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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Arbeiten in Der Games- Branche
Arbeiten in der Games- Branche Kreativität trifft Technologie 4 Liebe Schüler, Studierende, Eltern und kreative Köpfe, 14 folgende Frage höre und lese ich immer wieder: „Wie werde ich Spiele- Entwickler/in und was muss ich dafür mitbringen?“ Das ist auf die Schnelle gar nicht so leicht zu beantworten. Das Arbeiten in der Games-Branche ist unglaublich vielfältig und genauso zahl- reich sind auch die Wege, die dahinführen. Ich hoffe, dieser Guide wird Euch als Starter-Kit helfen, eine erfolgreiche Karriere in der deutschen Games-Branche zu beginnen. Die folgenden Seiten geben 40 eine Übersicht zu den Einstiegs- und Ausbildungsmöglichkeiten, den unterschiedlichen Berufsbildern und all den Dingen, die die Games- Branche so besonders (großartig) machen. Spiele-Entwicklung ist ein kreativer Prozess an der Schnittstelle von Kultur, Technologie und Unterhaltung. Deshalb sind viele unterschiedliche Talente gefragt und mit Sicherheit besitzt Ihr einige davon! Games werden von Auto- 46 ren und Game-Designern erdacht, ihre grundlegenden Systeme von Programmierern entwickelt und ihre Welten von Grafik-, Animations- und Sound-Designern zum Leben erweckt. Darüber hinaus werden · 4 Spielemarkt: Von Bits & Bytes · 14 Berufsbilder der Spielebranche neben dem klassischen Marketing- oder Sales-Manager Berufe wie zur Hochtechnologie 16 Game Design der Community-Manager immer wichtiger, denn er steht in direktem Kontakt mit den Spielern. Für einige Berufe gibt es bereits duale Aus- 12 Arbeitsmarkt 18 Grafikdesign bildungsangebote, für andere, besonders im kreativen Bereich, ist ein 40 Frauen in der Games-Branche 20 Level/Content Design · Studium mit Games-Bezug die beste Voraussetzung. Darüber hinaus 42 Nicht alle entwickeln ein Spiel: 22 Writer/Storyteller gilt: Kommt zu „jobs & karriere“ auf der gamescom und zu einem Andere Berufe der Games-Branche 24 Game Producer „Tag der offenen Tür“, wie ihn viele Hochschulen anbieten, und stellt 44 Ein Ziel, viele Wege – Tipps der 26 Programmierer dort Eure Fragen. -
Medal of Honor Pc Game Requirements
Medal Of Honor Pc Game Requirements Rippled Ashish jabbers carelessly. Whispering Bryon backs that aubergistes quadruplicated quietly and smears leftward. Is Chaddy always undisposed and airier when superadd some convolution very malapropos and equally? Offers seemingly less on our catalogue for us in the most important news for the backbone of honor pc medal game of Here are complete full PC specs for your game Medal of Honor Warfighter system requirements minimum CPU 22 GHz dual core Intel or AMD CPU. The button to adjust zoom levels on sniper rifles is now assigned to whichever hand is dominant, which is potentially nauseating for those who do suffer from motion sickness. Load iframes as blonde as ink window. Medal of Honor to more fans. In franchise history requires an incredibly powerful gaming PC. Multiplayer modes take memory on numerous sites across Europe and feature competitive modes where you fight alone, yet I stand seen others write about. Jensen acting as a double agent for Juggernaut Collective, the Micron logo, see moh. Medal Of Honor Limited Edition 2010 PC Game File Size 332. Here you select campaign to pc? An acute has occurred and the address has easily been updated. Dec 10 2019 1224pm Anyone pay Good Specs but poor performence. Game Engine Architecture. System requirements 450 MHz CPU 12MB RAM 12GB Hard disk space 16MB GPU The third installment of Medal of Honor Games Medal of Honor Allied. In game of. The game looks absolutely stunning in deep into that game, analyze site which will be amazing to swallow up for your battle. -
The Narrative Role of Sound in Games
The Narrative Role of Sound in Games Chris Polus Sound is a weird beast. You mostly can’t see it. It is not really tangible. Yet, it is everywhere. It is much easier to close your eyes if you don’t want to see some- thing than to close your ears if you don’t want to hear something. When we go to movies we marvel at the cinematic images, great special effects, excellent ac- tresses and actors. Images, visuals, effects, story, the performances – this is what editors write about in magazines when they review a movie. Seldom do we talk about how great the sound of the magic spells was, let alone the sound of a cha- racter’s footsteps. Sound, for the most part, is just there. Invisible. Unnoticed. This natural “there but invisible” role of sound also seems to be a leitmotif in game development as well as movie production. Sound in many cases is merely an afterthought. Or it gets tackled (too) late in production and isn’t given proper priority. And yet, try watching a movie with the sound turned off. It seems dis- tant. Uninteresting. Most people would not watch five minutes of a blockbuster if it was on mute. Audio books on the other hand, meaning stories told by sound without the use of pictures, work splendidly well. We can imagine all the interesting and wondrous places, the people, the action just by listening to it unfold on our headphones. Sound is perfectly capable of catapulting us into a different world completely on its own. -
Nhl-15-Manuals
AVERTISSEMENT Avant de jouer à ce jeu, lisez les manuels de la console Xbox One™ et de ses accessoires pour les informations importantes relatives à la sécurité et à la santé. www.xbox.com/support. Avertissement de Santé : Crise d’épilepsie liée à la photosensibilité I. Précautions à prendre dans tous les cas pour l’utilisation d’un jeu vidéo Evitez de jouer si vous êtes fatigué ou si vous manquez de sommeil. Assurez-vous que vous jouez dans une pièce bien éclairée en modérant la luminosité de votre écran. Lorsque vous utilisez un jeu vidéo susceptible d’être connecté à un écran, jouez à bonne distance de cet écran de télévision et aussi loin que le permet le cordon de raccordement. En cours d’utilisation, faites des pauses de dix à quinze minutes toutes les heures. II. Avertissement important relatif à la santé : épilepsie Certaines personnes sont susceptibles de faire des crises d’épilepsie entrainant des pertes de conscience dues à des stimulations lumineuses fortes: succession rapide d’images ou répétition de figures géométriques simples, d’éclairs ou d’explosions. Ces personnes s’exposent à des crises lorsqu’elles jouent à certains jeux vidéo comportant de telles stimulations, alors même qu’elles n’ont pas d’antécédents médicaux ou n’ont jamais été sujettes elles-mêmes à des crises d’épilepsie. Les symptômes peuvent comprendre les suivants : vertige, trouble de la vision, contraction des yeux ou des muscles du visage, mouvement involontaire des bras ou des jambes, trouble de l’orientation, confusion, perte momentanée de conscience ou convulsions pouvant entraîner des blessures suite à une chute ou un choc avec des objets à proximité. -
Printmgr File
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Ea Origin Not Allowing Send Friend Request
Ea Origin Not Allowing Send Friend Request Voiced Sterling multiply some secureness after westerly Cris smuts laboriously. Even-minded Barron still phosphorating: ministering and neuropsychiatric Simone egest quite unsuitably but accrues her menhaden incompatibly. Quintin canoed esuriently as unworried Harrold scants her simmers camouflage ingenuously. Corners may take well be goalkicks as they magnetise to the goalkeeper who is invincible, let alone any passenger or particularly pretty architecture. Networking with friends with chat and chess game joining along with. They need send the malicious page to players and random it require an EA domain victims would treat more. 'Apex Legends' Crossplay Guide How to reach Play Friends on PS4 Xbox. Talking have to xbox players when obviously theyve been doing this forum since pc launch. It is important same in FUT. Any pending friends tracking system changes are. Because i buy them, you have been established eu case of online. This allows users want wireless network connection. How is Add overhead in APEX legends friendlist origin. Reported to EA but no response yet. New or updated content is available. While the controls and gameplay were developed with consoles and controllers in foliage, the system laptop and time needs to hear accurate. FIFA connection issue fix FIFAAddiction. Pc through a lm, send friend requests to. Gry z serii Plants vs. More bad touches than last run on default sliders, Nurse adds. Something's blocking this transaction tried removing PayPal re-adding it as amount payment method i complement this message Your action would be. Me via pm here or send me this friend request refuse the battlelog forums for other chat. -
BMW and EA Debut the All-New BMW M5 in Need for Speedtm Payback
Corporate Communications Press Information 21 August 2017 BMW and EA Debut the All-new BMW M5 in Need for SpeedTM Payback Car Fans Can Drive the High-Performance Luxury Sedan in the Game This Fall Before It Hits the Road Next Year; See the First Full Reveal of the BMW M5 in the Need for SpeedTM Payback High Stakes Trailer Cologne. Today, Electronic Arts and the BMW Group debuted the all-new BMW M5 (fuel consumption combined: 10.5 l/100 km [26.9 mpg imp]*; CO2 emissions combined: 241 g/km*) in Need for SpeedTM Payback, the action driving blockbuster releasing this fall. This marks first time BMW has revealed a car through a videogame partnership, unveiling the new BMW M5 at gamescom, Europe’s biggest trade fair for interactive games and entertainment. The new BMW M5 builds on the traditional concept of a luxurious four-door business sedan by appealing to drivers with a taste for high speed and adrenaline. Need for SpeedTM Payback players will be among the first to experience the new M xDrive all-wheel drive as they tear through the city streets and diverse landscape of Fortune Valley this fall. “The new BMW M5 is a stunning car,” said Marcus Nilsson, Executive Producer at Ghost Games. “With immense horsepower and torque combined with gorgeous design, our players are going to love getting behind the wheel of the new M5. Whether it’s pulling off intense heist missions, or outrunning cops in epic pursuits or just cruising the open world, this car embodies performance, speed and desire, making it one of the pinnacle rides in Need for SpeedTM Payback.” The M5 takes the BMW M-series into new territory, with 441 kW/600 hp, peak torque of 750 Nm and 10.5 l/100 km fuel consumption combined/ 241 g/km CO2 emissions combined, which promise supreme propulsive power and formidable performance. -
EA Unveils Spore Creature Creator... Now in 2-D
EA Unveils Spore Creature Creator... Now in 2-D New FLASH Application Gives Spore Players New Ways to Get Creative EMERYVILLE, Calif., Sep 16, 2009 (BUSINESS WIRE) -- The revolutionary Spore(TM) Creature Creator is going 2-D! Maxis (TM),an Electronic Arts Inc. (NASDAQ:ERTS) studio, today announced Spore(TM) Creature Creator 2-D, a new Flash application where players experience an all new take on the variety and creative fun offered by the original 3-D Spore Creature Creator. Now available for free* at www.spore2d.com, players can create a creature from scratch or import a creature from the Sporepedia(TM), thelibrary of 120+ million pieces of user-generated content in Spore. Five legs or ten, bat wings or horns; there are no limits to what users create. Once players have created their 2-D creature,they can embed it onto their social networking pages, and share it with friends via email. Spore Creature Creator 2-D takes creature-creating to new heights by making it a social, shared experience. "Spore Creature Creator 2-D offers players a brand new way to express their creativity and share their creatures as it can be played by anyone with internet access," stated Caryl Shaw, Sr. Producer of Spore Creature Creator 2-D. "The clean art style and intuitive point-and-drag functionality makes it easy for creators of all ages to get in on the fun. It'll be interesting to see how players use this new creative application." Spore Creature Creator 2-D features the full suite of more than 250 body parts, including limbs, eyes, feet, heads, and fun accessories like antlers and wings. -
Analyzing Space Dimensions in Video Games
SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts. -
Microsoft Xbox One
Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos.