Simon Peter Cordner (Order #2367849)

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Simon Peter Cordner (Order #2367849) Simon Peter Cordner (order #2367849) WILD WORLD WRESTLING™ CREDITS Executive Championship Committee (Publisher) TIMEOUT DIVERSIONS (www.timeoutdiversions.com) (Also sign up to the Timeout Diversions Yahoo Group for news and game discussions) Head Booker (Game Design & Writing) TONY “TONE COLD“ LEE Graphic Design & Typesetting KEN WHITMAN MAIN EVENTERS (PLAYTESTERS) Gary “Blackwolf” Bernard, Al “The Minister” Collado, Nelson “Mongolian Mauler” Griffith, Thomas “Ted” Hay, Jeremy Kelley, Matt LaBarge, Brian “Major Damage” Larbig, Joe “$treet $hadow” O’Brien, Cathy “Road Catt” Reed, Tammey “The Chicago Creeper” Reed, Velbert “Too Awesome” Reed, Velbert “Flash” Reed Jr., Allen “Hammer” Shock, Susan “Buffy Wade” Shock, Thomas Tucholski VIP PASS (SPECIAL THANKS) Ric Byrne, Marcelo “El Chato” Figueroa, Shane Hensley, William “Rocky Mountain” Hillard, Dan “Techno Knight” Lambert, Eddie Lee, Steve Lee, Aaron Leeder, Steve B. Lombardo, Christopher “Confederate Badass” McGlothlin, Cynthia “Helen Bakk” Celeste Miller, nGo/New Gamers’ Order, Jared Nielsen, Don Perrin, Zev Shlasinger, Eddy “Dr. Fate” Webb, the Whitmans (Alexandra, Austin, Cherie, Ken), and every playtester for the KYR RPG Copyright ©2010 Tony Lee for Timeout Diversions. All Rights Reserved. Simon Peter Cordner (order #2367849) WILD WORLD WRESTLING 2 Simon Peter Cordner (order #2367849) TABLE OF CONTENTS 1: OPENING BELL Flaws .....................................................................30 Overview .................................................................6 Losing Flaws ................................................31 Semi-Kayfabe ................................................6 Flaw List ......................................................30 Stable of Characters .......................................6 Optional: Star Power .............................................32 Not Sweating the Small Stuff.........................7 Benefits of Star Power .................................33 No GM Necessary ..........................................7 Star Power Management ..............................33 2: COMING DOWN THE AISLE 3: WAR OF THE RING Attributes .................................................................9 Die Rolls & Difficulty/Df .....................................35 Athleticism .....................................................9 Automatic & Critical Success/Failure ..................35 Brawn .............................................................9 Time to Fight: Round ............................................36 Flair ..............................................................10 Action Count ................................................36 Instinct ..........................................................10 Initiative .......................................................37 Power ...........................................................10 Busting a Move .....................................................38 Random Generation .....................................10 Maneuver Types ...........................................38 Point Allocation ...........................................11 Maneuver Rolls: Hitting Your Spot .............38 Fatigue ...................................................................11 Tie ................................................................40 Injury .....................................................................11 Automatic and Critical Hit/Miss ..................40 Level .....................................................................11 Off Your Feet: Lifting and Knockdown .......41 What Level Means .......................................11 On Your Back: Prone ...................................41 Determining Starting Level ..........................12 Losing Your Wind: Stun ...............................42 Level Benefits ..............................................13 1…2…3: Pin! ...............................................42 Attitude .................................................................13 To Give or Not to Give: Submission ............44 Face ..............................................................13 Ref Warnings & Disqualification .................44 Heel ..............................................................13 Pier-Six Slobberknocker: Multiple Characters 45 Tweener ........................................................13 House on Fire: Smacketh Jabronies Down ..45 Attitude Change ...........................................13 Ganging Up: What Teamwork Really Is ......46 Weight Divisions ...................................................13 Drawing Heat ...............................................47 Light Cruiserweight .....................................14 Aid Another ...........................................................48 Cruiserweight ...............................................14 Distraction .............................................................49 Heavyweight ................................................14 Run-In: Sneak Attack ...................................50 Super Heavyweight ......................................14 Fooling a Blind Mice: Distracting a Ref ......50 Ultra Heavyweight .......................................14 Weapon of Mass Distraction ........................50 Weight Mod..................................................14 Taking Bumps .......................................................50 Heat 15 Hard Knocks: Fatigue ..................................51 Skills .....................................................................15 The X Sign: Injury .......................................52 Acquiring Skills ...........................................16 Taking a Breather: In-Ring Recovery ..........53 Using Skills ..................................................16 Tag Team ...............................................................53 Skill List .......................................................16 Tagging Out .................................................53 Gimmick Enhancement .........................................18 Double Teaming ...........................................54 Gimmick Enhancement List ........................30 Tag Finishers & Signature Moves ................54 3 Simon Peter Cordner (order #2367849) TABLE OF CONTENTS (cont.) Foreign Objects .....................................................54 In This Very Ring .........................................94 Countout ................................................................55 Cast of Characters .................................................95 Chase .....................................................................56 Personal Mouthpiece: Managers ..................95 Tricks ....................................................................56 Eye Candies: Valets ......................................95 Common Tricks ............................................56 Talking Heads: Announcers Face Tricks ...................................................58 & Interviewers .............................................96 Heel Tricks ...................................................58 Ring Zebras: The Referees ...........................96 The Art of Climax: From Prelim to Main Event ...59 The Braintrust: Promotion Officials ............96 The Powers That Be: Worker Bees: Production Crew....................96 Quick Match Resolution ..............................59 Asses in the Seats: Fans ...............................96 Calling Your Spot ..................................................59 Ring Rust: Returning Characters ..........................96 The Blowoff: Gimmick Matches ..........................97 4: WHAT A MOVE! Battle Royal .................................................98 The Maneuver System ..........................................61 Blindfold ......................................................98 Maneuver Modifiers Table ...........................61 Cage .............................................................98 Define Maneuver Types ...............................64 Falls-Count-Anywhere .................................99 Create New Maneuvers ................................65 First Blood ...................................................99 Make Combo Maneuvers .............................65 Hardcore/No Holds Barred ..........................99 Customize Set Maneuvers ............................66 Ladder ..........................................................99 Applications with Foreign Objects ..............66 Last Man Standing .....................................100 Maneuver List ..............................................67 Lumberjack ................................................100 Scaffold ......................................................100 5: THE ROAD TO STARDOM Table ...........................................................100 Advancement Points .............................................85 Level Up .......................................................85 7: CURTAIN-JERKING JABRONIES, Awarding Advanced Points ..........................86 MID-CARDERS & MAIN-EVENTERS AP for Noncompetitors ................................87 Jock Bragger .......................................................101 Ten Pounds of Gold ..............................................87 Jonah Centra ........................................................102 Title Perks ....................................................87 Jake Deadly .........................................................103 Primary Singles Title....................................87 Zeph Hardee
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