CINEMA 4D Should Be Your first Choice

Total Page:16

File Type:pdf, Size:1020Kb

CINEMA 4D Should Be Your first Choice Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page ComputerINNOVATIONS IN VISUAL COMPUTING FOR THE GLOBAL DCC COMMUNITY April 2008 www.cgw.com Anime Speedway CG shifts into overdrive as Speed Racer takes the road $6.00 USA $8.25 Canada Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C _______________ ________________ CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C April 2008 • Volume 31 • Number 4 INNOVATIONS IN VISUAL COMPUTING FOR THE GLOBAL DCC COMMUNITY Also see www.cgw.com_________ for computer graphics news, special surveys and reports, and the online gallery. ____________ » D i r e c t o r R o g e r D o n a l d s o n Computer WORLD discusses The Bank Job. WORLD Post » The best way to handle HD spots. » The challenges of post- ing audio for reality Departments Features See it in www.postmagazine.com television. Editor’s Note 2 Cover story Who Needs a Mouse? Photo Anime, GDC 2008 featured new developer Hyper Pop Art 12 tools, a look at titles from large and DIGITAL CINEMA | The visionaries small studios, and an active recruiting behind The Matrix, along with a area. The big focus, though, was on number of VFX facilities, devise a new novel input devices. concept for the set design, animation, Spotlight 4 and color treatment in Speed Racer. Products By Barbara Robertson Autodesk’s 3ds Max 2009, 3ds Design 2009, more Fan Favorites 20 The Foundry’s Nuke 5 BROADCAST | Commercials are as much 12 Boxx’s RTX 8400, RenderBoxx 10200 a part of the Super Bowl as the game itself. What makes a winning spot? Viewpoint: Panorama 1 0 Some use humor, others sentiment. But Digital Landscaping most employ CG in some way. Portfolio 40 By Debra Kaufman Imagina Awards Knowledge & Career 42 When the Game Is Teachings from the Trenches Not Enough 26 Industry veterans lend their expertise to MULTIMEDIA | When it comes to devel- budding game designers at VFS’s Game oping a media project, the French are Design Expo 2008. pluralistic in their platform approach. By Kathleen Maher 20 Backdrop 47 Drawing the Line Road Test 32 Filmmakers incorporate a unique CAD | Orange County Choppers gets graphics style in Chicago 10. revved up, using complex digital design tools and techniques for its customized motorcycles. Special Section Storage Solutions By Karen Moltenbrey Choosing the right storage solution can be a daunting task. This special Nothin’ But Blu Skies 38 section examines how some facilities TRENDS & TECHNOLOGIES | Finally, the made their selections and how those video war is over as Blu-ray overtakes 26 products are keeping the companies HD DVD. competitive. By Jeff Sauer On the cover: Speed Racer charts a new course in virtual cinema with its techno-colored, fully saturated, fast-moving universe created in a novel photo-anime, pop-art style, pg. 12. 32 ___________www.cgw.com APRIL 2008 Computer Graphics World | 1 CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C Karen Moltenbrey Chief Editor note KAREN MOLTENBREY: Chief Editor [email protected] Who Needs a Mouse? 36 East Nashua Road Windham, NH 03087 (603) 432-7568 This year’s Game Developers Conference (GDC) was bigger and better than CONTRIBUTING EDITORS: Courtney Howard, Jenny Donelan, ever. There were new game development technologies and products, and even Audrey Doyle, Evan Marc Hirsch, new game titles. Some faces were new, yet most were familiar. There were George Maestri, Martin McEachern, Stephen Porter, Barbara Robertson editor’s even a few vendors from outside the gaming world whose products and tech- WILLIAM R. RITTWAGE nologies have been adapted for this growing industry. As expected, Microsoft, Publisher Nintendo, and Sony had a strong presence. But so did the little guys, independent “garage” President and CEO, COP Communications developers who never cease to amaze us. And then there were the recruiters, big-name studios scouting new talent, along with the many artists looking for employment. SALES Both Microsoft VP John Schappert and inventor/futurist Ray Kurzweil enthralled LISA BLACK: National Sales Manager Classifieds • Education • Recruitment audiences with their keynotes. On the expo floor, the big buzz centered on the unique [email protected] interfaces, hardly surprising given the huge success of the Wii and Guitar Hero. (877) CGW-POST [249-7678] fax: (214) 260-1127 Speaking of the Wii, Nintendo demonstrated its Wii Fit, a new line of titles designed Editorial Office / LA Sales Office: to increase fitness through balancing and aerobics. Of course, this is all done in a way 620 West Elk Avenue, Glendale, CA 91204 that is fun. The games are played using the new Wii Balance Board (available in a few (800) 280-6446 months), which is about the size of a bathroom scale. Not only does it measure the PRODUCTION player’s center of gravity, but also the person’s body mass index. InterSense, for one, believes that the Wii is just the tip of the iceberg in terms of KATH CUNNINGHAM: Production Director [email protected]__________ motion sensing and games. InterSense enables real-time tracking of position, orien- (818) 291-1113 tation, and movement of people and objects. This technology has been successfully MICHAEL VIGGIANO: Art Director implemented in military, industrial, life-science, research, and engineering applica- [email protected] tions. InterSense motion-tracking systems also are being used within the entertain- CHRIS SALCIDO: Account Representative [email protected] ment industry by production companies, directors, and CG artists and animators. (818) 291-1144 Soon they may be used by game players. The company was at GDC seeking partner- ships to bring its advanced Motion Analysis Engine (MAE) to console games. MEA is based on six degrees-of-freedom (DOF) capture, compared to three or four DOF used in the Wii, so it considers the amount of force being applied, the angle it was applied, and the actual trajectory of an object. Simply put, it not only knows that a ball was thrown, but how fast it was thrown, whether a spin was applied, and where it was thrown. Computer Graphics World Magazine In a novel approach, Neuro-engineering company Emotiv Systems debuted its brain- is published by Computer Graphics World, computer interface. In a nutshell, the technology analyzes facial expressions and body a COP Communications company. Computer Graphics World does not verify any claims or language to factor emotions and feelings into gameplay. Through a player’s expres- other information appearing in any of the advertisements sions, an avatar reacts appropriately to the player inside a virtual world. Also, game- contained in the publication, and cannot take any responsibility for any losses or other damages incurred play is adjusted automatically based on the player’s emotional responses. In essence, by readers in reliance on such content. a player can control play with his or her brain. The technology is complex, but Emotiv Computer Graphics World cannot be held responsible for the safekeeping or return of unsolicited articles, has packaged it quite nicely within the EPOC headset. Available later this year, it will manuscripts, photographs, illustrations or other materials. Address all subscription correspondence to: Computer come bundled with a specially developed game, though the technology will work with Graphics World, P.O. Box 3296, Northbrook, IL 60065-3296. Subscriptions are available free to qualified individuals existing titles. within the United States. Non-qualified subscription rates: USA—$72 for 1 year, $98 for 2 years; Canadian Another forward-“thinking” company is NeuroSky, whose MindSet SDK converts subscriptions —$98 for 1 year and $136 for 2 years; brainwave (EEG) signals into digital mental-state output for brain-computer interface all other countries—$150 for 1 year and $208 for 2 years. Digital subscriptions are available for $27 per year. applications. Available now, the MindKit-EM SDK consists of a neural headset, with an Subscribers can also contact customer service by calling 847-559-7310 or sending an email to [email protected]._______ integrated ThinkGear module and a sensing algorithm library. Change of address can be made online at http://www. omeda.com/cgw/ and click on customer service assistance. In his keynote, Kurzweil touched on computer interfaces, predicting that by 2010, Postmaster: Send Address Changes to keyboards and mice will become obsolete, replaced by “invisible devices” that disap- Computer Graphics World, P.O. Box 3296, pear into clothing, for example, while providing a more immersive, augmented-reality Northbrook, IL 60065-3296 experience. Soon, a mouse click will be a thing of the past. 2 | Computer Graphics World APRIL 2008 www.cgw.com___________ CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C ___________________________ _______ CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C spotlight Your resource for products, user applications, news, and market research MODELING•ANIMATION Autodesk Launches New Max Versions, More Autodesk recently unveiled two new versions of its 3ds Max in 3ds Max 2009, with the exception of the SDK (which modeling, animation, and rendering software: 3ds Max 2009, is used within the entertainment market for integrating PRODUCTS geared for entertainment professionals, and 3ds Design software into a production pipeline and for development 2009, an all-new offering customized for architects, design- of in-house tools).
