Type Classes
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1=Haskell =1=Making Our Own Types and Typeclasses
Haskell Making Our Own Types and Typeclasses http://igm.univ-mlv.fr/~vialette/?section=teaching St´ephaneVialette LIGM, Universit´eParis-Est Marne-la-Vall´ee November 13, 2016 Making Our Own Types and Typeclasses Algebraic data types intro So far, we've run into a lot of data types: Bool, Int, Char, Maybe, etc. But how do we make our own? One way is to use the data keyword to define a type. Let's see how the Bool type is defined in the standard library. data Bool= False| True data means that we're defining a new data type. Making Our Own Types and Typeclasses Algebraic data types intro data Bool= False| True The part before the = denotes the type, which is Bool. The parts after the = are value constructors. They specify the different values that this type can have. The | is read as or. So we can read this as: the Bool type can have a value of True or False. Both the type name and the value constructors have to be capital cased. Making Our Own Types and Typeclasses Algebraic data types intro We can think of the Int type as being defined like this: data Int=-2147483648|-2147483647| ...|-1|0|1|2| ...| 2147483647 The first and last value constructors are the minimum and maximum possible values of Int. It's not actually defined like this, the ellipses are here because we omitted a heapload of numbers, so this is just for illustrative purposes. Shape let's think about how we would represent a shape in Haskell. -
A Polymorphic Type System for Extensible Records and Variants
A Polymorphic Typ e System for Extensible Records and Variants Benedict R. Gaster and Mark P. Jones Technical rep ort NOTTCS-TR-96-3, November 1996 Department of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, England. fbrg,[email protected] Abstract b oard, and another indicating a mouse click at a par- ticular p oint on the screen: Records and variants provide exible ways to construct Event = Char + Point : datatyp es, but the restrictions imp osed by practical typ e systems can prevent them from b eing used in ex- These de nitions are adequate, but they are not par- ible ways. These limitations are often the result of con- ticularly easy to work with in practice. For example, it cerns ab out eciency or typ e inference, or of the di- is easy to confuse datatyp e comp onents when they are culty in providing accurate typ es for key op erations. accessed by their p osition within a pro duct or sum, and This pap er describ es a new typ e system that reme- programs written in this way can b e hard to maintain. dies these problems: it supp orts extensible records and To avoid these problems, many programming lan- variants, with a full complement of p olymorphic op era- guages allow the comp onents of pro ducts, and the al- tions on each; and it o ers an e ective type inference al- ternatives of sums, to b e identi ed using names drawn gorithm and a simple compilation metho d. -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
A System of Constructor Classes: Overloading and Implicit Higher-Order Polymorphism
A system of constructor classes: overloading and implicit higher-order polymorphism Mark P. Jones Yale University, Department of Computer Science, P.O. Box 2158 Yale Station, New Haven, CT 06520-2158. [email protected] Abstract range of other data types, as illustrated by the following examples: This paper describes a flexible type system which combines overloading and higher-order polymorphism in an implicitly data Tree a = Leaf a | Tree a :ˆ: Tree a typed language using a system of constructor classes – a mapTree :: (a → b) → (Tree a → Tree b) natural generalization of type classes in Haskell. mapTree f (Leaf x) = Leaf (f x) We present a wide range of examples which demonstrate mapTree f (l :ˆ: r) = mapTree f l :ˆ: mapTree f r the usefulness of such a system. In particular, we show how data Opt a = Just a | Nothing constructor classes can be used to support the use of monads mapOpt :: (a → b) → (Opt a → Opt b) in a functional language. mapOpt f (Just x) = Just (f x) The underlying type system permits higher-order polymor- mapOpt f Nothing = Nothing phism but retains many of many of the attractive features that have made the use of Hindley/Milner type systems so Each of these functions has a similar type to that of the popular. In particular, there is an effective algorithm which original map and also satisfies the functor laws given above. can be used to calculate principal types without the need for With this in mind, it seems a shame that we have to use explicit type or kind annotations. -
Lecture Notes on Types for Part II of the Computer Science Tripos
Q Lecture Notes on Types for Part II of the Computer Science Tripos Prof. Andrew M. Pitts University of Cambridge Computer Laboratory c 2016 A. M. Pitts Contents Learning Guide i 1 Introduction 1 2 ML Polymorphism 6 2.1 Mini-ML type system . 6 2.2 Examples of type inference, by hand . 14 2.3 Principal type schemes . 16 2.4 A type inference algorithm . 18 3 Polymorphic Reference Types 25 3.1 The problem . 25 3.2 Restoring type soundness . 30 4 Polymorphic Lambda Calculus 33 4.1 From type schemes to polymorphic types . 33 4.2 The Polymorphic Lambda Calculus (PLC) type system . 37 4.3 PLC type inference . 42 4.4 Datatypes in PLC . 43 4.5 Existential types . 50 5 Dependent Types 53 5.1 Dependent functions . 53 5.2 Pure Type Systems . 57 5.3 System Fw .............................................. 63 6 Propositions as Types 67 6.1 Intuitionistic logics . 67 6.2 Curry-Howard correspondence . 69 6.3 Calculus of Constructions, lC ................................... 73 6.4 Inductive types . 76 7 Further Topics 81 References 84 Learning Guide These notes and slides are designed to accompany 12 lectures on type systems for Part II of the Cambridge University Computer Science Tripos. The course builds on the techniques intro- duced in the Part IB course on Semantics of Programming Languages for specifying type systems for programming languages and reasoning about their properties. The emphasis here is on type systems for functional languages and their connection to constructive logic. We pay par- ticular attention to the notion of parametric polymorphism (also known as generics), both because it has proven useful in practice and because its theory is quite subtle. -
