History of Animation in the Beginning
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Evolution of Malaysian Cartoon Animation
THE EVOLUTION OF MALAYSIAN CARTOON ANIMATION Faryna Mohd Khalis Normah Mustaffa Mohd Nor Shahizan Ali Neesa Ameera Mohamed Salim [email protected], [email protected], [email protected], [email protected] ABSTRACT A cartoon can be defined as an unrealistic style of sketching and or funny figures that can make people laugh. Aside from entertainment purposes, cartoons are also used to send messages without a serious tone and indirectly telling something sarcastically. In April 2019, Malaysia was shocked by the headline that ‘Doraemon’ had been selected to represent the Japanese themed cartoon exhibition in conjunction with Visit Malaysia 2020. Malaysian art activists, specifically those who has a cartoon animation background, were very upset and expressed their dissatisfaction with the news. Local legendary cartoonist Datuk Lat also showed his disappointment and made a stand that a local cartoon character should have been chosen to represent Malaysia. Therefore, this research aims to illustrate the development of Malaysian cartoons from when they first started in newspapers, until their existence today in the form of animation on digital platforms. In sequence, Malaysia produced cartoons in newspapers, magazines, blogs, television and cinema, whereby this is in parallel with the development of technology. From hand- drawn art for ‘Usop Sontorian’ to digital animation for the film ‘Upin dan Ipin’, Malaysians should be more appreciative and proud of our local cartoons rather than those from other countries. Keywords: Local identity, Characteristic, Animation, Comic, Character design. Introduction Cartoons are fundamentally known as entertainment for kids. But due to cultural values, technological development and education, our cliché perception has changed to that cartoons are actually a source of effective communication for all ages (Muliyadi, 2001, 2010, 2015). -
Komposisi Muzik We Were Here Dalam Animasi Iban's Migration
KOMPOSISI MUZIK WE WERE HERE DALAM ANIMASI IBAN'S MIGRATION. Wendy James Jengan Sarjana Muda Seni Gunaan dengan Kepujian (Muzik) 201~ KOMPOSISI MUZIK WE WERE HERE DALAM ANIMASI IBAN'S MIGRA TION. WENDY JAMES JENGAN Projek ini merupakan salah satu keperluan untuk Ijazah Sarjana Muda Seni Gunaan dengan Kepujian (Muzik) Fakulti Seni Gunaan dan Kreatif UNIVERSITI MALAYSIA SARAW AK 2013 UNIVERSITI MALAYSIA SARAW AK BORANG PENGESAHAN STATUS TESIS ruDUL KOMPOSISI MUZIK WE WERE HERE DALAM ANIMASI IBAN'S MIGRATION. SESI PENGAJIAN :2009-2013 Saya WENDY JAMES JENGAN mengaku membenarkan tesis * ini disimpan di Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dengan syarat-syarat kegunaan seperti berikut: 1. Tesis adalah hak milik Universiti Malaysia Sarawak. 2. Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dibenarkan membuat salinan untuk tujuan pengajian sahaja. 3. Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dibenarkan membuat pendigitan untuk membangunkan Pangkalan Data Kandungan Tempatan. 4. Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dibenarkan membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian tinggi. 5. *S ila tandakan ("" ) SULIT (Mengandungi maklumat yang berda~ah keselamatan D atau kepentingan seperti termaktub di dalam AKTA RAHS IA RASMI 1972) (Mengandungi maklumat Terhad yang telah ditentukan TERHAD D oleh organisasiibadan di mana penyelidikan G TIDAK TERHAD II TANDATANGAN PENULIS TANDATANGAN PENYELIA Tarikh : )..tl01- {I ~ Tarikh: P4-. or· .;to (;:, Alamat Tetap: 305, lorong 4f4,Tabuan Desa , 93350, Kuching, Sarawak. Catatan: * Tesis dimaksudkan sebagai tesis bagi Ijazah Doktor Falsafah, Sarjana dan Sarjana Muda * lika tesis ini SULIT atau TERHAD, sila lampirkan surat daripada pihak berkuasaJorganisasi berkenaan dengan menyatakan sekali sebab dan tempoh tesis ini perlu dikelaskan sebagai TERHAD. -
Upin & Ipin: Promoting Malaysian Culture Values Through Animation
