SCOUT BADGE TRANSITION CHART Previous Program to Canadian Path: Outdoor Adventure Skills Cross-Reference

AWARD # OAS # OAS # OAS # OAS # BADGE

VOYAGEUR 2. What to do at EMERGENCY 1.9 CITIZENSHIP the scene of an AID 2.2 emergency 2.5 2.8 VOYAGEUR 1. Help plan and CAMPING 3.4 LEADERSHIP participate in 5.1 an activity for 5.2 Voyageur Level 5.7 Outdoors Award 6.2 6.4 6.8 6.17 6.18 7. Practise a home EMERGENCY 2.4 fire plan with AID your family VOYAGEUR 1. Camp six nights CAMPING 3.14 OUTDOOR (two in a row)

2. Two hikes/outings TRAIL 1.10 – 6 hours or more each 3. Knowledge of CAMPING 5.9 TRAIL 6.6 WINTER SKILLS 3.9 PADDLING 5.4 weather and 6.16 4.13 knowledge of signs, symptoms prevention, treatment a) hypothermia b) frostbite c) sunburn/ sunstroke d) dehydration Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

VOYAGEUR 4. List of basic CAMPING 2.2 OUTDOOR personal (continued) equipment for overnight camp

5. Rules and EMERGENCY 1.10 SCOUTCRAFT 1.4 TRAIL 1.8 CAMPING 1.6 procedures for not AID 1.14 1.8 3.11 2.1 getting lost and 2.7 what to do if lost 4.10

6. Make personal EMERGENCY 1.1 emergency kit AID 2.1

7. Knowledge of PADDLING 4.12 EMERGENCY 2.14 TRAIL 4.9 environmental AID 2.15 5.12 conditions and 3.13 5.13 hazards 5.18 a) Severe storms / 3.15 lightning and hail 4.12 6.12 b) Dealing with and 6.5 prevention of biting and stinging bugs c) Dangers of wild animals and strategies to minimize the risk if you do encounter d) Local poisonous plants and treatment for them 8. Use of knives, SCOUTCRAFT 3.2 CAMPING 3.7 WINTER SKILLS 5.8 axes, saws, stoves, 4.4 4.3 lanterns 5.3 4.5 6.3 4.6 4.11 5.5 5.8 6.6 6.9

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

VOYAGEUR 9. Knowledge of EMERGENCY 5.9 PADDLING 6.9 TRAIL 1.5 SCOUTCRAFT 3.6 OUTDOOR maps and compass AID 2.3 5.5 (road maps and (continued) 2.4 topo) 3.3 a. 16 compass points b. Basic map symbols 3.4 c. Compass bearings 3.6 4.5 4.6 5.7 5.8 12. Build no-trace CAMPING 3.13 fire 4.8

13. Cook simple WINTER SKILLS 3.4 CAMPING 3.12 SCOUTCRAFT 2.2 outdoor meal 3.2 4.3

14. How to ensure TRAIL 6.7 SCOUTCRAFT 1.3 safe drinking water 4.5 5.4

15. Safe campsite CAMPING 4.9 layout 5.15

16. 5 common knots SCOUTCRAFT 2.1 3.1

17. Demonstrate PADDLING 4.6 TRAIL 3.9 CAMPING 3.10 VERTICAL 5.10 ‘Leave No Trace’ 4.11 4.8 SKILLS philosophy 5.11

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

PATHFINDER 2. Plan and lead TRAIL 4.19 LEADERSHIP all day outdoor activity for Patrol

3. Plan and conduct TRAIL 5.2 CAMPING 6.2 a 48-hour camping trip for your Patrol (demonstrate all steps) 4. Teach a basic skill TRAIL 3.6 to a Scout working 4.1 at Pioneer or 4.6 Voyageur levels

PATHFINDER Emergency First Aid EMERGENCY 5.1 PERSONAL Qualification SKILLS DEVELOPMENT OR ‘PHYSICAL’ Demonstrate good knowledge of: • treatment of shock and choking • Five bandaging techniques • meaning of ‘first aid’ • types of wounds and infections • general rules of treatment for fractures, poisons, and bleeding • how to control bleeding • how to make a stretcher and splints from items at the accident site • how to treat a cut, scald and burn • CPR Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

