WWE ® SMACKDOWN ® VS. RAWVS. Over 60 superstars, divas, and Legends! Learn all the moves for the biggest names in WWE, including Signatures and Finishers. ® ruLe the rOad tO WrestLemania 2010 and emerge a ChampiOn Become the biggest name at the greatest event in all of sports-entertainment!

Create mOdes Everything is covered inside, from creating WWE Superstars to making your own Highlight Reels and Finishers! SIGNATURESERIES

www.bradygames.com www.thq.com www.wwe.com

All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the $19.99 USA/$22.99 CAN/£12.99 Net UK COVERS PLAYSTATION®2 COMPUTER exclusive property of World Wrestling Entertainment, Inc. and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. ©2009 World Wrestling Entertainment, Inc. All Rights Reserved. ENTERTAINMENT SYSTEM, PLAYSTATION®3 ©2009 THQ/JAKKS Pacific, LLC. Used under exclusive license by THQ/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific COMPUTER ENTERTAINMENT SYSTEM, logo are trademarks of JAKKS Pacific, Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or PLAYSTATION® PORTABLE, XBOX 360®, registered trademarks of YUKE’S Co., Ltd. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners. AND NINTENDO Wii™ Bryan Stratton

SvR10_Cover.indd 1 10/1/09 9:16:22 AM SvR10_Cover.indd 2 10/1/09 9:16:25 AM Over 60 Superstars, Divas, and Legends!

Rule the Road to WrestleMania and emerge a Champion

Create Modes

SvR10_Cover.indd 3 10/1/09 9:16:29 AM LEARNING THE ROPES: TRAINING FACILITY 2 Primo 128 SMACKDOWN DIVAS 215 131 SCHEDULED FOR ONE FALL: MATCH TYPES 16 Eve 215 134 Maria 218 GENERAL MANAGEMENT: MY WWE 24 137 Melina 221 CHARACTER DEVELOPMENT: CREATE MODES 27 Ted DiBiase 140 Michelle McCool 224 CREATIVE DIRECTION: WWE STORY DESIGNER 32 143 Natalya 227 MAKING YOUR MARK: CAREER MODE 34 RAW DIVAS 146 ECW SUPERSTARS 230

IMMORTALITY AWAITS: ROAD TO WRESTLEMANIA 38 146 Christian 230

Brand Warfare (Triple H/) 42 149 233

Created Superstar 48 152 Goldust 236

Edge 54 Maryse 155 239

Mickie James 59 158 242

Randy Orton 64 SMACKDOWN SUPERSTARS 161 245

Shawn Michaels 70 161 248 RAW SUPERSTARS 76 CM Punk 164 ECW DIVAS 251

Batista 76 167 251

Big Show 79 170 254 The 82 Finlay 173 WWE LEGENDS 257

Carlito 85 176 Bob Orton 257

Chavo Guerrero 88 179 260

Cody Rhodes 91 Jesse 182 Green (Moves Model) 263

Evan Bourne 94 185 “Million Dollar Man” Ted DiBiase 266

Festus 97 JTG 188 Red (Moves Model) 269

Jack Swagger 100 191 The Rock 272

JBL 103 194 275

John Cena 106 197 278 Kofi Kingston 110 200 WWE ON WII 281 113 R-Truth 203 ACHIEVEMENTS AND TROPHIES 287 116 Shad 206

Mr. Kennedy 119 209

Mr. McMahon 122 Undertaker 212

MVP 125

00 FM.indd 1 10/7/09 11:22:07 AM LEARNING THE ROPES: TRAINING FACILITY Congratulations on purchasing BradyGAMES’ offi cial strategy guide for SmackDown vs. Raw 2010 Featuring ECW! This guide contains all of the tips, tricks, and strategies you’ll need to defeat any Superstar, unlock every hidden feature, and rise to the top of the WWE ranks on the Road to WrestleMania or in Career Mode. This fi rst chapter contains a general overview of the gameplay mechanics of the game, with descriptions of how and when to execute the hundreds of moves at your disposal, each of which brings you closer to WWE glory.

Strikes and grapples can be executed in a variety of situations, including: when Training Facility you and your opponent are both standing, when your opponent is down, when your opponent is in the corner, when your opponent is leaning against the The game’s title screen is also the THQ Training Facility, where ropes, when you are on top of the turnbuckle, and when you are running at you can practice moves and techniques. To access options and view your opponent (or they are running at you). information about the Training Facility, choose the Training Facility option from the Main Menu (accessible by pressing the Start button at any point except during a match).

