57 #6 Part 2 (July–Aug
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Helpfile for Freeciv ; ; Each [Help *] Is a Help Node
; Helpfile for Freeciv ; ; Each [help_*] is a help node. ; ; 'name' = name of node as shown in help browser; the number of leading ; spaces in 'name' indicates nesting level for display. ; ; 'text' = the helptext for this node; can be an array of text, which ; are then treated as paragraphs. (Rationale: easier to update ; translations on paragraph level.) ; ; 'generate' = means replace this node with generated list of game ; elements; current categories are: ; "Units", "Improvements", "Wonders", "Techs", ; "Terrain", "Governments" ; ; Within the text, the help engine recognizes a few "generated table"s. ; These are generated by the help engine, and inserted at the point of ; reference. They are referenced by placing a $ in the first column ; of a separate paragraph, followed immediately with the name of the ; generated table. See the code in helpdlg.c for the names of tables w ; hich can be referenced. ; ; This file no longer has a max line length: strings are wrapped ; internally. However to do nonwrapping formatting, make sure to ; insert hard newlines "\n" such that lines are less than 68 chars ; long. ; This marks 68 char limit > ; ; Notice not all entries are marked for i18n, as some are not ; appropriate to translate. ; ; Comments with cstyle comments are just to stop xgettext from ; complaining about stray singlequote characters. [help_about] name = _("About") text = _("\ Freeciv is a turnbased strategy game, in which each player becomes \ the leader of a civilization, fighting to obtain the ultimate goal: \ the extinction of all other civilizations.\ "), _("\ Original authors:\n\ (they are no longer involved, please don't mail them!)\ "), "\ Allan Ove Kjeldbjerg [email protected]\n\ Claus Leth Gregersen [email protected]\n\ Peter Joachim Unold [email protected]\ ", _("\ Present administrators: \ "), "\ Marko Lindqvist [email protected]\n\ R. -
A Pairwise Abstraction for Round-Based Protocols
A Pairwise Abstraction for Round-Based Protocols Lonnie Princehouse Nate Foster Ken Birman Department of Computer Science, Cornell University f lonnie, jnfoster, ken [email protected] Distributed systems are hard to program, for a number of make predictable use of the network. As such, they are reasons. Some of these reasons are inherent. System state “good neighbors” in massive multi-tenant data centers, such is scattered across multiple nodes, and is not random ac- as those that drive Amazon’s EC2. Many cloud computing cess. Bandwidth is an ever-present concern. Fault tolerance services have relaxed consistency requirements in favor of is much more complicated in a partial-failure model. This availability, and this also plays to the strengths of round- presents both a challenge and an opportunity for the pro- based protocols. gramming languages community: What should languages Our goal with CPG is to design abstractions for describ- for distributed systems look like? What are the shortcom- ing these protocols that make it easy to develop richer proto- ings of conventional languages for describing systems that cols via composition and code re-use. The fundamental unit extend beyond a single machine? seen by programmers in CPG is a pair of nodes. A protocol Prior work in this area has produced diverse solutions. in CPG is defined using a select function, which identifies The DryadLINQ [7] language expresses distributed compu- pairs of nodes to communicate in each round, and an up- tations using SQL-like queries. BLOOM [1] also follows a date function, which takes the states of the selected nodes data-centric approach, but assumes an unordered program- as input and produces their updated states after communica- ming model by default. -
In This Day of 3D Graphics, What Lets a Game Like ADOM Not Only Survive
Ross Hensley STS 145 Case Study 3-18-02 Ancient Domains of Mystery and Rougelike Games The epic quest begins in the city of Terinyo. A Quake 3 deathmatch might begin with a player materializing in a complex, graphically intense 3D environment, grabbing a few powerups and weapons, and fragging another player with a shotgun. Instantly blown up by a rocket launcher, he quickly respawns. Elapsed time: 30 seconds. By contrast, a player’s first foray into the ASCII-illustrated world of Ancient Domains of Mystery (ADOM) would last a bit longer—but probably not by very much. After a complex process of character creation, the intrepid adventurer hesitantly ventures into a dark cave—only to walk into a fireball trap, killing her. But a perished ADOM character, represented by an “@” symbol, does not fare as well as one in Quake: Once killed, past saved games are erased. Instead, she joins what is no doubt a rapidly growing graveyard of failed characters. In a day when most games feature high-quality 3D graphics, intricate storylines, or both, how do games like ADOM not only survive but thrive, supporting a large and active community of fans? How can a game design seemingly premised on frustrating players through continual failure prove so successful—and so addictive? 