League of Legends Installation Packet

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League of Legends Installation Packet League of Legends Installation Packet 02 Installing League of Legends Starting a Tournament Draft for Your 05 Students to Scrimmage System Requirements and IT 10 Considerations Riot Games Repair Tools for 20 Troubleshooting Additional Softwares Needed for 22 Competition Resources from One District’s Journey: 24 Key Considerations Games © Samueli Foundation | North America Scholastic Esports Federation Installing League of Legends © Samueli Foundation | North America Scholastic Esports Federation 2 How to Install League of Legends 1. Visit the League of Legends website, or paste the link below into your internet browser a. https://play.na.leagueoflegends.com/en_US → Select ‘Play for Free’ 2. After selecting ‘Play for Free,’ you will be prompted to create an account a. An account will need to be created to complete any patching* of the game. If you already have an account, move onto the next step (page 5) i. To create an account, you will need to submit an email, date of birth, username** and password 1. Note: You will also need to create a ‘Summoner Name’ when you log into the downloaded software a. What is the difference between username** and ‘Summoner Name’? i. Your ‘Summoner Name’ is what your friends will see in-game. This is the name that you will be known by on screen and on your friends' buddy lists. Unlike usernames, your summoner name can be changed whenever you like. This change will not affect your username or the way you log in. 2. What is patching? A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bug fixes or bug fixes, and improving the functionality, usability or performance. © Samueli Foundation | North America Scholastic Esports Federation 3 How to Install League of Legends (cont’d) 1. If you already have an account, or are not ready to create one, select ‘Already Registered? Click to Download’ i. For Mac, you will be prompted to download the DMG file 1. The DMG file format is used in the Mac for distributing software. Mac install packages appear as a virtual disk drive on the Mac. When the DMG file icon is double clicked, the virtual drive is "mounted" on the desktop. 2. To install, launch the DMG file or drag the file into your ‘Applications’ folder ii. For Windows, you will be prompted to download the EXE file 1. EXE is a file extension for an executable file format. An executable is a file that contains a program - that is, a particular kind of file that is capable of being executed or run as a program in the computer. 2. To install, you can run the file in Windows through a command or a double click © Samueli Foundation | North America Scholastic Esports Federation 4 Starting a Tournament Draft for Your Students to Scrimmage © Samueli Foundation | North America Scholastic Esports Federation 5 Starting a Tournament Draft Open the League of Legends Client and log-in After logging in, press the PLAY button in the upper left-hand corner © Samueli Foundation | North America Scholastic Esports Federation 6 Starting a Tournament Draft (cont’d) On the next screen, select 5v5 Summoner’s Rift, and click Create Custom 4. Enter Game Name, and place a Password (optional). Ensure Game Type = Tournament Draft, and Allow Spectators = Lobby Only. © Samueli Foundation | North America Scholastic Esports Federation 7 Starting a Tournament Draft (cont’d) Invite Players into the Lobby. Ensure the players are in the follow order of positions: Top, Jungle, Mid, AD Carry, Support Top Jungle Mid AD Carry Support If you are planning to have your match spectated, make sure to invite the correct Summoner Name into the Lobby, and have them join the Spectator section. © Samueli Foundation | North America Scholastic Esports Federation 8 Starting a Tournament Draft (cont’d) TIP: You can use the spectator slot to bounce players back and forth until they are in the correct order. After you have both teams in the Lobby, in the correct order, and have all of your spectators, you can now click Start Game. © Samueli Foundation | North America Scholastic Esports Federation 9 System Requirements and IT Considerations © Samueli Foundation | North America Scholastic Esports Federation 10 Minimum PC Requirements Hardware ● 10 PCs will be needed to facilitate a competition between two teams within a single school, outfitted with: ○ Keyboard ○ Mouse and mousepad ○ Headset with microphone capabilities (or external microphone) Windows Computers ● OS: Windows XP (Service Pack 3 ONLY), Vista, 7, 8, or 10 ● Processor: 2 GHz processor (supporting SSE2 instruction set or higher) ● Video Card: Shader version 2.0 capable video card ● Memory: 1 GB RAM (2 GB of RAM for Windows Vista and newer) ● Storage: 8 GB available hard disk space ● Display Resolution: Screen resolutions up to 1920 x 1200 ● Other: Support for DirectX v9.0c or better Mac Computers ● OS: Mac OS X 10.8.5 or higher ● Processor: 2 GHz processor (supporting SSE2 instruction set or higher) ● Video Card: NVIDIA GeForce 8600M GT / ATI Radeon HD 2600 or better ● Memory: 2 GB RAM (4 GB is strongly recommended) ● Storage: 5 GB available hard disk space ● Display Resolution: Screen resolutions up to 1920 x 1200 The computer should be equipped with videoconferencing capability using a Skype, Google Hangouts, or a similar type platform. Exact requirements will depend on which video conference platform is selected. © Samueli Foundation | North America Scholastic Esports Federation 11 System Requirements System Requirements Minimum Specs Recommended Specs Recommended Specs LoL (Riot) LoL (Riot) Overwatch (Blizzard) Intel® Core™ i3 or AMD Phenom™ 2 GHz processor X3 8650 3 GHz processor supporting SSE2 instruction Intel® Core™ i5 or AMD Phenom™ II set or higher X3 or better recommended 2 GB of RAM 4 GB RAM 2 GB RAM 4 GB of RAM for Windows Vista 6 GB RAM recommended and newer 8 GB 12 GB 30 GB available hard disk space available hard disk space available hard drive space Dedicated GPU with 512MB or NVIDIA GeForce GTX 460, ATI higher Video Memory (VRAM) Radeon™ HD 4850, or Intel® HD Shader version 2.0 Graphics 4400 capable video card Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card NVIDIA® GeForce® GTX 660 or Support for DirectX v9.0c or better AMD Radeon™ HD 7950 or better Support for DirectX v9.0c or better recommended 1024 x 768 minimum Screen resolutions up to 1920x1200 Screen resolutions up to 1920x1200 display resolution Windows XP® SP3 Windows XP® (Service Pack 3) Windows Vista® Windows® 7 Windows Vista® Windows 7® Windows® 8 Windows 7® Windows 8.1® Windows® 10 64-bit* Windows 8® Windows 10®* Windows 10® *With the latest service pack installed *With the latest service pack installed The latest update to Schools may want to consider .NET Framework from Microsoft We no longer support Windows XP purchasing the higher end computers Service Pack 1 or 2. Since Windows which will allow them to expand The latest version of Adobe AIR is XP 64-bit doesn't have a Service beyond just LoL. required to connect to PVP.net. Pack 3, you will need to upgrade to a Adobe AIR is included with all League more recent version of Windows to LoL is an older game and has much of Legends setup files, but can also play League of Legends. lower system reqs then more current be downloaded from Adobe's games such as Overwatch. website. © Samueli Foundation | North America Scholastic Esports Federation 12 Technical Details: Bandwidth Recommendations Bandwidth Recommendations for LoL Tournaments # of Computers Recommended Mbit/s 10 10Mbit/10Mbit 20 15Mbit/15Mbit 30 20Mbit/20Mbit 50 30Mbit/30Mbit 100 50Mbit/50Mbit 200 100Mbit/100Mbit In addition to considering gameplay bandwidth, there are several other factors which are incredibly important to understand when designing a network and ordering bandwidth. Here are some additional considerations that are critical to the design of bandwidth/ networks to support successful tournament play for LoL: The LoL client requires significantly more bandwidth for patching. ● Make sure to patch all clients well ahead of time of the expected tournament, the patching can consume many megabits of bandwidth to patch. The LoL Client requires Internet/network connections that can handle very high UDP packet flow. ● For multiple computers sharing the same network/internet connection, make sure your connection can support hundreds of UDP packets per second per computer. ● High UDP packet flow can and routinely crush Firewalls and Small workgroup switches. This can compromise gameplay, cause lag and disconnects of the game. If you are supporting multiple computers playing LoL, please ensure that your switch and firewall can handle high UDP packet flow. ● DSL tends to no be able to be able to support high UDP traffic flow, do not use a DSL line for LoL tournament gameplay. The LoL client requires a lot of bandwidth up and down ● Symmetrical Internet connections are preferred since LoL gameplay uses bandwidth in both directions. © Samueli Foundation | North America Scholastic Esports Federation 13 Technical Details: Ports Certain ports need to be open for an optimum game experience. These ports are used to communicate to the client as well as other features and need to be open on the network in use: LIST OF PORTS TO FORWARD: ▪ 5000 - 5500 UDP (League of Legends Game Client) ▪ 8393 - 8400 TCP (Patcher and Maestro) ▪ 2099 TCP (PVP.Net) ▪ 5223 TCP (PVP.Net) ▪ 5222 TCP (PVP.Net) ▪ 80 TCP (HTTP Connections) ▪ 443 TCP (HTTPS Connections) ▪ 8088 UDP and TCP (Spectator Mode) Certain bandwidth /network setups help with client performance. Refer to the bandwidth requirement recommendations above in case you decide to use rate limits or other restrictions.
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