YOUR SINCLAIR June 1993 Something.) Whatever the Plot, the ....■• • •" Game’S Much Easier to Describe
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Recognizing Legal Differences in Computer Bulletin Board Functions Eric Goldman Santa Clara University School of Law, [email protected]
Santa Clara Law Santa Clara Law Digital Commons Faculty Publications Faculty Scholarship 1-1-1993 Cyberspace, the Free Market and the Free Marketplace of Ideas: Recognizing Legal Differences in Computer Bulletin Board Functions Eric Goldman Santa Clara University School of Law, [email protected] Follow this and additional works at: http://digitalcommons.law.scu.edu/facpubs Part of the Law Commons Recommended Citation 16 Hastings Comm. & Ent. L.J. 87 This Article is brought to you for free and open access by the Faculty Scholarship at Santa Clara Law Digital Commons. It has been accepted for inclusion in Faculty Publications by an authorized administrator of Santa Clara Law Digital Commons. For more information, please contact [email protected]. Cyberspace, the Free Market and the Free Marketplace of Ideas: Recognizing Legal Differences in Computer Bulletin Board Functions by ERIC SCHLACHTER* Table of Contents I. Difficult Issues Resulting from Changing Technologies.. 89 A. The Emergence of BBSs as a Communication M edium ............................................. 91 B. The Need for a Law of Cyberspace ................. 97 C. The Quest for the Appropriate Legal Analogy Applicable to Sysops ................................ 98 II. Breaking Down Computer Bulletin Board Systems Into Their Key Characteristics ................................ 101 A. Who is the Sysop? ......... 101 B. The Sysop's Control ................................. 106 C. BBS Functions ...................................... 107 1. Message Functions .............................. -
\0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 X 1 Kampf ... \0-9\1, 2, 3
... \0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 x 1 Kampf ... \0-9\1, 2, 3 ... \0-9\1,000,000 ... \0-9\10 Pin ... \0-9\10... Knockout! ... \0-9\100 Meter Dash ... \0-9\100 Mile Race ... \0-9\100,000 Pyramid, The ... \0-9\1000 Miglia Volume I - 1927-1933 ... \0-9\1000 Miler ... \0-9\1000 Miler v2.0 ... \0-9\1000 Miles ... \0-9\10000 Meters ... \0-9\10-Pin Bowling ... \0-9\10th Frame_001 ... \0-9\10th Frame_002 ... \0-9\1-3-5-7 ... \0-9\14-15 Puzzle, The ... \0-9\15 Pietnastka ... \0-9\15 Solitaire ... \0-9\15-Puzzle, The ... \0-9\17 und 04 ... \0-9\17 und 4 ... \0-9\17+4_001 ... \0-9\17+4_002 ... \0-9\17+4_003 ... \0-9\17+4_004 ... \0-9\1789 ... \0-9\18 Uhren ... \0-9\180 ... \0-9\19 Part One - Boot Camp ... \0-9\1942_001 ... \0-9\1942_002 ... \0-9\1942_003 ... \0-9\1943 - One Year After ... \0-9\1943 - The Battle of Midway ... \0-9\1944 ... \0-9\1948 ... \0-9\1985 ... \0-9\1985 - The Day After ... \0-9\1991 World Cup Knockout, The ... \0-9\1994 - Ten Years After ... \0-9\1st Division Manager ... \0-9\2 Worms War ... \0-9\20 Tons ... \0-9\20.000 Meilen unter dem Meer ... \0-9\2001 ... \0-9\2010 ... \0-9\21 ... \0-9\2112 - The Battle for Planet Earth ... \0-9\221B Baker Street ... \0-9\23 Matches .. -
3Dckit-Alt-Manual
30 conSTRUCTIOn Hll C64, SPECTRUM & AMSTRAD CPC CONTENTS INTRODUCTION 2 REGISTRATION AND ACKNOWLEDGEMENTS 2 LOADING INSTRUCTIONS 3 INTRODUCTION TO FREESCAPE 6 INTRODUCTION TO THE EDITOR 11 THE USER INTERFACE 13 MOVEMENT AND VIEWPOINT CONTROLS 15 THE 3D KIT GAME 16 CREATING AND EDITING YOUR FIRST OBJECT 16 FILE MENU OPTIONS 17 GENERAL MENU OPTIONS 18 AREA MENU OPTIONS 21 CONDITION MENU OPTIONS 23 THE SHORTCUT ICONS 24 CONDITIONS - FREESCAPE COMMAND LANGUAGE (FCL) 28 EXAMPLES 41 VARIABLES - HOW TO USE VARIABLES 42 HANDLING VALUES GREATER THAN 255 43 APPENDIX 45 INTRODUCTION Manual by: Mandy Rodrigues Welcome to the 3D Construction Kit. We had often been asked when a Freescape Typesetting : Peter Carter of Starlight Graphics creator would be made, so here it is! It represents a total of four and a half years of Additional contributions : Andy Tait actual development, and many more man-years. Helen Andrew The program uses an advanced version of the Freescape 3D System, and will Anita Bradley allow you to design and create your own 3D Virtual Worlds. These could be your living Ursula Taylor room, your office, an ideal home or even a space station ! Thanks also to: Domark Software You may then walk or fly through the three dimensional environment as if you (j ii 3:f'(tf.U; '" is a registered trademark of Incentive Software . were actually there. Look around, up and down, move forward and back, go inside Program and documentation copyright © 1991 . New D1mens1on International buildings and even interact with objects you find. The facilities to make a fully fledged Limited, Zephyr One, Calleva Park, Aldermaston , Berkshire RG7 4QW. -
Liste Des BBS Pour Montréal, Code Régional (514) Avec Une Liste De 479 Numéros
Liste des BBS pour Montréal, code régional (514) avec une liste de 479 numéros Volume 10, Numéro 5 Date de mise à jour : Dimanche 2 Avril 1995 Mise à Jour toutes les deux semaines par Steve Monteith & Audrey Seddon via « Juxtaposition BBS » maintenant depuis 11ans Copyright (C) 1985/95 par Steve Monteith Tous droits réservés (reproduit avec l’autorisation de l’auteur) - Traduction en Français du texte original - Nom du BBS Téléphone BD MA $FL Commentaires !? 345-8654 28 IB NYB Download,Very strange !Power News Node 1 494-4740 28 IB NYB 167/346,16 reseaux de msgs !Power News Node 2 494-9203 28 IB NYB FileGate Hub, 3.8gig !SASSy V! 891-8032 96 IB NYB 24hrs,free speech /\/egatif Club 435-0515 14 IB VYF AM/AP/ST/C=/CC/IB/MA 420.01 348-1492 14 IB VYB (down)WWIVnet@20354,Cegep ABS International Canada 937-7451 14 IB VNF Fido-FM-UseNet,Latin,RA Acres of Diamonds BBS 699-5872 28 IB NYB Msgs,CD-Rom Action BBS 425-2271 14 IB NYB 1gig,games Adults Only BBS Line 1 668-9677 14 IB YYB F167/322,Msgs,Internet Adults Only BBS Line 2 668-8410 14 IB YYB Adultlink,CD's,Doors Adults Only BBS Line 3 668-0842 14 IB VYB New User Validation Line Advanced BBS 623-2182 24 IB NYF FrancoMedia Agenda World BBS 694-0703 14 IB VYB F167122 Home of BOOKNET Agora 982-5002 14 IB NYB Ecology related Aigle Noir BBS 273-2314 14 IB NYB (down)Internet,GIFs Aigle Royal 429-5408 28 IB NYB F167/815,4CDs,Adulte,NETs Air Alias 323-7521 14 IB NYB FlyNet,Parachut,Aviat,F717 Alexandria 323-8495 14 IB NYB Search light, 2-CDROMS Alien Connection BBS 654-1701 14 IB NYB 2 Gigs,CDROM,Renegade Aliens War BBS 642-9261 14 IB NYB Doors,PhobiaNet,Programming Alley Cat Node 1 527-9924 28 IB VYB F167/195,Wildcat Dist. -
The Virtual Community of an Online Classroom: Participant
AN ABSTRACT OF THE THESIS OF Terri L. Johanson for the degree of Doctor of Education in Education presented on January 24, 1996. Title: The Virtual Community of an Online Classroom: Participant Interactions in a Community College Writing Class Delivered by Computer-Mediated Communication (CMC). Redacted for Privacy Abstract approved: rry' 3>/jc This qualitative study describes and interprets the interactions of participants in a community college writing class delivered by computer-mediated communication (CMC). The class represented a best practice model of learner-centered instruction in a CMC class. The description and the discussion are framed by five aspects of CMC instruction: (1) context; (2) technology; (3) communication; (4) learning; and (5) community. Offered via a computer bulletin board system (BBS), the class was an ongoing asynchronous electronic meeting. The participants actively accessed the class to interact and collaborate at all hours of the day and night and on almost every day of the term. The relational communication style adopted by the students reflected the formality, immediacy, and social presence of the instructor. Expressing the tone of friendly letters, most of the messages combined salutations, personal or social content, task-oriented content, closing comments and signatures. The mix of assignments and activities required students to act and interact individually, collaboratively and cooperatively. The students accepted the responsibility for interaction and initiated a majority of the messages. The instructor's -
