Wwe Smackdown Vs. Ra W 2010
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WWE ® SMACKDOWN ® VS. RAW OVER 60 SUPERSTARS, DIVAS, AND LEGENDS! Learn all the moves for the biggest names in WWE, including Signatures and Finishers. ® RULE THE ROAD TO WRESTLEMANIA 2010 AND EMERGE A CHAMPION Become the biggest name at the greatest event in all of sports-entertainment! CREATE MODES Everything is covered inside, from creating WWE Superstars to making your own Highlight Reels and Finishers! SIGNATURE SERIES SIGNATURE www.bradygames.com www.thq.com www.wwe.com All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the $19.99 USA/$22.99 CAN/£12.99 Net UK COVERS PLAYSTATION®2 COMPUTER exclusive property of World Wrestling Entertainment, Inc. and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. ©2009 World Wrestling Entertainment, Inc. All Rights Reserved. ENTERTAINMENT SYSTEM, PLAYSTATION®3 ©2009 THQ/JAKKS Pacific, LLC. Used under exclusive license by THQ/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific COMPUTER ENTERTAINMENT SYSTEM, logo are trademarks of JAKKS Pacific, Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or PLAYSTATION® PORTABLE, XBOX 360®, registered trademarks of YUKE’S Co., Ltd. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners. AND NINTENDO Wii™ Bryan Stratton SvR10_Cover.indd 1 10/1/09 9:16:22 AM SvR10_Cover.indd 2 10/1/09 9:16:25 AM OVER 60 SUPERSTARS, DIVAS, AND LEGENDS! RULE THE ROAD TO WRESTLEMANIA AND EMERGE A CHAMPION CREATE MODES SvR10_Cover.indd 3 10/1/09 9:16:29 AM LEARNING THE ROPES: TRAINING FACILITY 2 Primo 128 SMACKDOWN DIVAS 215 Randy Orton 131 SCHEDULED FOR ONE FALL: MATCH TYPES 16 Eve 215 Santino Marella 134 Maria 218 GENERAL MANAGEMENT: MY WWE 24 Shawn Michaels 137 Melina 221 CHARACTER DEVELOPMENT: CREATE MODES 27 Ted DiBiase 140 Michelle McCool 224 CREATIVE DIRECTION: WWE STORY DESIGNER 32 Triple H 143 Natalya 227 MAKING YOUR MARK: CAREER MODE 34 RAW DIVAS 146 ECW SUPERSTARS 230 IMMORTALITY AWAITS: ROAD TO WRESTLEMANIA 38 Beth Phoenix 146 Christian 230 Brand Warfare (Triple H/John Cena) 42 Gail Kim 149 Ezekiel Jackson 233 Created Superstar 48 Kelly Kelly 152 Goldust 236 Edge 54 Maryse 155 Shelton Benjamin 239 Mickie James 59 Mickie James 158 Tommy Dreamer 242 Randy Orton 64 SMACKDOWN SUPERSTARS 161 Vladimir Kozlov 245 Shawn Michaels 70 Chris Jericho 161 William Regal 248 RAW SUPERSTARS 76 CM Punk 164 ECW DIVAS 251 Batista 76 Dolph Ziggler 167 Brie Bella 251 Big Show 79 Edge 170 Nikki Bella 254 The Brian Kendrick 82 Finlay 173 WWE LEGENDS 257 Carlito 85 The Great Khali 176 Bob Orton 257 Chavo Guerrero 88 Jeff Hardy 179 Dusty Rhodes 260 Cody Rhodes 91 Jesse 182 Green (Moves Model) 263 Evan Bourne 94 John Morrison 185 “Million Dollar Man” Ted DiBiase 266 Festus 97 JTG 188 Red (Moves Model) 269 Jack Swagger 100 Kane 191 The Rock 272 JBL 103 Matt Hardy 194 Stone Cold Steve Austin 275 John Cena 106 Mike Knox 197 Trish Stratus 278 Kofi Kingston 110 Rey Mysterio 200 WWE ON WII 281 Mark Henry 113 R-Truth 203 ACHIEVEMENTS AND TROPHIES 287 The Miz 116 Shad 206 Mr. Kennedy 119 Umaga 209 Mr. McMahon 122 Undertaker 212 MVP 125 00 FM.indd 1 10/7/09 11:22:07 AM LEARNING THE ROPES: TRAINING FACILITY Congratulations on purchasing BradyGAMES’ offi cial strategy guide for SmackDown vs. Raw 2010 Featuring ECW! This guide contains all of the tips, tricks, and strategies you’ll need to defeat any Superstar, unlock every hidden feature, and rise to the top of the WWE ranks on the Road to WrestleMania or in Career Mode. This fi rst chapter contains a general overview of the gameplay mechanics of the game, with descriptions of how and when to execute the hundreds of moves at your disposal, each of which brings you closer to WWE glory. Strikes and grapples can be executed in a variety of situations, including: when Training Facility you and your opponent are both standing, when your opponent is down, when your opponent is in the corner, when your opponent is leaning against the The game’s title screen is also the THQ Training Facility, where ropes, when you are on top of the turnbuckle, and when you are running at you can practice moves and techniques. To access options and view your opponent (or they are running at you). information about the Training Facility, choose the Training Facility option from the Main Menu (accessible by pressing the Start button at any point except during a