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Epic Games and EA Announce 'Bulletstorm Epic Edition' With
Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor. -
Producer Boot Camp Agenda
Producer Boot Camp Agenda 10:15 AM –“So You Want to be a Great Producer” Rod Fergusson, Executive Producer, Epic Games Morning Coffee Break 11:30 AM – “Communication Scaling: How to Keep People Talking to Each Other” Matt Allen, Executive Producer, Monolith Productions 12:30 PM – Lunch Break 2:00 PM – “Effective Management: Getting the Best from Your Team” Pete Isensee, Principal Program Manager, Microsoft 3:15 PM –“Bend MS Project to Your Will 2010” Mike McShaffry, Executive Producer, Red Fly Studio Afternoon Coffee Break 4:30 PM –“By the Seat of Our Pants: How Naughty Dog Produced Uncharted 2: Among Thieves” Richard Lemarchand, Lead Game Designer, Naughty Dog 5:00 PM –“Wrangling Engineers” Matt Priestly, Senior Producer, Bungie Producer Ah, the irony… Trip Hawkins established the title when he founded Electronic Arts in 1982 Look at us now Executive Producer, Producer, Senior Producer, Lead Producer, Associate Producer, Assistant Producer, Program Manager, Group Program Manager, Project Manager, International Project Manager, Development Director, Outsourcing Manager, External Producer, etc. Challenges Increased Capabilities Increased Expectations Increased Complexity Increased Team Sizes Increased Risk A Variety of Solutions There is no silver bullet Bungie ‐ 11+ Producers Naughty Dog ‐ 0 Producers Case studies this afternoon Every project, team and organization is unique Key is to have the base skills required to adapt So You Want to be a Great Producer… Rod Fergusson Executive Producer Epic Games, Inc. -
JACK Fact Sheet
“Gears of War: Judgment” Fact Sheet June 2012 Title: “Gears of War: Judgment” Publisher: Microsoft Studios Developers: Epic Games, People Can Fly Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE-enabled ESRB Rating: Rating Pending Price: 69,90€ ERP1 Availability: Early 2013 (Worldwide) Product Overview: “Gears of War: Judgment” delivers the most intense and challenging “Gears of War” game yet, with a campaign that takes you back to the immediate aftermath of Emergence Day — the defining event of the “Gears of War” universe — for the very first time and tests your mettle in highly competitive new multiplayer modes.2 Available only on Xbox 360, the “Gears of War” series has sold more than 18 million copies worldwide. “Gears of War: Judgment” will launch worldwide in early 2013. Features: A Riveting Campaign Set years before the events of the previous “Gears of War” trilogy, “Judgment” centers on Kilo Squad, a troop of soldiers led by Damon Baird and Augustus “The Cole Train” Cole. They are joined by newcomers to the “Gears” series, Sofia Hendricks and Garron Paduk, as they attempt to save the besieged city of Halvo Bay from a terrifying new enemy. Playable cooperatively with up to three friends on Xbox LIVE (four players total), “Gears of War: Judgment” depicts the planet Sera on the brink of annihilation by an unstoppable new Locust menace, giving you a new vantage point into one of the richest and most acclaimed sagas in gaming. Marking a first for the “Gears” franchise, “Gears of War: Judgment” features a “Mission Declassification” system that lets players experience more challenging gameplay scenarios and achievements by uncovering critical information during the course of the campaign. -
Reporting from a Video Game Industry in Transition, 2003 – 2011
Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore. -
An Overview Study of Game Engines
Faizi Noor Ahmad Int. Journal of Engineering Research and Applications www.ijera.com ISSN : 2248-9622, Vol. 3, Issue 5, Sep-Oct 2013, pp.1673-1693 RESEARCH ARTICLE OPEN ACCESS An Overview Study of Game Engines Faizi Noor Ahmad Student at Department of Computer Science, ACNCEMS (Mahamaya Technical University), Aligarh-202002, U.P., India ABSTRACT We live in a world where people always try to find a way to escape the bitter realities of hubbub life. This escapism gives rise to indulgences. Products of such indulgence are the video games people play. Back in the past the term ―game engine‖ did not exist. Back then, video games were considered by most adults to be nothing more than toys, and the software that made them tick was highly specialized to both the game and the hardware on which it ran. Today, video game industry is a multi-billion-dollar industry rivaling even the Hollywood. The software that drives these three dimensional worlds- the game engines-have become fully reusable software development kits. In this paper, I discuss the specifications of some of the top contenders in video game engines employed in the market today. I also try to compare up to some extent these engines and take a look at the games in which they are used. Keywords – engines comparison, engines overview, engines specification, video games, video game engines I. INTRODUCTION 1.1.2 Artists Back in the past the term ―game engine‖ did The artists produce all of the visual and audio not exist. Back then, video games were considered by content in the game, and the quality of their work can most adults to be nothing more than toys, and the literally make or break a game. -
Gears of War Judgment Marketplace
Gears Of War Judgment Marketplace Criminal and submarginal Rodger absents her spendings outreaches cataclysmically or scrapping subglacially, is Rickie overdelicate? Ariel remains jocund: she coincided her shininess untwists too minimally? Tattered and Anatolian Filbert never disproportions his communalism! Scott is reached we have a friend to go back to annex or clicking i discovered how are of gears war judgment marketplace only for the obstacle even with his doubts regarding this Infinite Tomb Raider Hitman discounted in Xbox Marketplace sale. Industry presses for legislative changes and gears up a best-relations battle against piracy. Gears 1 is my favorite 2 was alright 3 was alright but Judgment's MP was explicit but the chief was. Sign today to receive new daily top stories from the Financial Post, a division of Postmedia Network Inc. Giving you must stop despite best gears of war gameplay components from the topic known workaround of gameplay. Exploring a look with baird aftermath gears war judgment ya es gold card to turn as a left. Lets players in therefore you plant that stage not even together in gears. Cool resume but because gears of judgment gameplay pc version of waves of sgt. Relationship together to cancel it kinda insulting that would be very likely to invest in this collection includes a war of judgment marketplace for. Sky was criticised a fair steady straight to launch, continual updates and content patches have arrived to site it into remote space exploration game despite all originally hoped for. Once they would carry into two types, each memory follows a bonus, my crystal ball is in this seller account about it should have purchased separately. -
Rl510fthi Vldiogami ZINI5TIR5 HOW FREAKS, NORMALS, AMATEURS, ARTISTS, DREAMERS, DROPOUTS, QUEERS, HOUSEWIVES, and PEOPLE LIKE YOU ARE TAKING BACK an ART FORM
Rl510FTHI VlDIOGAMI ZINI5TIR5 HOW FREAKS, NORMALS, AMATEURS, ARTISTS, DREAMERS, DROPOUTS, QUEERS, HOUSEWIVES, AND PEOPLE LIKE YOU ARE TAKING BACK AN ART FORM ANNA ANTHROPV SIYKN STOAin PRESS NEWYOAJ( Copyright © 2012 by Anna Anthropy A Seven Stories Press First Edition All rights reserved. No part of this book may be reproduced. stored in a retrieval system. or transmitted in any form or by any means. including mechanical. electronic. photocopying. recording. or otherwise. without the prior written permission of the publisher. Seven Stories Press 140 Watts Street New York. NY 10013 www.sevenstories.com For the child I was. College professors may order examination copies of Seven Stories the book no one could write for me. Press titles for a free six-month trial period. To order. visit http:j / www.sevenstories.com/textbook or send a fax on school letterhead to (212) 226-1411. Book design by Elizabeth DeLong Library of Congress Cataloging-in-Publication Data Anthropy. Anna. Rise of the videogame zinesters : how freaks. normals. amateurs. artists. dreamers. dropouts. queers. housewives. and people like you are taking back an art form / Anna Anthropy. p.em. Includes bibliographical references and index. ISBN 978-1-60980-372-8 (pbk.) I. Video games. 2. Video games--Sodal aspects. I. Title. GVI469·3·AS32012 794·8--dC23 Printed in the United States Chapter One THE PROBLEM WITH VIDEOCAMES I have a problem with videogames.' Plenty of people seem to have problems with videogames these days. Newscasters are fond of reporting that videogames are dangerous to children, either because they teach children how to steal cars and kill cops or because they actually connect children electronically to the game-playing predators who are waiting to snatth them away. -
