Welcome to “CHARGE
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1 Welcome to “CHARGE!” From the Editor’s Desk This is the official newsletter of the Johnny Reb Gaming Society, an international association of miniature wargamers who use regimental-level rules such as the Johnny Reb gaming rules developed by John Hill. The newsletter will provide a quarterly forum for exchanging information regarding the rules, original wargaming scenarios written with JR in mind, and historical articles of general interest to the regimental ACW gamer. US membership in the society is $20 per year, which will partially cover the cost of assembling, printing, and mailing the newsletter. Dues are payable via money order or personal check, which must be made out to Deborah Mingus (society treasurer and secretary). Our mailing address and e-mail address are as follows: A photo of a 15mm miniature wargame I hosted The Johnny Reb Gaming Society for my kids over the holiday season. This 1383 Sterling Drive Christmas, we have been so blessed. As I write, York PA 17404 this, we are anxiously awaiting the birth of our [email protected] second grandson, another future battlefield tramping buddy for me! We welcome your submissions of articles, scenarios, advertising, and related information, This edition of Charge is the 22nd that Debi and as well as letters to the editor. The copyrighted I have produced, and we remain so very pleased name Johnny Reb is used by written permission and thankful at the response from the gaming of John Hill. community! So many of you have stepped up to Sample contributefile articles, scenarios, photographs, and Table of Contents advice, and we sincerely appreciate it! First Kernstown . .2 We have quite of few neat scenarios in this issue Native Americans in Confederate Service . .6 to entertain you over the winter months. Why not gather some friends or family and try out one or Battle of Pea Ridge . .7 more of these interesting games. This month, we Pennsylvania Bucktails . 15 have original scenarios from Andy Turlington, Jerry Stefek, Scot Gore, and Scott Mingus. Namozine Church . 17 They represent a wide diversity of gaming Terre Noir Creek, Arkansas . 21 challenges from the Eastern Theater and the Trans-Mississippi Theater. Give them a try! Coming attractions in CHARGE! #23 As usual, Debi and I welcome your submissions of painting guides, scenarios, unit histories, Mass production of low cost trees by John terrain and scenery construction, or other items Mayer; Hidden movement in JR3 by Larrty of interest to the Johnny Reb / regimental-level Reber; scenarios for Averasborough, Piedmont, Honey Springs and more! ACW miniature wargamer. Product reviews and more! Scott L. Mingus, Sr. 2 that a turn of game play is 30 minutes. If your First Kernstown rules use a different scale, you may need to make March 23, 1862 some slight adjustments. By Andy Turlington Troop strengths have been estimated based on total number of troops present. Records of Historical Situation casualties during the war were very detailed, but records of regimental strengths entering battle The first Battle of Kernstown was the first real were seldom reported, so some estimation is in battle in Stonewall Jackson’s campaign to order. The numbers are presented in number of protect the Shenandoah Valley and slow the men, so that you can easily transfer them into advance of George B. McClellan’s troops your set of rules, as the men-to-figure ratio varies marching on Richmond in the Peninsula. It was with each set of rules. a defeat for the Confederate general, his only defeat in the campaign, which likely led to much The game will begin at 2:00 p.m., and will of the mystique that surrounds the man. continue through the end of the 7:30 p.m. turn. On 23 March, Jackson deployed his troops Troop qualities are broken out into four outside Kernstown, just south of Winchester. He categories, which you may need to translate into had received faulty intelligence from his cavalry your favorite set of rules: Elite, Veteran, Green, commander, Turner Ashby, and thought that he and Militia. was attacking a Federal force of about 1,000 to 1,500 men. In reality; Jackson’s 3,800 men were Officers have a number rating listed. This is the facing 8,500 Union troops around, and south of, bonus that you would apply for any roll he were Winchester. making when playing Johnny Reb III. If you play another set of rules, again, you may have to In the historical battle, his inexperienced do some minor tweaking, but the idea is there. generals misunderstood Jackson’s orders, and, The higher the number, the better the officer’s therefore, his plans were not properly executed.Sample skillfile is. His intention was to move his