BASIC CONTROLS If you don’t learn these basic moves, you won’t get far in your WWE career.

BASIC CONTROLS 360 PS2/PS3 PSP COMMAND L L 1 Superstar movement LEARNING THE ROPES X I I Strike attack Master of 1,000 Holds C C 1+L Grapples Pin (when opponent is H H B+L Using your movement control in conjunction with your strike or on mat) grapple button usually executes a different strike or grapple than 1 1 • Taunt the one performed with the strike or grapple button alone. y(Hold)+L Q(Hold)+L Q(Hold)+• Run Action (pick up object, A K K climb turnbuckle, enter/exit Reversals counter strikes and grapples. SmackDown vs Raw 2010 uses a ring, etc.) one-button reversal system against any type of attack, whether it’s a strike or a B L R+K Irish whip grapple. Finisher (when momentum Y J J is full) Signature move (when Reversal Help Y J J momentum is >75%) Reverse strike, grapple or If the Reversal Help Indicator is set to ON in the In Game Options, the reversal x T R fi nisher button icon fl ashes near your Superstar’s momentum meter whenever you have a Defensive stance (when Hold x Hold S Hold R chance to counter a strike or grapple. standing up) Pause menu (during match) M M M or Main Menu (any other time) If you reverse an opponent’s strike, you have a number of options for what you want to do with them:

STRIKES, GRAPPLES, AND REVERSALS STRIKE REVERSALS Strikes are quick attacks like punches and kicks. Grapples are more 360 PS2/PS3 PSP COMMAND elaborate attacks, like , slams, , and armdrags. Grapples X I I Strike generally infl ict more damage than strikes, but they also take longer to set up D/H D/H L+A/B Grapple 1 and execute. J/F J/F L+C/D Grapple 2 x T R Reversal Attack

2

01 Learning the Ropes.indd 2 10/7/09 11:29:38 AM LEARNING THE ROPES

Reversal Finisher or Signature Move TAUNTING Use a taunt when A strike reversal is considered a grapple as long as you are holding your Superstar is not the opponent’s limb. If you have a finisher or signature move ready in danger of being to go that can be executed from a front grapple, you can use the attacked for a few move during the reversal grappled state. seconds. Successfully pulling off a taunt boosts your Superstar’s You can also reverse an opponent’s fi nisher or signature move by momentum. hitting the reversal button as soon as the opponent attempts to execute the move. Successfully reversing the move drains their momentum. It also maxes out your momentum, setting you up to execute a fi nisher of your own. Finally, when getting up off of the mat, you can enter a defensive stance to Don’t Get Cocky automatically avoid an opponent’s strikes or grapples. This prevents you from fully standing up until you release the defensive stance buttons, but it can be a Your Superstar is defenseless when performing a taunt, and you can’t real lifesaver if you’re up against an overly aggressive foe. interrupt it. If an opponent attacks while you’re taunting, you can’t counter the attack.

PINFALL Many matches end when one or more Superstars are pinned by their opponent(s). To pin opponents, stand near them when they’re down and use the pin command. If you’ve infl icted enough damage on them, they will be unable to kick out before the referee counts to three.

IRISH WHIPPING Irish whipping opponents causes them to run uncontrollably. If you Irish whip them inside of the ring, they will not be able to stop until the second time they hit the ring ropes. If an opponent is too close to the ropes when you attempt a pin, the referee will declare a “rope break” and break up the pin (assuming that the “Rope Break” By default, Irish game option is turned ON). To avoid this, only pin your opponents when they whipped opponents are away from the ropes; drag them away from the ropes before going for the run in the opposite pin if you must. direction from the one you’re facing when you press the Irish whip button. If you want to aim them in a different direction, push the movement stick or pad in the direction you want the opponent to run after pressing the Irish whip button.

Hammer Throw If you hold down the Irish whip button and have the Hammer Throw ability, you can cause the opponent to bounce off of the turnbuckle or fall through the ring ropes.

Breaking Up the Pin If your partner is being pinned, run up to the pinning Superstar and break up the pin with a strike and avoid the three-count. If you are the pinning Superstar and want to break up your own pin, press z (360) or S (PS3).