PATHFINDER 1. Camp 12 nights CAMPING 4.12 OUTDOOR including 2 two-night SKILLS camps, or 1 three-night camp and a lightweight mobile camp 2. Three more hikes/ TRAIL 1.10 WINTER 1.10 outings of at least 2.8 SKILLS 2.9 6 hours 3.12 3.12 a) One must involve an overnight stay of 4.17 5.11 two nights 5.19 b) Another must be 6.19 during winter 3. Proper care, SCOUTCRAFT 3.2 CAMPING 3.7 WINTER 5.8 maintenance and use of 4.4 4.3 SKILLS equipment, including: 5.3 4.5 stoves, axes, saws and 6.3 4.6 cooking equipment 4.11 5.5 5.8 6.6 6.9 4. Plan menu for two CAMPING 5.7 Scouts for weekend 6.7 camp 6.8 a) Must include at least five meals b) Must have supplies list including quantity 5. Plan menu for a Patrol CAMPING 5.7 for weekend camp 6.7 a) Must include at least 6.8 five meals b) Must have supplies list including quantity

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

PATHFINDER 6.Sleep overnight in EMERGENCY 8.13 WINTER 3.6 SCOUTCRAFT 3.7 OUTDOOR temporary shelter AID SKILLS 4.7 you built SKILLS 5.1 (continued) 7. Square and diagonal SCOUTCRAFT 4.1 lashings

8. Demonstrate Voyageur CAMPING 3.1 level skills in care, maintenance and packing of personal gear 9. Identify four indigenous NOT wild birds and animals. APPLICABLE Keep list of sightings over two outings or hikes 10. Identify four types of SCOUTCRAFT 2.5 trees or shrubs in area of hike, camp or outing 11. Identify four types of SCOUTCRAFT 1.6 wild flowers in area of hike, camp or outing 12. Demonstrate proper PADDLING 6.8 CAMPING 5.11 disposal of human waste, cooking waste and grey water 13. Plan and lead your NOT Patrol in APPLICABLE environmental project 14. Demonstrate NOT throughout all your APPLICABLE Pathfinder award activities the practice of ‘Environmental Code’ and ‘Leave No Trace’

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

YEAR-ROUND 1. You must spend at CAMPING 6.19 CAMPER least two nights in each AWARD of the three camping periods in tents or other temporary shelter 2. As a Patrol, for each CAMPING 3.4 camp you must: 4.4 a) Obtain written parental 5.2 permission to camp 5.7 b) Select the campsite 6.8 and obtain permission to use it c) Arrange transportation. If you use a vehicle, you must travel the last kilometre on foot and carry in all your gear with your Patrol members. d) Develop a menu and buy the food you need; e) Prepare the Patrol camping equipment suitable for the season f) Plan the program activities for the camp 3. Get the approval of CAMPING 6.2 your Troop Scouter or Patrol Leader for all of your actions related to the items in #2 4. Evaluate each camp NOT with a Scouter within APPLICABLE two weeks of the camp. Discuss your preparations, camp outcomes and Leave No Trace actions.

Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE • Tread water 5 minutes The only relevant reference in the OAS to the Swimming Challenge Badge is the following BADGE • Front Crawl 100m reference at: Swimming • Back Crawl 100m Aquatics 4.1 • Backstroke 50m “has achieved one of the following: Aquaquest Stage 6, YMCA Swimmer Level, Red Cross Swim • Breaststroke 50m Kids Stage 5, or I can demonstrate equivalent skills.” • Sidestroke 50m • Butterfly 3x10m • Endurance swim 400m nonstop—any strokes CHALLENGE 1. Complete twelve (12) PADDLING 7.12 CAMPING 4.12 BADGE nights of camping with Advanced at least two three-night Tripping camping experiences (must demonstrate lightweight camping skills) 2. Plan and demonstrate PADDLING 5.9 lightweight menu 7.9 planning for extended trip 3. Demonstrate TRAIL 5.5 CAMPING 5.3 appropriate use of lightweight equipment 4. Demonstrate ability to CAMPING 3.3 pack and carry your gear 5. Earn at least two of NOT the following: APPLICABLE Pioneering, Winter Scouting, Water Tripping or Year-round Camper 6. Instruct other Scouts CAMPING 5.4 on lightweight camping skills 7. Lead a Patrol camp CAMPING 6.2

8. Demonstrate CAMPING 4.8 understanding of 5.11 environmental 5.14 camping concerns 6.14 7.12 Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 1. Plan, conduct The premise of this badge is three expeditions. The OAS are not structured in such a way as to BADGE and evaluate three relate to this badge. Aside from the use of map and compass (which can relate to the Trail 4.5) Exploring expeditions of the requirements for the badge do not relate directly. increasing challenge, by foot, bike, , etc. 2. Demonstrate use of EMERGENCY 5.9 PADDLING 6.9 TRAIL 1.5 Scoutcraft 3.6 map and compass SKILLS 2.3 2.4 3.3 3.4 4.5 5.7 5.8 3. Explain risk CAMPING 7.9 management for these trips 4. Evaluate your NOT experience APPLICABLE

CHALLENGE Safety PADDLING 1.9 BADGE 1. Explain safety on or 1.11 Paddling around water 2.6 2.7 2.13

