Samurai Lotr Rules
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Sage Advice Compendium
Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t. -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
COMPENDIO DOTES BETA.Pdf
Índice de Manuales Manual del Jugador Guía del Dungeon Master Manual del Jugador II Manual de Monstruos MJ2 MM El Aventurero Completo El Divino Completo El Arcano Completo El Combatiente Completo AC DC RC CC Draconomicón Especies Salvajes Héroes de Guerra Heroes of Horror D ES HG HH Faerûn: Guía del Jugador El Este Inaccesible Razas de Faerûn Escenario de Campaña GJF EI RF E Eberron: Guía del Jugador Libro de Obras Elevadas Libro de Oscuridad Vil Libris Mortis GJE OE OV LM Capítulo 1 – Presentación NOMBRE DE LA DOTE [TIPO DE DOTE] [CORRUPTA]: presentada en Heroes of Horror. Las dotes corruptas sólo Una descripción sencilla de lo que la dote hace o representa. pueden ser elegidas por aquellos que están corruptos, como se describe en el Requisitos: la puntuación mínima de característica, la dote o dotes, el apéndice. Ciertas dotes requieren una mayor corrupción que otras, o un tipo ataque base mínimo, la habilidad o el nivel de experiencia que se debe tener de corrupción específica (perversión o depravación). Cualquiera con una dote para poder adquirir esta dote. Este apartado no aparece en aquellas dotes que corrupta que reduzca su puntuación de corrupción por debajo de los carecen de requisito. Una dote puede tener más de un requisito. requisitos de la dote, pierde el acceso a esa dote. Sin embargo, no pierde la Beneficio: lo que la dote permite hacer al personaje (“tú” en la dote. No posee un espacio vacío para llenar con otra dote y recupera al descripción). Si un personaje tiene la misma dote más de una vez, sus instante el uso de la dote si alguna vez sube su nivel de corrupción al nivel beneficios no se apilan a no ser que en la descripción ponga otra cosa. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
THERE IS SOMETHING YOU CAN DO Northern Japan Earthquake Relief Fund Relief • Recovery • Rebuild
THERE IS SOMETHING YOU CAN DO Northern Japan Earthquake Relief Fund Relief • Recovery • Rebuild On March 11, 2011, the JCCCNC established the Northern Japan This grassroots relief effort is an action Earthquake Relief Fund to aid the victims and survivors of the campaign. Schools have hosted bake sales Great Eastern Japan Earthquake and Tsunami. Our relief fund is a and car washes, children have sold their community-based, volunteer, citizen-to-citizen effort to help turn toys, parents have hosted birthday parties hopelessness into hope. for their children asking guests to donate to the relief fund instead of buying presents. Many The Northern Japan Earthquake Relief Fund has become the largest of the contributions have come from ordinary people wanting to Japanese American community-based relief fund in the United States get involved and make a difference. Our hope is that one by one with close to 8,000 donors contributing close to $2,229,865.00 to we can all make a difference, helping us all to realize that we are date. Ordinary citizens, non-profit organizations, schools, businesses truly citizens of the world. and professional organizations are coordinating over 80 fundraising events and over 400 volunteers have supported various events and One dollar, one act of humanity at a time, we are making come to our office on a daily basis to help administer the fund. a difference in the lives of so many. MESSAGE FRO M THE EXECUTIVE DIRECTOR JAPAN RELIEF Discovering the True Meaning of a JCCCNC’s Northern Japan Earthquake Relief Events Community Center in the Midst of Tragedy San Francisco Giants On Friday, March 11, we were set to go out with our spring newsletter, with the cover On March 16, the San Francisco Giants announced their commitment th to support the people of Japan as they recover and rebuild by making story “Opening its Doors,” featuring this year’s 25 Anniversary of the JCCCNC. -
JSSUS Tosho Article For
Overview and Development of Tsuba made by Japanese Swordsmiths By David Stiles Introduction I will introduce new Japanese language terms with an English, non-italicized explanation followed by the standard italicized Romaji and Kanji if possible. The italicized Japanese terms are not punctuated or pluralized like normal English words. To begin, I would like to introduce the topic of my essay: the handguards of Japanese swords referred to as tsuba (鍔) made by professional Swordsmiths, Tôshô (刀匠 ), or their apprentices. In part one of the essay I will present a historical background to the early swordsmith handguards Ko-Tôshô tsuba (古刀匠鍔 ) as well as characteristics that define them as a group. In part two of the essay I will present Tôshô tsuba (刀匠鍔 ) and the characteristics that define them as a group. There is an important caveat that must be stated in regards to this