3

01 Learning the Ropes.indd 3 10/7/09 11:29:53 AM CHARACTER DEVELOPMENT CHARACTER DEVELOPMENT: CREATE MODES SmackDown vs. Raw 2010 comes complete with more Superstars, move-sets, and features than you can shake a steel chair at, but its fi ve robust Create Modes take it to an entirely new level. Between Create a WWE Superstar, Create a Finisher, Create an Entrance, Create an Entrance Movie and Create a Move Set, you can recreate just about anything you’ve ever seen on WWE programming. You can also let your imagination run wild and unleash new innovations and creations on the WWE Universe.

Once you have the template selected, follow the on-screen commands to CREATE A WWE edit options for the head, face, facial hair, make-up, tattoos, face paint, and piercings. Highlighting each head or face option displays a preview of how it SUPERSTAR will look on your Superstar. To design a new Superstar and customize their look, choose Create Modes from the Main Menu, then Create a WWE Superstar, and then one of the following options:

New, From Create a brand new Superstar without any pre-set options. Scratch New, From a Create a new Superstar from a pre-defi ned base template. Template Modify an existing created Superstar that you have saved to a storage Edit device on your console.

Regardless of whether you start from scratch or modify an existing template or saved Superstar, there are four main steps to creating a Superstar: Head, Body, Clothing, and Other. You have a pool of create points, indicated in the bottom right corner of the screen. As you add design elements to your Superstar, the available points total decreases. When you have no create points left, your Superstar’s design Skin Color is as complex as it can be. If you want to add other features, you must remove existing ones fi rst to free up some points. To change the skin color of your Superstar, go to the Face option under the Head menu and select Skin, then Texture/Color.

BODY In the Body step, you defi ne the rest of your Superstar’s natural appearance from the neck down, including height, body type, body hair, scars or piercings, or tattoos. As with the Head options, navigate the submenus and highlight options to see a preview of each on your Superstar model.

HEAD In this step, you create and customize everything about your Superstar from the neck up. The fi rst thing you need to do is start from a head and face template that you can work from. Select the one that looks most like what want.

CLOTHING In the Clothing phase, you determine your Superstar’s ring attire. There are three main categories: Headwear (everything from the neck up), Upper Body (neck to waist, including arms), and Lower Body (waist to feet).

27

04 Character Development.indd 27 10/7/09 11:43:35 AM As with the previous two phases, select the options that you want to change and Before fi nalizing your Superstar, select all three of the attire options and make add the parts you want on your Superstar. This is where you’ll start using up sure that they’re all correct. most of your create points, so keep an eye on the bar in the lower right corner of the screen.

Select the Crowd Signs option to choose up to four signs that the members of the audience will hold up periodically when your Superstar is competing. With The last option in the Headwear, Upper Body and Lower Body submenus is Edit over 300 to choose from, you shouldn’t have any trouble fi nding four that work Layers. Selecting Edit Layers from any submenu takes you to the Layers menu, for you! which contains three options:

See all of the options you’ve added to your Superstar and highlight each of Edit Parts them to instantly edit it. Rearrange the order of the layers on your Superstar. Higher layer numbers sit on top of lower layer numbers, so you can rearrange the layers to determine which clothing articles lie on top of which. This is especially helpful if you Move Layer chose to add a belt before adding pants, or if the details you’ve chosen for your Superstars mask are sitting underneath the mask itself. If your Superstar has facial hair, you can move that layer further down the list so that it isn’t covered by makeup or tattoos. Use this option to quickly remove any create parts from your Superstar. Remove Parts Remember, this also frees up create points, which allows you to add other options to your Superstar.

Finally, choose the Vs. Screen Pose to defi ne the look of your Superstar in the pre-match menu. The attire that he is wearing when you make your choice is the

CHARACTER DEVELOPMENT attire he will wear in the pre-match screen.

OTHER The Other phase is the last step in creating your Superstar. The fi rst three options (Edit Ring Attire, Edit Entrance Attire and Edit Cinematic Attire) determine which of your Superstar’s three attires you are currently working with; the current attire type is listed in the upper right corner of the screen. Once you have everything set just the way you want it, choose Finalize from So, for example, if you want your Superstar’s entrance attire to differ from his the Other menu to fi ll out an offi cial World Wrestling Entertainment Employment ring attire, choose the Edit Entrance Attire option, copy over your Superstar’s Application Form, which includes the following fi elds: Ring Attire to use as a base, and then return to the Clothing phase to add or modify attire options.