Crash Magazine
wammamm^ EWSFIELD PUBLICATION No.88 MAY 1991 MAGAZINE AND CASSETTE £1.85 SINCLAIR SPECTRUM GAMES NO-MR SPfC . X \ EXCLUSIVE Denton " %^ Designs' 'I slime-busting - smash! [ V WRECKERS . from Audiogenic . ^ On your thrill packed POWERTAPE i k this month... f" WHATTA GOB! \ • TOUR DE FORCE ThunderJaws preview Complete game! and brill poster inside!! \ \ • DARK STAR SCOOP! Dizzy's back in Is Complete game! PANIC DIZZY! ' j • HEROQUEST Fully playable demo! PREDATOR 2! ^ SCOOBY DOO & SCRAPPY DOO! • BUTCH HARD GUY SEYMOUR GOES TO HOLLYWOOD! Complete game! OAMEf. SUPER MONACO GP!~ • COUNTDOWH TO IpOKES SKULL & CROSSBONES! THE DEATH anda 3D CONSTRUCTION KIT! MYSTICAL! Complete game! DEMO! SQUASH! SLIGHTLY MAGIC! • POKEMANIA more I CHAMPIONSHIP RUN! AND MORE! Pokes on tape! action wiivi, wito'WmNfk •THAN I SUPER TRENDY SNEAKERS! ^ A RADIO CONTROLLED TOYOTA EVER!! CELICACAR! ^ AND GAMES, GAMES. GAMES!!! 9"770954t866 NflRC The arcatfe action inish. Infiltrate the criminal yourfnJssion is to seek out and destroy the ting pin of the MR BIG CORPORATION- [ H you get that far. You'l have to outwtt his enormous army of body guards... gangs of charisma bypass patients in trench coats, the buHet drain with the buHd of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic clown with an evil sense of humour - you'U die, but not laughing! Then there's the gas guzzling cadMac jock - a cool specimen, elbow tM* c&rpn vm your potwiei... hanging on the door rail, a serious looking piece in his hand prsuft game to Ht the micro screen. you're and ready to blow you away as he rols down main street The extra features wH leave you gasping for extended you nu leaving you coughing lead. -
Computer Bulletin Boards and the Green Paper Timothy F
Journal of Intellectual Property Law Volume 2 | Issue 2 Article 4 March 1995 Computer Bulletin Boards and the Green Paper Timothy F. Bliss Follow this and additional works at: https://digitalcommons.law.uga.edu/jipl Part of the Intellectual Property Law Commons Recommended Citation Timothy F. Bliss, Computer Bulletin Boards and the Green Paper, 2 J. Intell. Prop. L. 537 (1995). Available at: https://digitalcommons.law.uga.edu/jipl/vol2/iss2/4 This Recent Developments is brought to you for free and open access by Digital Commons @ Georgia Law. It has been accepted for inclusion in Journal of Intellectual Property Law by an authorized editor of Digital Commons @ Georgia Law. Please share how you have benefited from this access For more information, please contact [email protected]. Bliss: Computer Bulletin Boards and the Green Paper RECENT DEVELOPMENTS COMPUTER BULLETIN BOARDS AND THE GREEN PAPER I. INTRODUCTION Present copyright law is being tested heavily in the rapidly growing area of cyberspace, the often hazy meeting place of computers and telephone lines. The proliferation of computer bulletin boards' (BBSes) and the ease with which files2 containing almost perfect copies of everything from text to pictures can be uploaded3 and downloaded4 has created tension between copyright owners and those who use and operate the world of electronic communications. 'A bulletin board (BBS) is a computer system that acts as an information and message center for users. Most bulletin boards have a central menu, which displays the options accessible by the users (e.g., e-mail, files, on-line games, conversation (chat) areas). Users access a BBS over a telephone line which is connected to the user's computer by modem. -
WORKING GAMES [Need Artwork] [Need Videos] [Need to Test]
