'POP/STARS' Coming to Beat Saber As Playable Track

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'POP/STARS' Coming to Beat Saber As Playable Track Hit K/DA song ‘POP/STARS’ coming to Beat Saber as playable track League of Legends’ chart-topping single will make its VR debut on December 21 Dublin, Ireland – Riot Games is excited to announce it has collaborated with Beat Games to bring the viral hit ‘POP/STARS’ – which debuted at #1 on the World Digital Song Sales chart and hit 100 million views on YouTube in just one month – to the VR rhythm game Beat Saber! Owners of the game will be able to play the track free of charge, no DLC purchase required. "We’ve been blown away by the reaction to ‘POP/STARS’ and the variety of amazing adaptations that content creators from both the League community and beyond have brought to life,” said Tom Ebsworth, EU Marketing Director for Riot Games. “As huge Beat Saber fans ourselves, both of the game and Beat Games who share our passion for gaming and music, it was a no-brainer that this crossover needed to exist. We’re excited to give fans of the song a new way to experience it and to hear what they think!" “The moment we listened to ‘POP/STARS’ we knew for sure this is going to be a hit in Beat Saber,” said Jaroslav Beck, Beat Games CEO. “The track is so pulsing and the video is just epic – it matches our game perfectly. We are so excited that with Beat Saber, players finally get a chance to experience ‘POP/STARS’ on a whole new level and literally feel every beat.” This will be the first time that a song from the League of Legends universe has been officially licenced for use in a rhythm game. Beat Games created the custom game map for the song, which will also feature an Expert+ difficulty level. Beat Saber owners worldwide will be able to play the song free of charge starting December 21. ‘POP/STARS’ will be playable on existing VR headsets including HTC Vive, Oculus Rift, PlayStation VR, and Windows Mixed Reality headsets. K/DA skins are available in League of Legends for champions Ahri, Akali (who has both a regular and Prestige Edition), Evelynn, and Kai'Sa (who also features a K/DA Prestige Edition). League of Legends is free to play, and newcomers can sign up and download at https://signup.euw.leagueoflegends.com/en/signup/. POP/STARS peaked at #1 on the Billboard World Digital Song Sales chart. The song, which debuted via surprise augmented reality performance at the League of Legends 2018 World Final Opening Ceremony on November 3, features the musical talents of Madison Beer, (G)I- DLE, and Jaira Burns, and debuted at #10 on the Billboard Pop Digital Sales chart and #30 on the Billboard Digital Song Sales chart for the week ending November 8. Those who want to learn more about K/DA can read about the pop group on its dedicated League of Legends Universe Page: https://universe.leagueoflegends.com/en_US/kda/ Fans interested in Beat Saber can find out more at Beat Games’ website: https://beatgames.com/ ABOUT RIOT GAMES Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it’s for them we continue to evolve and improve the League of Legends experience. Riot Games is headQuartered in Los Angeles, CA and has 23 offices worldwide. ABOUT BEAT GAMES Beat Games is an indie game studio based in Prague, Czech Republic, founded in 2018. The studio became well-known among VR enthusiasts with their first VR game title Beat Saber – an immersive experience combining precisely handcrafted levels and adrenaline-pumping electronic dance music, all embedded in a futuristic world. Beat Saber became an overnight success and a viral hit with 100,000 copies sold in less than a month. Today, thousands of people around the world are swinging around while slashing the beats and we believe we can truly change the VR game industry. .
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