article. The reference material used for this introduction to Tôshô tsuba were written in English or were translated at some point from Japanese to English and are of a secondary nature. New historical or contemporary primary references were not translated and used for the basis of the article. Historical Background of Ko-Tôshô Tsuba The earliest Tôshô tsuba are referred to in Japanese as Ko- Tôshô ( 古刀匠 ) and date from the Genpei War ( Genpei kassen 源平合戦 ) (1180–1185) to middle Muromachi Period ( 室町時代 ) (1400- 1500). The Genpei War was the legendary conflict between the Taira ( 平氏 ) and Minamoto ( 源氏 ) clans during the late Heian Period ( 平安時代 ) (794-1185). There are references in historical documents of the Genpei War to the hand guards and blade collars made by professional swordsmiths or their apprentices. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
1St Degree Combat Maneuvers
1st Degree Combat provoked, you expend one piece of ammunition or thrown weapon. Maneuvers Doubleshot (1 point) Adamant Mountain Bonus Action—The next ranged weapon attack you make uses two missiles instead of Heavy Combat Stance (1 point) one. You make this attack with minor disadvantage. On a hit, you deal an Stance—On each of your turns, you gain additional damage die. minor advantage on your first melee weapon attack roll using a weapon with the Heavy property. Farshot Combat Stance (1 point) Stance—When you are wielding a ranged Heavy Swing (1 point) weapon, increase its normal range by 10 feet and long range by 30 feet. Reaction—When you hit with a melee weapon attack using a weapon with the Heavy property, you can use your reaction to Guarded Draw (1 point) make an additional melee weapon attack Bonus Action—Being within 5 feet of a against a second creature that is also within hostile creature who can see you and who your reach. You have minor disadvantage on isn’t incapacitated does not give you this additional attack. disadvantage when making a ranged weapon attack. In addition, when an adjacent hostile Lean Into It (1 point) creature that you can see moves 5 feet or more away from you, you can use your Technique—Until the start of your next turn, reaction to make a ranged weapon attack you deal an extra 1d4 damage whenever you against it. hit with a weapon attack using a weapon that has the Heavy property. Mirror's Glint Mountain’s Might (2 points) Intuitive Combat Stance (1 point) Bonus Action—You regain hit points equal to 1d6 + your proficiency bonus + your Stance—You gain minor advantage on Constitution modifier (minimum 0). -
Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L
SWORD OF THE SAMURAI Computer Game MICROPROSE SOFTWARE INC. 180 Lakefront Drive, Hunt Valley, MD 2 1030 (410) 771-I 151 All rights reserved Copyright 0 I989 by MicroProse Software, inc. This bk may not be reproduced in whole or in part by any means without permission, except the quotation of brief passages for reviews. PRINTING HISTORY First printing 1989 Printing: 9 8 7 6 5 4 3 2 1 Sword of the Samurai is MicroProse Software’s trademark for its computer game of feudal Japan. SWORD OF THE SAMURAI Game Design/Project Leader Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L. BRIGGS JIM SYNOSKI Print Media Director Role-Playing Program IRIS IDOKOCI JIM SYNOSKI Full-Page Illustrations with SID MEIER RONNIE ORDANZA and MARCELL CIOLA Melee Program Spot Illustrations JOHN KENNEDY OSCAR RATTI* Battle Program Layout DAVID McKlBBlN MICHAEL HAIRE and MURRAY TAYLOR with DAN CHANG Paper Map Graphics Duel Program MARCELL CIOLA SID MEIER MURRAY TAYLOR and MICHAEL REIS Music and Sound Quality Assurance KEN LAGACE and JIM McCONKEY ALAN ROIREAU, CHRIS TAORMINO, Music by JEFFERY L. BRIGGS and RUSS COONEY Computer Graphics Packaging Design MICHAEL HAIRE MARK CIOLA and JOHN EMORY with JACKIE ROSS Type Fonts by BARBARA BENTS *(from Secrets of the Samurai by Oscar Ratti and Adele Westbrook; used by permission of the publisher, the Charles E. Tuttle Company, Inc.) CONTENTS INTRODUCTION THE LIFE OF A SAMURAI General Overview: Another Time, Another Culture 3 Quickstart: On the -
History of the M Anrikigusari and Masaki-Ryu
SPIKE and CHAIN Japanese Fighting Arts by Charles V. Gruzanski CHARLES E. TUTTLE CO.: PUBLISHERS Rutland, Vermont & Tokyo, Japan Represen I a I i ves Continental Europe: BoxERBOOKS, INc., Zurich British Isles: PRENTICE-HALL iNTERNATIONAL, INC., London Australasia: PAUL FLESCH & Co., PTY. LTD., Melbourne Canada: m.g. hurtig ltd., Edmonton This book is dedicated to YUMIO NAWA, Master of Masaki-Ryu, Shuriken-Jutsu, Toda-Ryu, Kusarigama-Jutsu, Jutte-Jutsu, and Edomachikata Torinawa-Jutsu. Without his instruction and generosity this work could not have been possible. Published by the Charles E. Tuttle Company, Inc. of Rutland, Vermont & Tokyo, Japan with editorial offices at Suido 1-chome, 2-6, Bunkyo-ku, Tokyo Copyright in Japan, 1968 by Charles E. Tuttle Co., Inc. All rights reserved Library of Congress Catalog Card No. 68-/50/9 First printing, 1968 Neither the author nor the publisher accepts or assumes any responsibility or liability for any personal injuries sustained by anyone as a result of the use or practice of any of the instructions contained in this volume. PRINTED IN JAPAN Table of Contents LIST OF ILLUSTRATIONS . .. II ACKNOWLEDGMENTS ..................................... .... 