Upin & Ipin: Promoting malaysian culture values through animation Dahlan Bin Abdul Ghani Universiti Kuala Lumpur [email protected] Recibido: 20 de enero de 2015 Aceptado: 12 de febrero de 2015 Abstract Malaysian children lately have been exposed or influenced heavily by digital media entertainment. The rise of such entertainment tends to drive them away from understanding and appreciating the values of Malaysian culture. Upin and Ipin animation has successfully promoted Malaysian folklore culture and has significantly portrayed the art of Malaysian values including Islamic values by providing the platform for harmonious relationship among different societies or groups or religious backgrounds. The focus of this research is to look into the usage of Malaysian culture iconic visual styles such as backgrounds, lifestyles, character archetypes and narrative (storytelling). Therefore, we hope that this research will benefit the younger generation by highlighting the meaning and importance of implicit Malaysian culture. Key words: Upin and Ipin; animation; narrative; folklore; culture; character archetypes. Upin e Ipin: promoviendo la cultura malasia a través de los valores de la animación Resumen Recientemente los niños en Malasia están siendo fuertemente expuestos cuando no influenciados por los medios masivos de entretenimiento digital. Esto les lleva una falta de comprensión y apreciación de la importancia de los valores de su propia cultura. La serie de animación propia Upin & Ipin ha promovido con éxito las diferentes culturas de Malasia y obtenido valores culturales significativos que representan a su arte, incluyendo el islámico, y proporcionando así una plataforma de relación armónica entre los diferentes grupos que componen la sociedad en Malasia, ya sea civil o religiosa. -
International Journal of Creative Multimedia
International Journal of Creative Multimedia Promoting Positive Values While Emphasising on Aesthetical Perspectives in University Students through Adaptation of Knowles Seven Step Process of Andragogical Approach Juhanita Jiman [email protected] University Malaysia of Computer Science and Engineering (UNIMY) Abstract This paper intends to illustrate how Knowles’ seven step process of androgogical approach can help educators to better facilitate animation students with acquired technological knowledge and skills while exposing them to critical aesthetical elements and ethical principles. It is important for educators to understand that they are dealing with young adults who are highly affected by their environments in this borderless world. Therefore, educators are responsible for more than just academics; they also have social roles. To resolve these concerns, an effective androgogical approach can be advantageous for both educators and students. We used to assume that teaching pedagogy was necessary at all levels of education; however, since university students are no longer children, pedagogical methods are not entirely relevant to them. Pedagogy is a teaching method that focuses on children, while andragogy is a teaching approach that focuses on adults and helps them learn more effectively. When people grow older, they become more self- reliant and accountable for their actions. The pedagogical model, in several ways, fails to take care for such developmental shifts, resulting in individual stress, frustration, and resistance. Due to the rapid development in technology, animation students have become highly aggressive in their pursuit of technological expertise, leading them to ignore and overlook the importance of a story's core values. As educators, we must not only help them achieve their goals in terms of technical abilities, and professional experience, but also teach them what is right and wrong, and inspire them to instil moral principles in their work. -
PG Diploma Programs Experts of the Industry
www.icat.ac.in 1 68 STUDENT 04 28 RESOURCES WELCOME ABOUT THE Partial List of Recruitment Partners 68 Eligibility & Admission Procedure 72 TO ICAT UNIVERSITY Fees 73 Course Administration 74 Words from the CEO 04 Annamalai University 28 General Information 76 About Image Group 05 Gallery 77 Management Committee 05 Image Group Milestones 06 Growing Demand for Creative Professionals 08 Welcome to ICAT Design & Media College 10 The ICAT Advantage 11 30 58 Knowledge Brigade 12 Accolades & Achievements 14 Guest Lectures 18 UG & MASTERS PG DIPLOMA Industry Workshops 24 PROGRAMS PROGRAMS B.Sc. Animation 30 P.G. Diploma Programs 58 B.Sc. Visual Effects 32 PG Diploma in Animation 60 B.Sc. Game Art and Design 34 PG Diploma in Visual Effects 61 B.Sc. Game Design & Development 36 PG Diploma in Game Design 62 B.Sc. Game Programming 38 PG Diploma in Game Development 63 B.Sc. Photography 40 PG Diploma in Multimedia Technologies 64 B.Sc. Graphic Design 42 PG Diploma in Interior Design 65 B.Sc. Fashion Design & Communication 44 PG Diploma in UI Design & Development 66 B.Sc. Interior Architecture 46 PG Diploma in Advertising Design 67 B.Sc. Media Technology 48 B.Sc. UI Design & Development 50 B.Sc. Visual Media 52 M.Sc. Multimedia 54 M.Sc. Game Technology 56 2 www.icat.ac.in www.icat.ac.in 3 WORDS FROM ABOUT MANAGEMENT THE CEO IMAGE GROUP COMMITTEE We always relate creativity with artists and artistic medium. ICAT proves this notion to be wrong and helps students to understand that creativity is much more than art. -