Recommended publications
  • (TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
    Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc.
    [Show full text]
  • Behind Every Great Artist Is an Extraordinary Pipeline
    AUTODESK® INteGRated CReatiVE ENVIRONMENT Build a Superior Production Pipeline Wire makes it extremely efficient for us to exchange material In addition to out-of-the-box solutions, Autodesk offers customized consulting between our Flame and Smoke workstations because it services to help you establish the scalable workflows and framework to easily allows us to transfer clip sequences along with their edits manage data throughout your project lifecycle. and other valuable metadata—faster than real time. Autodesk Consulting has a specialized, in-house response team with deep Jake Parker, Senior Flame Artist & Visual Effects Supervisor, Crash & Sue’s industry experience and knowledge that can provide expertise for a wide range of requirements such as: Behind every great artist • Development of Customized Applications • Strategic Pipeline Analysis and Data Management • Customization and Consulting for 3D engagements Less Work. • Customized Training is an extraordinary pipeline • Accelerated Product Development • Certified Installation and Calibration We’ll create complete business solutions tailored specifically for your business. Get Connected Today Eliminate risks and improve return on software, system and storage expenditures. Autodesk workflow solutions optimize your production pipeline and result in significantly improved return on investment, enhanced digital asset migration, and enterprise-class data management solutions. For more information about Autodesk workflow solutions, visit www.autodesk.com/me. North America: +1-800-869-3504 International: +415-507-4461 Email: [email protected] Find a reseller: www.autodesk.com/reseller 000000000000117371 Autodesk, Lustre, Inferno, Flame, Flint, Fire, Smoke, Toxik, Combustion, Maya, 3ds Max, MotionBuilder, VIZ, Backdraft Conform, Burn, Backburner, Cleaner, FBX, Incinerator, Stone, Wire, and Wiretap are registered trademarks or trademarks of Autodesk, Inc./Autodesk Canada Co.
    [Show full text]
  • Top Questions About Character Animation
    Top Questions About Character Animation What are some of the exciting aspects of character animation, and how is it different than other computer animation forms? The phrase computer animation is often used as a catch-all for many computer generated effects including spinning logos, Flash programming on the Web or special effects in movies. These are not character animation. Character animation is the process of giving life to a character, whether it is a dog that can talk, a drawn person or an animated object. Character animation creates personality. How long does it take one person to create one minute of animation? This is difficult to pinpoint, but it can take one animator about 16 – 20 weeks of full-time work to produce 60 seconds of animation.1 At Pixar Animation Studios, due to their high level of quality control, animators have been known to work on two minutes of film for a year or more. How many animators typically work on an animated feature film? It depends on the studio and its needs, so anywhere from 20 – 80 animators could be working on an animated feature film. What is the biggest myth about character animation? A lot of people believe that the computer does all of the work for the animator, but the reality is that the animator is only using the computer as a tool to create detailed animation frame by frame. What are some of the most challenging aspects of character animation? Character animators work in fun, collaborative, exciting and detailed environments. They need to have a high level of patience while working with the tiny movements of a character frame by frame.
    [Show full text]
  • Free-Digital-Preview.Pdf
    THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop.
    [Show full text]
  • M Asterclass
    The Sixth Annual CG, Animation & Gaming Forum John Anthony Theatre June 9, 2007 Collin College 9:00 a.m. – 5:30 p.m. 2800 E. Spring Creek Pkwy, Plano, TX Masterclass 10 a.m. – 3:30 p.m. June 8, 2007 Room C-104, Collin College www.industrygiants.org From the drawing board to the movie theater - and all points in-between – the sixth annual Industry Giants 2007 computer graphics, animation and gaming forum investigates what it takes to cultivate and keep an animation and gaming industry in Texas. Bryan Engram – Reel FX Creative Studios 9:00 a.m. Rita Street – Radar Cartoons 1:30 p.m. Animation Supervisor Managing Director, Producer, and Author Currently, Bryan is finishing commercial spots for Rita is managing director of Radar Cartoons, Dreamworks’ Shrek the Third. His credits include coproducer of The Nicktoons Film Festival, and feature films The Wild, Everyone’s Hero, and Teenage vp of development for Mike Young Productions, Mutant Ninja Turtles; shorts such as Blue Sky’s Aunt Her current animated series, Ruby Gloom, has been Fanny’s Tour of Booty; and game cinematics for Halo 2 nominated in the Annecy (France) and Cartoons on and Transformers :The Game. the Bay (Italy) Festivals. Elizabeth Hitt – Digital Domain 10:00 a.m. Steve Gaconnier – Janimation 2:30 p.m. Visual Effects CEO and Chief Creative Director Elizabeth works for Academy Award winning visual Janimation is nationally recognized as a talented effects house Digital Domain and has credits on and industrious company through their work for Stealth, Zoom, Texas Chainsaw Massacre: The Beginning, such clients as Fox Sports, Nokia, Pennzoil, Miller The Hitcher, and the upcoming Transformers.
    [Show full text]
  • IBC 2000: Produkte
    www.film-tv-video.de Seite 1 Messebericht IBC 2000: Produkte Die IBC ist jedes Jahr Marktplatz neuer und interessanter Produkte. www.film- tv-video.de hat die interessantesten herausgefiltert. TEXT: C. GEBHARD, G. VOIGT-MÜLLER • BILDER: NONKONFORM, ARCHIV ist bislang vor allem durch anbieten. Zur Auswahl stehen SGI Octane seine Software-Plug-Ins für MXE und SGI Octane 2 auf der Unix-Seite 5DEffektsysteme von Discreet und aus dem Windows-NT-Lager SGI oder Quantel bekannt. Mit dem System 330/550 und in Kürze auch die SGI Cyborg S präsentiert der britische Zx10Workstation, die SGI von Intergraph Hersteller nun ein eigenes übernommen hat. Komplettsystem, das die wichtigsten Mit dem Komplettsystem soll ein Nachbearbeitungsfunktionen beherrscht, hochauflösender 16:9-Monitor und ein A3- zudem aber auch als Vermittler zwischen Wacom-Tablett ausgeliefert werden. Der Systemen von Avid, Discreet und Quantel Nettopreis für ein Komplettsystem soll fungieren kann – etwa durch Format-/File- zwischen 30.000 und 60.000 Dollar liegen, Konvertierungen. Die Cyborg-S-Software geplanter Auslieferungsbeginn ist der sieht auf den ersten Blick aus wie eine Dezember 2000. Mischung aus Discreet- und Quantel- Im kommenden Jahr soll es auch eine Software, offenbar haben sich die Version von Cyborg S geben, die auf dem Entwickler von 5D die Systeme von neuen Quantel-System iQ läuft. Quantel und Discreet intensiv angesehen und für sich die interessantesten Parts Avid gab während der IBC die herausgesucht. Die wichtigsten Übernahme des Herstellers Pluto bekannt. Funktionsmodule von Cyborg S im Damit erweitert Avid seine Produktpalette Überblick: Create, Paint & Rotoscoping, um den wichtigen Bereich der Server- und Tracker & Stabilizer, 5D Time Twister und Speichertechnologie und wird künftig die Primatte Chromakeyer.