28

04 Character Development.indd 28 10/7/09 11:43:57 AM ® OVERALL: 91 ABILITIES GRA: 90 TEC: 84 Lock Pick STR: 82 SPD: 77 Resiliency SUB: 80 CHA: 89 Pull-Back Attack DUR: 87 HRD: 79 Hammer Throw Fired Up Strong Strike BATISTA

Signature Moves

SIGNATURE SITUATION TARGETS 360 PS2/PS3 PSP Facing/grappling Spinebuster 3 Body Y JJ groggy opponent Running at Spear 5 Body Y JJ standing opponent

Spinebuster 3

Spear 5

Finishers

FINISHER SITUATION TARGETS 360 PS2/PS3 PSP Facing/grappling Batista Bomb 2 Body Y JJ groggy opponent Batista Bomb Facing/grappling Head L+YL+J 1+J 1 D groggy opponent

Royal Rumble Finishers Batista Bomb 2 FINISHER SITUATION TARGETS 360 PS2/PS3 PSP Opponent groggy 8 Body Y JJ on ropes Opponent groggy Military Press Body L+YL+J 1+J on ropes Opponent groggy Shoulder Block 7 Body Y JJ on apron Opponent groggy Clothesline 26 Head L+YL+J 1+J on apron Batista Bomb 1 76

08 Batista-.indd 76 10/7/09 12:52:16 PM STANDING STRIKE ATTACKS AFTER INITIATING WRIST LOCK (z+F/S+F/R+D+L) 360 PS2/PS3 PSP MOVE TARGETS 360 PS2/PS3 PSP MOVE TARGETS X I I Vionic Punch Head X I I Grapple Arm Wrench Arms I B I Q+X Q+ + Toe Kick 1 Body C V Q+ Underhook Lock A Arms WWE BATISTA S+X S+I C+I Body Punch 1 Body H H B+L 9 Body M+X M+I A+I Clothesline 2 Head J J C+L Lift Up Body RAW O+X O+I D+I Snap Jab 3 Body D D A+L 17 Body F F D+L Oklahoma Body ®

STRONG STRIKES 360 PS2/PS3 PSP MOVE TARGETS AFTER INITIATING REAR WAIST LOCK (z+H/S+H/R+B+L) ® I I Hold X Hold Hold Strong Punch to Face Body 360 PS2/PS3 PSP MOVE TARGETS L+Hold XL+Hold I 1+Hold I Strong Clothesline Body Grapple Forearm X I I Body 2 C V Q+ Full Nelson A Body KICK REVERSAL H H B+L Half Nelson Suplex 2 Head 360 PS2/PS3 PSP MOVE TARGETS J J C+L Sidewalk Slam 4 Body X I I Reversal Clothesline Head D D A+L Inverted Suplex Body D/H D/H A/B Reversal Take Down Body F F D+L Back Suplex 4 Head J/F J/F C/B Reversal Belly to Belly Body x T R Reversal Push It Body GROUND STRIKE ATTACKS QUICK GRAPPLE 360 PS2/PS3 PSP MOVE TARGETS 360 PS2/PS3 PSP MOVE TARGETS X I I Angry Stomp Body H H B+L Armbar 1 Arms M/Q+XM/Q+IA/B+I Boxing Down Punch Body J J C+L Back Elbow Head Double Axe Handle S/O+XS/O+IC/D+I Body D D A+L Shoulder Thrust 1 Body Drop F F D+L Front Neck Lock Elbow Body H from behind H from behind B+L Atomic Drop 1 Body J from behind J from behind C+L Knee Breaker 2 Legs GRAPPLE MOVES D from behind D from behind A+L Elbow to Back of Head Head 360 PS2/PS3 PSP MOVE TARGETS D/J/F near D/J/F near A/C/D+L near F from behind F from behind D+L Forearm Smash Body Outlaw Stomp 3 Body upper body (face up) upper body (face up) upper body (face up) D/J/F near side D/J/F near side A/C/D+L near Elbow Drop 13 Head (face up) (face up) side (face up) QUICK GRAPPLE D/J/F near D/J/F near A/C/D+L near Belly Stomp Body 360 PS2/PS3 PSP MOVE TARGETS lower body (face up) lower body (face up) lower body (face up) H H B+L Knee Lift 2 Body D/J/F near D/J/F near A/C/D+L near upper body (face upper body (face upper body (face Back Chop 4 Body C L J J + Push It Body down) down) down) D D A+L Back Chop 6 Body D/J/F near side D/J/F near side A/C/D+L near Knee Drop 7 Body F F D+L Headbutt 8 Head (face down) (face down) side (face down) D/J/F near D/J/F near A/C/D+L near lower body (face lower body (face lower body (face Knee Smash Legs down) down) down) AFTER INITIATING COLLAR & ELBOW (z+D/S+D/R+A+L) 360 PS2/PS3 PSP MOVE TARGETS I I X Grapple Knee Strike Body SUBMISSION GRAPPLE/SUBMISSION MATCH C V Q+ A Body Bearhug 360 PS2/PS3 PSP MOVE TARGETS B L H H + Backbreaker 16 Body Q+ near upper C near upper body V near upper body Dragon Sleeper A Head J J C+L 4 Body body D D A+L Batista Lifting & Toss Body C near side V near side Q+ near side Camel Clutch 3 A Body D L Q+ near lower F F + Oklahoma Slam 1 Body C near lower body V near lower body Crab A Body body