Game Title: Works? Video By: Notes, Important Information: WORKING GAMES [Need Artwork] [Need Videos] [Need to Test] 007 - Licence to Kill 10th Frame 180 1942 1943 - The Battle of Midway 3D Construction Kit 4x4 Off-Road Racing 500cc Grand Prix 720 750cc Grand Prix APB ATF ATV Simulator Aaargh! La Abadía del Crimen Academy Ace of Aces Acrojet Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Destroyer Simulator After Burner After the War Agent X II - The Mad Prof's Back Airborne Ranger Ajax Alien 8 Alien Syndrome Altered Beast Amaurote Android II Annals of Rome Arabian Arachnophobia Archon I - The Light and the Dark Archon II - Adept Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Athena Attack of the Killer Tomatoes Auf Wiedersehen Monty BAT Back to the Future Back to the Future Part III Bad Dudes vs DragonNinja Badlands Bagman Ballblazer Bank Panic Barbarian Bard's Tale Barry McGuigan World Champ Boxing Basket Master Batman Battle Chopper Battle of the Planets Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Bear Bovver Bionic Commando Black Magic Black Tiger Blade Runner Blagger Blasteroids Bloodwych Bomb Jack Bonanza Bros Booty Bosconian Boulder Dash Bounder The Brainies Brian Jacks Uchi Mata Bruce Lee Bubble Bobble Bubble Dizzy Bubble Ghost Bubbler Buggy Boy Bugsy California Games Captain Blood Captain Planet Carrier Command Cassette '50 Castle Master Cauldron I Cauldron II - The Pumpkin Strikes Back Chase HQ Chicago '90 Chip's Challenge Cholo Chuck Yeager's -
Bulletin-Board Systems Built by Hobbyists Taught People How to Interact Online • by Kevin Driscoll
SOCIALSOCIAL MEMEDDIA’IA’SS Bulletin-board systems built by hobbyists taught people how to interact online • By KEVIN DRISCOLL OES HERE OES G PIONEERS OF CYBERSPACE: Welcome screens from various computer bulletin-board systems show their operators’ wild creativity. GUTTER CREDIT CREDIT GUTTER 54 | NOV 2016 | NORTH AMERICAN 11.ComputerBBSes.INT - 11.ComputerBBBes.NA [P]{NA}.indd 54 10/13/16 4:22 PM DDIAL-UPIAL-UP ROOTROOTSS Bulletin-board systems built by hobbyists taught people how to interact online • By KEVIN DRISCOLL SPECTRUM.IEEE.ORG | NORTH AMERICAN | NOV 2016 | 55 11.ComputerBBSes.INT - 11.ComputerBBBes.NA [P]{NA}.indd 55 10/13/16 4:22 PM be paved over in the construction of today’s information For millions of people superhighway. So it takes some digging to reveal what around the globe, came before. the Internet is a simple fact of life. We How did it all start? During the snowy winter of take for granted the invisible network 1978, Ward Christensen and Randy Suess, members of the that enables us to communicate, navigate, Chicago Area Computer Hobbyist’s Exchange (CACHE), began investigate, flirt, shop, and play. Early on, to assemble what would become the best known of the first small-scale BBSs. Members of CACHE were passionate about this network-of- networks connected only microcomputers, at the time an arcane endeavor, and so the select companies and university campuses. club’s newsletters were an invaluable source of information. Nowadays, it follows almost all of us into Christensen and Suess’s novel idea was to put together an the most intimate areas of our lives. -
Ii DESIGNING ONLINE COMMUNITIES: HOW DESIGNERS, DEVELOPERS, COMMUNTIY MANAGERS, and SOFTWARE STRUCTURE DISCOURSE and KNOWLEDGE
DESIGNING ONLINE COMMUNITIES: HOW DESIGNERS, DEVELOPERS, COMMUNTIY MANAGERS, AND SOFTWARE STRUCTURE DISCOURSE AND KNOWLEDGE PRODUCTION ON THE WEB by Trevor J Owens ii TABLE OF CONTENTS Page Abstract ............................................................................................................................... v Introduction ......................................................................................................................... 6 Locating Power, Control and Autonomy in Collective Intelligence ............................... 9 Conceptual Context ........................................................................................................... 15 Theorizing Online Community Software ...................................................................... 