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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
A Taxonomy and Business Analysis for Mobile Web Applications
A Taxonomy and Business Analysis for Mobile Web Applications Kevin Hao Liu Working Paper CISL# 2009-01 January 2009 Composite Information Systems Laboratory (CISL) Sloan School of Management, Room E53-320 Massachusetts Institute of Technology Cambridge, MA 02142 A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Ph.D. Computer Science Victoria University Submitted to the System Design and Management Program in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering At the Massachusetts Institute of Technology February 2009 © 2009 Kevin H Liu. All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author Kevin H Liu System Design and Management Program February 2009 Certified by Stuart E Madnick John Norris Maguire Professor of Information Technology Sloan School of Management Professor of Engineering Systems School of Engineering Massachusetts Institute of Technology Thesis Supervisor Certified by Patrick Hale Director System Design & Management Program Massachusetts Institute of Technology A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Submitted to the System Design and Management Program in February 2009 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering ABSTRACT Mobile web applications refer to web applications on mobile devices, aimed at personalizing, integrating, and discovering mobile contents in user contexts. This thesis presents a comprehensive study of mobile web applications by proposing a new taxonomy for mobile web applications, and conducting a business analysis in the field of mobile web applications. -
1 Questions for the Record from the Honorable David N. Cicilline, Chairman, Subcommittee on Antitrust, Commercial and Administra
Questions for the Record from the Honorable David N. Cicilline, Chairman, Subcommittee on Antitrust, Commercial and Administrative Law of the Committee on the Judiciary Questions for Mr. Kyle Andeer, Vice President, Corporate Law, Apple, Inc. 1. Does Apple permit iPhone users to uninstall Safari? If yes, please describe the steps a user would need to take in order to do so. If no, please explain why not. Users cannot uninstall Safari, which is an essential part of iPhone functionality; however, users have many alternative third-party browsers they can download from the App Store. Users expect that their Apple devices will provide a great experience out of the box, so our products include certain functionality like a browser, email, phone and a music player as a baseline. Most pre-installed apps can be deleted by the user. A small number, including Safari, are “operating system apps”—integrated into the core operating system—that are part of the combined experience of iOS and iPhone. Removing or replacing any of these operating system apps would destroy or severely degrade the functionality of the device. The App Store provides Apple’s users with access to third party apps, including web browsers. Browsers such as Chrome, Firefox, Microsoft Edge and others are available for users to download. 2. Does Apple permit iPhone users to set a browser other than Safari as the default browser? If yes, please describe the steps a user would need to take in order to do so. If no, please explain why not. iPhone users cannot set another browser as the default browser. -
Mcafee Foundstone Fsl Update
2016-AUG-18 FSL version 7.5.841 MCAFEE FOUNDSTONE FSL UPDATE To better protect your environment McAfee has created this FSL check update for the Foundstone Product Suite. The following is a detailed summary of the new and updated checks included with this release. NEW CHECKS 20369 - Splunk Enterprise Multiple Vulnerabilities (SP-CAAAPQM) Category: General Vulnerability Assessment -> NonIntrusive -> Web Server Risk Level: High CVE: CVE-2013-0211, CVE-2015-2304, CVE-2016-1541, CVE-2016-2105, CVE-2016-2106, CVE-2016-2107, CVE-2016-2108, CVE- 2016-2109, CVE-2016-2176 Description Multiple vulnerabilities are present in some versions of Splunk Enterprise. Observation Splunk Enterprise is an operational intelligence solution Multiple vulnerabilities are present in some versions of Splunk Enterprise. The flaws lie in multiple components. Successful exploitation by a remote attacker could lead to the information disclosure of sensitive information, cause denial of service or execute arbitrary code. 20428 - (HT206899) Apple iCloud Multiple Vulnerabilities Prior To 5.2.1 Category: Windows Host Assessment -> Miscellaneous (CATEGORY REQUIRES CREDENTIALS) Risk Level: High CVE: CVE-2016-1684, CVE-2016-1836, CVE-2016-4447, CVE-2016-4448, CVE-2016-4449, CVE-2016-4483, CVE-2016-4607, CVE- 2016-4608, CVE-2016-4609, CVE-2016-4610, CVE-2016-4612, CVE-2016-4614, CVE-2016-4615, CVE-2016-4616, CVE-2016-4619 Description Multiple vulnerabilities are present in some versions of Apple iCloud. Observation Apple iCloud is a manager for the Apple's could based storage service. Multiple vulnerabilities are present in some versions of Apple iCloud. The flaws lie in several components. Successful exploitation could allow an attacker to retrieve sensitive data, cause a denial of service condition or have other unspecified impact on the target system. -
Forescout Counteract® Endpoint Support Compatibility Matrix Updated: October 2018
ForeScout CounterACT® Endpoint Support Compatibility Matrix Updated: October 2018 ForeScout CounterACT Endpoint Support Compatibility Matrix 2 Table of Contents About Endpoint Support Compatibility ......................................................... 3 Operating Systems ....................................................................................... 3 Microsoft Windows (32 & 64 BIT Versions) ...................................................... 3 MAC OS X / MACOS ...................................................................................... 5 Linux .......................................................................................................... 6 Web Browsers .............................................................................................. 8 Microsoft Windows Applications ...................................................................... 9 Antivirus ................................................................................................. 9 Peer-to-Peer .......................................................................................... 25 Instant Messaging .................................................................................. 31 Anti-Spyware ......................................................................................... 34 Personal Firewall .................................................................................... 36 Hard Drive Encryption ............................................................................. 38 Cloud Sync ........................................................................................... -
List of Brands
Global Consumer 2019 List of Brands Table of Contents 1. Digital music 2 2. Video-on-Demand 4 3. Video game stores 7 4. Digital video games shops 11 5. Video game streaming services 13 6. Book stores 15 7. eBook shops 19 8. Daily newspapers 22 9. Online newspapers 26 10. Magazines & weekly newspapers 30 11. Online magazines 34 12. Smartphones 38 13. Mobile carriers 39 14. Internet providers 42 15. Cable & satellite TV provider 46 16. Refrigerators 49 17. Washing machines 51 18. TVs 53 19. Speakers 55 20. Headphones 57 21. Laptops 59 22. Tablets 61 23. Desktop PC 63 24. Smart home 65 25. Smart speaker 67 26. Wearables 68 27. Fitness and health apps 70 28. Messenger services 73 29. Social networks 75 30. eCommerce 77 31. Search Engines 81 32. Online hotels & accommodation 82 33. Online flight portals 85 34. Airlines 88 35. Online package holiday portals 91 36. Online car rental provider 94 37. Online car sharing 96 38. Online ride sharing 98 39. Grocery stores 100 40. Banks 104 41. Online payment 108 42. Mobile payment 111 43. Liability insurance 114 44. Online dating services 117 45. Online event ticket provider 119 46. Food & restaurant delivery 122 47. Grocery delivery 125 48. Car Makes 129 Statista GmbH Johannes-Brahms-Platz 1 20355 Hamburg Tel. +49 40 2848 41 0 Fax +49 40 2848 41 999 [email protected] www.statista.com Steuernummer: 48/760/00518 Amtsgericht Köln: HRB 87129 Geschäftsführung: Dr. Friedrich Schwandt, Tim Kröger Commerzbank AG IBAN: DE60 2004 0000 0631 5915 00 BIC: COBADEFFXXX Umsatzsteuer-ID: DE 258551386 1. -
The Application Usage and Risk Report an Analysis of End User Application Trends in the Enterprise