Uncanny Valley of Life : the Existence in 3D Animation in Shadow Puppets Theatre
Journal of Computing Technologies and Creative Content 1(1), 1-5, August 2016 Uncanny Valley of Life : The Existence in 3D Animation in Shadow Puppets Theatre Dahlan Abdul Ghani Universiti Kuala Lumpur Malaysian Institute of Information Technology Menara Bandar Wawasan, PO 50250 Kuala Lumpur [email protected] original hypothesis states that as the appearance of a robot is made Abstract - Mori (1970) proposed a theoretical graph describing a nonlinear relation between a character’s degree of human likeness and more human, some human observer's emotional response to the the emotional response of the human perceiver. With the current scenario robot will become increasingly positive and empathic, until a point that Wayang Kulit or shadow puppets is slowly being extinct; the pursuit is reached beyond which the response quickly becomes that of a of realism in virtual humans including Wayang Kulit 3D puppets can strong revulsion. This area of repulsive response aroused by a robot cause a phenomenon known as The “Uncanny Valley”. Furthermore, 3D with appearance and motion between a "barely human" and "fully computer animated or virtual puppets are more focused on issues human" entity is called the Uncanny Valley. With computer 3D pertaining to realism compared to the abstract visual such as Wayang animation, it provides a platform for the audience to view visuals or Kulit itself. Therefore, this research will discuss on issues which arises in the Uncanny Valley of Life that exists especially with Wayang Kulit 3D shadow puppets with 3D perspective, depth, weight, size and computer animated puppet characters. emotions, in the realm of absolutely ‘Real’. -
Tajuk Perkara Malaysia: Perluasan Library of Congress Subject Headings
Tajuk Perkara Malaysia: Perluasan Library of Congress Subject Headings TAJUK PERKARA MALAYSIA: PERLUASAN LIBRARY OF CONGRESS SUBJECT HEADINGS EDISI KEDUA TAJUK PERKARA MALAYSIA: PERLUASAN LIBRARY OF CONGRESS SUBJECT HEADINGS EDISI KEDUA Perpustakaan Negara Malaysia Kuala Lumpur 2020 © Perpustakaan Negara Malaysia 2020 Hak cipta terpelihara. Tiada bahagian terbitan ini boleh diterbitkan semula atau ditukar dalam apa jua bentuk dan dengan apa jua sama ada elektronik, mekanikal, fotokopi, rakaman dan sebagainya sebelum mendapat kebenaran bertulis daripada Ketua Pengarah Perpustakaan Negara Malaysia. Diterbitkan oleh: Perpustakaan Negara Malaysia 232, Jalan Tun Razak 50572 Kuala Lumpur Tel: 03-2687 1700 Faks: 03-2694 2490 www.pnm.gov.my www.facebook.com/PerpustakaanNegaraMalaysia blogpnm.pnm.gov.my twitter.com/PNM_sosial Perpustakaan Negara Malaysia Data Pengkatalogan-dalam-Penerbitan TAJUK PERKARA MALAYSIA : PERLUASAN LIBRARY OF CONGRESS SUBJECT HEADINGS. – EDISI KEDUA. Mode of access: Internet eISBN 978-967-931-359-8 1. Subject headings--Malaysia. 2. Subject headings, Malay. 3. Government publications--Malaysia. 4. Electronic books. I. Perpustakaan Negara Malaysia. 025.47 KANDUNGAN Sekapur Sirih Ketua Pengarah Perpustakaan Negara Malaysia i Prakata Pengenalan ii Objektif iii Format iv-v Skop vi-viii Senarai Ahli Jawatankuasa Tajuk Perkara Malaysia: Perluasan Library of Congress Subject Headings ix Senarai Tajuk Perkara Malaysia: Perluasan Library of Congress Subject Headings Tajuk Perkara Topikal (Tag 650) 1-152 Tajuk Perkara Geografik (Tag 651) 153-181 Bibliografi 183-188 Tajuk Perkara Malaysia: Perluasan Library of Congress Subject Headings Sekapur Sirih Ketua Pengarah Perpustakaan Negara Malaysia Syukur Alhamdulillah dipanjatkan dengan penuh kesyukuran kerana dengan izin- Nya Perpustakaan Negara Malaysia telah berjaya menerbitkan buku Tajuk Perkara Malaysia: Perluasan Library of Congress Subject Headings Edisi Kedua ini. -
Full Paper Proceeding CARS-March-2019
