The Impact of Windows 10 on the Computer Industry
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Magazine.Odroid.Com, Is Your Source for All Things Odroidian
Volumio 2 • Android ADB Debug • Android navigation using IR remote Year Four Issue #41 May 2017 ODROIDMagazine Repurpose your WithN64 the power of ODROID A complete walkthrough allowing you to use the classic Nintendo console case with your favorite board Offering Exploring Native RS485 ODROID-C2 communication Support on C1+ and C2 What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-C2 and ODROID-XU4 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL o you have an old Nintendo or other gaming console that doesn’t work anymore? Don’t throw it away! You can re- Dfurbish it with an ODROID-XU4 running ODROID GameS- tation Turbo, RetroPie or Lakka and turn it into a multi-platform emulator station that can play thousands of different console games. Our main feature this month details how to fit everything into an N64 shell, breathing new life into an old dusty console case. ODROIDs are extremely versatile, and can be used for music playback, as de- scribed in our Volumio 2 article, developing Android apps, as Nanik demonstrates in his ar- ticle on the Android Debug Bridge, and process control, as shown by Charles and Neal in their discussion of the RS485 communication protocol. -
Apache TOMCAT
LVM Data Migration • XU4 Fan Control • OSX USB-UART interfacing Year Two Issue #22 Oct 2015 ODROIDMagazine Apache TOMCAT Your web server and servlet container running on the world’s most power-efficient computing platform Plex Linux Gaming: Emulate Sega’s last Media console, the Dreamcast Server What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-U3 device to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL his month, we feature two extremely useful servers that run very well on the ODROID platform: Apache Tom- Tcat and Plex Media Server. Apache Tomcat is an open- source web server and servlet container that provides a “pure Java” HTTP web server environment for Java code to run in. It allows you to write complex web applications in Java without needing to learn a specific server language such as .NET or PHP. Plex Media Server organizes your vid- eo, music, and photo collections and streams them to all of your screens. -
0 A.D. the Battle for Wesnoth
GAMING ON LINUX GAMING ONLINUX The tastiest brain candy to relax those tired neurons LINUX FOR THE WIN! 0 A.D. Battle in real time strategy like an Egyptian. ike an overdue Christmas present the Lteam at Wildfire Games has released the fifteenth alpha version of the epic open-source real time strategy game 0 A.D. The latest alpha version Liam Dawes is the brains behind www.gamingonlinux.com, the home added some really essential of Linux gaming on the interweb. features that were previously missing, including a multi- A new army is inux has long been a viable player lobby, so it should now readying for battle! platform for gaming, but it is be a total cinch to find people only now that mainstream L to play online. gamers are starting to sit up and take notice. Despite what many people In addition to being easy to 0 A.D. aims to be of AAA this strategy has paid off. They may think, the thanks for this play online there is yet another production quality, which have run several successful shouldn’t solely go to Valve for using playable civilisation – the shows in abundance. It was crowdfunding, and are now Linux as the basis of its Steam OS: Ptolemaic Egyptians – with originally closed source, but the using it to fund programmers there’s a long history of gaming on unique units and gameplay team opened it up with the aim to make 0 A.D. even better! the Linux platform. Id Software was one of the first features included for them. -
Transcript of Rick Rashid's Keynote Address
TechFest 2013 Keynote Rick Rashid March 5, 2013 ANNOUNCER: Ladies and gentlemen, please welcome Microsoft Chief Research Officer, Rick Rashid. (Applause.) RICK RASHID: Hi there. Well, hopefully this will be a very fun day for all of you. For me, it's interesting. It feels like we've been doing TechFest for a really, long time, but it's actually only been since 2001. So, technically, I think, this is the 13th TechFest event for Microsoft Research. Of course, in the first TechFest, it wasn't nearly as big an event as this. It was just for employees. We didn't take up nearly as much space. And we didn't even know how many people would really show up. I was actually one of the strongest skeptics about this whole idea of creating this technology show for our employees, because I wasn't really sure how many people would show up. I kept saying, “Well, gosh, it seems like it's going to be a lot of work, and I'm not sure it's going to be really valuable and worthwhile, but if you guys really think you want to do it, okay.” Of course, what happened that year was we had, I think, about 4,000 of our Puget Sound employees come over a two-day period. And of course Microsoft was a much smaller company back then, so that was just a huge fraction of our Puget Sound workforce at that time. And everybody was really excited. I mean, the researchers came away from the event really excited about being able to talk to so many of our employees, be able to interact with them, and to sort of sell their ideas, and show off what they've been doing. -
Microsoft Plays Hardball: Use of Exclusionary Pricing and Technical
Antitrust Bulletin, XL:2, Summer 1995, 265-315 MICROSOFT PLAYS HARDBALL: The Use of Exclusionary Pricing and Technical Incompatibility to Maintain Monopoly Power in Markets for Operating System Software† by KENNETH C. BASEMAN* FREDERICK R. WARREN-BOULTON* and GLENN A. WOROCH** May 1995 ___________________ * Principals, MiCRA: Microeconomic Consulting and Research Associates, Inc., Washington, DC. ** University of California, Berkeley. † Forthcoming, Antitrust Bulletin, June 1995. We would like to express our appreciation for helpful comments and other assistance to Sturge Sobin, Linnet Harlan, Paul Dennis and the participants at the Columbia Business School's Institute for Tele-Information's Seminar on Sustaining Competition in Network Industries through Regulating and Pricing Access, especially Janusz Ordover and Bobby Willig. TABLE OF CONTENTS I. INTRODUCTION AND SUMMARY ................................... 1 II. BACKGROUND .................................................... 3 A. THE MARKET FOR PERSONAL COMPUTER OPERATING SYSTEMS ............................................................ 3 TABLE: NEW SHIPMENTS OF PERSONAL COMPUTER OPERATING SYSTEMS .............................................. 8 B. MICROSOFT'S PRACTICES ..................................... 9 III. FIRST-DEGREE PRICE DISCRIMINATION vs. INEFFICIENT SUBSTITUTION ................................................... 15 A. FIRST-DEGREE PRICE DISCRIMINATION ........................ 16 B. INEFFICIENT SUBSTITUTION ................................. 20 IV. ANTIFRAUD AND ANTIPIRACY -
Why I Hate Microsoft by F.W
Why I hate Microsoft by F.W. van Wensveen Why I hate Microsoft "A personal, lengthy, but highly articulate outburst" by F.W. van Wensveen Table of contents Introduction A brief introduction, or why this paper needed to be written Abstract The management summary 1. From the people who brought you EDLIN Microsoft and innovation 2. The not-so-good, the bad and the ugly The general quality of Microsoft products 3. The power to bind Formats and standards 4. World domination From business to megalomania 5. Bad practice, foul play Exploring the limits of lawful conduct 6. Caveat Emptor Think before you buy 7. Where are you forced to go today? Price gouging and other monopolist practices 8. The road ahead On diminishing returns and continuing trends Appendix A A brief overview of Windows' most serious design flaws Appendix B Links Introduction "One OS to bring them all and in the darkness bind them..." From the title of this paper you may have guessed that I am not very impressed with the guys in Redmond. One might even say that my dislike for Microsoft is a pet hate gone out of control in an almost quixotic fashion. Why is this? Of course I have been accused of personal antipathy, of being jealous of Bill Gates and his billions, and of being prejudiced against all things Microsoft without any reason whatsoever. None of this is true. I have nothing personal against Bill Gates. Why should I? I don't know the man, I've never met him. I agree with those who say he might be the most successful salesman in history. -
3.3. Cloud Computing
