Computer Games and Canadaʼs Digital Economy: The Role of Universities in Promoting Innovation Report to the Social Science Humanities Research Council Knowledge Synthesis Grants on Canadaʼs Digital Economy 1 December 2010 Computer Games and Canadaʼs Digital Economy The Role of Universities in Promoting Innovation PROJECT PERSONNEL Sean Gouglas is an Associate Professor and Director of the Humanities Computing program at the University of Alberta and Director of the Visualisation and Information Technologies in the Arts (VITA) Research Studio. He is the principal investigator for this report. <
[email protected]> Jason Della Rocca is the senior consultant of Perimeter Partners, a Montreal-based game consultant company, and the former executive director of the International Game Developers Association (IGDA). <
[email protected]> Jennifer Jenson is an Associate Professor of Pedagogy and Technology at York University and is president of the Canadian Game Studies Association and co-editor of Loading..., the Journal of the Canadian Game Studies Association. <
[email protected]> Kevin Kee is the Canada Research Chair of Humanities Computing and an Associate Professor in the Department of History and the Centre for Digital Humanities at Brock University. <
[email protected]> Geoffrey Rockwell is a Professor of Humanities Computing at the University of Alberta and Senior Director of the Office of Interdisciplinary Studies. <
[email protected]> Jonathan Schaeffer is Vice-Provost (Information Technology) of the University of Alberta, University Professor of Computing Science, Canada Research Chair, and iCORE Chair in gaming artificial intelligence. <
[email protected]> Bart Simon is an Associate Professor of Sociology at Concordia University and Director of the research centre for Technoculture, Art and Games (TAG) in association with the Hexagram Institute for Research/Creation in Media Arts and Technologies in Montreal.