WWE Rulebook Pages Web.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
WWE Superstar Showdown is a fast-paced action game. Pick your Superstars and create your team. Choose the matches and set the rules for your event! Can your team of Superstars prove themselves in the ring? Will they go down in history as the greatest phenomenon the world has ever known? Or will they find themselves quickly pinned, destined to be remembered only in their defeat? How to Use this Book The rulebook is divided into three WHAT‘S IN THE BOX? sections: Core Rules, Sample Turn and Advanced Rules. 6 Superstar Miniatures Core Rules The main rules for one-on-one matches are first, on pages 3-8. These rules have everything you 6 Superstar Stat Cards need to send two Superstars into the Big E Big ring! For your first game, just read Show 4 Match Cards the basic rules and play! Once you’re comfortable with the basic rules, you can add in the Advanced Rules. Sample First Game Round John On pages 9 and 10, you’ll find a Randy Cena Orton blow-by-blow sample round; a 6 30-Card Superstar detailed explanation of two people Card Decks 10 Stipulation Cards playing a single game round. Advanced Rules Pages 11-14 of this rulebook include the rules for playing with teams Daniel Roman of players, creating an Event and 30 Gold-Rimmed Bonus Bryan Reigns 6 Team Color Rings: playing Tag Team Matches. Wait until Superstar Cards 3 Red, 3 Blue you have a few games under your Also Included: 1 Game Board, 1 Rulebook belt before using these! 1 BASICS OF THE GAME GAME SETUP WWE Superstar Showdown is a team Before playing your first game, separate the gold-rimmed game: Red vs Blue, with between one Bonus cards and set them aside. They’re used when and three players per team. playing a full Event with the Advanced Rules. Each match consists of a number of For your first few games, play with two players and very fast game rounds. Each round, choose two Superstars for a basic match. For an epic you’ll play cards from your hand to Event, you can use the Advanced Rules to play a series move your Superstar miniature, while of different matches with teams of players and Superstars. trying to attack and outmaneuver your opponent. Superstar Decks Each Superstar’s deck of cards represent that Superstar’s stamina. When you hit your rival with an attack, they will Give Up cards to you from their deck, reducing their Superstar’s stamina. Set aside the cards your rival Gives Up to you. These cards are your Performance Stack and are used at the end of the game to measure how well your Superstars have done in the ring. When your rival hits you with attacks, you’ll Give Up cards to them for their Performance Stack. Once a card has been Given Up, it won’t be used again during that match. The fewer cards they have in their deck, the more worn down they are Use the colored team rings to mark which Superstar is on which team. and the harder it becomes to Block The two Superstars start on the squares marked with their color star in the attacks and Kick Out of a Pin. picture above. Any time your deck runs out of cards, Shuffle your Superstar Deck and place it on the left hand side of your half shuffle your discard pile and put it of the board, in the spot labeled “Superstar.” In the middle, each player has back on the space for your deck. three places to play cards, labeled 1, 2, 3. Victory and Defeat On the right hand side, there’s a spot for your discard pile. When the To defeat your rival, you need to rules say to “discard” a card, place it in your discard pile. When the rules reduce the number of cards in their say to “Give Up” a card, hard the card to your opponent to add to their deck, wearing down their stamina to Performance Stack. the point you can Pin them to the mat or knock them out! 2 3. Compare Cards GAME ROUNDS After both teams have placed their cards, reveal the cards in position 1 and compare their card types. There are five types of cards: Slam, Grapple, Strike, Maneuver and Block. Game Round Summary 1. Draw Cards Grapple beats Strike. 2. Play Cards to the Board Strike beats Maneuver. 3. Compare Cards 4. Pinning Your Opponent Maneuver beats Grapple. Slams always win. 1. Draw Cards At the start of each Blocks always lose. round, draw cards The Slam-O-Gram from your deck until Leave the winning card in its position. The losing card you have six cards goes in its discard pile. If the Superstar whose card lost in your hand. For is outside the ropes, they must Give Up the losing card example, if you have instead of discarding it. two cards in your Refill your hand to six cards. hand at the beginning of a round, draw four new cards. If you’re out of cards, shuffle your discard pile and use it as your deck again. Do not show your cards to your opponent. Card Comparison Examples Playing Blocks Blocks always lose, even to other Block Both players play 3 face down cards to start. cards. Playing a Block prevents all damage 2. Play Cards to the Board from your opponent’s card. After you play a Block card, your opponent may still take all Choose three cards from your hand to play. Place them other Actions listed on their card. face down on the “1, 2, 3” positions on the board. These cards will be revealed and compared to your opponent’s Blocks never tie. If both players play a Block card to the card one at a time. same position, both Blocks are considered losing cards and are placed in their discard piles. 3 Tied Cards 4. Pinning Your Opponent If both teams reveal the same type of card (Slam vs. Slam, Once all three cards have been compared, the Superstar Grapple vs. Grapple, etc.), take the top card of your deck with more winning cards may Pin their opponent, if they are and put it on top of your tied card, then compare the two adjacent to each other in the ring (in side-by-side squares, new cards. If the new cards are a tie, continue revealing not diagonally). The Superstar who has been Pinned must cards from your decks one at a time until one player wins now “Kick Out,” or be defeated. the tie. The player who lost the tie places their stack of If the two players have the same number of winning cards, losing cards in their discard pile. no one can be Pinned. A Superstar who is outside the ring can not be Pinned. Kicking Out (of a Pin) There are two ways to Kick Out of a Pin. You can Give Up a Kick Out card from your hand to get out of a Pin. If you don’t have a card with Kick Out in your hand, or don’t want to use it, then you have a Three Count to Kick Out. Reveal and Give Up cards one at a time from the top of the deck. If you Give Up three cards from your deck without revealing a “Kick Out” card, you’ve been defeated. After Pinning, both players put their winning cards in their discard piles and a new game round begins. Knock Outs If, at any point, your opponent is not able to Give Up as many cards as needed, they’ve been knocked out and Reveal a card from your deck to break ties. have been defeated! Winning Cards Playing Outside the Ropes Each card has one, two or three Action Icons. When your Your Superstars may end up outside the ring, either card wins the comparison, you may take the Actions on the because you choose to move them out or because their card, in any order you’d like. You’ll use the Actions on your rival has thrown them out! There are a few rules that apply winning cards to do things like move, attack your opponent when your Superstar miniature is outside the ropes: or throw your opponent around the ring. The specifics of each Action are detailed on pages 5-8. Countout If your card loses when Comparing Cards and your After the winning card’s Actions are done, compare the Superstar is outside the ring, you must Give Up your losing cards in the next position. card instead of discarding it. In the case of a tie, you must Give Up all the losing cards from the tie! Defeat in the Ring There are two ways to defeat your oppoent: Knock Out or Get Back in the Ring! Pinning. When a Superstar is unable to play three cards Your Superstar can not be Pinned when outside the ropes. to the board or isn’t able to Give Up as many cards as Catching Your Breath required they have been Knocked Out. Each round, the If your Active Superstar is outside the ropes at the start of a Superstar who has more winning cards will have a chance new Game Round, shuffle your discard pile back into your to Pin his opponent. Superstar deck before drawing cards. 4 Pushing & Shoving CARD ACTIONS If you end your move in the same square as another Superstar, you may shove them one square in any Each Superstar card has one, two or three Action Icons direction.