Full Paper Proceeding-ARS 2nd International Conference on Advanced Research in Economics, Social Sciences & Trade Development ISBN: 972-81-615-9001-3 Character Design towards Narrative Believability of Boboiboy in the Malaysian Animated Feature Film Boboiboy: The Movie (2016) Mohd. Suhaimi Juhan1, Norlela Ismail2 1,2Faculty of Film, Theatre & Animation, Universiti Teknologi MARA, Malaysia [email protected] Keywords: Abstract: Designing a character in animation film is crucial especially when it concerns narrative Character believability. A character is designed to complement the narrative especially believable animated character. A Design, believable animated character allows the audience to perceive the characters as a life-like character thus the Narrative, ‘illusion of life’ well-constructed. In order to achieve a greater effect close to life-like character, a believable Believability, animated character must also be appropriately timed, and his emotions must be clearly demonstrated (Joseph Animation Bates, 1994). It is also argued that a believable animated character moves according to his emotional state and Films, personality throughout his journey in the narrative similar features as presented in live action films. Problems BoBoiBoy arise if a character is not bothered about what happens in his world or is emotionally detached of his surroundings. If the characters do not react or respond to his circumstances, they did not take action, the audience will not care about what happens to them. Characters without emotions are considered as a robot. The scenario becomes even worse if the physical features of a character do not match with the personality. This paper attempts to examine the qualities and personalities of BoBoiBoy in BoBoiBoy: The Movie (2016) that make him a believable character with ‘life-like’ form and clear demonstration of human-like basic emotions even though he is personified as a little boy with superpower qualities. -
Download Your Free Digital Copy of the June 2018 Special Print Edition of Animationworld Magazine Today
ANIMATIONWorld GOOGLE SPOTLIGHT STORIES | SPECIAL SECTION: ANNECY 2018 MAGAZINE © JUNE 2018 © PIXAR’S INCREDIBLES 2 BRAD BIRD MAKES A HEROIC RETURN SONY’S NINA PALEY’S HOTEL TRANSYLVANIA 3 BILBY & BIRD KARMA SEDER-MASOCHISM GENNDY TARTAKOVSKY TAKES DREAMWORKS ANIMATION A BIBLICAL EPIC YOU CAN JUNE 2018 THE HELM SHORTS MAKE THEIR DEBUT DANCE TO ANiMATION WORLD © MAGAZINE JUNE 2018 • SPECIAL ANNECY EDITION 5 Publisher’s Letter 65 Warner Bros. SPECIAL SECTION: Animation Ramps Up 6 First-Time Director for the Streaming Age Domee Shi Takes a Bao in New Pixar Short ANNECY 2018 68 CG Global Entertainment Offers a 8 Brad Bird Makes 28 Interview with Annecy Artistic Director Total Animation Solution a Heroic Return Marcel Jean to Animation with 70 Let’s Get Digital: A Incredibles 2 29 Pascal Blanchet Evokes Global Entertainment Another Time in 2018 Media Ecosystem Is on Annecy Festival Poster the Rise 30 Interview with Mifa 71 Golden Eggplant Head Mickaël Marin Media Brings Creators and Investors Together 31 Women in Animation to Produce Quality to Receive Fourth Mifa Animated Products Animation Industry 12 Genndy Tartakovsky Award 72 After 20 Years of Takes the Helm of Excellence, Original Force Hotel Transylvania 3: 33 Special Programs at Annecy Awakens Summer Vacation Celebrate Music in Animation 74 Dragon Monster Brings 36 Drinking Deep from the Spring of Creativity: Traditional Chinese Brazil in the Spotlight at Annecy Culture to Schoolchildren 40 Political, Social and Family Issues Stand Out in a Strong Line-Up of Feature Films 44 Annecy -
THE CASE of DENGUE CAMPAIGN by MBAZZAKI MAYIMUNA a Di
A COMPARISON OF ANIMATED AND HUMAN CHARACTER PUBLIC SERVICE ANNOUNCEMENTS: THE CASE OF DENGUE CAMPAIGN BY MBAZZAKI MAYIMUNA A dissertation submitted in fulfilment of the requirement for the degree of Master of Human Sciences (Communication) Kulliyyah of Islamic Revealed Knowledge and Human Sciences International Islamic University Malaysia OCTOBER 2011 ABSTRACT This experimental study investigates the effectiveness of using animated characters in a public service announcement (PSA) on preventing dengue. The study seeks to find the difference in recall of animated and human character PSAs. This research also intends to unveil the difference in recall of PSAs between the recency and control groups. Using a post-test - only control group design, the researcher randomly assigned a total of 80 young adults to three experimental groups which are, animated group (who watched animated PSA only), human character group (who watched human character PSA only), recency group (who watched animated PSA in the last order) and one control group (no treatment given). The independent t-test analysis demonstrates that there was a significant