2. PFD selection and use PADDLING 1.3 AQUATICS 1.1 1.4 2.3 1.8 3.4 2.2

3. Demonstrate rescue PADDLING 2.11 line use 3.9 4.11 4.15 4. Explain and PADDLING 2.7 demonstrate self- 5.5 rescue (i.e. swim canoe to shore) Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 5. Explain and demonstrate PADDLING 5.7 BADGE canoe-over-canoe rescue Paddling Knowledge PADDLING 2.12 (continued) 1. Point out 10 parts on your watercraft and 5 on your paddle 2. Explain care and PADDLING 1.11 handling of your 4.3 watercraft including launching and landing 3. Explain how to avoid PADDLING 2.13 the following: 5.4 • hypothermia • heat exhaustion • heat stroke • UV ray exposure 4. Know Transport Canada PADDLING 2.5 regulations that apply to your watercraft Skills PADDLING 4.4 1. Paddle craft in bow and stern 2. Demonstrate the PADDLING 4.4 stability of your craft

3. Pivot craft 360 degrees PADDLING 4.9 in both directions

4. Paddle your craft in PADDLING 4.8 straight line for 100m

5. Demonstrate: PADDLING 4.10 • J stroke • Stopping sweep • Reverse paddling • Draw • Pry 6. Paddle 10km PADDLING 4.18

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 1. Have at least the SAILING 1.5 BADGE 2.1 Sailing Society’s Blue or Small 2.9 Craft Safety Survival 3.14 Level, or the YMCA’s 4.18 Star IV Award, or Canadian Yachting Association White Sail I or demonstrate the following: a) Safety knowledge in, and on, water b) From shore, a dock and from a boat, throw a reaching assist, a throwing assist (no line) and a throwing assist (with line) to someone in difficulty two metres from yourself. Bring the casualty to safety and security, talking to the casualty throughout to calm him/her. c) While fully clothed and wearing a PFD, jump into deep water, tread water for five minutes without signs of stress, and then swim 100 metres using any stroke d) Demonstrate the HELP/huddle positions as used in and out of the water e) Show how to contact emergency services

Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 2. Properly select and SAILING 4.1 BADGE wear a PFD Sailing 3. Demonstrate the SAILING 3.4 (continued) appropriate use of 5.8 the safety equipment required for your craft by Transport Canada 4. a) Name and point out SAILING 2.8 25 parts of the hull and 3.6 fittings, rigging and sail b) Explain the difference between the following types of boats: cat-rigged, dinghy, sailboard, keelboat and catamaran c) Demonstrate knowledge of proper procedures of care, maintenance and storage of your craft and personal equipment 5.a) Demonstrate the SAILING 2.10 proper methods of 3.9 launching and landing 3.11 a boat at a dock and 5.12 shoreline. Demonstrate 5.22 starting and stopping a motor, if applicable. b) Correctly rig and de-rig your vessel 6. a)Understand the basic SAILING 4.12 concepts that affect boat stability b) Demonstrate stability of the boat by vigorously rocking it for 30 seconds

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 7. a)Demonstrate safe SAILING 2.7 BADGE entry and exit from 3.8 Sailing a sailing craft, and 3.9 changing of positions in (continued) 4.9 a safe manner 4.14 b)Demonstrate how to 5.13 right a capsized boat, if applicable c) Know how to tie the following knots, and know what they are used for: reef, figure- eight, round turn and two half hitches, bowline, rolling hitch, and sheet bend d) Properly secure the vessel to a dock by the bow or/and by the bow and stern, using any extra lines required for weather conditions 8. With adult guidance, SAILING 2.13 demonstrate the 3.10 following: 4.15 a) Maneuver your boat 5.14 to and from a dock, mooring and a beach b) Sail a boat on both tacks c) Sail a beam reach on both tacks d) Sail a run on both tacks without gybing e) Demonstrate how to tack and gybe in both directions

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It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 9.a) Knowledge of Scouts SAILING 5.4 BADGE Canada’s watercraft 7.2 Sailing regulations (as (continued) described in B.P.&P.) b) Create and use a float plan c) Knowledge of potentially dangerous waters in your area CHALLENGE 1. Demonstrate the ability SCOUTCRAFT 4.2 BADGE to tie three (3) knots Pioneering not covered during the Voyageur requirements. Know the uses of the knots in a pioneering setting (e.g. clove hitch for beginning and ending a lashing) 2. Prepare a SCOUTCRAFT 4.1 demonstration 5.1 illustrating square lashing, diagonal and tripod lashing, and indicate the uses of each 3. In a field setting and SCOUTCRAFT 6.1 using only wooden 7.1 poles and ropes (or other bindings), the Scout will construct any two of the following: a) A bridge b) A camp gate c) An entertainment project

Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 1. Help in the planning, PADDLING 5.1 BADGES and participate in, a 5.3 Water Tripping three-day water trip (adhering to Leave No Trace philosophies) 2.Properly select and SAILING 4.1 wear a PFD

3. Understand and explain PADDLING 4.17 SAILING 5.4 the importance of a float plan 4. Demonstrate the NOT ability to select the APPLICABLE proper equipment for your trip 5. Demonstrate and NOT explain ways to APPLICABLE weatherproof camping gear 6. Demonstrate your skills NOT at making emergency APPLICABLE repairs to your tripping equipment 7. Show skills in map NOT and compass reading, APPLICABLE estimation of appropriate time and distance goals 8. Show weather PADDLING 6.10 observation skills

9.Demonstrate how PADDLING 6.1 to load your craft 7.8 for tripping

Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE Basic PADDLING 7.8 BADGE 1. Describe the effects on Whitewater the craft of rocker, wind, river current and load positioning Equipment PADDLING 4.15 5. Demonstrate accurate throwing with a throw bag Equipment PADDLING 4.2 6. Appropriate Footwear

General Knowledge PADDLING 2.7 1. Demonstrate what to do if capsized CHALLENGE 1. Plan and conduct three WINTER 2.8 BADGE winter activities, one SKILLS 2.9 Winter of which must be an Scouting overnight camp

2. Demonstrate WINTER 2.4 appropriate gear SKILLS 3.5 suitable for winter camping 3. Know the signs and first WINTER 3.9 aid for hypothermia, SKILLS frostbite and snow blindness. 4. Prepare a winter WINTER 3.13 survival kit SKILLS

5. Demonstrate a WINTER 3.3 knowledge of good SKILLS meals suitable for winter activities 6.Lay and light a fire WINTER 3.2 SKILLS 5.7

Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 7. Show how to avoid, WINTER 1.7 BADGE and what to do about, SKILLS 1.11 Winter the following: 4.12 Scouting a) Breaking through ice 4.13 (continued) b) Carbon monoxide 4.14 poisoning 5.13 c) Frostbite 5.15 d) Becoming lost in winter conditions e) Getting caught in a blizzard f) Snow blindness g) Skin stuck to cold metal h) Hypothermia i) Wet Clothing CHALLENGE Earn Standard First Aid EMERGENCY 6.1 BADGE AID FIRST AID CHALLENGE 1. Describe three NOT BADGE situations that would APPLICABLE Emergency lead to a community Preparedness emergency. Describe how emergencies can affect the local community and the people in it. 2.a) Create/update a EMERGENCY 2.4 Family Emergency Plan AID 2.5 and discuss with your family. b) As a Patrol, create a Troop Emergency Plan and present it to your Troop. The Troop Leadership Team will agree on the final Troop Emergency Plan.

Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 3. Create/update an EMERGENCY 7.3 BADGE emergency survival AID Emergency kit for home use (to Preparedness support your family for (continued) 72 hours) 4. Identify a person in the NOT community who would APPLICABLE possibly require help in an emergency (e.g. someone with special needs, a senior) and how you could assist him or her 5. List three emergencies NOT that are created by APPLICABLE climate/ weather. What would you do to prepare and react to those? 6. Earn the First Aid badge EMERGENCY 6.1 AID

CHALLENGE 1. Show how to get EMERGENCY 1.9 BADGE help (e.g. from AID Safety police, firefighters, ambulance). 2. Explain the different EMERGENCY 6.3 classes of fires, and how AID to use different types of fire extinguishers. 3. Demonstrate the NOT safety aspects of and APPLICABLE differences between fuses and circuit breakers 4. Show what to do if a EMERGENCY 2.4 fire starts. Plan escape AID routes for your home or meeting place. Know where fire extinguishers and smoke alarms are located. Canadianpath.ca

It starts with Scouts. PREVIOUS PROGRAM TO CANADIAN PATH: OUTDOOR ADVENTURE SKILLS CROSS-REFERENCE

AWARD # OAS # OAS # OAS # OAS # BADGE

CHALLENGE 5. Make a list of fire NOT BADGE hazards in your home APPLICABLE Safety and meeting place (continued) 6. Demonstrate how and EMERGENCY 2.7 why you should store AID medicines, cleaning aids and flammable materials. Be able to identify the hazard symbols 7. Demonstrate basic EMERGENCY 3.12 “Rules of the Road” AID for bicycling 8. Show how to avoid WINTER 5.13 and treat carbon SKILLS monoxide poisoning 9. Identify common EMERGENCY 3.13 poisonous plants in AID 6.5 your area, and know how to treat symptoms

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It starts with Scouts.