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Managing Projects with GNU Make, Third Edition by Robert Mecklenburg
ManagingProjects with GNU Make Other resources from O’Reilly Related titles Unix in a Nutshell sed and awk Unix Power Tools lex and yacc Essential CVS Learning the bash Shell Version Control with Subversion oreilly.com oreilly.com is more than a complete catalog of O’Reilly books. You’ll also find links to news, events, articles, weblogs, sample chapters, and code examples. oreillynet.com is the essential portal for developers interested in open and emerging technologies, including new platforms, pro- gramming languages, and operating systems. Conferences O’Reilly brings diverse innovators together to nurture the ideas that spark revolutionary industries. We specialize in document- ing the latest tools and systems, translating the innovator’s knowledge into useful skills for those in the trenches. Visit con- ferences.oreilly.com for our upcoming events. Safari Bookshelf (safari.oreilly.com) is the premier online refer- ence library for programmers and IT professionals. Conduct searches across more than 1,000 books. Subscribers can zero in on answers to time-critical questions in a matter of seconds. Read the books on your Bookshelf from cover to cover or sim- ply flip to the page you need. Try it today with a free trial. THIRD EDITION ManagingProjects with GNU Make Robert Mecklenburg Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Managing Projects with GNU Make, Third Edition by Robert Mecklenburg Copyright © 2005, 1991, 1986 O’Reilly Media, Inc. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. -
Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Game Developers’ Census, the Big Three at E3, and More
>>PRODUCT REVIEWS PHOTOSHOP CS3 EXTENDED * SPACENAVIGATOR AUGUST 2007 THE LEADING GAME INDUSTRY MAGAZINE >>CASE FOR THE TECH ARTIST >>CODERS MOUTH OFF >>THE INNER PRODUCT HOW AND WHY STUDIOS EXCLUSIVE ROUNDTABLE PAINTING WITH DOMAIN NEED THESE OXYMORONS WITH FIVE PROGRAMMERS SPECIFIC LANGUAGES Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS AUGUST 2007 VOLUME 14, NUMBER 7 FEATURES 7 PROGRAMMERS’ ROUNDTABLE In this exclusive roundtable interview, five top technophiles discuss what’s right and wrong with game programming these days, from in-house procedures to multi-processor systems to code reuse. With Brad Bulkley, Stuart Denman, Chris Hecker, Clinton Keith, and Bruce Rogers 17 THE CODE/ART DIVIDE: 7 HOW TECHNICAL ARTISTS BRIDGE THE GAP Game studio Volition (THE PUNISHER, SAINTS ROW) makes a case for hiring a few technical artists, their value 22 ranging from time savings to smoother in-house communication. As linchpins, technical artists keep programmers and artists bonded in their mutual POSTMORTEM cause, helping to ensure that each department gets what it needs from the 22 FINAL FANTASY XII other—and within reason according to The twelfth installment in Square Enix’s wildly popular series was developed the project’s schedule. -
Kdesrc-Build Script Manual
kdesrc-build Script Manual Michael Pyne Carlos Woelz kdesrc-build Script Manual 2 Contents 1 Introduction 8 1.1 A brief introduction to kdesrc-build . .8 1.1.1 What is kdesrc-build? . .8 1.1.2 kdesrc-build operation ‘in a nutshell’ . .8 1.2 Documentation Overview . .9 2 Getting Started 10 2.1 Preparing the System to Build KDE . 10 2.1.1 Setup a new user account . 10 2.1.2 Ensure your system is ready to build KDE software . 10 2.1.3 Setup kdesrc-build . 12 2.1.3.1 Install kdesrc-build . 12 2.1.3.2 Prepare the configuration file . 12 2.1.3.2.1 Manual setup of configuration file . 12 2.2 Setting the Configuration Data . 13 2.3 Using the kdesrc-build script . 14 2.3.1 Loading project metadata . 14 2.3.2 Previewing what will happen when kdesrc-build runs . 14 2.3.3 Resolving build failures . 15 2.4 Building specific modules . 16 2.5 Setting the Environment to Run Your KDEPlasma Desktop . 17 2.5.1 Automatically installing a login driver . 18 2.5.1.1 Adding xsession support for distributions . 18 2.5.1.2 Manually adding support for xsession . 18 2.5.2 Setting up the environment manually . 19 2.6 Module Organization and selection . 19 2.6.1 KDE Software Organization . 19 2.6.2 Selecting modules to build . 19 2.6.3 Module Sets . 20 2.6.3.1 The basic module set concept . 20 2.6.3.2 Special Support for KDE module sets . -
Installing the Klocwork Server Package