17 PREFACE ......................................................... 19 INTRODUCTION ......................................... ....... .. 21 THE SAMURAI C REED .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 23 PART I MASAKI-RYU History of the Manrikigusari and Masaki-ryu 27 The Beginning Development of the Art Other Schools of the Manrikigusari Special Characteristics of the Manrikigusari ......... 31 General Features Advantages to Using the Manrikigusari Practice Unique Features Techniques for Using the Manrikigusari ............ 35 Proper Grip Manipulation Kamae (Preparatory Positions) Goho-no-kamae 36 • Jssei-no-kamae 39 • Tenchi-no-kamae 40 • Shumoku-no- kamae 41 • Jppu-no-kamae 42 7 The Transition . -
Samurai Life in Medieval Japan
http://www.colorado.edu/ptea-curriculum/imaging-japanese-history Handout M2 (Print Version) Page 1 of 8 Samurai Life in Medieval Japan The Heian period (794-1185) was followed by 700 years of warrior governments—the Kamakura, Muromachi, and Tokugawa. The civil government at the imperial court continued, but the real rulers of the country were the military daimy class. You will be using art as a primary source to learn about samurai and daimy life in medieval Japan (1185-1603). Kamakura Period (1185-1333) The Kamakura period was the beginning of warrior class rule. The imperial court still handled civil affairs, but with the defeat of the Taira family, the Minamoto under Yoritomo established its capital in the small eastern city of Kamakura. Yoritomo received the title shogun or “barbarian-quelling generalissimo.” Different clans competed with one another as in the Hgen Disturbance of 1156 and the Heiji Disturbance of 1159. The Heiji Monogatari Emaki is a hand scroll showing the armor and battle strategies of the early medieval period. The conflict at the Sanj Palace was between Fujiwara Nobuyori and Minamoto Yoshitomo. As you look at the scroll, notice what people are wearing, the different roles of samurai and foot soldiers, and the different weapons. What can you learn about what is involved in this disturbance? What can you learn about the samurai and the early medieval period from viewing this scroll? What information is helpful in developing an accurate view of samurai? What preparations would be necessary to fight these kinds of battles? (Think about the organization of people, equipment, and weapons; the use of bows, arrows, and horses; use of protective armor for some but not all; and the different ways of fighting.) During the Genpei Civil War of 1180-1185, Yoritomo fought against and defeated the Taira, beginning the Kamakura Period. -
A Historical Look at Technology and Society in Japan (1500-1900)
A Historical Look at Technology and Society in Japan (1500-1900) An essay based on a talk given by Dr. Eiichi Maruyama at the PART 1 Japan-Sweden Science Club (JSSC) annual meeting, Tokyo, 31 Gunpowder and Biotechnology October 1997. - Ukiyo-e and Microlithography Dr. Maruyama studied science history, scientific philosophy, and phys- In many parts of the world, and Japan was no exception, the 16th ics at the University of Tokyo. After graduating in 1959, he joined Century was a time of conflict and violence. In Japan, a number of Hitachi Ltd., and became director of the company’s advanced re- feudal lords were embroiled in fierce battles for survival. The battles search laboratory in 1985. He was director of the Angstrom Tech- produced three victors who attempted, one after another, to unify nology Partnership, and is currently a professor at the National Japan. The last of these was Ieyasu Tokugawa, who founded a “per- Graduate Institute for Policy Studies. manent” government which lasted for two and a half centuries before it was overthrown and replaced by the Meiji Government in Introduction 1868. Japanese industry today produces many technically advanced prod- ucts of high quality. There may be a tendency to think that Japan One particularly well documented battle was the Battle of Nagashino has only recently set foot on the technological stage, but there are in 1575. This was a showdown between the organized gunmen of numerous records of highly innovative ideas as far back as the 16th the Oda-Tokugawa Allies (two of the three unifiers) and the in- century that have helped to lay the foundations for the technologi- trepid cavalry of Takeda, who was the most formidable barrier to cal prowess of modern day Japan.