AFTER INITIATING SIDE HEADLOCK (z+J/S+J/R+C+L) CORNER 360 PS2/PS3 PSP MOVE TARGETS Grapple Punch to STRIKE ATTACKS X I I Head the Head 360 PS2/PS3 PSP MOVE TARGETS C V Q+ Chin Lock Head Running Shoulder X I I Body Attack 1 H H B+L 4 Body Turnbuckle Clothesline J J C L z+X S+I R+I Head + Scoop Slam 3 Body 2 A L D D + Lift Up Drop Body X vs. sitting I vs. sitting I vs. sitting Turnbuckle 3 Body F F D+L Snapmare & Big Boot Head opponent opponent opponent 77

08 Batista-Carlito.indd 77 10/7/09 12:52:37 PM ® GRAPPLE MOVES DIVING 360 PS2/PS3 PSP MOVE TARGETS DIVING ATTACKS H H B+L Batista Shoulder Block Body 360 PS2/PS3 PSP MOVE TARGETS J J C+L Toss to Turnbuckle Head X vs. standing I vs. standing I vs. standing Flying Clothesline 2 Head D D A+L Superplex Body opponent opponent opponent L+X vs. standing L+I vs. standing 1+I vs. standing F F D+L Turnbuckle Body Strike Body Diving Spear Body opponent opponent opponent X vs. downed I vs. downed I vs. downed Diving Elbow Drop 2 Body opponent opponent opponent L+X vs. downed L+I vs. downed 1+I vs. downed GRAPPLE FROM BEHIND Diving Elbow Drop 3 Body opponent opponent opponent 360 PS2/PS3 PSP MOVE TARGETS BATISTA H H B+L Super Tornadobomb Body J J C+L Snake Eyes Head RUNNING D D A+L Super Back Suplex Head RUNNING STRIKES F F D+L Toss Into Ring Post Arms 360 PS2/PS3 PSP MOVE TARGETS X I I Clothesline 25 Head z+X S+I R+I Clothesline 13 Head

SITTING CORNER GRAPPLE 360 PS2/PS3 PSP MOVE TARGETS GRAPPLE C C 1+L Alley Oop 1 Body 360 PS2/PS3 PSP MOVE TARGETS D/H D/H A/B+L Running STO Head J/F J/F C/D+L 9 Head A/B+L from D/H from behind D/H from behind Chop Block 1 Legs ROPE behind GROGGY AGAINST ROPES C/D+L from One Hand Bulldog J/F from behind J/F from behind B Head 360 PS2/PS3 PSP MOVE TARGETS behind 1 C C 1+L Slingshot Suplex Body