Installation and Upgrade Klocwork Insight 10.0 SR6 Document version 1.6 Klocwork Installation and Upgrade Version 10.0 PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 12 Aug 2014 15:19:51 EST Contents Articles Before you install 1 System requirements 1 Release Notes 11 About the Klocwork packages and components 24 Upgrading from a previous version 26 Upgrading from a previous version 26 Import your existing projects into a new projects root 27 Migrate your projects root directory 31 Installing the Klocwork Server package on Windows -- Upgrade only 36 Installing the Klocwork Server package on Unix -- Upgrade only 37 Installing the Klocwork Server package on Mac -- Upgrade only 40 Get a license 42 Getting a license 42 Installing the Server package 45 Installing Klocwork Insight 45 Installing the Klocwork Server package on Windows 46 Installing the Klocwork Server package on Unix 49 Installing the Klocwork Server package on Mac 52 Viewing and changing Klocwork server settings 54 Downloading and deploying the desktop analysis plug-ins 56 kwupdate 57 Installing a desktop analysis plug-in or command line utility 59 Installing a desktop analysis plug-in 59 Installing the Klocwork plug-in from the Eclipse update site 62 Running a custom installation for new or upgraded IDEs 63 Installing the Distributed Analysis package 64 Installing the Distributed Analysis package 64 Configuring and starting the Klocwork servers 67 Viewing and changing Klocwork server settings 67 -
Q1 Where Do You Use C++? (Select All That Apply)
2021 Annual C++ Developer Survey "Lite" Q1 Where do you use C++? (select all that apply) Answered: 1,870 Skipped: 3 At work At school In personal time, for ho... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES At work 88.29% 1,651 At school 9.79% 183 In personal time, for hobby projects or to try new things 73.74% 1,379 Total Respondents: 1,870 1 / 35 2021 Annual C++ Developer Survey "Lite" Q2 How many years of programming experience do you have in C++ specifically? Answered: 1,869 Skipped: 4 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 7.60% 142 3-5 years 20.60% 385 6-10 years 20.71% 387 10-20 years 30.02% 561 >20 years 21.08% 394 TOTAL 1,869 2 / 35 2021 Annual C++ Developer Survey "Lite" Q3 How many years of programming experience do you have overall (all languages)? Answered: 1,865 Skipped: 8 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 1.02% 19 3-5 years 12.17% 227 6-10 years 22.68% 423 10-20 years 29.71% 554 >20 years 34.42% 642 TOTAL 1,865 3 / 35 2021 Annual C++ Developer Survey "Lite" Q4 What types of projects do you work on? (select all that apply) Answered: 1,861 Skipped: 12 Gaming (e.g., console and.. -
Visual C++ Team Is at Cppcon 2016 Take the Survey, Attend a Talk, and Drop by Our Booth to Say Hello
Visual C++ Team is at CppCon 2016 Take the survey, attend a talk, and drop by our booth to say hello. Talks by Microsoft (https://blogs.msdn.microsoft.com/vcblog) Tuple: What's New, And How It Works An Introduction to C++ Coroutines C++ Modules: The State of The Union Iterator Haiku (Range-v3) C++ Coroutines: Under the covers The Guideline Support Library: One Year Later Putting Coroutines to Work with C++ for the Latest and greatest from the Visual Studio family Windows Runtime for C++ developers Visual C++ Compiler Toolset (http://aka.ms/cppbuildtools) Improved C++11/14/17 feature support, targeting C++ 11/14 Standards complete in early 2017 Faster builds with improved linking; Free IncrediBuild extension with tools to find bottlenecks New expression optimizer; CFG improvements; Real World Code daily runs for additional reliability Visual Studio Code and the C/C++ Extension (http://aka.ms/cppvscode) Editor: Free, cross-platform, lightweight, keyboard focused Great code-editing experience with code-formatting, auto-completion, go-to-definition, peek definition Powerful debugging with call stack, breakpoints, expression evaluation, conditional breakpoints and more Integration to source-control with Git commands built-in Extensible to easily allow for building, testing, and running external tasks Visual Studio “15” (http://aka.ms/cppvsnext) Minimal C++-only Visual Studio workload installs in minutes through the new setup experience Performance improvements in startup time, project load time, and IntelliSense New predictive IntelliSense mode that provides C++ type matching based on context Enhanced refactoring with rename, extract function, move definition, and change signature Debugger improvements: edit-and-continue, natvis, memory profiler and access violation information Built-in support for CMake – no more round-tripping between your CMakeLists.txt and VS projects Large ecosystem of Visual Studio extensions, e.g. -