troops over Sandy Ridge and press the Federal right flank. What The map is as close to accurate as I could make actually happened was that his men took Sandy it, as are the OOBs. The starting positions of the Ridge and then tried to hold it, rather than troops, however, are not. This battle progressed continuing their flank maneuver and attacking. slowly throughout the morning, and troops were Without this restriction in terms of game play, moving all over the place. Many regiments had the Confederates will still find this an incredibly companies at three different sections of the field difficult fight, but it should be fun all the same, simultaneously. I have placed troops close to especially for the player who likes a challenge where they should be, but have taken some and doesn’t necessarily have to win to enjoy liberties in order to keep this playable on the himself. In our playtests, we have found that the tabletop, and in order to allow players to run Confederates can win fairly regularly, if well proper commands. handled. Terrain Scenario Notes All of the streams and creeks are extremely This scenario is presented in a generic format, to shallow, and therefore, fordable at any point. easily be used with any set of regimental rules Deduct one inch of movement for any infantry or you may prefer to play, such as Johnny Reb, Fire artillery moving across them, with no penalty for & Fury Regimental, Long Road North, or any mounted cavalry doing the same. Charging other set. Time is presented with the assumption 3 across these features will throw infantry into Stonewall Brigade disorder, with no effect on charging cavalry. Brigadier General Richard S. Garnett +2 Woods are light to medium. If your rules 2nd Virginia 300 men Elite SB recognize a difference between the two, just 4th Virginia 250 men Elite RM come to a consensus before starting the game as 5th Virginia 350 men Elite RM to which are light, and which are medium. There 27th Virginia 300 men Elite RM are no heavy woods on the table, nor any broken 33rd Virginia 275 men Elite RM ground. Rockbridge (VA) Artillery Elite 3 sections of 6# SB When moving up elevation levels, add a 1-inch West Augusta (VA) Artillery Elite 2 penalty to any unit moving up the terrain feature sections of 12# Napoleons when it crosses the crest between elevations. Carpenter’s Virginia Battery Vet 1 section of There is no penalty when moving down such 6# Tredegar Smoothbores inclines. Burk’s Brigade Moving through the town will disorder troops, Colonel Jesse S. Burk +1 unless in march-column and following the road. 21st Virginia 275 men Vet RM There was a good amount of rain and sleet prior 42nd Virginia 275 men Vet RM to the battle. The roads are muddy, and troops 48th Virginia 345 men Vet RM derive no march-column bonus when traveling 1st Virginia (Irish) Battalion 200 men Elite on them, except for the Valley Turnpike, which RM was macadamized with crushed limestone, and Pleasant’s Virginia Battery Vet 2 sections of didn’t suffer from issues with mud. 12# Napoleons Deployment Fulkerson’s Brigade Colonel Samuel V. Fulkerson +1 Troops are deployed per the map. Individual regiments are not identified on the map, thisSample can file 23rd Virginia 250 men Vet RM be decided by the GM, or can be left up to the 37th Virginia 250 men Vet RM players. Danville Virginia Artillery Vet 2 sections of 12# Napoleons Victory Conditions Cavalry If the Yankee player holds Pritchard’s Hill Colonel Turner Ashby +1 undisputed at the end of the day, he wins. If the Rebel player is threatening Pritchard’s Hill, by 7th Virginia Cav. 290 men Elite Pistols & having un-routed forces on it, regardless of the Sabers number of Federal troops present, then it is a Chew’s Virginia Battery (Horse Artillery) Rebel victory. Should Jackson be killed or Elite 1 section of 10# Parrot Rifles; 1 12# captured at any point in the game, the Union Blakely wins immediately. Union Order of Battle Confederate Order of Battle 1st Division, V Corps, Army of the Potomac Valley District, Department of Northern Brigadier General James Shields broke his arm Virginia on 22 March; Colonel Nathan Kimball therefore Major General Thomas “Stonewall” Jackson +3 led the army on 23 March. 4 1st Brigade Colonel Nathan Kimball maintained direct command of the brigade throughout the engagement. +0 14th Indiana 450 men Vet RM 8th Ohio 700 men VET RM 67th Ohio 475 men Elite RM GETTYSBURGMINATURES.COM 84th Pennsylvania 255 men Green SB 2nd Brigade Colonel Jeremiah C. Sullivan +1 JR3 Rules Questions? 5th Ohio 500 men Green RM 39th Illinois 500 men Green RM Gamers, if you have 13th Indiana 500 men Vet RM questions involving rules interpretation, send them to 62nd Ohio 500 men Vet RM Scott Mingus, Sr.