match). BASIC CONTROLS If you don’t learn these basic moves, you won’t get far in your WWE career. BASIC CONTROLS 360 PS2/PS3 PSP COMMAND L L 1 Superstar movement LEARNING THE ROPES X I I Strike attack Master of 1,000 Holds C C 1+L Grapples Pin (when opponent is H H B+L Using your movement control in conjunction with your strike or on mat) grapple button usually executes a different strike or grapple than 1 1 • Taunt the one performed with the strike or grapple button alone. y(Hold)+L Q(Hold)+L Q(Hold)+• Run Action (pick up object, A K K climb turnbuckle, enter/exit Reversals counter strikes and grapples. SmackDown vs Raw 2010 uses a ring, etc.) one-button reversal system against any type of attack, whether it’s a strike or a B L R+K Irish whip grapple. Finisher (when momentum Y J J is full) Signature move (when Reversal Help Y J J momentum is >75%) Reverse strike, grapple or If the Reversal Help Indicator is set to ON in the In Game Options, the reversal x T R fi nisher button icon fl ashes near your Superstar’s momentum meter whenever you have a Defensive stance (when Hold x Hold S Hold R chance to counter a strike or grapple. standing up) Pause menu (during match) M M M or Main Menu (any other time) If you reverse an opponent’s strike, you have a number of options for what you want to do with them: STRIKES, GRAPPLES, AND REVERSALS STRIKE REVERSALS Strikes are quick attacks like punches and kicks. Grapples are more 360 PS2/PS3 PSP COMMAND elaborate attacks, like suplexes, slams, powerbombs, and armdrags. Grapples X I I Strike generally infl ict more damage than strikes, but they also take longer to set up D/H D/H L+A/B Grapple 1 and execute. J/F J/F L+C/D Grapple 2 x T R Reversal Attack 2 01 Learning the Ropes.indd 2 10/7/09 11:29:38 AM LEARNING THE ROPES Reversal Finisher or Signature Move TAUNTING Use a taunt when A strike reversal is considered a grapple as long as you are holding your Superstar is not the opponent’s limb. If you have a finisher or signature move ready in danger of being to go that can be executed from a front grapple, you can use the attacked for a few move during the reversal grappled state. seconds. Successfully pulling off a taunt boosts your Superstar’s You can also reverse an opponent’s fi nisher or signature move by momentum. hitting the reversal button as soon as the opponent attempts to execute the move. Successfully reversing the move drains their momentum. It also maxes out your momentum, setting you up to execute a fi nisher of your own. Finally, when getting up off of the mat, you can enter a defensive stance to Don’t Get Cocky automatically avoid an opponent’s strikes or grapples. This prevents you from fully standing up until you release the defensive stance buttons, but it can be a Your Superstar is defenseless when performing a taunt, and you can’t real lifesaver if you’re up against an overly aggressive foe. interrupt it. If an opponent attacks while you’re taunting, you can’t counter the attack. PINFALL Many matches end when one or more Superstars are pinned by their opponent(s). To pin opponents, stand near them when they’re down and use the pin command. If you’ve infl icted enough damage on them, they will be unable to kick out before the referee counts to three. IRISH WHIPPING Irish whipping opponents causes them to run uncontrollably. If you Irish whip them inside of the ring, they will not be able to stop until the second time they hit the ring ropes. If an opponent is too close to the ropes when you attempt a pin, the referee will declare a “rope break” and break up the pin (assuming that the “Rope Break” By default, Irish game option is turned ON). To avoid this, only pin your opponents when they whipped opponents are away from the ropes; drag them away from the ropes before going for the run in the opposite pin if you must. direction from the one you’re facing when you press the Irish whip button. If you want to aim them in a different direction, push the movement stick or pad in the direction you want the opponent to run after pressing the Irish whip button. Hammer Throw If you hold down the Irish whip button and have the Hammer Throw ability, you can cause the opponent to bounce off of the turnbuckle or fall through the ring ropes. Breaking Up the Pin If your partner is being pinned, run up to the pinning Superstar and break up the pin with a strike and avoid the three-count.