CINEMA 4D Should Be Your first Choice
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Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page ComputerINNOVATIONS IN VISUAL COMPUTING FOR THE GLOBAL DCC COMMUNITY April 2008 www.cgw.com Anime Speedway CG shifts into overdrive as Speed Racer takes the road $6.00 USA $8.25 Canada Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C _______________ ________________ CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C April 2008 • Volume 31 • Number 4 INNOVATIONS IN VISUAL COMPUTING FOR THE GLOBAL DCC COMMUNITY Also see www.cgw.com_________ for computer graphics news, special surveys and reports, and the online gallery. ____________ » D i r e c t o r R o g e r D o n a l d s o n Computer WORLD discusses The Bank Job. WORLD Post » The best way to handle HD spots. » The challenges of post- ing audio for reality Departments Features See it in www.postmagazine.com television. Editor’s Note 2 Cover story Who Needs a Mouse? Photo Anime, GDC 2008 featured new developer Hyper Pop Art 12 tools, a look at titles from large and DIGITAL CINEMA | The visionaries small studios, and an active recruiting behind The Matrix, along with a area. The big focus, though, was on number of VFX facilities, devise a new novel input devices. concept for the set design, animation, Spotlight 4 and color treatment in Speed Racer. Products By Barbara Robertson Autodesk’s 3ds Max 2009, 3ds Design 2009, more Fan Favorites 20 The Foundry’s Nuke 5 BROADCAST | Commercials are as much 12 Boxx’s RTX 8400, RenderBoxx 10200 a part of the Super Bowl as the game itself. What makes a winning spot? Viewpoint: Panorama 1 0 Some use humor, others sentiment. But Digital Landscaping most employ CG in some way. Portfolio 40 By Debra Kaufman Imagina Awards Knowledge & Career 42 When the Game Is Teachings from the Trenches Not Enough 26 Industry veterans lend their expertise to MULTIMEDIA | When it comes to devel- budding game designers at VFS’s Game oping a media project, the French are Design Expo 2008. pluralistic in their platform approach. By Kathleen Maher 20 Backdrop 47 Drawing the Line Road Test 32 Filmmakers incorporate a unique CAD | Orange County Choppers gets graphics style in Chicago 10. revved up, using complex digital design tools and techniques for its customized motorcycles. Special Section Storage Solutions By Karen Moltenbrey Choosing the right storage solution can be a daunting task. This special Nothin’ But Blu Skies 38 section examines how some facilities TRENDS & TECHNOLOGIES | Finally, the made their selections and how those video war is over as Blu-ray overtakes 26 products are keeping the companies HD DVD. competitive. By Jeff Sauer On the cover: Speed Racer charts a new course in virtual cinema with its techno-colored, fully saturated, fast-moving universe created in a novel photo-anime, pop-art style, pg. 12. 32 ___________www.cgw.com APRIL 2008 Computer Graphics World | 1 CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C Karen Moltenbrey Chief Editor note KAREN MOLTENBREY: Chief Editor [email protected] Who Needs a Mouse? 36 East Nashua Road Windham, NH 03087 (603) 432-7568 This year’s Game Developers Conference (GDC) was bigger and better than CONTRIBUTING EDITORS: Courtney Howard, Jenny Donelan, ever. There were new game development technologies and products, and even Audrey Doyle, Evan Marc Hirsch, new game titles. Some faces were new, yet most were familiar. There were George Maestri, Martin McEachern, Stephen Porter, Barbara Robertson editor’s even a few vendors from outside the gaming world whose products and tech- WILLIAM R. RITTWAGE nologies have been adapted for this growing industry. As expected, Microsoft, Publisher Nintendo, and Sony had a strong presence. But so did the little guys, independent “garage” President and CEO, COP Communications developers who never cease to amaze us. And then there were the recruiters, big-name studios scouting new talent, along with the many artists looking for employment. SALES Both Microsoft VP John Schappert and inventor/futurist Ray Kurzweil enthralled LISA BLACK: National Sales Manager Classifieds • Education • Recruitment audiences with their keynotes. On the expo floor, the big buzz centered on the unique [email protected] interfaces, hardly surprising given the huge success of the Wii and Guitar Hero. (877) CGW-POST [249-7678] fax: (214) 260-1127 Speaking of the Wii, Nintendo demonstrated its Wii Fit, a new line of titles designed Editorial Office / LA Sales Office: to increase fitness through balancing and aerobics. Of course, this is all done in a way 620 West Elk Avenue, Glendale, CA 91204 that is fun. The games are played using the new Wii Balance Board (available in a few (800) 280-6446 