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Understanding the Current State of Toxicity in Battlefield V
“ROFL F*ck You”: Understanding the Current State of Toxicity in Battlefield V By Justin Juvrud Supervisor: Dr Susann Baez Ullberg 2020 Nr 99 2 Abstract: With the birth of “virtual worlds,” created a new space for social norms to evolve and change within a subset community. This thesis focuses on toxicity within the virtual world of EA DICE’s Battlefield V title. The goal of this research is to understand toxicity on a micro scale inside the world of Battlefield V from a gaming anthropological perspective. Along with understanding what toxicity looked like within the virtual world ofBattlefield V, the thesis obtained data for how the community and EA DICE employees perceived toxicity. This research has components of interviews with these members of the communities/staff as well as a netnography of the virtual world of Battlefield V gameplay. Findings and analysis were categorized under the themes of toxic language, power/freedom, virtual world creation, and gender toxicity. Battlefield V toxicity is ever evolving and shaped by player techne (player actions). Player chat consumes the majority of toxicity and therefore diving into toxic language was vital. Understanding the player perspective of power and freedom while gaming was just the first step as the thesis also dove into the developer’s perspective and analyzed the interviews with the backbone of Malaby’s (2009) contingency concepts to see how the developers have a large role to play when it comes to toxicity in games, even if they may not realize it. Just as in the “real world” the virtual world of Battlefield V also had a major theme of gender discrimination winessed and discussed via both community members and staff members of EA DICE. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Playvs Announces $30.5M Series B Led by Elysian Park
PLAYVS ANNOUNCES $30.5M SERIES B LED BY ELYSIAN PARK VENTURES, INVESTMENT ARM OF THE LA DODGERS, ADDITIONAL GAME TITLES AND STATE EXPANSIONS FOR INAUGURAL SEASON FEBRUARY 2019 High school esports market leader introduces Rocket League and SMITE to game lineup adds associations within Alabama, Mississippi, and Texas to sanctioned states for Season One and closes a historic round of funding from Diddy, Adidas, Samsung and others EMBARGOED FOR NOVEMBER 20TH AT 10AM EST / 7AM PST LOS ANGELES, CA - November 20th - PlayVS – the startup building the infrastructure and official platform for high school esports - today announced its Series B funding of $30.5 million led by Elysian Park Ventures, the private investment arm of the Los Angeles Dodgers ownership group, with five existing investors doubling down, New Enterprise Associates, Science Inc., Crosscut Ventures, Coatue Management and WndrCo, and new groups Adidas (marking the company’s first esports investment), Samsung NEXT, Plexo Capital, along with angels Sean “Diddy” Combs, David Drummond (early employee at Google and now SVP Corp Dev at Alphabet), Rahul Mehta (Partner at DST Global), Rich Dennis (Founder of Shea Moisture), Michael Dubin (Founder and CEO of Dollar Shave Club), Nat Turner (Founder and CEO of Flatiron Health) and Johnny Hou (Founder and CEO of NZXT). This milestone round comes just five months after PlayVS’ historic $15M Series A funding. “We strive to be at the forefront of innovation in sports, and have been carefully -
Gamer Symphony Orchestra Spring 2010