國 立 交 通 大 學 企業管理碩士學位學程 碩 士 論 文 網路泡沫化危機的十年之後: 谷歌個案研究 10 years after the dot-com bubble: A Case Study of Google 研 究 生:張倍菁 指導教授:劉芬美 中華民國一百零一年一月 10 years after the dot-com bubble: A Case Study of Google 研 究 生:張倍菁 Student: Penny Pei-ching Chang 指導教授:劉芬美 Advisor: Dr. Fen-May Liou 國 立 交 通 大 學 管理學院 企業管理碩士學位學程 碩 士 論 文 A Thesis Submitted to Master Degree Program of Global Business Administration College of Management National Chiao Tung University In partial Fulfillment of the Requirements For the Degree of Master in Business Administration January 2012 Hsinchu, Taiwan, Republic of China 中華民國一百零一年一月 National Chiao Tung University College of Management Global Master of Business Administration Program Thesis 網路泡沫化危機的十年之後: 谷歌個案研究 10 years after the dot-com bubble: A Case Study of Google Student: Penny Pei-ching Chang Advisor: Dr. Fen-May Liou Abstract Google is a legendary company famous with its rapid growth no matter being through dot-com bubble or even in the latest global financial crisis in 2008. Google started from web search engine then online keyword advertising. Recently it even moves its step into mobile and cloud computing areas. In this research, there are not only a wide vision of Google’s key success factors being discussed but a comprehensive corporate comparison among Google main competitors Yahoo! and Microsoft. This research first gives a fundamental analysis among these three companies by comparing their products development and key milestone. Then look into the business model they have been deployed. Although it seems to have the similarity among these three internet giants, this research points out the distinction between Google and other competitors. -
The Linux Gamers' HOWTO
The Linux Gamers’ HOWTO Peter Jay Salzman Frédéric Delanoy Copyright © 2001, 2002 Peter Jay Salzman Copyright © 2003, 2004 Peter Jay SalzmanFrédéric Delanoy 2004-11-13 v.1.0.6 Abstract The same questions get asked repeatedly on Linux related mailing lists and news groups. Many of them arise because people don’t know as much as they should about how things "work" on Linux, at least, as far as games go. Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration ... you get the picture. Every aspect of your computer plays a role in gaming. It’s a demanding topic, but this fact is shadowed by the primary goal of gaming: to have fun and blow off some steam. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what’s going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they’re not. 1. Administra If you have ideas, corrections or questions relating to this HOWTO, please email me. By receiving feedback on this howto (even if I don’t have the time to answer), you make me feel like I’m doing something useful. In turn, it motivates me to write more and add to this document. -
A History of Linux Gaming
FEATURE A HISTORY OF LINUX GAMING A HISTORY OF LINUX GAMING Liam Dawe peeks into the belly of an unstoppable beast. n the first ever issue of Linux Voice we briefly developer possible, to having major publishers on touched down on the colourful history of Linux board. Let that just sink in for a moment, as two years Igaming. Now we’re here again to give you a better ago we didn’t have anything looking as bright as it is picture of how we went from being an operating now. That’s an insanely short amount of time for such system that was mostly ignored by every major a big turnaround. The dark ages We start our look in the early 90s, before most popular Linux distro even existed. ack in the 90s, people would most likely laugh at you for telling them Byou used Linux on the desktop. It was around this time that Id Software was creating the game Doom, which actually helped push Windows as a gaming platform. Ironically it was Id that threw us our first bone. A man named Dave Taylor ported Doom to Linux the year after the original release, and he only did it because he loved Linux. In the README.Linux file Dave gave his reasons for the port: “I did this ‘cause Linux gives me a woody. It doesn’t generate revenue. Please don’t call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting One of the first big name games to ever grace our platform, Doom has left quite a legacy. -
Using History to Teach Computer Science and Related Disciplines
Computing Research Association Using History T o T eachComputer Science and Related Disciplines Using History To Teach Computer Science and Related Disciplines Edited by Atsushi Akera 1100 17th Street, NW, Suite 507 Rensselaer Polytechnic Institute Washington, DC 20036-4632 E-mail: [email protected] William Aspray Tel: 202-234-2111 Indiana University—Bloomington Fax: 202-667-1066 URL: http://www.cra.org The workshops and this report were made possible by the generous support of the Computer and Information Science and Engineering Directorate of the National Science Foundation (Award DUE- 0111938, Principal Investigator William Aspray). Requests for copies can be made by e-mailing [email protected]. Copyright 2004 by the Computing Research Association. Permission is granted to reproduce the con- tents, provided that such reproduction is not for profit and credit is given to the source. Table of Contents I. Introduction ………………………………………………………………………………. 