    [Show full text]
  • Texas Moving Image Industry Incentive Program 2014 Update
    Texas Moving Image Industry Incentive Program 2014 Update Prepared for the Texas Association of Business By the Bureau of Business Research IC² Institute The University of Texas at Austin Bruce Kellison, Ph.D. and James E. Jarrett, Ph.D. Principal Investigators Acknowledgments Once again, the research team relied heavily on the cooperation of the Texas Film Commission in preparing this update of its 2011 report. Director Heather Page and Incentive Program Manager Robert Schuller patiently provided data on the Moving Image Incentive Program and advice on interpreting trends in the data and nuances in the program. The Bureau of Business Research, IC² Institute, The University of Texas at Austin The Bureau of Business Research (BBR) was established in 1926 to provide small business owners and policymakers with applied economic research and data to strengthen the state’s business environment. Throughout its history, the Bureau and its work have been characterized by objectivity and independence. The Bureau’s prolific publications include Texas Business Review, the Texas Business Leader’s Confidence Index, and numerous economic assessments and program evaluations. The IC² Institute was established in 1977 with the vision that science and technology are resources for economic development and enterprise growth. In addition to the BBR, the Institute oversees several targeted research programs that include the Austin Technology Incubator (with industry-specific incubation assistance for business start-ups in the software, clean energy, wireless, and bioscience technology sectors), and the Global Commercialization Group. The IC² Institute is directed by Dr. Robert A. Peterson. Project Staff Dr. Bruce Kellison, Associate Director of the Bureau of Business Research, IC² Institute, and Dr.
    [Show full text]
  • Curriculum & Syllabus
    REGULATIONS 2016 M Scheme REGARDING ADMISSION, EVALUATION, AWARD OF DIPLOMA UNDER ACADEMIC AUTONOMY APPROVED IN THE 40TH ACADEMIC BOARD DIPLOMA COURSES IN ENGINEERING (SIX-SEMESTER REGULAR, SEVEN-SEMESTER SANDWICH FULL-TIME AND EIGHT SEMESTER PART-TIME) 1. CANDIDATES FOR ADMISSION 1.1 AGE LIMIT Candidates for admission into the first semester of the six-semester Regular, seven-semester Sandwich, eight- semester Part-Time Diploma Courses and to the third semester Regular Diploma courses under Lateral Entry shall satisfy the age limit as prescribed by the Directorate of Technical Education. 1.2 QUALIFICATIONS 1.2.1. Candidates seeking admission into Full-Time and Part-Time Diploma Courses shall be required to have passed X standard examination of the State Board of Education, Tamil Nadu or any other equivalent examination already recognized by the Directorate of School Education Board, Tamilnadu with eligibility for admission to First year of Higher Secondary School in Tamil Nadu 1.2.2. Candidates seeking admission to the Second Year (III Semester) of Regular Diploma Courses under Lateral Entry shall be required to have passed the Higher Secondary Certificate (HSC) Examination ( Vocational) or 2 year Industrial Training Institute (ITI) Certificate Examination after passing X Std. Examination of State Board of Education as prescribed by the Directorate of Technical Education. 1.3 ELIGIBILITY Candidates seeking admission shall satisfy the eligibility conditions such as subjects, marks, number of attempts etc, as prescribed by the Directorate of Technical Education, Tamil Nadu. 2. DURATION OF COURSE The duration for the Full-Time Regular Diploma Course shall be 6 consecutive semesters and for the Sandwich Diploma Course shall be 7 consecutive semesters and spread over 3 and 3 ½ academic years respectively, and for Part-Time Diploma Course shall be 8 consecutive semesters spread over 4 academic years.