About the Gamer Symphony Orchestra The University of Maryland’s In the fall of 2005, Michelle Eng decided she wanted to be in Gamer Symphony Orchestra an orchestral group that played video game music. With four others http://umd.gamersymphony.org/ from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in the spring of 2006, its size had quadrupled. Today, GSO provides a musical and social outlet to over 100 members. It is the world’s first college-level ensemble solely dedicated to video game music as an emerging art form. Aside from its concerts, the orchestra also runs “Deathmatch for Charity,” a video game tournament in the spring. All proceeds benefit Children’s National Medical Center in Washington, D.C., via the “Child’s Play” charity (www.childsplay.org). --------------------------------------------------------------------------------- We love getting feedback from our fans! Please feel free to fill out this form and drop it in the “Question Block” on your way out, or e-mail us at [email protected]. If you need more room, use the space provided on the back of this page. Spring 2010 How did you hear about the Gamer Symphony Orchestra? University of Maryland Memorial Chapel Saturday, Dec. 12, 3 p.m. What arrangements would you like to hear from GSO? Other Conductors comments? Anna Costello Kira Levitzky Peter Fontana (Choral) Please write down your e-mail address if you would like to receive messages about future GSO concerts and events. Level Select Oh-Buta Mask Original Composer: Shogo Sakai Mother 3 (2006) Arranger: Christopher Lee and Description: Oh, Buta-Mask, "Buta" meaning "Pig" in Japanese, is composed of two battle themes from Mother 3. -
News:Now with Less Glyphosate but More Heinrich and Davis Pages 6 Thru 9 Street-Level New Mexico Page 18 Vara Launches New Kitch
FREE VOLUME 28 | ISSUE 18 | MAY 2-8, 2019 | FREE 2019 2-8, | ISSUE 18 MAY 28 VOLUME PHOTOGRAPH BY JESSICA ROYBAL BY PHOTOGRAPH NOW WITH LESS GLYPHOSATE STREET-LEVEL VARA LAUNCHES BUT MORE HEINRICH AND DAVIS NEW MEXICO NEW KITCHEN NEWS: PAGES 6 THRU 9 ARTS: PAGE 18 FOOD: PAGE 20 A LITTLE HIGHER SINCE 1992 A LITTLE HIGHER SINCE 1992 [ 2] WEEKLY ALIBI MAY 2-8, 2019 MAY 2-8, 2019 WEEKLY ALIBI [3] alibi VOLUME 28 | ISSUE 18 | MAY 2-8, 2019 EDITORIAL MANAGING EDITOR/ FILM EDITOR: Devin D. O’Leary (ext. 230) [email protected] MUSIC EDITOR/NEWS EDITOR: Email letters, including author’s name, mailing address and daytime phone number to [email protected]. August March (ext. 245) [email protected] FOOD EDITOR: Letters can also be mailed to P.O. Box 81, Albuquerque, N.M., 87103. Letters—including comments posted Dan Pennington (Ext. 255) [email protected] on alibi.com—may be published in any medium and edited for length and clarity; owing to the volume of ARTS AND LIT.EDITOR: correspondence, we regrettably can’t respond to every letter. Clarke Condé [email protected] COPY EDITOR: Samantha Carrillo (ext. 223) [email protected] CALENDARS EDITOR: Ashli Kesali [email protected] downside by August March in Alibi. Perhaps STAFF WRITER: Hate Thy Neighbor, Love Joshua Lee (ext. 243) [email protected] there might have been an idea proposed that SOCIAL MEDIA COORDINATOR: Thy Gun volunteers head back with migrants to their Samantha Carrillo (ext. 223) [email protected] originating countries offering aid, time and CONTRIBUTING WRITERS: Dear Editor, Robin Babb, Rob Brezsny, Carolyn Carlson, Samantha Congratulations Alibi editors. -
Epic Games and EA Announce 'Bulletstorm Epic Edition' With
Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor. -
CS/INFO 4154: Analytics-Driven Game Design
CS/INFO 4154: Analytics-driven Game Design Class 37: Polishing Some slides from: Kelvin Jin `16, TA (2015), worked on Thermo (2014) Brian Curless (University of Washington) Mon Wed Fri 11/20 THANKSGIVING THANKSGIVING Newgrounds Release Report due 11:59pm 11/29 12/1 11/27 Kongregate Release 1 Kongregate Release 2 Kongregate Release 11/29-12/1 Needs 15 levels No other new requirements CMS deadline = Friday, 12/1 at 10:10am May release in class 11/29 if you are ready Must release by end of class Friday, 12/1 Email from Tom Fulp International Support International Support “Simulation game in which a zombie works at a food truck.” International Support “[Directions] [E]: Eat a customer I laughed just from this.” What is game polish? Hard to define objectively What is game polish? "Polish is often adding things nobody will ever notice, comment on, or appreciate, but will notice, comment on and appreciate when they aren't there." - Frank Kowalkowski, Alpha Protocol What is game polish? “Polish, to me, is the last 10 to 20 percent of effort where everything in the game is now working and you