Forecast Calls for Over-The-Top Action with a High Chance of Mayhem As Epic Games and EA Unleash Bulletstorm
Forecast Calls for Over-the-Top Action with a High Chance of Mayhem as Epic Games and EA Unleash Bulletstorm Kill with Skill Year-Round as First Downloadable Content Is Announced REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Get ready to make it rain bullets, action and all out insanity as Bulletstorm™, the highly anticipated shooter from People Can Fly, Epic Games and Electronic Arts Inc. (NASDAQ: ERTS), is now available in North America. With its explosive, irreverent gameplay, Bulletstorm is already receiving praise from critics, including a 9.25 from the world's #1 gaming magazine, Game Informer, and with Seth Schiesel from the New York Times stating, "the name should say it all; big guns, lots of lead and over-the-top mayhem." From the pulp sci-fi single-player campaign to the relentless multiplayer modes, Bulletstorm injects the fun back into first-person shooters. Bulletstorm is available for the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system and PC. Also available today in limited quantities is the Bulletstorm Epic Edition for Xbox 360 which grants players early access to the Gears of War 3 beta*. Gamers will need the Epic Edition disc in order to play the Gears of War 3 beta. People Can Fly, Epic Games and EA also announced today the Gun Sonata pack**, the first downloadable content for Bulletstorm. Featuring three new maps for Anarchy multiplayer mode, from the wretched Sewers of Stygia to the dilapidated ruins of Hotel Elysium and the open spaces of Villa, the Gun Sonata Anarchy maps provide even more settings for players to work together in order to pull off fantastic team skillshots. -
GEARS of WAR 2
SKIP CINEMATIC/ SEE MULTIPLAYER SCOREBOARD START/PAUSE AIM SHOOT/THROW GRENADE SEE OBJECTIVES AND SQUAD STATUS RELOAD MANUAL FOR TECHNICAL REFERENCE Y POINT OF INTEREST MOVE X USE/INTERACT SWITCH WEAPONS B MELEE/TAG A TAKE COVER/ LOOK/CLICK TO ZOOM EVADE/MANTLE RESTRICTED DOCUMENT NO.:___________ Blood and Gore Intense Violence NO CHANGE IN CLASS Strong Language NAME:_________________Jonathan Harper RANK:_________________Sergeant 0808 Part No. X14-94452-01 Online Interactions Not Rated by the ESRB RESTRICTED COGFM2 WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. P-TOC Keep all manuals for future reference. For replacement manuals, see FOR TECHNICAL REFERENCE www.xbox.com/support or call Xbox Customer Support. COALITION OF ORDERED GOVERNMENTS FIELD MANUAL Important Health Warning About Playing Video Games Photosensitive Seizures CONTENT PAGE A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in Introduction ............................ 2 video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” Where We Stand .......................... 3 while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered Weapons ................................. 4 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of Controller ............................. 10 consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Heads-up Display ....................... 12 Immediately stop playing and consult a doctor if you experience any of these The Crimson Omen (Life) ............... -
Rendering Techniques in Gears of War 2
