Virtual Windshields: Merging Reality and Digital Content to Improve the Driving Experience
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Emergency Steer & Brake Assist – a Systematic Approach for System Integration of Two Complementary Driver Assistance Syste
EMERGENCY STEER & BRAKE ASSIST – A SYSTEMATIC APPROACH FOR SYSTEM INTEGRATION OF TWO COMPLEMENTARY DRIVER ASSISTANCE SYSTEMS Alfred Eckert Bernd Hartmann Martin Sevenich Dr. Peter E. Rieth Continental AG Germany Paper Number 11-0111 ABSTRACT optimized trajectory. In this respect and beside all technical and physical aspects, the human factor plays a major role for the development of this Advanced Driver Assistance Systems (ADAS) integral assistance concept. Basis for the assist the driver during the driving task to improve development of this assistance concept were subject the driving comfort and therefore indirectly traffic driver vehicle tests to study the typical driver safety, ACC (Adaptive Cruise Control) is a typical behavior in emergency situations. Objective example for a “Comfort ADAS” system. “Safety was on the one hand to analyze the relevant ADAS” directly target the improvement of safety, parameters influencing the driver decision for brake such as a forward collision warning or other and/or steer maneuvers. On the other hand the systems which assist the driver during an evaluation should result in a proposal for a emergency situation. A typical application for a preferable test setup, which can be used for use case “Safety ADAS” is EBA (Emergency Brake Assist), evasion and/or braking tests to clearly evaluate the which additionally integrates information of benefit of the system and the acceptance of normal surrounding sensors into the system function. drivers. Definition of assistance levels, warnings While systems in the longitudinal direction, such as and intervention cascade, based on physical aspects EBA, have achieved a high development status and and an analysis of driver behavior using objective are already available in the market (e.g. -
Augmented Reality Glasses State of the Art and Perspectives
Augmented Reality Glasses State of the art and perspectives Quentin BODINIER1, Alois WOLFF2, 1(Affiliation): Supelec SERI student 2(Affiliation): Supelec SERI student Abstract—This paper aims at delivering a comprehensive and detailled outlook on the emerging world of augmented reality glasses. Through the study of diverse technical fields involved in the conception of augmented reality glasses, it will analyze the perspectives offered by this new technology and try to answer to the question : gadget or watershed ? Index Terms—augmented reality, glasses, embedded electron- ics, optics. I. INTRODUCTION Google has recently brought the attention of consumers on a topic that has interested scientists for thirty years : wearable technology, and more precisely ”smart glasses”. Howewer, this commercial term does not fully take account of the diversity and complexity of existing technologies. Therefore, in these lines, we wil try to give a comprehensive view of the state of the art in different technological fields involved in this topic, Fig. 1. Different kinds of Mediated Reality for example optics and elbedded electronics. Moreover, by presenting some commercial products that will begin to be released in 2014, we will try to foresee the future of smart augmented reality devices and the technical challenges they glasses and their possible uses. must face, which include optics, electronics, real time image processing and integration. II. AUGMENTED REALITY : A CLARIFICATION There is a common misunderstanding about what ”Aug- III. OPTICS mented Reality” means. Let us quote a generally accepted defi- Optics are the core challenge of augmented reality glasses, nition of the concept : ”Augmented reality (AR) is a live, copy, as they need displaying information on the widest Field Of view of a physical, real-world environment whose elements are View (FOV) possible, very close to the user’s eyes and in a augmented (or supplemented) by computer-generated sensory very compact device. -
Vuzix Corporation Annual Report 2021
Vuzix Corporation Annual Report 2021 Form 10-K (NASDAQ:VUZI) Published: March 15th, 2021 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K ☑ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2020 ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission file number: 001-35955 Vuzix Corporation ( Exact name of registrant as specified in its charter ) Delaware 04-3392453 (State of incorporation) (I.R.S. employer identification no.) 25 Hendrix Road West Henrietta, New York 14586 (Address of principal executive office) (Zip code) (585) 359-5900 (Registrant’s telephone number including area code) Securities registered pursuant to Section 12(b) of the Act: Title of each class: Trading Symbol(s) Name of each exchange on which registered Common Stock, par value $0.001 VUZI Nasdaq Capital Market Securities registered pursuant to Section 12(g) of the Act: None. Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ◻ No þ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Exchange Act. Yes ◻ No þ Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Investor Presentation April 2020 (Fact Book 2019)