difference in recall of the animated and human character PSAs with the results indicating that there was better recall for the animated PSA than the human character PSA. Furthermore, the test generated significant results for the recency effect towards recall of PSA. There was better recall of the PSA for the recency group unlike the control group which performed poorly in recall of PSA content. Generally, the results in this study suggest that animated characters and recency effect may enhance recall of PSA content. The researcher concludes that PSAs designed in persuasive formats with animation may play a pivotal role in raising public awareness on important societal issues that affect them and other people around them, for example awareness on the global burden of dengue and how to prevent it. -
The Efficiency Issues on the Animation Production Stages
THE EFFICIENCY ISSUES ON THE ANIMATION PRODUCTION STAGES WAN MUHAMMAD BIN WAN ABDUL AZIZ MASTER OF ART 2017 The Efficiency Issues On The Animation Production Stages by WAN MUHAMMAD BIN WAN ABDUL AZIZ A thesis submitted in fulfillment of the requirements for the degree of Master of Art Faculty of Creative Technology and Heritage UNIVERSITI MALAYSIA KELANTAN 2017 THESIS DECLARATION I hereby certify that the work embodied in this thesis is the result of the original research and has not been submitted for a higher degree to any other University or Institution. OPEN ACCESS I agree that my thesis is to be made immediately available as hardcopy or on-line open access (full text). EMBRAGOES I agree that my thesis is to be made available as hardcopy or on-line (full text) for a period approved by the Post Graduate Committee. Dated form___________ until _____________ CONFIDENTIAL (Contains confidential information under Official Secret Act 1972)* RESTRICTED (Contains restricted information as specified by the organization where research was done)* I acknowledge that University Malaysia Kelantan reserves the right as follows. 1. The thesis is the property of University Malaysia Kelantan. 2. The library of University Malaysia Kelantan has the right to make copies for the purpose of research only. 3. The library has the right to make copies of the thesis for academic exchange. ________________________ ___________________________ SIGNATURE SIGNATURE OF SUPERVISOR 850425-03-5219 DR NIK ZULKARNAEN BIN KHIDZIR Date: Date: i ACKNOWLEDGEMENT Author the opportunity to express the gracefully to Allah s.w.t for giving a strength to complete writing thesis. -
Fusion Art Style of Malaysian & Japanese Anime
International Journal of Innovative Technology and Exploring Engineering (IJITEE) ISSN: 2278-3075, Volume-8, Issue-11S2, September 2019 Fusion Art Style of Malaysian & Japanese Anime Dahlan Abdul Ghani, Nor Masliza Binti Md Azahar Abstract— Japanese development fusion and fashion eaten up via adults thru variety of type or report hobbies commonly depicted by way of excellent delineations, fiery such DragonBall, Naruto, Slam Dunk and generously extra. characters and fantastical subject matters. in any case, the In step with Dr. Susan J. Napier, an educator of the Malaysian movement continues to be new in this industry and japanese software program at Tufts university and acclaimed nevertheless has nonappearance of attempt in conveying quality vivacity from normal to pc empowered. eastern are commonly anime reporter, anime did now not see its whole rebuilding requested via goal measurement, including children's, kids, until later within the 20th century: "eastern anime was from youngsters and a various volume of types targeting an person the start in particular hard to find out in the West like collecting of observers. The cause of the research to discover celebrity Blazers crossed into American tv, however they about the similar characteristics appears at between Malaysian were regularly Americanized to the point of being vague improvement and japanese movement. This paper will examine with infelicitous names, American names, and once in a on more than one views which relates towards the socially various effect of Malaysian and eastern anime, for instance, while, distorted plot lines. By way of one way or the other, individual plan and cultural. anyhow, some the watchers began to peer that they had been seeing some thing awesome from American tv section and Keyword : Japanese Animation, Malaysian Animation, ultimately wound up aware about the japanese roots." character design, cross-cultural (Susan, 2007).