    [Show full text]
  • Main Page 1 Main Page
    Main Page 1 Main Page FLOSSMETRICS/ OpenTTT guides FLOSS (Free/Libre open source software) is one of the most important trends in IT since the advent of the PC and commodity software, but despite the potential impact on European firms, its adoption is still hampered by limited knowledge, especially among SMEs that could potentially benefit the most from it. This guide (developed in the context of the FLOSSMETRICS and OpenTTT projects) present a set of guidelines and suggestions for the adoption of open source software within SMEs, using a ladder model that will guide companies from the initial selection and adoption of FLOSS within the IT infrastructure up to the creation of suitable business models based on open source software. The guide is split into an introduction to FLOSS and a catalog of open source applications, selected to fulfill the requests that were gathered in the interviews and audit in the OpenTTT project. The application areas are infrastructural software (ranging from network and system management to security), ERP and CRM applications, groupware, document management, content management systems (CMS), VoIP, graphics/CAD/GIS systems, desktop applications, engineering and manufacturing, vertical business applications and eLearning. This is the third edition of the guide; the guide is distributed under a CC-attribution-sharealike 3.0 license. The author is Carlo Daffara ([email protected]). The complete guide in PDF format is avalaible here [1] Free/ Libre Open Source Software catalog Software: a guide for SMEs • Software Catalog Introduction • SME Guide Introduction • 1. What's Free/Libre/Open Source Software? • Security • 2. Ten myths about free/libre open source software • Data protection and recovery • 3.
    [Show full text]
  • Animation Imagination
    Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C EXbXcdbPc 1>>C7"!& F_n[b_Y_eki$ 0dVdbc $ !' =[j\_h[Zkfm_j^7C:½id[m[ij]hWf^_Yi_ddelWj_ediWjI?==H7F>=[j\_hh[[Zkfm_j^7C:½id[mm[[ij]hWf^_Yi_ddelWj_ediWjI?==HH77F>(&&.((&&. 0C85XaT6;00CC85XaaTT6;6aP_WXRb0RRT[TaPc^ab=^1^d]SPaXTb6aP_WWXRb00RRRT[TaPc^aabb=^1^d]]SPaXTb 0C85XaT6;00CC8 5XaT66;Ua^\0<3STbca^hb_aTeX^dbQT]RW\PaZbc^ST[XeTacWT_aT\Xd\Ua^\ 0<3 STbca^hb_aTeX^^db QT]RW\PaZbc^ ST[XeTacWT_aT\Xd\ _TaU^a\P]RTh^d]TTSc^Tg_[^aT]TfcTaaXc^ahfXcWh^da"3P__[_TaU^a\P]RTh^d]TTSc^Tg_[^aT]TfcTaaXc^ahfXcWh^da"3P__[XRPXRPcX^]bCWTcX^]bCWT ]TfbTaXTbX]R[dSX]VP]X]SdbcahUXabc!61UaP\TQdUUTaWPb_]TfbTaaXXX[SXXSTbX]R[dSX]VP]X]SdbcUXcahUXabc !61 UUaP\TQU QdUUTaaWPb_aW a^eT]Xcb_^fTaX]^eT]Xc b_^fTaX X] X]SdbcahQT]RW\PaZR^\_PaXb^]bP]STPa]TScWT4SXc^ab2W^XRT0fX]SdbcahQT]RW\PaZR^\_PaXb^]bP]STPa]TScWT4SXc^ab2W^XRT00ffPaSUa^\PaSUa^\ C^\·b7PaSfPaT3XbR^eTacWT_XgT[_TaUTRcPRRT[TaPc^aU^ah^daCC^^\·b7PPaSfPaT 3XbR^eeTTacWT_XggTT[_TaUTRcPRRT[TaPc^a U^ah^daP__[XRPcX^]PcP__[XRPcX^] Pc __________________PcXP\SR^\UXaTV[SRRPcXP\SR^\UXaTV[SRR U_bU_b $U_b$U_b U_bU_b $U_b !U_b!U_b !$U_b!$U_b ! #% 0C85XaT6;E&%00CC85XaT6;E&% %#%% =eXSXP@dPSa^XP@dPSa^5G#%5G#% 8]8]B?42eXTf_TaU B?42eXTTf_TaU QT]RW\PaZcTbccWT0C85XaT6;E&%^dc_TaU^a\TScWTR^\ QT]RW\PaZ cTbccWT00CCC8 5XaT6; E&%^dc_TaU^a\TS cWT R^\_T_TcXcX^]cXcX^] B?42eXTf_TaUB?42eXTf_TaUaU
    [Show full text]
  • Esports a New Architectural Challenge 1
    eSPORTS A new architectural challenge 1 Enoncé théorique de master FURAZHKIN, ANTON 2020 Professeur Enoncé théorique : HUANG, Jeffrey Directeur pédagogique : CACHE, Bernard Proffeseur : HUANG, Jeffrey Maître EPFL : WIDMER, Régis W SUMMARY 2 INTRODUCTION BRIEF HISTORY OF ESPORTS 4 GAME TYPOLOGY 6 VENUES 8 ATLAS game The Atlas presents seven computer games that are divided according to 10 STARCRAFT their type, number of players and popularity for the year 2019. Each game has its own section with a brief description of the game itself and the spaces that host different stages of the game tournament: 12 HEARTHSTONE Minor League, Major League and Premier League. It is organised in such a way that left side page provides useful 14 FIFA 19 information, text and visual description of the game with the help of the map, game interface and game modes. The specifications of the game presented in the text allow to look for parallels between the 16 FORTNITE BATTLE ROYALE game and the space organisation of the venues illustrated on the right side page. Three scales are present for a better grasp of an event 18 COUNTER STRIKE:GLOBAL OFFENSIVE gradation: large scale shows the relation between a viewer area and the game floor, middle scale demonstrates the organisation of the game stage and small scale depicts players gaming equipment and in-game 20 OVERWATCH limitations. 22 LEAGUE OF LEGENDS CONCLUSION CITY INTEGRATION 24 SPATIAL ORGANISATION 25 TECHNICAL NEEDS 26 NEW TECHNOLOGIES 27 FURTHER DEVELOPMENT 28 3 minor major premier ONLINE FREECUP STUDIO SPODEK
    [Show full text]
  • Education Supplement
    2010 EDUCATION SPECIAL Image from Ringling College of Art and Design student Jennifer Bors’ animated CG short ÿ lm “Departure of Love,” winner of the 2010 Student Oscar. Embarking on a New Journey Possessing the proper skills and knowledge will lead to a successful journey Education Supplement • July 2010 • 1 July 2010 • A supplement to Education Supplement Innovators in Education Schools increasingly deliver novel courses, speakers, events, and techniques to expand learning By Courtney E. Howard The CG and postproduction entertainment industries thrive upon imagination. It is through the unbridled imaginations of today’s artists that we experience the breathtaking graphics and awe-inspiring e ects in the latest digital creations, be they on screens large or small. The individuals and in- stitutions educating these skilled artisans are no less imaginative; in fact, educators are enhancing students’ education with unique learning experiences. Dorien Caleb Gunnels, a Savannah School of Art and Design student, created this image, from his short lm “M221,” which he created while working on a BFA in visual e ects. 2 • Education Supplement • July 2010 Best in show. Create winning CG with these expert guides from Sybex! Your project guide to creating realistic earth, wind, fi re, and water effects in Maya Your project guide to creating breathtaking backgrounds and gaming graphics in Maya Eric Keller MAYA® STUDIO PROJECTS MAYA® STUDIO PROJECTS Game Environments Dynamics and Props Mastering Maya® 2011 INTRODUCING ® MAYA 2011 Dariush Derakhshani SERIOUS SKILLS. MICHAEL McKINLEY TODD PALAMAR SERIOUS SKILLS. SERIOUS SKILLS. SERIOUS SKILLS. Cover Image by Paul Presley 3D for iPhone® Apps with Blender and SIO2 Your Guide to Creating 3D Games and More with Open-Source Software Tony Mullen Foreword by Romain Marucchi-Foino, author of SIO2 SERIOUS SKILLS.
    [Show full text]