Python Programming
Python Programming Wikibooks.org June 22, 2012 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Creative Commons Attribution-ShareAlike 3.0 Unported license. An URI to this license is given in the list of figures on page 149. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 143. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 153, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 149. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, we recommend the use of http://www.pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility or clicking the paper clip attachment symbol on the lower left of your PDF Viewer, selecting Save Attachment. After extracting it from the PDF file you have to rename it to source.7z. To uncompress the resulting archive we recommend the use of http://www.7-zip.org/. -
Open C++ Tutorial∗
Open C++ Tutorial∗ Shigeru Chiba Institute of Information Science and Electronics University of Tsukuba [email protected] Copyright c 1998 by Shigeru Chiba. All Rights Reserved. 1 Introduction OpenC++ is an extensible language based on C++. The extended features of OpenC++ are specified by a meta-level program given at compile time. For dis- tinction, regular programs written in OpenC++ are called base-level programs. If no meta-level program is given, OpenC++ is identical to regular C++. The meta-level program extends OpenC++ through the interface called the OpenC++ MOP. The OpenC++ compiler consists of three stages: preprocessor, source-to-source translator from OpenC++ to C++, and the back-end C++ com- piler. The OpenC++ MOP is an interface to control the translator at the second stage. It allows to specify how an extended feature of OpenC++ is translated into regular C++ code. An extended feature of OpenC++ is supplied as an add-on software for the compiler. The add-on software consists of not only the meta-level program but also runtime support code. The runtime support code provides classes and functions used by the base-level program translated into C++. The base-level program in OpenC++ is first translated into C++ according to the meta-level program. Then it is linked with the runtime support code to be executable code. This flow is illustrated by Figure 1. The meta-level program is also written in OpenC++ since OpenC++ is a self- reflective language. It defines new metaobjects to control source-to-source transla- tion. The metaobjects are the meta-level representation of the base-level program and they perform the translation. -
Refinement Types for ML
Refinement Types for ML Tim Freeman Frank Pfenning [email protected] [email protected] School of Computer Science School of Computer Science Carnegie Mellon University Carnegie Mellon University Pittsburgh, Pennsylvania 15213-3890 Pittsburgh, Pennsylvania 15213-3890 Abstract tended to the full Standard ML language. To see the opportunity to improve ML’s type system, We describe a refinement of ML’s type system allow- consider the following function which returns the last ing the specification of recursively defined subtypes of cons cell in a list: user-defined datatypes. The resulting system of refine- ment types preserves desirable properties of ML such as datatype α list = nil | cons of α * α list decidability of type inference, while at the same time fun lastcons (last as cons(hd,nil)) = last allowing more errors to be detected at compile-time. | lastcons (cons(hd,tl)) = lastcons tl The type system combines abstract interpretation with We know that this function will be undefined when ideas from the intersection type discipline, but remains called on an empty list, so we would like to obtain a closely tied to ML in that refinement types are given type error at compile-time when lastcons is called with only to programs which are already well-typed in ML. an argument of nil. Using refinement types this can be achieved, thus preventing runtime errors which could be 1 Introduction caught at compile-time. Similarly, we would like to be able to write code such as Standard ML [MTH90] is a practical programming lan- case lastcons y of guage with higher-order functions, polymorphic types, cons(x,nil) => print x and a well-developed module system. -
Let's Get Functional
5 LET’S GET FUNCTIONAL I’ve mentioned several times that F# is a functional language, but as you’ve learned from previous chapters you can build rich applications in F# without using any functional techniques. Does that mean that F# isn’t really a functional language? No. F# is a general-purpose, multi paradigm language that allows you to program in the style most suited to your task. It is considered a functional-first lan- guage, meaning that its constructs encourage a functional style. In other words, when developing in F# you should favor functional approaches whenever possible and switch to other styles as appropriate. In this chapter, we’ll see what functional programming really is and how functions in F# differ from those in other languages. Once we’ve estab- lished that foundation, we’ll explore several data types commonly used with functional programming and take a brief side trip into lazy evaluation. The Book of F# © 2014 by Dave Fancher What Is Functional Programming? Functional programming takes a fundamentally different approach toward developing software than object-oriented programming. While object-oriented programming is primarily concerned with managing an ever-changing system state, functional programming emphasizes immutability and the application of deterministic functions. This difference drastically changes the way you build software, because in object-oriented programming you’re mostly concerned with defining classes (or structs), whereas in functional programming your focus is on defining functions with particular emphasis on their input and output. F# is an impure functional language where data is immutable by default, though you can still define mutable data or cause other side effects in your functions. -
