 2 confessdon't confess confess don't confess 2 10 0 6 payoffs 2 0 10 6 3 Both players decide whether to confess simultaneously (or more exactly, each player decides without any information about the decision of the other player). This is a game of imperfect information: The information set of player 2 contains more than one decision node. 4 The following extensive form represents the same normal form: Player 2 confess don't confess Player 1 Player 1 confessdon't confess confess don't confess 5 Consider now the following extensive form game: Player 1 confess don't confess Player 2 Player 2 confessdon't confess confess don't confess 2 10 6 0 6 payoffs 2 0 10 6 Now player 2 observes the behavior of player 1. This is a game of perfect information. Strategies of player 2: For instance "If player 1 confesses, I…; if he does not confess, then I…" Player 2 has 4 strategies: (c, c), (c, d), (d, c), (d, d) The normal form of this game is: Player 2 c, c c, d d, c d, d Player 1 confess 2.2 2.2 10.0 10.0 don't confess 0.10 6.6 0.10 6.6 There is only one NE, - strategy confess for player 1 and - strategy (c, c) for player 2. -
What Is Local Optimality in Nonconvex-Nonconcave Minimax Optimization?
What is Local Optimality in Nonconvex-Nonconcave Minimax Optimization? Chi Jin Praneeth Netrapalli University of California, Berkeley Microsoft Research, India [email protected] [email protected] Michael I. Jordan University of California, Berkeley [email protected] August 18, 2020 Abstract Minimax optimization has found extensive application in modern machine learning, in settings such as generative adversarial networks (GANs), adversarial training and multi-agent reinforcement learning. As most of these applications involve continuous nonconvex-nonconcave formulations, a very basic question arises—“what is a proper definition of local optima?” Most previous work answers this question using classical notions of equilibria from simultaneous games, where the min-player and the max-player act simultaneously. In contrast, most applications in machine learning, including GANs and adversarial training, correspond to sequential games, where the order of which player acts first is crucial (since minimax is in general not equal to maximin due to the nonconvex-nonconcave nature of the problems). The main contribution of this paper is to propose a proper mathematical definition of local optimality for this sequential setting—local minimax—as well as to present its properties and existence results. Finally, we establish a strong connection to a basic local search algorithm—gradient descent ascent (GDA)—under mild conditions, all stable limit points of GDA are exactly local minimax points up to some degenerate points. 1 Introduction arXiv:1902.00618v3 [cs.LG] 15 Aug 2020 Minimax optimization refers to problems of two agents—one agent tries to minimize the payoff function f : X × Y ! R while the other agent tries to maximize it. -
How Proper Is the Dominance-Solvable Outcome? Yukio Koriyama, Matias Nunez
How proper is the dominance-solvable outcome? Yukio Koriyama, Matias Nunez To cite this version: Yukio Koriyama, Matias Nunez. How proper is the dominance-solvable outcome?. 2014. hal- 01074178 HAL Id: hal-01074178 https://hal.archives-ouvertes.fr/hal-01074178 Preprint submitted on 13 Oct 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. ECOLE POLYTECHNIQUE CENTRE NATIONAL DE LA RECHERCHE SCIENTIFIQUE HOW PROPER IS THE DOMINANCE-SOLVABLE OUTCOME? Yukio KORIYAMA Matías NÚÑEZ September 2014 Cahier n° 2014-24 DEPARTEMENT D'ECONOMIE Route de Saclay 91128 PALAISEAU CEDEX (33) 1 69333033 http://www.economie.polytechnique.edu/ mailto:[email protected] How proper is the dominance-solvable outcome?∗ Yukio Koriyamay and Mat´ıas Nu´ nez˜ z September 2014 Abstract We examine the conditions under which iterative elimination of weakly dominated strategies refines the set of proper outcomes of a normal-form game. We say that the proper inclusion holds in terms of outcome if the set of outcomes of all proper equilibria in the reduced game is included in the set of all proper outcomes of the original game. We show by examples that neither dominance solvability nor the transference of decision-maker indiffer- ence condition (TDI∗ of Marx and Swinkels [1997]) implies proper inclusion. -
Extensive Form Games and Backward Induction
Recap Perfect-Information Extensive-Form Games Extensive Form Games and Backward Induction ISCI 330 Lecture 11 February 13, 2007 Extensive Form Games and Backward Induction ISCI 330 Lecture 11, Slide 1 Recap Perfect-Information Extensive-Form Games Lecture Overview Recap Perfect-Information Extensive-Form Games Extensive Form Games and Backward Induction ISCI 330 Lecture 11, Slide 2 I The extensive form is an alternative representation that makes the temporal structure explicit. I Two variants: I perfect information extensive-form games I imperfect-information extensive-form games Recap Perfect-Information Extensive-Form Games Introduction I The normal form game representation does not incorporate any notion of sequence, or time, of the actions of the players Extensive Form Games and Backward Induction ISCI 330 Lecture 11, Slide 3 I Two variants: I perfect information extensive-form games I imperfect-information extensive-form games Recap Perfect-Information Extensive-Form Games Introduction I The normal form game representation does not incorporate any notion of sequence, or time, of the actions of the players I The extensive form is an alternative representation that makes the temporal structure explicit. Extensive Form Games and Backward Induction ISCI 330 Lecture 11, Slide 3 Recap Perfect-Information Extensive-Form Games Introduction I The normal form game representation does not incorporate any notion of sequence, or time, of the actions of the players I The extensive form is an alternative representation that makes the temporal -
Finding Strategic Game Equivalent of an Extensive Form Game
Finding Strategic Game Equivalent of an Extensive Form Game • In an extensive form game, a strategy for a player should specify what action the player will choose at each information set. That is, a strategy is a complete plan for playing a game for a particular player. • Therefore to find the strategic game equivalent of an extensive form game we should follow these steps: 1. First we need to find all strategies for every player. To do that first we find all information sets for every player (including the singleton information sets). If there are many of them we may label them (such as Player 1’s 1st info. set, Player 1’s 2nd info. set, etc.) 2. A strategy should specify what action the player will take in every information set which belongs to him/her. We find all combinations of actions the player can take at these information sets. For example if a player has 3 information sets where • the first one has 2 actions, • the second one has 2 actions, and • the third one has 3 actions then there will be a total of 2 × 2 × 3 = 12 strategies for this player. 3. Once the strategies are obtained for every player the next step is finding the payoffs. For every strategy profile we find the payoff vector that would be obtained in case these strategies are played in the extensive form game. Example: Let’s find the strategic game equivalent of the following 3-level centipede game. (3,1)r (2,3)r (6,2)r (4,6)r (12,4)r (8,12)r S S S S S S r 1 2 1 2 1 2 (24,8) C C C C C C 1. -
2.- Game Theory Overview Game Theory Studies Situations in Which
2.- Game Theory Overview Game Theory studies situations in which the outcome of the decisions of an indi- vidual depends on the decisions taken by other individuals as well as on his own - Strategic Interdependence - 2.- Game Theory Overview Plan 2.1 Introduction 2.2 Static Games of Complete Information: Nash Equilibrium 2.3 Dynamic Games of Complete Information: Backwards Induction and Subgame Perfection 2.4 Static Games of Incomplete Information:Bayesian Equilibrium 2.5 Dynamic Games of Incomplete Information: Perfect Bayesian Equilibrium and Sequential Equilibrium 2.- Game Theory Overview 2.1 Introduction Any (non cooperative) game has the following elements 1. The Players Who is to take decisions 2 The Rules Who moves first, who moves next, what can be done and what can not, ... 3 The Strategies What actions are available to the players 4 The Outcomes What is the consequence of each combination of actions by the players 5 The Payoffs What each player obtains in each possible outcome 2.- Game Theory Overview 2.1 Introduction Example: Rock - Scissors - Paper 1. The Players Player 1 and Player 2 2 The Rules Simultaneously, both players show either rocks, scissors or paper 3 The Strategies Each player can choose among showing rocks, scissors or paper 4 The Outcomes Rock beats scissors, which beats paper, which beats rock 5 The Payoffs The winning player receives 1 from the loser (thus getting -1) 2.- Game Theory Overview 2.1 Introduction Game Scenarios Complete Information Incomplete Information Static Players have all relevant information Not all players have all the information and move simultaneously and move simultaneously Dynamic Players have all relevant information Not all players have all the information and move in turns and move in turns Examples Complete Information Incomplete Information Static Rock, Scissors, Paper Sealed-bid Auction Dynamic Chess English Auction 2.- Game Theory Overview 2.2 Static Games of Complete Information Players take decisions without knowing the actions taken by other players Basic Assumptions 1.