The Application Usage and Risk Report An Analysis of End User Application Trends in the Enterprise 8th Edition, December 2011 Palo Alto Networks 3300 Olcott Street Santa Clara, CA 94089 www.paloaltonetworks.com Table of Contents Executive Summary ........................................................................................................ 3 Demographics ............................................................................................................................................. 4 Social Networking Use Becomes More Active ................................................................ 5 Facebook Applications Bandwidth Consumption Triples .......................................................................... 5 Twitter Bandwidth Consumption Increases 7-Fold ................................................................................... 6 Some Perspective On Bandwidth Consumption .................................................................................... 7 Managing the Risks .................................................................................................................................... 7 Browser-based Filesharing: Work vs. Entertainment .................................................... 8 Infrastructure- or Productivity-Oriented Browser-based Filesharing ..................................................... 9 Entertainment Oriented Browser-based Filesharing .............................................................................. 10 Comparing Frequency and Volume of Use -
Opus, a Free, High-Quality Speech and Audio Codec
Opus, a free, high-quality speech and audio codec Jean-Marc Valin, Koen Vos, Timothy B. Terriberry, Gregory Maxwell 29 January 2014 Xiph.Org & Mozilla What is Opus? ● New highly-flexible speech and audio codec – Works for most audio applications ● Completely free – Royalty-free licensing – Open-source implementation ● IETF RFC 6716 (Sep. 2012) Xiph.Org & Mozilla Why a New Audio Codec? http://xkcd.com/927/ http://imgs.xkcd.com/comics/standards.png Xiph.Org & Mozilla Why Should You Care? ● Best-in-class performance within a wide range of bitrates and applications ● Adaptability to varying network conditions ● Will be deployed as part of WebRTC ● No licensing costs ● No incompatible flavours Xiph.Org & Mozilla History ● Jan. 2007: SILK project started at Skype ● Nov. 2007: CELT project started ● Mar. 2009: Skype asks IETF to create a WG ● Feb. 2010: WG created ● Jul. 2010: First prototype of SILK+CELT codec ● Dec 2011: Opus surpasses Vorbis and AAC ● Sep. 2012: Opus becomes RFC 6716 ● Dec. 2013: Version 1.1 of libopus released Xiph.Org & Mozilla Applications and Standards (2010) Application Codec VoIP with PSTN AMR-NB Wideband VoIP/videoconference AMR-WB High-quality videoconference G.719 Low-bitrate music streaming HE-AAC High-quality music streaming AAC-LC Low-delay broadcast AAC-ELD Network music performance Xiph.Org & Mozilla Applications and Standards (2013) Application Codec VoIP with PSTN Opus Wideband VoIP/videoconference Opus High-quality videoconference Opus Low-bitrate music streaming Opus High-quality music streaming Opus Low-delay -
Releasenote 2Q 2020 Final
Q61 (LM-Q630N), LM-G900N(Velvet) LM-Q510N (Q51), LM-V600N (V60 ThinQ), LM-Y120K (Folder 2), LM-Y120L (Folder 2), LM-Y120S (Folder 2) Galaxy A Quantum (SM-A716N, SM-A716S), SM-P610 (Galaxy Tab S6 Lite ( SAMSUNG (2) Wi-Fi)), SM-P615 (Galaxy Tab S6 Lite (LTE)) SM-A315F (Galaxy A31), SM-A315F_DS (Galaxy A31), SM-A315N (Galaxy A3 SAMSUNG (6) 1), SM-A516F (Galaxy A51), SM-A516F_DS (Galaxy A51), SM-A516N (Galaxy A51) SM-A260F (Galaxy A2 Core), SM-A260F_DS (Galaxy A2 Core), SMA260G (Ga laxy A2 Core), SM-A260G_DS (Galaxy A2 Core), SMA5070 (Galaxy A50s), S M-A507F (Galaxy A50s), SM-A507F_DS (Galaxy A50s), SM-A507FN (Galaxy A50s), SM-A507FN_DS (Galaxy A50s), SM-C9008 (Galaxy C9 Pro), SM-C900 SAMSUNG (25) F (Galaxy C9 Pro), SM-C900Y (Galaxy C9 Pro), SM-J400F (Galaxy J4), SM-J40 0F_DS (Galaxy J4), SM-J400G (Galaxy J4), SM-J400G_DS (Galaxy J4), SMJ40 0M (Galaxy J4), SM-J810F (Galaxy J8), SM-J810F_DS (Galaxy J8), SM-J810G (Galaxy J8), SM-J810G_DS (Galaxy On8), SMJ810GF (Galaxy J8), SM-J810M (Galaxy J8), SM-J810Y (Galaxy J8), SM-J810Y_DS (Galaxy On8) COR-AL00 (Honor Play), COR-AL10 (Honor Play), COR-L09 (Honor Play), CO HUAWEI (4) R-L29 (Honor Play) A4000 (One Plus 4), A5000 (One Plus 5), A5010 (One Plus 5T), A6010 (One Oneplus (5) Plus 6T), A6013 (One Plus 6T) BBB100-1 (Keyone), BBB100-2 (Keyone), BBB100-3 (Keyone), BBB100-4 (K BlackBerry (8) eyone), STV100-1 (Priv), STV100-2 (Priv), STV100-3 (Priv), STV100-4 (Priv) HTC (1) OPKV100 (One M8s) HRY-AL00a (Honor 10 Lite), HRY-LX1 (Honor 10 Lite), HRYLX1MEB (Honor 1 HUAWEI (8) 0 Lite), HRY-LX2 (Honor 10 -
System Tools Reference Manual for Filenet Image Services
IBM FileNet Image Services Version 4.2 System Tools Reference Manual SC19-3326-00 IBM FileNet Image Services Version 4.2 System Tools Reference Manual SC19-3326-00 Note Before using this information and the product it supports, read the information in “Notices” on page 1439. This edition applies to version 4.2 of IBM FileNet Image Services (product number 5724-R95) and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright IBM Corporation 1984, 2019. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this manual 17 Manual Organization 18 Document revision history 18 What to Read First 19 Related Documents 19 Accessing IBM FileNet Documentation 20 IBM FileNet Education 20 Feedback 20 Documentation feedback 20 Product consumability feedback 21 Introduction 22 Tools Overview 22 Subsection Descriptions 35 Description 35 Use 35 Syntax 35 Flags and Options 35 Commands 35 Examples or Sample Output 36 Checklist 36 Procedure 36 May 2011 FileNet Image Services System Tools Reference Manual, Version 4.2 5 Contents Related Topics 36 Running Image Services Tools Remotely 37 How an Image Services Server can hang 37 Best Practices 37 Why an intermediate server works 38 Cross Reference 39 Backup Preparation and Analysis 39 Batches 39 Cache 40 Configuration 41 Core Files 41 Databases 42 Data Dictionary 43 Document Committal 43 Document Deletion 43 Document Services 44 Document Retrieval 44 Enterprise Backup/Restore (EBR) -
Voice in Virtual Worlds: the Design, Use and Influence of Voice Chat in Online Play
Voice in virtual worlds: The design, use and influence of voice chat in online play Running Head: Voice in virtual worlds ABSTRACT Communication is a critical aspect of any collaborative system. In online multiplayer games and virtual worlds it is especially complex. Users are present over long periods and require both synchronous and asynchronous communication, but may prefer to be pseudonymous or engage in identity-play while simultaneously managing virtual and physical use contexts. Initially the only medium offered for player-to-player communication in virtual worlds was text, a medium well-suited to identity-play and asynchronous communication; less so to fast-paced coordination and sociability among friends. During the past decade vendors have introduced facilities for gamers to communicate by voice. Yet little research has been conducted to help us understand its influence on the experience of virtual space: where, when and for whom voice is beneficial, and how it might be configured. To address this gap we conducted empirical research across a range of online gaming environments. We analyzed our observations in the light of theory from human-computer interaction (HCI), computer-supported cooperative work (CSCW) and computer- mediated communication (CMC). We conclude that voice radically transforms the experience of online gaming, making virtual spaces more intensely social but turning them into maelstroms of impression management, identity play, and ambiguity over what is being transmitted to whom. CONTENTS 1. INTRODUCTION 1.1. Communication in play 1.2. Prior work 1.3. Our research program 2. CASE STUDIES 2.1. Study 1: Speaking with strangers in Xbox Live 2.2. -
League of Legends Installation Packet
League of Legends Installation Packet 02 Installing League of Legends Starting a Tournament Draft for Your 05 Students to Scrimmage System Requirements and IT 10 Considerations Riot Games Repair Tools for 20 Troubleshooting Additional Softwares Needed for 22 Competition Resources from One District’s Journey: 24 Key Considerations Games © Samueli Foundation | North America Scholastic Esports Federation Installing League of Legends © Samueli Foundation | North America Scholastic Esports Federation 2 How to Install League of Legends 1. Visit the League of Legends website, or paste the link below into your internet browser a. https://play.na.leagueoflegends.com/en_US → Select ‘Play for Free’ 2. After selecting ‘Play for Free,’ you will be prompted to create an account a. An account will need to be created to complete any patching* of the game. If you already have an account, move onto the next step (page 5) i. To create an account, you will need to submit an email, date of birth, username** and password 1. Note: You will also need to create a ‘Summoner Name’ when you log into the downloaded software a. What is the difference between username** and ‘Summoner Name’? i. Your ‘Summoner Name’ is what your friends will see in-game. This is the name that you will be known by on screen and on your friends' buddy lists. Unlike usernames, your summoner name can be changed whenever you like. This change will not affect your username or the way you log in. 2. What is patching? A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it.