take the time to focus on the little details that have a big impact on the overall quality of the game. [...] Polish is extremely important, as it has the ability to take a good game and make it great." - Rod Fergusson, Gears of War 2 Polish is small details that: Are added intentionally Have minimal impact on the core mechanics Enhance the gameplay experience Are story, animations, sound effects, visual effects Why is polish important? Makes games seem more fun than they really are Adds cohesiveness to the theme of your game Presentation can make a big difference Importance of Presentation Infiniminer Minecraft Importance of Presentation Crush the Castle Angry Birds Twelve Basic Principles of Animation Developed by Disney’s Ollie Johnston & Frank Thomas: 1. -
Evolution of Gamebots Project
Evolution of GameBots project Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom Charles University in Prague, Faculty of Mathematics and Physics, Department of Software and Computer Science Education Malostranské nám. 2/25, Prague, Czech Republic Abstract. GameBots is a project started in early 2000s by A. N. Marshall and G. A. Kaminka. The project aims at providing researchers a real-time virtual environment testbed for their agents. GameBots utilized environment of Unreal Tournament first-person shooter game providing several scenarios for the agents. GameBots project was continued by several research groups resulting in many interesting applications. In this paper we summarize evolution of the GameBots project and contributions made since the first appearance. We focus on Pogamut GameBots branch which has been steadily developed for six years with many improvements and optimizations. 1 Introduction The intelligent virtual agents (IVAs) research community grows increasingly interested in the use of computer games as primary evaluation testbeds. The advantage of this approach is that contemporary computer games provide ready-made rich environments with many properties of the real world without exposing developers to difficulties inherent to robotics. However, the implementation of interfaces between games and research software is a repetitive, time consuming task and introduces many caveats. The GameBots (GB) project [1] aimed at solving this problem regarding a 3D first-person shooter game. In particular, the original GB provided access to the environment of the first Unreal Tournament (UT) [2] by TCP/IP text-based protocol. This allowed the researchers to directly connect agents written in high level languages to a complex virtual environment. -
Manual English.Pdf
In 1094 the Greek Emperor Alexius I asked Pope Urban II for aid. Turkish armies had overrun the Eastern provinces of the Greek empire empire and were getting close to the capital, Constantinople. The Pope appealed to Western European knights to put their differences and petty squabbles aside and help the Greeks in the east. He summoned them together to take part in a Holy War that would also serve as a pilgrimage to Jersalem. The first Crusade would soon begin. 1 TABLE OF CONTENTS 5.3 The Mercenary Post . .35 1.0 GETTING STARTED . .4 5.4 Available Units . .35 4. noitallatsnI dna stnemeriuqeR metsyS 1.1 metsyS stnemeriuqeR dna . noitallatsnI . 4. 5.5 Gathering your Forces . .38 5. .sedoM emaG dna emaG eht gnitratS 2.1 gnitratS eht emaG dna emaG .sedoM . 5. 5.6 Marching Orders . .39 1.3 Game Options . .6 5.7 Changing your Units Stance. .39 1.4 Game Overview . .7 5.8 Military Commands. .40 1.5 About t eh .launaM . .. 7. 5.9 Map Bookmarks . .42 1.6 Winning and Losing. .8 1.7 Playing a Multiplayer Game. .9 6.0 DEFENDING YOU R P EOPLE . .42 1.8 Map Editor Overview. .11 6.1 The Gatehouse. .42 1.9 Crusader Games. .12 6.2 Building High and Low Walls . .43 6.3 Turrets and Towers . .43 2.0 GAME B ASICS . .15 6.4 Placing Stairs . .44 2.1 Main Screen Overview and Navigating the Map . .15 6.5 Traps . .44 2.2 Camera Interface. .15 6.6 Moat Digging . .44 2.3 Placing your Keep. -
High-Performance Play: the Making of Machinima
High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously.