The Engineer's Resource
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The Artifact Engineer’s Resource Created By: Emmett O’Brian Written By: Emmett O’Brian Interior Art: Emmett O’Brian Edited By: Cody Pelz A Note: This book is designed as a game, in no way are the aliens, monsters, powers, places, and/or governments real. This book does not in any way reflect the author's or company's attitudes or beliefs. If you find any material in any way offensive we give you our sincere apologies. The game enclosed is designed to be fun, and a fantasy version of things in the future. Dedicated to: Kiara, my little engineer. The Artifact Engineer’s Resource Table of Contents Cutting Charges 24 Table of Contents Local Sources 24 Engineer's Resource 3 Shaped Charges 24 The Engineering Team 3 Maintenance 25 Measuring Work 4 Field Repairs 26 Measuring Energy 4 Field Enhancements 26 Mobility 5 Building 28 Road Building 6 Manufacturing 28 Bridge Building 7 Build Time 28 Repairing and Starting Hex Conveyors 8 Design 28 Vertical Transport of Heavy Equipment 9 Materials 29 Overcoming Enemy Defensive Cement 29 Blockades 9 Mud Brick 29 Common Chezbah Defenses 9 CCC 29 Chezbah Warrior Bunkers 9 Cloth 30 Lookouts 10 Dirt 30 Hull Down Positions 10 Metal 31 Hound Holes 10 Plastic 31 Buried Demolisher 10 Building Equipment 33 Common Kelrath Defenses 11 Generating Power 33 Towers 11 Custom Power Generation 34 Plugged Hex Passages 11 Building Lasers 37 Casemate Lookout 12 Building Plasma Weapons 38 Kelrath Boobytraps 12 Building Particle Beam Weapons 40 Berms 12 Building Meta Atom Weapons 41 Gates 13 Building Projectile Weapons 42 Magnetic Mines 13 Building Mechanical Projectile Weapons 43 Countermobility 14 Building Electro-Thermal Chemical Walls 14 Weapons 44 Mines 14 Building Electro-Magnetic Weapons 46 Loose Dirt 14 Building Missile Launchers 46 CCC Plug 14 Shields 47 Wire Obstacle 14 Ion Cascade Sheilds 48 Flooding 14 Kerdi Shields 48 Electric Wire Fence 15 Sensors and Countermeasures 48 Traps 15 Sensors 48 Trap Components 15 Electro-Magnetic Counter Measures 49 Block Dropping 16 Electro-Magnetic Counter Counter Vehicle Impact Traps 17 Measures 49 E-Suit Leg Snares 17 Lighting 49 Springs 17 Other Items 50 Snares 18 Life Support 50 Powered 18 Turrets 50 Planted Weapons 19 Arms 50 Explosives 19 Building Vehicles 52 Lasers 19 Control Systems 52 Plasma Spray 19 Computers 53 Magnetic Mines 19 Passengers 54 Hazardous Ordinance Disposal 20 Cargo 54 Plasma Weapons 20 Drive Types 54 Fuel Stores 20 Articulated 54 Laser Weapons 20 Land 55 Batteries 20 Water 55 Chemical or Biological Weapons 20 Flying 56 Nanotech Weapons 20 Orbital 57 Hull 57 Defense 21 Hull Material 57 Elevation 21 Protecting Critical Hit Locations 58 Grade 21 Hull Mass 58 Channeling Enemy Approach 21 Final Mass Calculations 58 Bunkers 21 Vehicle Ratings 58 Earthworks 22 Light Vehicles 59 Trench 22 Medium Vehicles 59 Caponier 22 Heavy Vehicles 60 Moat 22 Super Heavy Vehicles 61 Berm 22 Critical Hit Locations 62 Foxholes 23 Turret Down and Hull Down 23 Equipment 64 Casemates and Lookouts 23 Appendix 74 Demolition 24 The Artifact 3 Engineer's Resource This Resource is to clarify the role of already in use in combat roles. This the Character Occupation of Field Engineer. authorization has paved the way for the Field Although some information is given in the Engineer to use Hosent to develop tools that description of the CO this resource greatly would not normally be available to them. expands on what a Field Engineer does and Because of the Field Engineers training, they how to do it. are in a position to design and build both The Field Engineers can be given an vehicles and weapon systems on location enormously wide array of tasks to accomplish without a long supply chain, thus greatly supporting the fighting forces from Earth and enhancing the mobility and fighting power of their allies the Scimrahn. Normally, in small units. modern militaries the jobs of Military Engineer and Mechanic have separate This resource will assist the player in using a responsibilities, but because of the limited Field Engineer character. It will step through manpower available on The Artifact, these two the five goals to flesh them out and give a roles have been combined into one. The better understanding of how to use the primary job responsibilities of the Field environment of The Artifact to their Engineer are as follows. advantage. To do this, the Engineer must understand the materials that are available to 1. Mobility – Both facilitating friendly troop them, both supplied and native. The next movement and impeding enemy movement. section will address how the Engineer can 2. Hazardous Ordinance Disposal – Disposal obtain materials and general techniques to of enemy ordinance build using those materials. 3. Defense – Fortification construction 4. Demolition – Destruction of enemy Note to Players: Although this sourcebook fortifications and structures does it’s best to simplify the tasks an Engineer 5. Maintenance - Supporting fighting vehicles would perform, the job of the Engineer is a technical one and that is reflected in this The Field Engineer has access to any book. To use these rules to their fullest, the and all materials that are available and will player should enjoy dealing and thinking support these goals, including using troops about strategic and technical problems. and combat vehicles when these are not The Engineering Team The Engineering Team Engineers are often deployed in often assigned much larger tasks such as groups. These groups consist of several developing defenses and housing for colonies. engineers, footsoldiers, E-Suits and any other The Engineer does the planning and support vehicles and their crews. Each instructs others on how to accomplish element of the team is under orders to take assigned tasks. Any direction they give to direction from the engineers and work to regular forces must be for unskilled labor and complete any tasks that the engineer needs to instructions must be detailed enough for complete their mission. That mission may be enlisted forces to complete the task. Any work to accompany and support a larger unit or it that requires skilled labor must be done by the may be deployed ahead of a main force to engineer. prepare the way for them. Because of this the Footsoldiers are both for the defense engineer can be a plot driver for the game. If of the team and to assist the engineer with there is a larger regular forces unit, and their manpower needed to complete the task at success depends on the engineer, the CO may hand. They take all direction from the authorize the engineer to use more or all of engineer unless it is in a combat situation. The the regular forces to complete their tasks. In a ranking officer of the regular forces assigned combat situation, the engineer must defer to the team is also responsible for security and authority to regular forces. surveillance, but must balance these The ASO engineering team normally responsibilities with accomplishing the consists of 5 engineers, 10 footsoldiers, 2 E- engineering tasks that the engineer directs. Suits and whatever support vehicles are E-Suits are used to defend the team deemed necessary for the task assigned and when other specialized support vehicles dependent on availably. I-CA engineering are not available, they are used for heavy teams are often twice that size but are more lifting and earth moving. These E-suits are The Artifact 4 often supplied with one or more optional of these systems is up to the engineer. systems for construction purposes. The choice Measuring Work Measuring Work Much of the work described in this 55 men would take less than 19 hours to sourcebook is defined in manhours. This is complete. the work of one man over one hour. However A Command Skill roll can reduce the it in almost all cases can be divided among the time that a project takes to complete (A people working on the job that are skilled in Commanding Officer can make this roll or the the task at hand. Unskilled tasks do not Engineer). A roll on the Full Fraction column require any skill. E-Suits are equal to reduces the total time by 5%. A roll on the 1/2 unskilled labor but count as 20 men. Column reduces the time by 10%. A roll on the For example, a designated task 1/4 Column reduces time by 15% and 1/8 requires 1000 manhours. An ASO Column reduces time by 20%. However this Engineering Team has the equivalent of 55 requires the Engineer or Commanding Officer men (5 engineers, 10 footsoldiers, 2 E-Suits). to supervise the task from start to end. The number of manhours (1000) divided by Measuring Energy Measuring Energy This book uses a unit of energy that is units are simply called Energy Units. To learn roughly equivalent to 14 HP or 10,000 Watts more about generating power for engineering of power. These units tend to work well on the applications see: Building -> Generating scale that the engineer will work with. These Power. The Artifact 5 Mobility The importance of mobility is easy to In a path with an unstable ceiling, understand. The Engineer must promote the there can be 3D10 stones that will need to be mobility for friendly forces by constructing removed.(An addendum to the Random bridges and roads where needed and Encounter Tables: A structural recognition removing obstacles such as choked passages roll can identify the “falling rocks” and enemy blockades. encounters.) The first option is always to go around an obstacle but in some instances the obstacle Grade Impassable is large and engineering a way through it may Structural damage has caused hex be more cost effective.