Bitte decken Sie die schraffierte Fläche mit einem Bild ab. Please cover the shaded area with a picture. (24.4 x 7.6 cm) Investor Presentation April 2020 (Fact Book 2019) www.continental.com Investor Relations Agenda 1 Continental at a Glance 2 2 Strategy 13 3 Automotive Group 24 3.1 Chassis & Safety → Autonomous Mobility and Safety 34 3.2 Interior → Vehicle Networking and Information 48 3.3 Powertrain → Vitesco Technologies 60 4 Rubber Group 63 4.1 Tires 69 4.2 ContiTech 83 5 Corporate Governance 91 6 Sustainability 101 7 Shares and Bonds 113 8 Glossary 120 2 Investor Presentation, April 2020 © Continental AG 1 | Continental at a Glance One of the World’s Leading Technology Companies for Mobility › Continental develops pioneering technologies and services for sustainable and €44.5 billion connected mobility of people and their goods. 2019 sales › We offer safe, efficient, intelligent, and affordable solutions for vehicles, machines, traffic and transportation. › Continental was founded in 1871 and is headquartered in Hanover, Germany. 241,458 employees (December 31, 2019) 2019 sales by group Rubber Group 595 Locations 40% in 59 countries and markets (December 31, 2019) Automotive Group 60% 3 Investor Presentation, April 2020 © Continental AG 1 | Continental at a Glance Founded in 1871, Expanding into Automotive Electronics Since 1998 Continental-Caoutchouc- and Continental expands its activities in telematics Continental expands Gutta-Percha Compagnie is and other fields by acquiring the automotive Continental expands its expertise in founded in Hanover, Germany. electronics business from Motorola. software and systems vehicle antennas by expertise through the acquiring Kathrein Acquisition of a US Continental reinforces its acquisition of Elektrobit. -
Facts & Figures 2016
SensePlanAct Facts & Figures 2016 Chassis & Safety SensePlanAct Contents 2 3 04 Chassis & Safety Division 52 Chassis & position sensors 04 SensePlanAct – Intelligent controls for 54 Engine and transmission speed sensors the mobility of today and tomorrow 56 Electronic control units for various applications 06 Key Figures – an Overview 58 Service Provider for Integrated Safety 08 Continental Corporation 10 Continental Careers 60 Driver Assistance Systems 61 Emergency Brake Assist 12 Automated Driving 62 Adaptive Cruise Control 62 Surround View 14 Vehicle Dynamics 63 Mirror Replacement 14 Chassis Domain Control Unit 63 Blind Spot Detection 14 Chassis control units for vertical dynamics 63 Rear Cross Traffic Alert (RCTA) 15 Electronic air suspension systems 64 Traffic Sign Recognition 15 Dynamic Body Roll Stabilization 65 Lane Departure Warning 17 Electronic brakes for controlling driving dynamics 65 Intelligent Headlamp Control 17 MK 100 – the new generation of electronic brakes 65 Combined sensors for more complex driving situations 21 Additional added value functions of the electronic brake 21 MK C1 – more dynamic and efficient braking through integration 66 Quality 22 Safety on two wheels – Electronic Brake Systems for motorcycles 68 Worldwide Locations 24 Hydraulic Brake Systems 70 Locations in Germany 24 Continental disc brakes – high-performance in all situations 72 Locations in Europe 26 Drum brake 74 Locations in the Americas 26 Parking brake systems 76 Locations in Asia 29 Brake actuation and brake assist systems 31 Brake assist -
View the Future® Vuzix Developer Newsletter
Game Developer Conference - Special Edition - March, 2010 View the Future® Vuzix Developer Newsletter Stereoscopic 3D Eyewear – Goes From Geek to Chic Royalty Free SDK Update Stereoscopic 3D is the latest trend in movies and games – which format(s) do I support? Beta Release SDK Supports Side- by-Side Stereoscopic 3D Video and 6-DoF Tracker. Vuzix has been providing a roy- alty free SDK for its PC compat- ible video eyewear since 2006. A new release of the Vuzix SDK (beta release) will be available for download from the Vuzix website (www.vuzix.com) in late March, 2010. This new release expands the depth of supported stereoscop- ic formats and adds support for the soon to be released Wrap 6-DoF (Degree of Freedom) Tracker. This is a question many game developers are asking themselves, as there is no single clear winner in the format The Side-by-Side stereoscopic wars. Until recently, Frame Sequential appeared to be the leading format for PC games, but recently Side-by-Side 3D format has become popular of has made great strides. Vuzix offers end-users two options, Frame Sequential through the iWear® VR920 video late and is expected to show up in eyewear or Side-by-Side through the Wrap line of video eyewear. other titles moving forward. This format is supported in this new The sunglass style Wrap™ eyewear line is the latest addition to the Vuzix eyewear line. When equipped with an SDK release and Vuzix encour- optional Wrap VGA Adapter, it can be connected to any Windows based PC running XP, Vista or 7 - 32 or 64-bit ages software developers to sup- versions. -