2 The Development of the Roguelike Sub-Genre ADOM is a recent—and especially popular—example of a sub-genre of Role Playing Games (RPGs). Games of this sort are typically called “Roguelike,” after the founding game of the sub-genre, Rogue. Inspired by text adventure games like Adventure, two students at UC Santa Cruz, Michael Toy and Glenn Whichman, decided to create a graphical dungeon-delving adventure, using ASCII characters to illustrate the dungeon environments. -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
Descargar Un Splash De Begins Para El GRUB
07 FEB / 07 La Revista de Software Libre y Código Abierto EN ESTA EDICIÓN - Entrevista a Federico Mena - Joomla! o Drupal? (Primera parte) - Procedimiento de respaldo, envío y recuperación de bases de datos MySQL a través de la consola de comandos en Linux. - Gobby, una nueva forma colaborativa de trabajar en tus textos. - QEMU, emulando un OLPC. - Domando al escritor Openoffice.org Writer. PROGRAMACIÓN El entorno de desarrollo MAEMO para Nokia 770 (Segunda parte) TALLER DISTRIBUCIONES CUPS: Instalando una ¡Linux está vivo! impresora Epson en Linux. Una revisión a las distros Live-CD más conocidas. Además: Ojo del novato - Zona de Enlaces – Eventos – Y mucho más... Editorial Comienza el 2007 y Begins cuenta con un nuevo refuerzo que se integra al equipo para continuar aportando pero ahora de una manera más estrecha. Bienvenido Eric Báez, seguro que la comunidad Linux ha ganado mucho contigo tomando decisiones desde dentro de la publicación. Redacción Rosana Cáceres [email protected] Juan P. Torres H. [email protected] Este año se viene una intensa competencia en lo que a sistemas Ricardo Gabriel Berlasso [email protected] Alberto Rivera [email protected] operativos se trata, con la entrada de MacOS en la plataforma Intel, Rodrigo Ramírez [email protected] Óscar Calle [email protected] ahora son varios más los rivales para el sistema de Redmond. Por Dionisio Fernández [email protected] Alex Sandoval [email protected] un lado tenemos a Windows Vista, que con sus requerimientos de Staff Begins [email protected] hardware, es muy probable que algo de terreno pierda, oportunidad que será aprovechada por el resto de los jugadores. -
Computers&Electronics
Computers&Electronics EPTEMBER 1983 formerly Popular Electronics $1 75 Improving Timex/Sinclair Data -Tape Loading Sony's New Personal Desktop Computer System Computerized Video Drawings Made Easy One -Shot Testing of Multiple Circuit Points 11-11,.# 1 1 1 .\\I. 1 r1 I A i f - .... f-7'I '1TTTT7 . II 1 ] _P .I- P _ 1 110S6 t!J OtJI1ndn7 210 OCOr131121nW 0519 0 N21060 é't 113N)121y0 1 o 1,873O OTbT T60W0S19 )1210 260i0^z view 140 14 7 1t ating System Simplified BUY A BANANA. SAVE A BUNCH. Meet the Banana',"the very business reports, etc.) tractor tough, versatile, portable, and feed (for precise alignment and reliable dot-matrix printer from quick loading), parallel or serial Gorilla:" interface (take your pick), self - At $249.95 retail it's an ideal inking ribbon cassette (for long and inexpensive companion for life and easy installation), 10 personal computers like Apple portable pounds in weight, and (or Apple"look alikes'such as compatibility with so many of the Franklin""orAlbern, most popular personal computers Commodore; "I'll S-80,` Kaypro;" on the market. Timex," Osborne;'etc. Plus its print head features a After that, it's merely com- unique single -hammer design that parable to other printers that can eliminates a lot of moving parts, to cost up to three times as much: eliminate a lot of annoying repairs. 10" carriages (to handle standard That's the Banana: silly name, 9'/2" paper), 80 columns, graphics serious service. It's everything capability, 10 characters per inch the expensive dot-matrix printers (expandable to 5 cpi) draft -quality are.. -
Texing in Emacs Them