Java Secrets.Pdf
Java Secrets by Elliotte Rusty Harold IDG Books, IDG Books Worldwide, Inc. ISBN: 0764580078 Pub Date: 05/01/97 Buy It Preface About the Author Part I—How Java Works Chapter 1—Introducing Java SECRETS A Little Knowledge Can Be a Dangerous Thing What’s in This Book? Part I: How Java Works Part II: The sun Classes Part III: Platform-Dependent Java Why Java Secrets? Broader applicability More power Inspiration Where Did the Secrets Come From? Where is the documentation? The source code The API documentation What Versions of Java Are Covered? Some Objections Java is supposed to be platform independent Why aren’t these things documented? FUD (fear, uncertainty, and doubt) How secret is this, anyway? Summary Chapter 2—Primitive Data Types Bytes in Memory Variables, Values, and Identifiers Place-Value Number Systems Binary notation Hexadecimal notation Octal notation Integers ints Long, short, and byte Floating-Point Numbers Representing floating-point numbers in binary code Special values Denormalized floating-point numbers CHAR ASCII ISO Latin-1 Unicode UTF8 Boolean Cross-Platform Issues Byte order Unsigned integers Integer widths Conversions and Casting Using a cast The mechanics of conversion Bit-Level Operators Some terminology Bitwise operators Bit shift operators Summary Chapter 2—Primitive Data Types Bytes in Memory Variables, Values, and Identifiers Place-Value Number Systems Binary notation Hexadecimal notation Octal notation Integers ints Long, short, and byte Floating-Point Numbers Representing floating-point numbers in binary code -
Lecture Slides
Outline Meta-Classes Guy Wiener Introduction AOP Classes Generation 1 Introduction Meta-Classes in Python Logging 2 Meta-Classes in Python Delegation Meta-Classes vs. Traditional OOP 3 Meta-Classes vs. Traditional OOP Outline Meta-Classes Guy Wiener Introduction AOP Classes Generation 1 Introduction Meta-Classes in Python Logging 2 Meta-Classes in Python Delegation Meta-Classes vs. Traditional OOP 3 Meta-Classes vs. Traditional OOP What is Meta-Programming? Meta-Classes Definition Guy Wiener Meta-Program A program that: Introduction AOP Classes One of its inputs is a program Generation (possibly itself) Meta-Classes in Python Its output is a program Logging Delegation Meta-Classes vs. Traditional OOP Meta-Programs Nowadays Meta-Classes Guy Wiener Introduction AOP Classes Generation Compilers Meta-Classes in Python Code Generators Logging Delegation Model-Driven Development Meta-Classes vs. Traditional Templates OOP Syntactic macros (Lisp-like) Meta-Classes The Problem With Static Programming Meta-Classes Guy Wiener Introduction AOP Classes Generation Meta-Classes How to share features between classes and class hierarchies? in Python Logging Share static attributes Delegation Meta-Classes Force classes to adhere to the same protocol vs. Traditional OOP Share code between similar methods Meta-Classes Meta-Classes Guy Wiener Introduction AOP Classes Definition Generation Meta-Classes in Python Meta-Class A class that creates classes Logging Delegation Objects that are instances of the same class Meta-Classes share the same behavior vs. Traditional OOP Classes that are instances of the same meta-class share the same behavior Meta-Classes Meta-Classes Guy Wiener Introduction AOP Classes Definition Generation Meta-Classes in Python Meta-Class A class that creates classes Logging Delegation Objects that are instances of the same class Meta-Classes share the same behavior vs. -
Haskell-Style Type Classes with Isabelle/Isar
Isar ∀ Isabelle= α λ β → Haskell-style type classes with Isabelle/Isar Florian Haftmann 20 February 2021 Abstract This tutorial introduces Isar type classes, which are a convenient mech- anism for organizing specifications. Essentially, they combine an op- erational aspect (in the manner of Haskell) with a logical aspect, both managed uniformly. 1 INTRODUCTION 1 1 Introduction Type classes were introduced by Wadler and Blott [8] into the Haskell lan- guage to allow for a reasonable implementation of overloading1. As a canon- ical example, a polymorphic equality function eq :: α ) α ) bool which is overloaded on different types for α, which is achieved by splitting introduc- tion of the eq function from its overloaded definitions by means of class and instance declarations: 2 class eq where eq :: α ) α ) bool instance nat :: eq where eq 0 0 = True eq 0 - = False eq - 0 = False eq (Suc n)(Suc m) = eq n m instance (α::eq; β::eq) pair :: eq where eq (x1; y1) (x2; y2) = eq x1 x2 ^ eq y1 y2 class ord extends eq where less-eq :: α ) α ) bool less :: α ) α ) bool Type variables are annotated with (finitely many) classes; these annotations are assertions that a particular polymorphic type provides definitions for overloaded functions. Indeed, type classes not only allow for simple overloading but form a generic calculus, an instance of order-sorted algebra [5, 6, 10]. From a software engineering point of view, type classes roughly correspond to interfaces in object-oriented languages like Java; so, it is naturally desirable that type classes do not only provide functions (class parameters) but also state specifications implementations must obey.