Game-Tech-Whitepaper
Type & Color October, 2020 INSIGHTS Game Tech How Technology is Transforming Gaming, Esports and Online Gambling Elena Marcus, Partner Sean Tucker, Partner Jonathan Weibrecht,AGC Partners Partner TableType of& ContentsColor 1 Game Tech Defined & Market Overview 2 Game Development Tools Landscape & Segment Overview 3 Online Gambling & Esports Landscape & Segment Overview 4 Public Comps & Investment Trends 5 Appendix a) Game Tech M&A Activity 2015 to 2020 YTD b) Game Tech Private Placement Activity 2015 to 2020 YTD c) AGC Update AGCAGC Partners Partners 2 ExecutiveType & Color Summary During the COVID-19 pandemic, as people are self-isolating and socially distancing, online and mobile entertainment is booming: gaming, esports, and online gambling . According to Newzoo, the global games market is expected to reach $159B in revenue in 2020, up 9.3% versus 5.3% growth in 2019, a substantial acceleration for a market this large. Mobile gaming continues to grow at an even faster pace and is expected to reach $77B in 2020, up 13.3% YoY . According to Research and Markets, the global online gambling market is expected to grow to $66 billion in 2020, an increase of 13.2% vs. 2019 spurred by the COVID-19 crisis . Esports is projected to generate $974M of revenue globally in 2020 according to Newzoo. This represents an increase of 2.5% vs. 2019. Growth was muted by the cancellation of live events; however, the explosion in online engagement bodes well for the future Tectonic shifts in technology and continued innovation have enabled access to personalized digital content anywhere . Gaming and entertainment technologies has experienced amazing advances in the past few years with billions of dollars invested in virtual and augmented reality, 3D computer graphics, GPU and CPU processing power, and real time immersive experiences Numerous disruptors are shaking up the market . -
Network Vulnerability Scan with Openvas Report
Network Vulnerability Scan with OpenVAS Report 10.8.0.1 (Metasploitable2) Summary Overall risk level: High Risk ratings: High: 13 Medium: 20 Low: 69 Info: 1 Scan information: Start time: 2018-03-02 11:24:54 Finish time: 2018-03-02 12:02:48 Scan duration: 37 min, 54 sec Tests performed: 103/103 Scan status: Finished Findings Check for rexecd Service (port 512/tcp) The rexecd Service is not allowing connections from this host. Details Risk description: Rexecd Service is running at this Host. Rexecd (Remote Process Execution) has the same kind of functionality that rsh has : you can execute shell commands on a remote computer. The main difference is that rexecd authenticate by reading the username and password *unencrypted* from the socket. Recommendation: Disable rexec Service. Read more about this issue: https//web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-1999-0618 Check for rlogin Service (port 513/tcp) The service is misconfigured so it is allowing conntections without a password. Details Risk description: rlogin has several serious security problems, - All information, including passwords, is transmitted unencrypted. - .rlogin (or .rhosts) file is easy to misuse (potentially allowing anyone to login without a password) Impact Level: System This remote host is running a rlogin service. Recommendation: Disable rlogin service and use ssh instead. Read more about this issue: https//web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-1999-0651 https//web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-1999-0651 http//en.wikipedia.org/wiki/Rlogin http//www.ietf.org/rfc/rfc1282.txt DistCC Detection (port 3632/tcp) No evidence Details Risk description: DistCC is a program to distribute builds of C, C++, Objective C or Objective C++ code across several machines on a network. -
Accelerating Personal Computations with Htcondor: Generating Large Numbers of Events with Genie