Public Support Measures for Connected and Automated Driving
Public support measures for connected and automated driving PUBLIC SUPPORT MEASURES FOR CONNECTED AND AUTOMATED DRIVING Final Report Tender No. GROW-SME-15-C-N102 within the Framework contract No. ENTR/300/PP/2013/FC Written by SPI, VTT and ECORYS May - 2017 Page | i Public support measures for connected and automated driving Europe Direct is a service to help you find answers to your questions about the European Union. Freephone number (*): 00 800 6 7 8 9 10 11 (*) The information given is free, as are most calls (though some operators, phone boxes or hotels may charge you). Reference No. GROW-SME-15-C-N102 Framework contract No. ENTR/300/PP/2013/FC 300/PP/2013/FC The information and views set out in this study are those of the authors and do not necessarily reflect the official opinion of the European Commission. The European Commission does not guarantee the accuracy of the data included in this study. Neither the European Commission nor any person acting on the European Commission’s behalf may be held responsible for the use which may be made of the information contained herein. More information on the European Union is available on the Internet (http://www.europa.eu). ISBN 978-92-9202-254-9 doi: 10.2826/083361 AUTHORS OF THE STUDY Sociedade Portuguesa de Inovação (SPI – Coordinator): Augusto Medina, Audry Maulana, Douglas Thompson, Nishant Shandilya and Samuel Almeida. VTT Technical Research Centre of Finland (VTT): Aki Aapaoja and Matti Kutila. ECORYS: Erik Merkus and Koen Vervoort Page | ii Public support measures for connected and automated driving Contents Acronym Glossary ................................................................................................ -
Whitepaper Head Mounted Displays & Data Glasses Applications and Systems
Whitepaper Head Mounted Displays & Data Glasses Applications and Systems Dr.-Ing. Dipl.-Kfm. Christoph Runde Virtual Dimension Center (VDC) Fellbach Auberlenstr. 13 70736 Fellbach www.vdc-fellbach.de © Competence Centre for Virtual Reality and Cooperative Engineering w. V. – Virtual Dimension Center (VDC) System classes Application fields Directions of development Summary Content . System classes Head Mounted Display (HMD) – Video glasses – Data glasses . Simulator disease / Cyber Sickness . Application fields HMDs: interior inspections, training, virtual hedging engineering / ergonomics . Application fields data glasses: process support, teleservice, consistency checks, collaboration . Directions of development: technical specifications, (eye) tracking, retinal displays, light field technology, imaging depth sensors . Application preconditions information & integration (human, IT, processes) . Final remark 2 SystemSystem classes classes Application fields Directions of development Summary Head Mounted Displays (HMDs) – Overview . 1961: first HMD on market . 1965: 3D-tracked HMD by Ivan Sutherland . Since the 1970s a significant number of HMDs is applied in the military sector (training, additional display) Table: Important HMD- projects since the 1970s [Quelle: Li, Hua et. al.: Review and analysis of avionic helmet-mounted displays. In : Op-tical Engineering 52(11), 110901, Novembre2013] 3 SystemSystem classes classes Application fields Directions of development Summary Classification HMD – Video glasses – Data glasses Head Mounted Display -
Light Engines for XR Smartglasses by Jonathan Waldern, Ph.D
August 28, 2020 Light Engines for XR Smartglasses By Jonathan Waldern, Ph.D. The near-term obstacle to meeting an elegant form factor for Extended Reality1 (XR) glasses is the size of the light engine2 that projects an image into the waveguide, providing a daylight-bright, wide field-of-view mobile display For original equipment manufacturers (OEMs) developing XR smartglasses that employ diffractive wave- guide lenses, there are several light engine architectures contending for the throne. Highly transmissive daylight-bright glasses demanded by early adopting customers translate to a level of display efficiency, 2k-by-2k and up resolution plus high contrast, simply do not exist today in the required less than ~2cc (cubic centimeter) package size. This thought piece examines both Laser and LED contenders. It becomes clear that even if MicroLED (µLED) solutions do actually emerge as forecast in the next five years, fundamentally, diffractive wave- guides are not ideally paired to broadband LED illumination and so only laser based light engines, are the realistic option over the next 5+ years. Bottom Line Up Front • µLED, a new emissive panel technology causing considerable excitement in the XR community, does dispense with some bulky refractive illumination optics and beam splitters, but still re- quires a bulky projection lens. Yet an even greater fundamental problem of µLEDs is that while bright compared with OLED, the technology falls short of the maximum & focused brightness needed for diffractive and holographic waveguides due to the fundamental inefficiencies of LED divergence. • A laser diode (LD) based light engine has a pencil like beam of light which permits higher effi- ciency at a higher F#. -
