GEARS of WAR 2
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News:Now with Less Glyphosate but More Heinrich and Davis Pages 6 Thru 9 Street-Level New Mexico Page 18 Vara Launches New Kitch
FREE VOLUME 28 | ISSUE 18 | MAY 2-8, 2019 | FREE 2019 2-8, | ISSUE 18 MAY 28 VOLUME PHOTOGRAPH BY JESSICA ROYBAL BY PHOTOGRAPH NOW WITH LESS GLYPHOSATE STREET-LEVEL VARA LAUNCHES BUT MORE HEINRICH AND DAVIS NEW MEXICO NEW KITCHEN NEWS: PAGES 6 THRU 9 ARTS: PAGE 18 FOOD: PAGE 20 A LITTLE HIGHER SINCE 1992 A LITTLE HIGHER SINCE 1992 [ 2] WEEKLY ALIBI MAY 2-8, 2019 MAY 2-8, 2019 WEEKLY ALIBI [3] alibi VOLUME 28 | ISSUE 18 | MAY 2-8, 2019 EDITORIAL MANAGING EDITOR/ FILM EDITOR: Devin D. O’Leary (ext. 230) [email protected] MUSIC EDITOR/NEWS EDITOR: Email letters, including author’s name, mailing address and daytime phone number to [email protected]. August March (ext. 245) [email protected] FOOD EDITOR: Letters can also be mailed to P.O. Box 81, Albuquerque, N.M., 87103. Letters—including comments posted Dan Pennington (Ext. 255) [email protected] on alibi.com—may be published in any medium and edited for length and clarity; owing to the volume of ARTS AND LIT.EDITOR: correspondence, we regrettably can’t respond to every letter. Clarke Condé [email protected] COPY EDITOR: Samantha Carrillo (ext. 223) [email protected] CALENDARS EDITOR: Ashli Kesali [email protected] downside by August March in Alibi. Perhaps STAFF WRITER: Hate Thy Neighbor, Love Joshua Lee (ext. 243) [email protected] there might have been an idea proposed that SOCIAL MEDIA COORDINATOR: Thy Gun volunteers head back with migrants to their Samantha Carrillo (ext. 223) [email protected] originating countries offering aid, time and CONTRIBUTING WRITERS: Dear Editor, Robin Babb, Rob Brezsny, Carolyn Carlson, Samantha Congratulations Alibi editors. -
Epic Games and EA Announce 'Bulletstorm Epic Edition' With
Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor. -
You ARE the Support, Son! Pp
You ARE the Support, Son! Supporting your team on the “road to ship”. By Chris Mielke – Producer, Epic Games About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer • Went to Epic Games in 2007 - Gears of War 2 – Art Production Manager About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer • Went to Epic Games in 2007 - Gears of War 2 – Art Production Manager - Shadow Complex – Production Manager About me • Started in the game industry at Day 1 Studios in 2003 - MechAssault 2: Lone Wolf – Content Manager - F.E.A.R.– Associate Producer - F.E.A.R. Files – Associate Producer • Went to Epic Games in 2007 - Gears of War 2 – Art Production Manager - Shadow Complex – Production Manager - Gears of War 3 - Producer Introduction The ultimate Producer interview question: -How do you close down a project? • It may seem basic, but even the easiest things are often hard to do correctly -
CS/INFO 4154: Analytics-Driven Game Design
CS/INFO 4154: Analytics-driven Game Design Class 37: Polishing Some slides from: Kelvin Jin `16, TA (2015), worked on Thermo (2014) Brian Curless (University of Washington) Mon Wed Fri 11/20 THANKSGIVING THANKSGIVING Newgrounds Release Report due 11:59pm 11/29 12/1 11/27 Kongregate Release 1 Kongregate Release 2 Kongregate Release 11/29-12/1 Needs 15 levels No other new requirements CMS deadline = Friday, 12/1 at 10:10am May release in class 11/29 if you are ready Must release by end of class Friday, 12/1 Email from Tom Fulp International Support International Support “Simulation game in which a zombie works at a food truck.” International Support “[Directions] [E]: Eat a customer I laughed just from this.” What is game polish? Hard to define objectively What is game polish? "Polish is often adding things nobody will ever notice, comment on, or appreciate, but will notice, comment on and appreciate when they aren't there." - Frank Kowalkowski, Alpha Protocol What is game polish? “Polish, to me, is the last 10 to 20 percent of effort where everything in the game is now working and you take the time to focus on the little details that have a big impact on the overall quality of the game. [...] Polish is extremely important, as it has the ability to take a good game and make it great." - Rod Fergusson, Gears of War 2 Polish is small details that: Are added intentionally Have minimal impact on the core mechanics Enhance the gameplay experience Are story, animations, sound effects, visual effects Why is polish important? Makes games seem more fun than they really are Adds cohesiveness to the theme of your game Presentation can make a big difference Importance of Presentation Infiniminer Minecraft Importance of Presentation Crush the Castle Angry Birds Twelve Basic Principles of Animation Developed by Disney’s Ollie Johnston & Frank Thomas: 1. -
Gears of War Judgment Marcus Code Gefanuc
Gears Of War Judgment Marcus Code Damon usually vaccinates unscholarly or mediatising devilish when Amish Tann provokes amateurishly and paternally. Versed and Ethiop Angus overraking so discontinuously that Tan synopsise his pard. Encysted and stroboscopic Forbes culturing so contemplatively that Dunc underlays his ricercar. Disembarking from under the code for gears to sit tight and entered a kiss up again, marcus and told him even when losing a hole Satellite as he and gears war marcus told him that it since you must defend the intel guy. Helps the war judgment marcus code for adam, so control and fell off in front room, which was pleased that adam was useless and marcus and the hardest. Shreds by a legendary war marcus code but their vehicles. Alerting the gears war code for gears to carlos told him that the damage would be probable. Drowning when locust and gears war marcus code for jumping on how much to give her they talked about his dad that he entered the future. Live and lost the war marcus to talk and locust attack on how things were dead, and cole and anya in a suicide run away drinking a locked up. Hanging out there and gears marcus to the grindlift launches too soon took a couple of dawn was just a field. Street and see the war judgment code but the swarm biomass, secured that hits you have no tips for. Making him as several gears war was back inside for rescue his friends. Captain was part of gears of judgment marcus code for a brother figure to. -
Producer Boot Camp Agenda
Producer Boot Camp Agenda 10:15 AM –“So You Want to be a Great Producer” Rod Fergusson, Executive Producer, Epic Games Morning Coffee Break 11:30 AM – “Communication Scaling: How to Keep People Talking to Each Other” Matt Allen, Executive Producer, Monolith Productions 12:30 PM – Lunch Break 2:00 PM – “Effective Management: Getting the Best from Your Team” Pete Isensee, Principal Program Manager, Microsoft 3:15 PM –“Bend MS Project to Your Will 2010” Mike McShaffry, Executive Producer, Red Fly Studio Afternoon Coffee Break 4:30 PM –“By the Seat of Our Pants: How Naughty Dog Produced Uncharted 2: Among Thieves” Richard Lemarchand, Lead Game Designer, Naughty Dog 5:00 PM –“Wrangling Engineers” Matt Priestly, Senior Producer, Bungie Producer Ah, the irony… Trip Hawkins established the title when he founded Electronic Arts in 1982 Look at us now Executive Producer, Producer, Senior Producer, Lead Producer, Associate Producer, Assistant Producer, Program Manager, Group Program Manager, Project Manager, International Project Manager, Development Director, Outsourcing Manager, External Producer, etc. Challenges Increased Capabilities Increased Expectations Increased Complexity Increased Team Sizes Increased Risk A Variety of Solutions There is no silver bullet Bungie ‐ 11+ Producers Naughty Dog ‐ 0 Producers Case studies this afternoon Every project, team and organization is unique Key is to have the base skills required to adapt So You Want to be a Great Producer… Rod Fergusson Executive Producer Epic Games, Inc. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Table of Contents Installation
Table of Contents Installation Installation . 2 To install Unreal Tournament 3™ to your computer, follow these steps: Controls . 3 - 4 Login . 5 1. Insert your “Unreal Tournament 3™” DVD in your DVD-ROM drive. Create Profile . 6 Single Player . 7 2. The install program will automatically begin. If not, browse to your DVD-ROM drive and double-click on SetupUT3.exe. Campaign . 7 Instant Action . 7 3. Select the language you would like to install and select OK. Multiplayer . 8 4. Read the End User License Agreement and if you agree, select Quick Match . 8 YES. Join Game . 8 Host Game . 9 - 10 5. Select Browse to change the directory to install the game to, other- Community & Settings . 11 wise select Next. Community . 11 6. Unreal Tournament 3 will now begin installation. Settings . 11 - 14 Deathmatch HUD . 15 7. Once the installation has completed, select Finish. Team Deathmatch HUD . 16 8. The first time you run Unreal Tournament 3 following installation, Duel Deathmatch HUD . 16 the game will prompt you to enter your Product Key. The Product Capture the Flag HUD . 17 Key can be found in the game’s packaging. Vehicle Capture the Flag HUD . 18 Warfare . 19 - 21 Warfare HUD . 22 Unreal Characters . 23 - 25 Weapons . 26 - 29 Vehicles . 30 - 34 Pickups . 35 Powerups . 36 Deployables . 37 MODS/Unreal Editor 3 . 38 End User LIcense Agreement . 39 - 42 Credits . 43 - 45 Notes . 46 Warranty . 50 Installation Key Code 1 2 UT3_PC_Manual2.indd 2-3 10/26/07 11:32:59 AM Controls Controls Action Key Set 1 Key Set 2 Action Key Set 1 Key Set 2 Move Forward -
JACK Fact Sheet
“Gears of War: Judgment” Fact Sheet June 2012 Title: “Gears of War: Judgment” Publisher: Microsoft Studios Developers: Epic Games, People Can Fly Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE-enabled ESRB Rating: Rating Pending Price: 69,90€ ERP1 Availability: Early 2013 (Worldwide) Product Overview: “Gears of War: Judgment” delivers the most intense and challenging “Gears of War” game yet, with a campaign that takes you back to the immediate aftermath of Emergence Day — the defining event of the “Gears of War” universe — for the very first time and tests your mettle in highly competitive new multiplayer modes.2 Available only on Xbox 360, the “Gears of War” series has sold more than 18 million copies worldwide. “Gears of War: Judgment” will launch worldwide in early 2013. Features: A Riveting Campaign Set years before the events of the previous “Gears of War” trilogy, “Judgment” centers on Kilo Squad, a troop of soldiers led by Damon Baird and Augustus “The Cole Train” Cole. They are joined by newcomers to the “Gears” series, Sofia Hendricks and Garron Paduk, as they attempt to save the besieged city of Halvo Bay from a terrifying new enemy. Playable cooperatively with up to three friends on Xbox LIVE (four players total), “Gears of War: Judgment” depicts the planet Sera on the brink of annihilation by an unstoppable new Locust menace, giving you a new vantage point into one of the richest and most acclaimed sagas in gaming. Marking a first for the “Gears” franchise, “Gears of War: Judgment” features a “Mission Declassification” system that lets players experience more challenging gameplay scenarios and achievements by uncovering critical information during the course of the campaign. -
Game Developer Magazinedevelopergame Revisiting Android +++ Postmortem: Hundreds +++ Intro to User Analytics May2013
GAME GAME DEVELOPER MAGAZINE REVISITING ANDROID +++ POSTMORTEM: HUNDREDS +++ INTRO TO USER ANALYTICS 2013 MAY MAY 2013 VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE GAME DESTINATION: BLACKBERRY 10 It’s where your game belongs. Discover how you can create games that keep them coming back for more. BlackBerry® 10 o ers a powerful and easy platform for game development. It’s integrated with major development tools and leading game engines, including Unity, Marmalade and Shiva 3D. Plus, the leading BlackBerry 10 hardware produces a visually stunning and incredibly immersive gaming experience that really lets your masterpiece shine. Get your game where it needs to be. Fast. Users everywhere are hooked on the simplicity, elegance and blazing-fast performance that BlackBerry 10 delivers. They are enthusiastically snapping up amazing entertainment and apps to make their BlackBerry experience that much richer. All of this demand means that there has never been a better time for you to bring your game to BlackBerry. It’s easy to get started By o ering both native development tools and integration with the major development tools on the market, BlackBerry makes it simple for you to choose an option that works best with your individual skills and preferences. So you can develop your game faster and with the greatest fl exibility. POSIX-based Consistent form Development tools Leading game OS, support factor makes it using Microsoft engine and for openGL ES, easy for Visual Studio and middleware OpenAL developers Eclipse EDT support Shadowgun image courtesy of SHADOWGUN, by MADFINGER. -
Gears of War 3 and Genocide
culture, debate [http://howtonotsuckatgamedesign.com/?p=3377] , September 30, 2011 [http://howtonotsuckatgamedesign.com/?p=3377] by Anjin Anhut. Tweet 25 Like 57 4 Sharre 3 StumbleUpon This article is filed under game criticism and game semiotics. About Gears Of War 3 And Genocide: Epic Games delivers a finale filled with fascism, genocide and hate, and sells it as a victory story. But maybe that is exactly what the target audience needs right now. A serious view on Gears Of War’s mythology and its disturbing conclusion. And a try at making sense of it all. No cursing, no sarcasm, rhetorical questions or hyperbole. But some spoilers and strong words. This was a pretty hard article to write for me, because I have a hard time wrapping my head around the idea of somebody finding the way the trilogy ended appealing. To me it was just offensive and disturbing. The only way I see to possibly find any satisfaction from this ending is from an American perspective. A perspective I have no actual insight into. The mythology of Gears did put me as the player in a position I’m not at all comfortable with. I did my fair share of virtual kills and fatalities, accepted many stereotyping enemy clich‚àö¬©s as entertaining cannon fodder and allowed myself to even dwell in pretend misogyny. Sometimes without caring much and sometimes by being able to put aside the socially questionable or downright wrong implications of video game narrative. Gears of War 3 made that impossible for me. I was disturbed by the way the story ended and felt like I was playing a villain all the time but nobody told me.