months), which is about the size of a bathroom scale. Not only does it measure the PRODUCTION player’s center of gravity, but also the person’s body mass index. InterSense, for one, believes that the Wii is just the tip of the iceberg in terms of KATH CUNNINGHAM: Production Director [email protected]__________ motion sensing and games. InterSense enables real-time tracking of position, orien- (818) 291-1113 tation, and movement of people and objects. This technology has been successfully MICHAEL VIGGIANO: Art Director implemented in military, industrial, life-science, research, and engineering applica- [email protected] tions. InterSense motion-tracking systems also are being used within the entertain- CHRIS SALCIDO: Account Representative [email protected] ment industry by production companies, directors, and CG artists and animators. (818) 291-1144 Soon they may be used by game players. The company was at GDC seeking partner- ships to bring its advanced Motion Analysis Engine (MAE) to console games. MEA is based on six degrees-of-freedom (DOF) capture, compared to three or four DOF used in the Wii, so it considers the amount of force being applied, the angle it was applied, and the actual trajectory of an object. Simply put, it not only knows that a ball was thrown, but how fast it was thrown, whether a spin was applied, and where it was thrown. Computer Graphics World Magazine In a novel approach, Neuro-engineering company Emotiv Systems debuted its brain- is published by Computer Graphics World, computer interface. In a nutshell, the technology analyzes facial expressions and body a COP Communications company. Computer Graphics World does not verify any claims or language to factor emotions and feelings into gameplay. Through a player’s expres- other information appearing in any of the advertisements sions, an avatar reacts appropriately to the player inside a virtual world. Also, game- contained in the publication, and cannot take any responsibility for any losses or other damages incurred play is adjusted automatically based on the player’s emotional responses. In essence, by readers in reliance on such content. a player can control play with his or her brain. The technology is complex, but Emotiv Computer Graphics World cannot be held responsible for the safekeeping or return of unsolicited articles, has packaged it quite nicely within the EPOC headset. Available later this year, it will manuscripts, photographs, illustrations or other materials. Address all subscription correspondence to: Computer come bundled with a specially developed game, though the technology will work with Graphics World, P.O. Box 3296, Northbrook, IL 60065-3296. Subscriptions are available free to qualified individuals existing titles. within the United States. Non-qualified subscription rates: USA—$72 for 1 year, $98 for 2 years; Canadian Another forward-“thinking” company is NeuroSky, whose MindSet SDK converts subscriptions —$98 for 1 year and $136 for 2 years; brainwave (EEG) signals into digital mental-state output for brain-computer interface all other countries—$150 for 1 year and $208 for 2 years. Digital subscriptions are available for $27 per year. applications. Available now, the MindKit-EM SDK consists of a neural headset, with an Subscribers can also contact customer service by calling 847-559-7310 or sending an email to [email protected]._______ integrated ThinkGear module and a sensing algorithm library. Change of address can be made online at http://www. omeda.com/cgw/ and click on customer service assistance. In his keynote, Kurzweil touched on computer interfaces, predicting that by 2010, Postmaster: Send Address Changes to keyboards and mice will become obsolete, replaced by “invisible devices” that disap- Computer Graphics World, P.O. Box 3296, pear into clothing, for example, while providing a more immersive, augmented-reality Northbrook, IL 60065-3296 experience. Soon, a mouse click will be a thing of the past. 2 | Computer Graphics World APRIL 2008 www.cgw.com___________ CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C ___________________________ _______ CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C spotlight Your resource for products, user applications, news, and market research MODELING•ANIMATION Autodesk Launches New Max Versions, More Autodesk recently unveiled two new versions of its 3ds Max in 3ds Max 2009, with the exception of the SDK (which modeling, animation, and rendering software: 3ds Max 2009, is used within the entertainment market for integrating PRODUCTS geared for entertainment professionals, and 3ds Design software into a production pipeline and for development 2009, an all-new offering customized for architects, design- of in-house tools).