A Survey of Augmented Reality Technologies, Applications and Limitations
The International Journal of Virtual Reality, 2010, 9(2):1-20 1 A Survey of Augmented Reality Technologies, Applications and Limitations D.W.F. van Krevelen and R. Poelman Systems Engineering Section, Delft University of Technology, Delft, The Netherlands1 Abstract— We are on the verge of ubiquitously adopting shino [107] (Fig. 1), AR is one part of the general area of Augmented Reality (AR) technologies to enhance our percep- mixed reality. Both virtual environments (or virtual reality) tion and help us see, hear, and feel our environments in new and and augmented virtuality, in which real objects are added to enriched ways. AR will support us in fields such as education, virtual ones, replace the surrounding environment by a vir- maintenance, design and reconnaissance, to name but a few. tual one. In contrast, AR provides local virtuality. When This paper describes the field of AR, including a brief definition considering not just artificiality but also user transportation, and development history, the enabling technologies and their characteristics. It surveys the state of the art by reviewing some Benford et al. [28] classify AR as separate from both VR and recent applications of AR technology as well as some known telepresence (see Fig. 2). Following [17, 19], an AR system: limitations regarding human factors in the use of AR systems combines real and virtual objects in a real environment; that developers will need to overcome. registers (aligns) real and virtual objects with each other; Index Terms— Augmented Reality, Technologies, Applica- and tions, Limitations. runs interactively, in three dimensions, and in real time. -
STAR 1200 & 1200XL User Guide
STAR 1200 & 1200XL Augmented Reality Systems User Guide VUZIX CORPORATION VUZIX CORPORATION STAR 1200 & 1200XL – User Guide © 2012 Vuzix Corporation 2166 Brighton Henrietta Town Line Road Rochester, New York 14623 Phone: 585.359.5900 ! Fax: 585.359.4172 www.vuzix.com 2 1. STAR 1200 & 1200XL OVERVIEW ................................... 7! System Requirements & Compatibility .................................. 7! 2. INSTALLATION & SETUP .................................................. 14! Step 1: Accessory Installation .................................... 14! Step 2: Hardware Connections .................................. 15! Step 3: Adjustment ..................................................... 19! Step 4: Software Installation ...................................... 21! Step 5: Tracker Calibration ........................................ 24! 3. CONTROL BUTTON & ON SCREEN DISPLAY ..................... 27! VGA Controller .................................................................... 27! PowerPak+ Controller ......................................................... 29! OSD Display Options ........................................................... 30! 4. STAR HARDWARE ......................................................... 34! STAR Display ...................................................................... 34! Nose Bridge ......................................................................... 36! Focus Adjustment ................................................................ 37! Eye Separation ................................................................... -
Augmented and Virtual Reality in Operations
Augmented and Virtual Reality in Operations A guide for investment Introduction Augmented Reality and Virtual Reality (AR/VR) are not new, but recent advances in computational power, storage, graphics processing, and high-resolution displays have helped overcome some of the constraints that have stood in the way of the widespread use of these immersive technologies. Global spending on AR/VR is now expected to reach $17.8 billion in 2018, an increase of nearly 95% over the $9.1 billion estimate for 2017.1 Given this impetus, we wanted to understand more about the current state of play with AR/VR in the enterprise. We surveyed executives at 700+ companies, including 600 companies who are either experimenting with or implementing AR/VR; spoke with AR/VR-focused leadership at global companies, start-ups, and vendors; and analyzed over 35 use cases, with a particular focus on: • The use of AR/VR for internal industrial company operations, including, but not limited to, design, engineering, and field services • The automotive, utility, and discrete manufacturing sectors. This research focuses on organizations that have initiated their AR/VR journey, whether by experimentation or implementation, and aims to answer a number of questions: • How is AR/VR being used today? • Where should organizations invest – what are the use cases that generate the most value? • How can companies either begin or evolve their initiatives? Outside of this report, terms you will commonly find when reading about AR/VR are mixed reality, hybrid reality, or merged reality in which both the physical and the virtual or digital realities coexist or even merge.