1 1. Using History to Teach Computer Science and Related Disciplines ............................ 1 William Aspray and Atsushi Akera 2. The History of Computing: An Introduction for the Computer Scientist ……………….. 5 Thomas Haigh II. Curricular Issues and Strategies …………………………………………………… 27 3. The Challenge of Introducing History into a Computer Science Curriculum ………... 27 Paul E. Ceruzzi 4. History in the Computer Science Curriculum …………………………………………… 33 J.A.N. Lee 5. Using History in a Social Informatics Curriculum ....................................................... 39 William Aspray 6. Introducing Humanistic Content to Information Technology Students ……………….. 61 Atsushi Akera and Kim Fortun 7. The Synergy between Mathematical History and Education …………………………. 85 Thomas Drucker 8. Computing for the Humanities and Social Sciences …………………………………... 89 Nathan L. Ensmenger III. Specific Courses and Syllabi ………………………………………....................... 95 Course Descriptions & Syllabi 9. -
THE YEAR of LINUX 2015 the YEAR of LINUX This Year Is Set to Be the Best Ever for Linux – and That’S Not Just Our Opinion
2015: THE YEAR OF LINUX 2015 THE YEAR OF LINUX This year is set to be the best ever for Linux – and that’s not just our opinion. Some of the biggest players in Free Software think so too… here’s a long-running joke in the Linux world, market where Linux dominates thanks to Android – that the next year will be the year of “Linux on and the server space became even bigger thanks to Tthe desktop”. At first it was a serious “cloud” computing, software/platform/infrastructure proposition: back in the early 2000s, it looked like the as a service, and the growth of web apps. operating system was poised to take a significant So Linux is, today, by far the most prevalent and chunk of desktop marketshare. Microsoft was important operating system in the world. It’s a long struggling with major security problems in Windows, way from being on every home desktop PC, but the Apple’s Mac OS X had barely gotten off the ground, next 12 months have plenty in store, and so for our and there was clearly room for something better. first issue of the year we want to look ahead at the So why didn’t Linux dive in and win millions of goodies to come. But we don’t just want to wax users? Well, it did, just in another way. Microsoft lyrical about our favourite projects here; we also want started to take security more seriously, and OS to hear from some of the biggest names in Linux X emerged as a shiny Unix-like OS that appealed and Free Software about what they’re most looking to many geeks. -
Downloaded in Jan 2004; "How Smartphones Work" Symbian Press and Wiley (2006); "Digerati Gliterati" John Wiley and Sons (2001)
HOW OPEN SHOULD AN OPEN SYSTEM BE? Essays on Mobile Computing by Kevin J. Boudreau B.A.Sc., University of Waterloo M.A. Economics, University of Toronto Submitted to the Sloan School of Management in partial fulfillment of the requirements for the degree of MASSACHUBMMIBE OF TECHNOLOGY Doctor of Philosophy at the AUG 2 5 2006 MASSACHUSETTS INSTITUTE OF TECHNOLOGY LIBRARIES June 2006 @ 2006 Massachusetts Institute of Technology. All Rights Reserved. The author hereby grn Institute of Technology permission to and to distribute olo whole or in part. 1 Signature ot Author.. Sloan School of Management 3 May 2006 Certified by. .............................. ............................................ Rebecca Henderson Eastman Kodak LFM Professor of Management Thesis Supervisor Certified by ............. ................ .V . .-.. ' . ................ .... ...... Michael Cusumano Sloan Management Review Professor of Management Thesis Supervisor Certified by ................ Marc Rysman Assistant Professor of Economics, Boston University Thesis Supervisor A ccepted by ........................................... •: °/ Birger Wernerfelt J. C. Penney Professor of Management Science and Chair of PhD Committee ARCHIVES HOW OPEN SHOULD AN OPEN SYSTEM BE? Essays on Mobile Computing by Kevin J. Boudreau Submitted to the Sloan School of Management on 3 May 2006, in partial fulfillment of the requirements for the degree of Doctor of Philosophy Abstract "Systems" goods-such as computers, telecom networks, and automobiles-are made up of mul- tiple components. This dissertation comprises three esssays that study the decisions of system innovators in mobile computing to "open" development of their systems to outside suppliers and the implications of doing so. The first essay considers this issue from the perspective of which components are retained under the control of the original innovator to act as a "platform" in the system.