18 Theorizing Software from Technology Studies ............................................................ 19 Cognitive Systems and Cognitive Niches ..................................................................... 25 Distributed Cognition ................................................................................................ 25 Cognitive Niche Construction ................................................................................... 26 Collective Intelligence In Action .................................................................................. 28 Learning in Online Communities as Participation in Collective Intelligence ........... 29 Research Questions .......................................................................................................... -
Pioneers of Online Learning in Alberta PIONEERS of ONLINE LEARNING in ALBERTA
Pioneers of Online Learning in Alberta PIONEERS OF ONLINE LEARNING IN ALBERTA A micro memoir of my days on the bleeding edge of online learning . convergence of Internet and distance education. SciTech BBS . Download this book PDF with hyperlinks PDF for print EPUB EPUB 3 Pioneers of Online Learning in Alberta by Steve Swettenham is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted. Unless otherwise noted, this book is released under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License also known as a CC-BY-NC-SA license. This means you are free to copy, redistribute, modify or adapt this book non-commercially, as long as you license your creation under the identical terms and credit the authors with the following attribution: Pioneers of Online Learning in Alberta, by Steve Swettenham used under a CC-BY-NC-SA 4.0 international license. Additionally, if you redistribute this textbook, in whole or in part, in either a print or digital format, then you must retain on every physical and/or electronic page the following attribution: Download this book for free at https://imem.pressbooks.com or https://mem-mem.com/on-linelearning If you use this textbook as a bibliographic reference, then you can cite the book as follows: Swettenham, Steve. Pioneers of Online Learning in Alberta. On-LineLearning.ca, 2019. https://mem- mem.com/on-linelearning/. Contents Acknowledgements vii Revisions ix LITTLE KNOWN FACTS Internet Educational BBS Pioneers -
Virtual Misbehavior: Breaking Rules of Conduct in Online Environments
Proceedings of the Media Ecology Association, Volume 1, 2000 53 Virtual Misbehavior: Breaking Rules of Conduct in Online Environments Janet Sternberg 1 WELVE YEARS AGO, in the dead of winter, at the University of Oulu in Finland, a computer programmer named Jarkko Oikarinen created software for live, typed conversation among Tindividuals and groups on the Internet. He called his software “Internet Relay Chat,” ab- breviated as “IRC” (Oikarinen & Reed, 1993; see also Cheung, 1995; Reid, 1991; Surrat, 1996, pp. 27–29). Six years ago, in the dead of winter, at my apartment in Brooklyn, New York, I dis- covered Oikarinen’s creation and stumbled onto IRC for the first time. That fateful evening intro- duced me to life online in general, and in particular, to crime and punishment in virtual environ- ments. What I encountered on IRC eventually led to the research I’m conducting for my doctoral dis- sertation. I’m studying the aspect of life in cyberspace that intrigues me the most: misbehavior in online environments. It seems that wherever people gather on the Internet to interact with each other, some folks make, follow, and enforce the rules of civilized online behavior, while others break those rules and misbehave. In my research, I’m examining the types of misbehavior in which people engage, the rules of conduct people break, and the ways people deal with such misbehavior in a variety of online environments. In this paper, I describe the path that led me to develop this research topic. My interest in online misbehavior grew out of experiences I had on IRC.