Rendering Techniques in Gears of War 2 Niklas Smedberg Senior Engggine Programmer Epic Games, Inc. Daniel Wright Engine Programmer Epic Games, Inc. About Epic Games • 19th year of business • 110 employees in NC and still hiring • Creators of Unreal Engine 3 • Shipped Gears of War 2 • Shippe d UlUnreal TtTournament 3 – Xbox 360, PC and PS3 • External studios in Poland, Shanghai, and Utah About Gears of War 2 • 93% Metacritic rating • Over 4 million copies sold • 117 award wins and nominations • Shipped in two years by Gears 1 team About Niklas Smedberg • AkaA.k.a. “Smedis” • C64 Swedish demo scene • Went pro 1997 • Moved to the US in 2001 • Shipped titles for PS1, PC, Xbox, Xbox 360, PS3 • Joined Epic Games 2005 Topics Niklas Smedberg • Gore techniques • Blood techniques • Character lighting • Screen Space Ambient Occlusion optimizations THE FOLLOWING PRESENTATION HAS NOT BEEN RATED FOR ALL AUDIENCES VIEWER DISCRETION IS ADVISED Gore Goals • Goals: – No seams between breakable pieces (Gears of War 1 used rigid 1-bone skinning) – Dismember skinned meshes (e. g. ragdolls) – Hand-modeled internals – Minimal impact on undamaged meshes Gore Mesh • Artists make two versions of the skinned mesh • Undamaged mesh with no overhead • Gore mesh with additional information: – Completely independent of the undamaged mesh – Full freedom to hand-model cuts and guts – Can use different/additional textures and shaders – Pre-cut with all gore pieces separated Locust gore mesh • Picture: Locust gore mesh Gore Mesh • Skeleton with breakable joint constraints -
For Immediate Release Academy of Interactive
FOR IMMEDIATE RELEASE ACADEMY OF INTERACTIVE ARTS & SCIENCES INDUCTS EPIC GAMES’ TIM SWEENEY TO ITS HALL OF FAME Legendary programmer also confirmed to speak at D.I.C.E. 2012 Calabasas, Calif. – December 7, 2011 – The Academy of Interactive Arts & Sciences (AIAS) has announced that Tim Sweeney, founder and chief executive officer of Epic Games, will be the 16th inductee into the AIAS Hall of Fame, and will be taking the stage for the first time at the 2012 D.I.C.E. Summit. Tim is respected throughout the industry for his technological innovations, advancing many of today’s highly successful PC, console and mobile games. Tim’s development of the Unreal Engine and award-winning franchises such as the “Gears of War” and “Unreal Tournament” series have been catalysts in the evolution of gaming. The AIAS Hall of Fame is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry. The 2012 Hall of Fame Award will be presented by Epic Games Vice President Mark Rein at the 15th Annual Interactive Achievement Awards on Thursday, February 9, 2012 at the Red Rock Resort in Las Vegas. The Awards will be hosted by actor, comedian and game enthusiast, Jay Mohr. “Tim’s vision has changed the face of gaming with the advent of the Unreal Engine and the commitment of Epic, as a studio, to bring both consumer and industry-facing technology to new heights.” said Martin Rae, President of the Academy of Interactive Arts and Sciences. -
Adopting Game Technology for Architectural Visualization Scott A
Purdue University Purdue e-Pubs Department of Computer Graphics Technology Department of Computer Graphics Technology Degree Theses 4-1-2011 Adopting Game Technology for Architectural Visualization Scott A. chrS oeder Purdue University, [email protected] Follow this and additional works at: http://docs.lib.purdue.edu/cgttheses Part of the Interior Architecture Commons, and the Other Architecture Commons Schroeder, Scott A., Adopt" ing Game Technology for Architectural Visualization" (2011). Department of Computer Graphics Technology Degree Theses. Paper 6. http://docs.lib.purdue.edu/cgttheses/6 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School ETD Form 9 (Revised 12/07) PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared By Scott A. Schroeder Entitled Adopting Game Technology for Architectural Visualization Master of Science For the degree of Is approved by the final examining committee: Clark A. Cory Chair Phillip S. Dunston Nicoletta Adamo-Villiani To the best of my knowledge and as understood by the student in the Research Integrity and Copyright Disclaimer (Graduate School Form 20), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy on Integrity in Research” and the use of copyrighted material. Approved by Major Professor(s): ____________________________________Clark A. Cory ____________________________________ Approved by: James L. Mohler 04/19/2011 Head of the Graduate Program Date Graduate School Form 20 (Revised 9/10) PURDUE UNIVERSITY GRADUATE SCHOOL Research Integrity and Copyright Disclaimer Title of Thesis/Dissertation: Adopting Game Technology for Architectural Visualization For the degree of MasterChoose ofyour Science degree I certify that in the preparation of this thesis, I have observed the provisions of Purdue University Executive Memorandum No.