30 TUGboat, Volume 39 (2018), No. 1 TEXing in Emacs them. I used a simple criterion: Emacs had a nice tutorial, and Vim apparently did not (at that time). Marcin Borkowski I wince at the very thought I might have chosen Abstract wrong! And so it went. I started with reading the In this paper I describe how I use GNU Emacs to manual [8]. As a student, I had a lot of free time work with LAT X. It is not a comprehensive survey E on my hands, so I basically read most of it. (I still of what can be done, but rather a subjective story recommend that to people who want to use Emacs about my personal usage. seriously.) I noticed that Emacs had a nice TEX In 2017, I gave a presentation [1] during the joint mode built-in, but also remembered from one of GUST/TUG conference at Bachotek. I talked about the BachoTEXs that other people had put together my experiences typesetting a journal (Wiadomo´sci something called AUCTEX, which was a TEX-mode Matematyczne, a journal of the Polish Mathematical on steroids. Society), and how I utilized LAT X and GNU Emacs E In the previous paragraph, I mentioned modes. in my workflow. After submitting my paper to the In order to understand what an Emacs mode is, let proceedings issue of TUGboat, Karl Berry asked me me explain what this whole Emacs thing is about. whether I'd like to prepare a paper about using Emacs with LATEX. 1 Basics of Emacs Well, I jumped at the proposal. -
The Art of Unix Programming Next the Art of Unix Programming
The Art of Unix Programming Next The Art of Unix Programming Eric Steven Raymond Thyrsus Enterprises <[email protected]> Copyright © 2003 Eric S. Raymond Revision History Revision 0.0 1999 esr Public HTML draft, first four chapters only. Revision 0.1 16 November 2002 esr First DocBook draft, fifteen chapters. Released to Mark Taub at AW. Revision 0.2 2 January 2003 esr First manuscript walkthrough at Chapter 7. Released to Dmitry Kirsanov at AW production. Revision 0.3 22 January 2003 esr First eighteen-chapter draft. Manuscript walkthrough at Chapter 12. Limited release for early reviewers. Revision 0.4 5 February 2003 esr Release for public review. Revision 0.41 11 February 2003 esr Corrections and additions to Mac OS case study. A bit more about binary files as caches. Added cite of Butler Lampson. Additions to history chapter. Note in futures chapter about C and exceptions. Many typo fixes. Revision 0.42 12 February 2003 esr Add fcntl/ioctl to things Unix got wrong. Dedication To Ken Thompson and Dennis Ritchie, because you inspired me. Table of Contents Requests for reviewers and copy-editors Preface Who Should Read This Book How To Use This Book Related References Conventions Used In This Book Our Case Studies Author's Acknowledgements I. Context 1. Philosophy Culture? What culture? The durability of Unix The case against learning Unix culture What Unix gets wrong What Unix gets right Open-source software Cross-platform portability and open standards The Internet The open-source community Flexibility in depth Unix is fun to hack The lessons of Unix can be applied elsewhere Basics of the Unix philosophy Rule of Modularity: Write simple parts connected by clean interfaces. -
Civ 5 Android Apk
Civ 5 android apk Continue Where's the modding kit? Modding SDK is available as a free download on Steam: Open Steam and select Library. Civilization free download - Laws of Civilization, Age of Forge: Civilization and Empire, Civilization Revolution 2, and many other programs. November 05, 2019 There are developers who build some mods for this game and release it online where we can download and enjoy the benefits of mods. READ ALSO: 7 best sleep tracking apps for Apple Watch 2019; An easy way to eradicate Vivo without a PC (all models) How to remove pop-up ads on Android, forever! (Without root) HOW TO BE IN CIVILIZATION 5. Download Game: Civilization 5 APK 1.1.0 (Latest version) - com.publishadventures.gqciv - Post Adventures. Learn more about your favorite game - guidebooks, secrets, Easter eggs and tactics. Civilization Sid Meyer VI Free download PC Game Multiplayer Full Repackaging Direct Download Links Squeezed Civilization By Sid Meyer 6 Free Android download. How to download gta 5 iso ppsspp game for Android in 78mb only for Android download now. Sid Meier's Civilization VI Game Overview: With almost every age and tribe, Civilization VI Side Meyer is indeed the flagship killer of Sid Meyer's video game trilogy. Being the sixth main installment of Sid.Civilization Download for PcExperience one of the greatest in turn strategy games of all time, The Civilization of Sid Meyer® V.———————————————————————————B E G I N W I T H 2 0 H I S T O R I C L L L E A D E R R S———————————————————————————Become Ruler of the world by creating and leading civilization since the dawn of man in the space age. -
Linux Games Page 1 of 7
Linux Games Page 1 of 7 Linux Games INTRODUCTION such as the number of players and the size of the map, then you start the game. Once the game is running clients may Hello. My name is Andrew Howlett. I've been using Linux join the game. Clients connect to the game using TCP/IP, since 1997. In 2000 I cutover to Linux for all my projects, so it is very easy to play multi-player games over the except I dual-booted Windows to play games. I like to play Internet. Like many Free games, clients are available for computer games. About a year ago I stopped dual booting. many platforms, including Windows, Amiga and Now I play computer games under Linux. The games I Macintosh. So there are lots of players out there. If you play can be divided into four groups: Free Games, native don't want to play against other humans, then Freeciv linux commercial games, Windows Emulated games, and includes some nasty AIs. Win4Lin enabled games. This presentation will demonstrate games from each of these four groups. BZFlag Platform BZFlag is a tank combat game along the same lines as the old BattleZone game. Like FreeCiv, BZFlag uses a client/ Before I get started, a little bit about my setup so you can server architecture over TCP/IP networks. Unlike FreeCiv, relate this to whatever you are running. This is a P3 900 the game contains no AIs – you must play this game MHz machine. It has a Crystal Sound 4600 sound card and against other humans (? entities ?) over the Internet. -
Towards Rogue-Soar: Amulet of Yendor Using Its Levitation Capabilities.” Combining Soar, Curses and Micropather
Gameplay The purpose of Rogue is “to descend into the Dungeons of Doom, defeat monsters, find treasure, and return to the surface with the Towards Rogue-Soar: amulet of Yendor using its levitation capabilities.” Combining Soar, Curses and Micropather Johnicholas Hines Advisor: Clare Bates Congdon May 17, 2010 Figure: The player (‘@’) is fighting a bat (‘B’). History Novelty I In the late 1970s, Ken Arnold designed a library (later named Rogue does not seem like a novel environment for Soar. curses[1]) to put characters at specific locations, enabling a I Discrete-Space crude form of interactive graphics. I Discrete-Time / Synchronous I Using this library, Michael Toy and Glen Wichman designed I Two-Dimensional Rogue[4]. I Single-Agent I In 1983, Rogue became popular when it was included in BSD Unix 4.2. Why should you be interested? I In 1984, Michael L. Mauldin, Guy Jacobson, Andrew Appel, and Leonard Hamey published “Rog-o-matic: A belligerent expert system”[3]. I In 1987, John Laird, Paul Rosenbloom, and Allen Newell published “Soar: An Architecture for General Intelligence”[2]. Is writing an Rog-o-matic-competitive agent easy now? Why you should be interested Rogue-Soar I/O I Rogue is a real human activity; people played it. ˆio I Rogue has been previously studied. ˆinput-link ˆspot I Because Rogue was written decades ago, it is now fast. ˆrow <0..23> I The generic I/O link could be reused for other curses-based ˆcolumn <0..79> roguelikes (ADoM, Angband, Crawl, Moria, NetHack). ˆcontents <char> I The generic I/O link could be reused for other curses-based ˆoutput-link applications (vi, emacs, lynx, w3m). -
Learn Emacs Through Org-Mode
About Emacs Configuration & Basics The org-mode Further Topics Learn Emacs through org-mode Linyxus1 Dec 2018 [email protected] Linyxus Learn Emacs through org-mode About Emacs Configuration & Basics The org-mode Further Topics Outline About Emacs Configuration & Basics The org-mode Further Topics Linyxus Learn Emacs through org-mode About Emacs Configuration & Basics The org-mode Further Topics Learning curve Emacs may be best known for its learning curve: Linyxus Learn Emacs through org-mode About Emacs Configuration & Basics The org-mode Further Topics History2 A brief list: I 1970s, in Artificial Intelligence Laboratory at MIT, TECO I 1976, by Stallman, the first Emacs("Editor MACroS") I 1978, by Bernard Greenberg, MulticsEmacs, introducing MacLisp I 1981, the first Emacs to run on Linux, Gosling Emacs I 1984, by Stallman, GNU Emacs 2according to EmacsWiki Linyxus Learn Emacs through org-mode About Emacs Configuration & Basics The org-mode Further Topics What a excellent editor is like I Highly extensible (Emacs can do everthing!) I FLexible (freely define your own key bindings) I Portable (bring your Emacs everywhere) I Compatible (GUI && Terminal) I Macros Linyxus Learn Emacs through org-mode About Emacs Configuration & Basics The org-mode Further Topics Emacs deserves your efforts I It will never be out of date. I Be used in a wide range. I Programming I Documenting I Mailing I IRC I Playing games I ... I It’s really powerful. Linyxus Learn Emacs through org-mode About Emacs Configuration & Basics The org-mode Further Topics Aim of this lecture Find your passion The best way to learn Emacs is to use it.