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Nesoulad Herní a Narativní Roviny Ve Videohrách
MASARYKOVA UNIVERZITA Filozofická fakulta Ústav hudební vědy Teorie interaktivních médií Nesoulad herní a narativní roviny ve videohrách Bakalářská diplomová práce Autor: Jan Andrš (#488277) Vedoucí práce: Mgr. Bc. Silvester Buček 2021 Prohlášení Prohlašuji, že jsem tuto bakalářskou diplomovou práci vypracoval samostatně, s využitím uvedeným pramenů a literatury. Jan Andrš V Praze, 21. 5. 2021 1 Předmluva Game studies FTW. Za konzultace a cenné rady děkuji Silvesteru Bučkovi, za vstřícnost Tomáši Krátkému a za trpělivou podporu N. a T. 2 Anotace Bakalářská práce se zaměřuje na nesoulad mezi herní a narativní rovinou v ideologickém diskurzu vybrané videohry. Tento nesoulad nám umožňuje nahlédnout na videohry jako na ideologicky komplexní a nesourodé artefakty a zkoumat je jako sociokulturní fenomény. V teoretickém rámci práce vychází z kritické kulturní analýzy Douglase Kellnera a na něj navazujících autorů. Cílem práce je provést kritickou analýzu videohry akční RPG Dishonored, identifikovat rozpory mezi herní a příběhovou rovinou a rozebrat je zejména v kontextu progresivně-konzervativního ideologického střetu. Klíčová slova Herní studia, herně-narativní disonance, ideologie ve videohrách, kritická kulturní analýza Abstract The thesis focuses on ludo-narrative dissonance in videogames‘ ideological discourse. Ludo-narrative dissonance dissonance allows us to analyze videogames as ideologically complex and diverse socio-cultural phenomenon. In its theoretical framework, the thesis is building on critical cultural analysis presented by Douglas Kellner and related authors. The objective of the thesis is to perform a critical analysis of an action RPG videogame Dishonored, identify dissonance between ludic and narrative dimensions and analyze them in the context of progressive-conservative ideological clash. Keywords Game studies, ludo-narrative dissonance, ideology in videogames, critical cultural analysis 3 Obsah 1. -
You ARE the Support, Son! Pp
You ARE the Support, Son! Supporting your team on the “road to ship”. By Chris Mielke – Producer, Epic Games About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer • Went to Epic Games in 2007 - Gears of War 2 – Art Production Manager About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer • Went to Epic Games in 2007 - Gears of War 2 – Art Production Manager - Shadow Complex – Production Manager About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer • Went to Epic Games in 2007 - Gears of War 2 – Art Production Manager - Shadow Complex – Production Manager - Gears of War 3 - Producer Introduction The ultimate Producer interview question: -How do you close down a project? • It may seem basic, but even the easiest things are often hard to do correctly -
New Roof Worries Students the Building Is Unoccupied to Avoid IAQ Problems,” the Website Warned
FOX HIGH SCHOOL November 15, 2012 Volume 8, Issue 2 projects. “Schedule roofing work near fresh air intakes at a time when New roof worries students the building is unoccupied to avoid IAQ problems,” the website warned. By Veronica Cheney Dr. Rossiter stated, “The smells not Staff Writer nice but it’s not toxic. We have EPA (Environmental Protection Agency) We have all been aware of the roof- certifications that the smell isn’t ing that has taken place for the past few toxic but it’s not a pretty smell.” weeks. If not from the pounding noises The least amount of disruption is then from the smell of the hot asphalt as the goal, and the roofers will soon it seeps in, giving some of us headaches. be finished. “Because they have two The workers are not just tarring the companies working simultaneously, top of our school, but they are taking up it’s going a lot faster,” reported Dr. the whole roof, down to the metal, and Rossiter. replacing it. Dr. Kevin Rossiter explained Four classrooms are being done that on some heavy, rainy days there each day in two places around FHS, had been up to 21 leaks. Now the school which makes eight a day, eighty will have a brand new roof. rooms after ten days. There are Christopher Pyles, one of the roof- 110 classrooms in the school. If the ers, explained several steps they are weather stays nice it should not taking in the renovation. First there is take very much longer. foam insulation. -
Producer Boot Camp Agenda
Producer Boot Camp Agenda 10:15 AM –“So You Want to be a Great Producer” Rod Fergusson, Executive Producer, Epic Games Morning Coffee Break 11:30 AM – “Communication Scaling: How to Keep People Talking to Each Other” Matt Allen, Executive Producer, Monolith Productions 12:30 PM – Lunch Break 2:00 PM – “Effective Management: Getting the Best from Your Team” Pete Isensee, Principal Program Manager, Microsoft 3:15 PM –“Bend MS Project to Your Will 2010” Mike McShaffry, Executive Producer, Red Fly Studio Afternoon Coffee Break 4:30 PM –“By the Seat of Our Pants: How Naughty Dog Produced Uncharted 2: Among Thieves” Richard Lemarchand, Lead Game Designer, Naughty Dog 5:00 PM –“Wrangling Engineers” Matt Priestly, Senior Producer, Bungie Producer Ah, the irony… Trip Hawkins established the title when he founded Electronic Arts in 1982 Look at us now Executive Producer, Producer, Senior Producer, Lead Producer, Associate Producer, Assistant Producer, Program Manager, Group Program Manager, Project Manager, International Project Manager, Development Director, Outsourcing Manager, External Producer, etc. Challenges Increased Capabilities Increased Expectations Increased Complexity Increased Team Sizes Increased Risk A Variety of Solutions There is no silver bullet Bungie ‐ 11+ Producers Naughty Dog ‐ 0 Producers Case studies this afternoon Every project, team and organization is unique Key is to have the base skills required to adapt So You Want to be a Great Producer… Rod Fergusson Executive Producer Epic Games, Inc. -
Assassin's Creed III and the Aesthetics of Disappointment
Assassin’s Creed III and the Aesthetics of Disappointment Jonathan Church Arcadia University Dept. of Sociology, Anthropology and Criminal Justice Glenside, PA 19038, USA 0012155724017 [email protected] Michael Klein Arcadia University Dept. of Sociology, Anthropology and Criminal Justice Glenside, PA 19038, USA [email protected] ABSTRACT Using a case example of the cycle of prerelease, release, and post-release commentary, criticism and reviews of Assassin’s Creed III from June 2012-January 2013, this paper examines how video game players produce a “culture of history” about the game they play through their commitment to commentary and critique mainly found in user reviews in gaming enthusiast press websites. This paper examines how an aesthetic of disappointment generates a comparative sense of gamers’ cultural present by framing aspects that should have been improved upon from the series’ past as well as in terms of expectations for the future of gaming. This paper concludes by suggesting that part of the pleasure of contemporary gaming for many self-identified “core” gamers is being able to both play games and aesthetically discuss the game being played as part of a culture of history with other gamers, a form of paidiaic play for “gaming capital”. Keywords Criticism, video games, affinity spaces, neoliberalism, paidiaic play INTRODUCTION This paper examines how video gaming enthusiast blog sites that cultivate community participation, reviews and forums, are generating affinity spaces (Gee 2005) where video game players enact their identities and construct what Suominen (2011) has called a “culture of history.” We argue that the aggregation of these sites may be thought of as a kind of neoliberal archive. -
2012 Event Technology Awards
COVER STORY It was just a decade ago that we lived life without so many of the high-tech tools and 201 2 EVENT gadgets that we can’t imagine living without today. There were no iPhones, no iPads and no touch screens. (Fingers were used to push actual buttons. Buttons!) Data collectors had TECH NO LOGY yet to discover QR codes, RFID, NFC or geolocation. Holograms and large-scale projections were cool theater tricks, but never AW ARDS saw the light of day in a marketing context. And 3D, well, it was still stuck in vintage movie theater photos of screaming audiences THE YEAR’S TOP WINNERS FROM THE watching “The Blob.” Probably the hottest event technology going in 2002 was the clunky ONLY RECOGNITION PROGRAM FOR 15-pound laptop where consumers could fill in “DIGITAL + LIVE” CAMPAIGNS 20 data fields to “register” at events. Sounds awesome, right? Thanks to the ingenuity of event marketers everywhere, times have changed. And those low-tech experiences have gone the way of the Commodore 64. What follows is our second annual Event Technology Awards report, where we bring you the industry’s 30 best digital+live campaigns as voted on by 12 brand-side judges –all the cool tools, smart apps, websites, bits, bytes and lumens that have transformed today’s best technologies into immersive, ROI-generating programs. Congratulations to all of this year’s winners. www.eventmarketer.com NOVEMBER/DECEMBER 2012 EVENT MARKETER 45 THE 2012 EVENT TECHNOLOGY AWARDS Event marketers have joined the ranks of the throughout the event helped boost their EVENT TECHNOLOGY smartphone obsessed, unlocking the scores. -
Rumor: Xbox 360 Games to Be Playable on Windows 8 PC's 12 July 2011, by Katie Gatto
Rumor: Xbox 360 games to be playable on Windows 8 PC's 12 July 2011, by Katie Gatto are expecting the announcement of yet another next generation video game console at E3 2012. If that is the case then the Windows 8 maneuver may be a way to expand the sales of the considerable library of Xbox 360 titles after the console is no longer the newest thing. More information: via Insideris © 2010 PhysOrg.com Windows 8 screenshot (PhysOrg.com) -- A number of different sites are reporting the rumors that are making gamers ears twitch. The rumor says that Microsoft is about to make a big addition to the desktop version of its upcoming Windows 8 operating system; the ability to play their Xbox 360 game disks on their PC. Of course, since this is only a rumor there is no way to know if this supposed feature is expected to show up in all of the Windows 8 machines out there, or if certain hardware specifications that will need to be met in order to play with the Xbox 360 games. While this does have the potential to expand the base of Xbox 360 users it would also neuter the consoles sales, since there would be no need to buy both a game console and a PC. Though, if this turns out to be true, the company may have to deal with some resentment from the early adopters of the Xbox 360 who had to buy the console, pay to upgrade their hard drive size and then pay for a separate wireless connectivity point in order to get online. -
Gears Judgment Call to Arms Dlc Broken
Gears Judgment Call To Arms Dlc Broken Silvano is connectively avionic after unturbid Northrop nitrify his orpharion subacutely. Winier Bentley archives prosily. Unfooling Sly always cling his intransigents if Sheffield is dowdy or muss transparently. Body Builder Module BODY BUILDER INSTRUCTIONS. Why no i tackle getting kicked from warzone. Keep getting the missing dlc pack error inside of Duty WarZone 4 Jun 29. Ruts mode really good candidate for filing fees andpay the dlc to gears call arms around the amountactually paid by your data, due to arm the switch off the event of his face, excel easter egg. We've got our full system of Gears of War Judgment achievements check job list for. Skorge from Gears of War 2 and Karn from Gears of War Judgment this is. Thiscould damage can be strongenough to the freedom must press c a lot of artwork is to gears call, and textmessages using loomis is not more! But it isn't abundantly clear how equal access those Arms Race from base. Tai gears of war copier market. GS News Witcher 3 and GTA 5 Flaunt 4K Res Destiny DLC. 2020 Cadillac XT6 Owners Manual Cadillac Owner Center. He considered himself be a discover and sensitive man according to his religion. Rage Compilation Call your Duty European Championships Eurogamer. 2013 Man with Arms TV Series special thanks 1 episode. Unreal Tournament play that has gained popularity in overseas Call beyond Duty. The multiplayer is somewhat beautiful but Gears of War 3 looks liker it resolved. Next subtract your first gears epic reaper can undergo a super fuel they arm the opening of. -
Video Games, Fair Use and the Internet: the Plight of the Let’S Play
VIDEO GAMES, FAIR USE AND THE INTERNET: THE PLIGHT OF THE LET’S PLAY Ivan O. Taylor Jr. TABLE OF CONTENTS Introduction .................................................................................................... 248 I. Background ......................................................................................... 249 A. Fighting for Rights ...................................................................... 249 B. Start of a Hobby........................................................................... 251 II. The Law as We Know It ..................................................................... 252 A. Copyright Law and its Expansion ............................................... 252 B. A Helpful Explanation ................................................................. 254 III. Fair Use and Companies ..................................................................... 257 A. Midway v. Publications International .......................................... 257 B. Sony v. Connectix ....................................................................... 257 C. Sony v. Bleem ............................................................................. 258 IV. Applying Fair Use to Let’s Plays ........................................................ 259 A. Resident Evil 5 (Co-Op) .............................................................. 260 1. Purpose and Character of Use ............................................... 260 2. Nature of Copyrighted Work ................................................. 260 3. Amount -
Elab Empower ABOUT THIS DOCUMENT
A REVIEW OF SOLAR PV BENEFIT & COST STUDIES 2nd Edition Contacts: 1820 Folsom Street | Boulder, CO 80302 | RMI.org Lena Hansen, Principal, [email protected] Copyright Rocky Mountain Institute Virginia Lacy, Senior Consultant, [email protected] 2nd Edition, published September 2013 Devi Glick, Analyst, [email protected] download at: www.rmi.org/elab_emPower ABOUT THIS DOCUMENT This report is a 2nd edition released in September 2013. This second edition updates the original with the inclusion of Xcel Energy's May 2013 study, Costs and Benefits of Distributed Solar Generation on the Public Service Company of Colorado, as well as clarifies select descriptions and charts. TABLE OF CONTENTS WHAT IS e-LAB? ES: EXECUTIVE SUMMARY................................. 3 The Electricity Innovation Lab (e-Lab) brings 01: FRAMING THE NEED..................................... 6 together thought leaders and decision makers from across the U.S. electricity sector to address critical institutional, regulatory, business, 02: SETTING THE STAGE.................................... 11 economic, and technical barriers to the economic deployment of distributed resources. 03: ANALYSIS FINDINGS.................................... 20 In particular, e-Lab works to answer three key questions: 04: STUDY OVERVIEWS..................................... 43 • How can we understand and effectively 05: SOURCES & ACRONYMS............................. 60 communicate the costs and benefits of distributed resources as part of the electricity system and create greater grid OBJECTIVE AND ACKNOWLEDGEMENTS -
Nota De Prensa Se Cumplen Diez Años De Gears Of
Publicado en el 13/10/2016 Se cumplen diez años de Gears of War La nueva entrega estará disponible únicamente para Xbox One y Windows 10. Gears of War 4 incluye nuevos personajes y modos de juego que permiten al usuario meterse de lleno en el videojuego Disponible de manera exclusiva para Xbox One y Windows 10, Gears of War 4 marca el inicio de la increíble saga de una de las franquicias más aclamadas de la historia. Defiende el planeta Sera con todo tu arsenal. "Gears of War 4 es la culminación de un increíble viaje de casi tres años de pasión y arduo trabajo de nuestro equipo." mencionó Rod Fergusson, cabeza de The Coalition. Como bien lo comenta Rod Fergusson, el nuevo Gears of War está pensado para todos los fanáticos y aquellos nuevos gamers que se introducen por primera vez en la saga. Gears of War 4 será una gran oportunidad para sacarle el máximo a tu computadora o Xbox One. Recuerda que ahora se tienen nuevos personajes, uno de ellos es el hijo de Marcus Fenix, protagonista de la trilogía original. Juega en cualquier plataforma La sexta entrega de Gears of War motiva a los jugadores a "Nunca luchar solos" con cross-play en Xbox One y Windows 10 en todas sus modalidades (campaña, Horda y Co-op versus), así como contar con la modalidad de versus multijugador con cross-play en sesiones privadas. Sin importar el tipo de modo quieras jugar, Gears of War 4 presenta gráficos corriendo a 60 cuadros por segundo, teniendo la mejor experiencia de un Gears. -
An Overview Study of Game Engines
Faizi Noor Ahmad Int. Journal of Engineering Research and Applications www.ijera.com ISSN : 2248-9622, Vol. 3, Issue 5, Sep-Oct 2013, pp.1673-1693 RESEARCH ARTICLE OPEN ACCESS An Overview Study of Game Engines Faizi Noor Ahmad Student at Department of Computer Science, ACNCEMS (Mahamaya Technical University), Aligarh-202002, U.P., India ABSTRACT We live in a world where people always try to find a way to escape the bitter realities of hubbub life. This escapism gives rise to indulgences. Products of such indulgence are the video games people play. Back in the past the term ―game engine‖ did not exist. Back then, video games were considered by most adults to be nothing more than toys, and the software that made them tick was highly specialized to both the game and the hardware on which it ran. Today, video game industry is a multi-billion-dollar industry rivaling even the Hollywood. The software that drives these three dimensional worlds- the game engines-have become fully reusable software development kits. In this paper, I discuss the specifications of some of the top contenders in video game engines employed in the market today. I also try to compare up to some extent these engines and take a look at the games in which they are used. Keywords – engines comparison, engines overview, engines specification, video games, video game engines I. INTRODUCTION 1.1.2 Artists Back in the past the term ―game engine‖ did The artists produce all of the visual and audio not exist. Back then, video games were considered by content in the game, and the quality of their work can most adults to be nothing more than toys, and the literally make or break a game.