GROUND STRIKES 360 PS2/PS3 PSP MOVE TARGETS APRON X I I Double Axe Handle 4 Body STRIKE ATTACKS z+X S+I R+I Running Head 360 PS2/PS3 PSP MOVE TARGETS I I X, opponent in ring , opponent in ring , opponent in ring Hook to Ring Head IRISH WHIP REBOUND X, opponent out I, opponent out I, opponent out Axe Handle to Ringside Head 360 PS2/PS3 PSP MOVE TARGETS of ring of ring of ring X I I Double Axe Handle 1 Head D/H D/H A/B+L Powerslam 2 Body J/F J/F C/D+L Side Slam 3 Body GRAPPLE x T R+L Reversal Knee Attack Body 360 PS2/PS3 PSP MOVE TARGETS A K K Ducking N/A C, on apron, C, on apron, 1+L, on apron, Apron Suplex to N/A opponent in ring opponent in ring opponent in ring Ringside C, in ring, opponent C, in ring, opponent 1+L, in ring, Apron Hip Toss Body PULL-BACK ATTACKS on apron on apron opponent on apron 360 PS2/PS3 PSP MOVE TARGETS 1+L, in ring, C, in ring, behind C, in ring, behind I I behind opponent on Apron Backbreaker Head X Pull-Back Clothesline 2 Head opponent on apron opponent on apron apron C C 1+L Pull-Back Side Slam Body C, outside ring, C, outside ring, 1+L, outside ring, Apron Cut Down N/A opponent on apron opponent on apron opponent on apron C, outside ring, C, outside ring, 1+L, outside ring, behind opponent on behind opponent on behind opponent on Apron Pulling Down 2 N/A apron apron apron DOUBLE-TEAM MOVES 360 PS2/PS3 PSP MOVE TARGETS H, partner has H, partner has B+L, partner has Double Gut Buster 1 Body opponent in grapple opponent in grapple opponent in grapple GROUND J, partner has J, partner has C+L, partner has Body Blow 1 Body opponent in grapple opponent in grapple opponent in grapple 360 PS2/PS3 PSP MOVE TARGETS D, partner has D, partner has A+L, partner has X I I Apron Stomping Head Double Gut Buster 1 Body opponent in grapple opponent in grapple opponent in grapple C C 1+L Apron Leg Drop 2 Head F, partner has F, partner has D+L, partner has Body Blow 1 Body opponent in grapple opponent in grapple opponent in grapple H, opponent in your H, opponent in your B+L, opponent in Whip Clothesline Body corner corner your corner RUNNING J, opponent in your J, opponent in your C+L, opponent in Drop Toe & Elbow Body 360 PS2/PS3 PSP MOVE TARGETS corner corner your corner Drop X, running away I, running away I, running away D, opponent in your D, opponent in your A+L, opponent in Apron Clothesline Head Whip Clothesline Body from ring from ring from ring corner corner your corner C, running toward C, running toward 1+L, running F, opponent in your F, opponent in your D+L, opponent in Drop Toe & Elbow Apron Running Elbow Head Body 78 ring ring toward ring corner corner your corner Drop

08 Batista-Carlito.indd 78 10/7/09 12:52:57 PM WWE ON W WWE ON Wii For the fi rst time, SmackDown vs. Raw 2010 on Wii features all of the same bone-crunching gameplay and hard-hitting features as the Xbox 360, PSP, PS2 and PS3. That means that everything else in this guide applies to the Wii version of the game as well. Use the following move lists to master every WWE Superstar’s techniques, no matter which of the Wii’s three control schemes you decide to use: Wii Remote + Nunchuk, Wii Classic Controller or GameCube controller.

FINISHERS AND SIGNATURE MOVES WII REMOTE CLASSIC GAMECUBE MOMENTUM ACTION BASIC CONTROLS A+B X Y Full Primary fi nisher Secondary fi nisher, if the situation is BASIC COMMANDS A+B X Y Full different from the primary fi nisher’s WII REMOTE CLASSIC GAMECUBE COMMAND situation D ii L L Superstar movement Secondary fi nisher, if the situation is the A Y A Strike attack D+ + L+X L+Y Full A B same as the primary D D B+ C Grapples fi nisher’s situation a Pin (when opponent is Primary signature B+H H + X Y >75% on mat) A B move 1 1 1 Taunt Secondary signature Hold C+D Hold L+L Hold L+L Run move, if the situation A+B X Y >75% is different from Action (pick up object, the primary move’s Z b A climb turnbuckle, enter/exit situation ring, etc.) Secondary fi nisher, + +D A X Irish whip Z C if the situation is the D+ + L+X L+Y >75% Finisher (when momentum A B same as the primary + X Y A B is full) move’s situation Signature move (when + X Y A B momentum is >75%) Reverse strike, grapple or B R R fi nisher Defensive stance (when Hold Hold Hold B R R standing up) Pause menu (during match) + + > or Main Menu (any other time)

STRIKE REVERSALS WII REMOTE CLASSIC GAMECUBE COMMAND A Y A Strike

B+D C D Grapple 1 A+B+D R+C Z+D Grapple 2 B [ R Reversal Attack OTHER BASIC CONTROLS WII REMOTE CLASSIC GAMECUBE COMMAND Run toward turnbuckle Run toward turnbuckle Run toward turnbuckle Climb up turnbuckle quickly Run toward ring post from Run toward ring post from Run toward ring post from Climb up turnbuckle quickly outside ring outside ring outside ring

C when pinning opponent R when pinning opponent R when pinning opponent Cancel pin C when performing a R when performing a R when performing a Cancel submission submission submission submission

Z+D toward outside b+L toward outside of B+L toward outside of Go from ring to ring apron of ring when standing ring when standing near ring when standing near near ropes ropes ropes

Z+D toward outside of b+L toward outside of B+L toward outside of Go from ring apron to ring when standing on apron ring when standing on apron ring when standing on apron ringside

Hold Z+D toward outside Hold b+L toward outside Hold B+L toward outside Exit ring of ring when standing of ring when standing of ring when standing near ropes near ropes near ropes Run toward ring when Run toward ring when Run toward ring when Slide into ring quickly outside of ring outside of ring outside of ring

Z+D toward inside of b+L toward inside of ring B+L toward inside of ring Climb up on ring apron ring when standing on apron when standing on apron when standing on apron Hold +D toward inside Hold B+L toward inside Enter ring Z Hold +L toward inside of of ring when standing b of ring when standing ring when standing on apron on apron on apron

281

14 WWE on Wii New.indd 281 10/7/09 1:36:35 PM OTHER BASIC CONTROLS - CONTINUED WHILE HOLDING OPPONENT IN A STRONG FRONT GRAPPLE STATE ii WII REMOTE CLASSIC GAMECUBE COMMAND WII REMOTE CLASSIC GAMECUBE COMMAND

Z when standing in front of b when standing in front of B when standing in front of Get object from under apron B+H H a Strong Grapple Attack 1 the middle of the ring apron the middle of the ring apron the middle of the ring apron B+J J c Strong Grapple Attack 2 Irish Whip toward outside of Irish Whip toward outside of Irish Whip toward outside of Send opponent to the + D e Strong Grapple Attack 3 ring when near ropes ring when near ropes ring when near ropes ring apron B D + F g Strong Grapple Attack 4 Send opponent into the B F Irish whip toward barricade Irish whip toward barricade Irish whip toward barricade barricade A+B [+Y Z+A Struggle Submission Irish whip toward corner of Irish whip toward corner of Irish whip toward corner of Send opponent down into Drag standing opponent, barricade barricade barricade the corner of the barricade D L L activate environmental grapples Irish whip toward ring post Irish whip toward ring post Irish whip toward ring post Send opponent into ring post from outside ring from outside ring from outside ring & knock down A or D+A Y or L+Y A or L+A Standing strikes Irish whip toward ring from Irish whip toward ring from Irish whip toward ring from Send opponent into the ring Z+C+D A X Irish whip outside ring outside ring outside ring Strong Irish whip (requires Hold + +D Hold Hold X Send opponent into the ring Z C A Hammer Throw ability) Irish whip toward ring from Irish whip toward ring from Irish whip toward ring from and leave them hanging out outside ring by apron outside ring by apron outside ring by apron D after Irish Whip L after Irish Whip L after Irish Whip Aim Irish whipped opponent under the ropes C b B Cancel Grapple B+D toward opponent on C toward opponent on D toward opponent on Pull opponent into ring apron while standing in ring apron while standing in ring apron while standing in ring Initiate Rear Waist Lock + + (Hold)+H (Hold)+a A B H R Z Grapple WWE ON W Initiate Side Headlock + + (Hold)+J (Hold)+c A B J R Z Grapple Initiate Collar & Elbow + + (Hold)+D (Hold)+e A B D R Z Grapple ADVANCED CONTROLS A+B+F R (Hold)+F Z (Hold)+g Initiate Wrist Lock Grapple

STANDING MOVES REAR GRAPPLE MOVES WII REMOTE CLASSIC GAMECUBE COMMAND WII REMOTE CLASSIC GAMECUBE COMMAND B+H H a Rear Grapple 1 A Y A Striking Attack 1 B+J J c Rear Grapple 2 H+A Q+Y Q+A Striking Attack 2 B+D D e Rear Grapple 3 J+A S+Y S+A Striking Attack 3 B+F F g Rear Grapple 4 D+A M+Y M+A Striking Attack 4 A+B [+Y Z+A Struggle Submission F+A O+Y O+A Striking Attack 5 Drag standing opponent, D diagonally+ L diagonally+YL diagonally+ Toe Kick A A D L L activate environmental Strong Strike 1 (requires grapples Hold Hold Y Hold Y A Strong Strike ability) A or D+A Y or L+Y A or L+A Standing strikes Strong Strike 2 (requires D+Hold L+Hold Y L+Hold Y + +D A X Irish whip A Strong Strike ability) Z C Strong Irish whip (requires + H a Quick Grapple 1 Hold + +D Hold Hold X B H Z C A Hammer Throw ability) + J c Quick Grapple 2 B J D after Irish Whip L after Irish Whip L after Irish Whip Aim Irish whipped opponent B+D D e Quick Grapple 3 C b B Cancel Grapple + F g Quick Grapple 4 B F Initiate Side Headlock A+B+J R (Hold)+J Z (Hold)+c B+H behind opponent H behind opponent a behind opponent Quick Grapple From Behind 1 Grapple + behind opponent J behind opponent c behind opponent Quick Grapple From Behind 2 Initiate Collar & Elbow B J + + (Hold)+D (Hold)+e A B D R Z Grapple B+D behind opponent D behind opponent e behind opponent Quick Grapple From Behind 3 A+B+F R (Hold)+F Z (Hold)+g Initiate Wrist Lock Grapple B+F behind opponent F behind opponent g behind opponent Quick Grapple From Behind 4 Initiate Rear Waist Lock + + (Hold)+H (Hold)+a A B H R Z Grapple RUNNING MOVES (ALL SITUATIONS) Initiate Side Headlock WII REMOTE CLASSIC GAMECUBE COMMAND A+B+J R (Hold)+J Z (Hold)+c Grapple Running Strike 1 (when A Y A Initiate Collar & Elbow opponent is standing) A+B+D R (Hold)+D Z (Hold)+e Grapple Running Strike 2 (when Z+A R+Y R+A A+B+F R (Hold)+F Z (Hold)+g Initiate Wrist Lock Grapple opponent is standing) Running Ground Strike 1 A Y A (when opponent is down) Running Ground Strike 2 + +Y + Z A R R A (when opponent is down)

RUNNING TOWARD FACING OPPONENT WII REMOTE CLASSIC GAMECUBE COMMAND

B R+X R+X Irish whip B+D/H D/H e/a Running Grapple 1 B+J/F J/F c/g Running Grapple 2

RUNNING TOWARD OPPONENT’S BACK WII REMOTE CLASSIC GAMECUBE COMMAND

B+D/H D/H e/a Running Grapple 1 B+J/F J/F c/g Running Grapple 2

282

14 WWE on Wii New.indd 282 10/7/09 1:36:46 PM ®

®

Written by Bryan Stratton ©2009 DK/BradyGAMES, a division of Penguin Group (USA) Inc. BradyGAMES® is a registered trademark of Penguin Group (USA) Inc. All rights reserved, including the right of reproduction in whole or in part in any form. DK/BradyGames, a division of Penguin Group (USA) Inc. 800 East 96th Street, 3rd Floor , IN 46240 All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of World Wrestling Entertainment, Inc. and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. ©2009 World Wrestling Entertainment, Inc. All Rights Reserved. ©2009 THQ/JAKKS Pacifi c, LLC. Used under exclusive license by THQ/JAKKS Pacifi c, LLC. JAKKS Pacifi c and the JAKKS Pacifi c logo are trademarks of JAKKS Pacifi c, Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE’S Co., Ltd. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners. Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA at [email protected]. ISBN: 978-0-7440-1166-1 Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number is the number of the book’s printing. For example, 09-1 shows that the fi rst printing of the book occurred in 2009. 12 11 10 09 4 3 2 1 Printed in the USA.

BRADYGAMES STAFF Publisher Marketing Director David Waybright Debby Neubauer Editor-In-Chief International Translations H. Leigh Davis Brian Saliba Licensing Director Mike Degler

CREDITS Senior Development Editor Book Designer Ken Schmidt Dan Caparo Screenshot Editor Production Designers Michael Owen Tracy Wehmeyer Bob Klunder

16 Legal.indd 288 10/7/09 1:33:59 PM