Proceedings of the 27th International Symposium Nuclear Electronics and Computing (NEC’2019) Budva, Becici, Montenegro, September 30 – October 4, 2019 ACCELERATING PERSONAL COMPUTATIONS WITH HTCONDOR: GENERATING LARGE NUMBERS OF EVENTS WITH GENIE N. Balashov1,a , I. Kakorin2, V. Naumov2 1 Laboratory of Information Technologies, Joint Institute for Nuclear Research, 6 Jolio-Curie st., Dubna, 141980, Russia 2 Bogoliubov Laboratory of Theoretical Physics, Joint Institute for Nuclear Research, 6 Jolio-Curie st., Dubna, 141980, Russia E-mail: a [email protected] GENIE is one of the most popular MC neutrino event generators, widely used in many modern neutrino experiments (e.g. NOvA, MINERvA, MicroBooNE, KM3NeT, IceCube). The tasks related to the development and optimization of the generator itself require creating a large number of events in the shortest possible time in order to reduce the overall development time. The usage of large-scale distributed computing infrastructures, such as Grid, does not guarantee the minimal execution time due to possibly long queue times. At the same time, the power of a modern PC is not capable of performing such computations in a reasonable amount of time. In this work we give an example of a hybrid approach: accelerating computations by using a personal computing device in conjunction with a general-purpose batch system based on HTCondor. Keywords: distributed computing, HTCondor, GENIE Nikita Balashov, Igor Kakorin, Vadim Naumov Copyright © 2019 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). 135 Proceedings of the 27th International Symposium Nuclear Electronics and Computing (NEC’2019) Budva, Becici, Montenegro, September 30 – October 4, 2019 1. -
Final Readme Xcode 4.2 for Lion
Xcode 4.2 Includes SDKs for Mac OS X 10.7 Lion and iOS 5 Contents Introduction About SDKs Installation Deprecation Notice Introduction Xcode is the complete developer toolset for creating applications for Mac, iPhone, and iPad. This package installs the Xcode IDE, the Instruments analysis tool, iOS Simulator, and OS framework bundles in the form of Mac OS X SDKs and iOS SDKs. What’s New in Xcode 4.2 for Lion • Support for Mac OS X 10.7 Lion and iOS SDK 5 • Apple LLVM compiler 3.0 with Automatic Reference Counting (ARC) • Storyboarding support in Interface Builder to design multi-view workflows for iOS • OpenGL ES graphical debugger within the main Xcode debugging interface • LLVM compiler support for C++’0x features using the new LLVM libc++ standard library • Additional bug fixes, stability, and performance improvements What’s New in Xcode 4 • Xcode 4 has a brand new, single window interface for all major workflows • Interface Builder is now integrated within the main Xcode IDE • Assistant shows a paired editor with complementary files, e.g.: header or UI controller • Live Issues display coding errors as you type, and Fix-it can correct the mistake for you Compatibility: Xcode 4 requires an Intel-based Mac running Mac OS X 10.7.0 Lion or later, and includes Mac OS X SDK 10.7 and 10.6, and iOS SDK 5. To develop apps targeting prior versions of Mac OS X or iOS, see the section titled About SDKs and the iOS Simulator below. Developer Resources: The Mac and iOS Developer Programs provide access to the App Store, additional support and documentation, as well as provisioning resources to enable testing and deployment on an iPhone, iPod touch, or iPad device. -
Der Turbolader Für Die C++ Entwicklungspipeline 8 X Schnellere Builds
Datenblatt Der Turbolader für die C++ Entwicklungspipeline 8 x schnellere Builds. 80 % kürzere Release-Zyklen. 800 % weniger Frust. Für die Entwicklung und das Testen von Software zuständige Teams haben Schwierigkeiten, die stetig wachsende Abhängigkeit von CPU-intensiven Workloads sowie die damit verbundenen immer längeren Wartezeiten zu handhaben. Teammitglieder verschwenden wertvolle Zeit mit dem Warten auf Code Builds und den Abschluss verschiedener Aufgaben der CI-Pipeline. Das Ergebnis sind häufig ineffiziente Abläufe, hohe F&E-Kosten und eine langsamere Bereitstellung. Vor allem aber haben Entwickler, die viel Zeit mit Warten verbringen, immer weniger Zeit für Testen, Verbesserung und Fehlerbehebung. Incredibuild ist der Turbolader für Kompilierung, Testen und andere rechenintensive Workloads der Software-Entwicklungspipeline. Das wird möglich, indem Prozesse nahtlos und zeitgleich auf inaktive SOFTWARE DEVOPS QA CPUs in Ihrem lokalen Netzwerk oder in der Cloud verteilt werden, ENGINEERS ENGINEERS ENGINEERS während Ihre lokale Umgebung transparent auf entfernten Rechnern emuliert wird. Im Grunde verwandelt unsere Technologie jeden Host in einen Supercomputer mit Hunderten von Kernen und Giga-Bytes an Speicherplatz. Das Endresultat: Erheblich verkürzte Rechenzeiten für nahezu jede Workload unter Nutzung des gleichen Codes sowie GAME FINANCIAL EMBEDDED DEVELOPMENT QUANTITATIVE der gleichen Prozesse und Tools, die Ihr Team derzeit verwendet. ANALYSIS Schnellere Build und Tests mit weniger Infrastruktur ©2020 | Alle Rechte vorbehalten.