Playvs Announces $30.5M Series B Led by Elysian Park
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Bulletstorm-Manuals
WARNING: PHOTOSENSITIVITY/ CONTENTS EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when 1 CONTROLLING 9 MAIN MENU playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may GRAYSON HUNT 10 PLAY ONLINE trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures 2 GETTING STARTED 13 LIMITED 90-DAY or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming 3 PLAYING THE GAME WARRANTY gameplay if you or your child experience any of the following health problems or symptoms: dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion. This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. please visit www.esrb.org. USE AND HANDLING OF VIDEO GAMES TO REDUCE THE LIKELIHOOD OF A SEIZURE Use in a well-lit area and keep as far away as possible from the television screen. CONTROLLING GRAYSON HUNT Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. PLAYER CONTROLS Avoid playing when you are tired or need sleep. Move left stick Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, Look right stick or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of Crouch B button the body. -
Epic Games and EA Announce 'Bulletstorm Epic Edition' With
Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor. -
Principles of Game Design
Principles of Game Design • To improve the chances for success of a game, there are several principles of Game Design Principles good game design to be followed. – Some of this is common sense. – Some of this is uncommon sense … learn from other people’s experiences and mistakes! • Remember: – Players do not know what they want, but they 1 know it when they see it! 2 Principles of Game Design Player Empathy • To start with, we will take a look at some • A good designer always has an idea of what is of the fundamental principles of game going on in a player’s head. design. – Know what they expect and do not expect. – Anticipate their reactions to different game • Later, we will come back and take a look situations. at how we can properly design a game to • Anticipating what a player wants to do next in a make sure these principles are being video game situation is important. properly met. – Let the player try it, and ensure the game responds intelligently. This makes for a better experience. – If necessary, guide the player to a better course of 3 action. 4 Player Empathy Player Empathy Screen shot from Prince of Persia: The Sands of Time. This well designed game Screen shot from Batman Vengeance. The people making Batman games clearly demonstrates player empathy. The prince will miss this early jump5 do not empathize with fans of this classic comic. Otherwise, Batman games6 over a pit, but will not be punished and instead can try again the correct way. would not be so disappointing on average. -
Ғʀᴇᴇ Fortnite Account Generator 2020 No Human
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Epic Expands Competitive PC Online Catalogue with Acquisition of Rocket League Developer Psyonix
Publication date: 07 May 2019 Author: Louise Shorthouse, Ph.D. Research Analyst I, Games and Apps Epic expands competitive PC online catalogue with acquisition of Rocket League developer Psyonix Brought to you by Informa Tech Epic expands competitive PC online catalogue 1 with acquisition of Rocket League developer Psyonix Industry giant Epic Games has announced that it’s in the process of acquiring San Diego-based studio Psyonix, who develops the very popular vehicular-soccer game Rocket League. The title is one of the biggest cross-platform games that are available on all major platforms, second only to Epic’s Fortnite, and with more than 57 million lifetime players it represents the company’s most significant acquisition to date. Furthering Epic’s developer-centric vision for the future of PC gaming? Epic Games has been aggressively pursuing exclusive game content for its PC games store, with AAA titles such as Tom Clancy’s The Division 2 already listed, plus World War Z and Borderlands 3 in the pipeline. The acquisition of Psyonix initially appeared to be a significant move in Epic’s on-going battle to persuade Steam to commit to a permanent 88% revenue share for developers and publishers. Epic-exclusivity for Rocket League would represent a significant loss for Steam, and further fuel existing market tensions. However, despite initial indications that Rocket League would cease to be available on Steam following its release on the Epic Games Store, the company later clarified that no plans regarding the sale of the game on Steam had been finalised. The future of the title on Steam therefore remains to be seen. -
Hardware / Network Specifications
IT Checklist Fortnite Fortnite can be played on PC, console, or mobile devices Minimum Required Computer Specifications If Mac If Windows ○ OS: OSX Sierra or newer ○ OS: Windows 7/8/10 64-bit ○ Processor: i3 2.4 Ghz ○ Processor: Core i5-7300U 3.5 GHz ○ Memory: 4 GB RAM ○ Memory: 4 GB RAM ○ Video Memory: 2 GB VRAM ○ Video Memory: 2 GB VRAM ○ Video Card: NVIDIA GeForce GTX 660 ○ Video Card: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 or equivalent or AMD Radeon HD 7870 or equivalent DX11 GPU DX11 GPU ○ Storage: 16 GB available disk space ○ Storage: 16 GB available disk space ○ Must support Metal API Network Requirements Software Requirements ○ 100MB network connection required ○ Install Epic Games Launcher and ○ 1GB network connection Fortnite game client recommended ○ Peripheral drivers ○ 8 Mbps Down / 4 Mbps Up available ○ Game updates and patching policies bandwidth per player ○ Recommended: communications ○ Whitelist game specific public IP and client (Discord, Teamspeak, Twitch, ports in Internet filter/firewall etc.) ○ Provide school’s public IP addresses during onboarding process (These Peripherals will be used by game developers to ○ Mouse tag/allow high volume esports ○ Keyboard specific traffic from high schools.) ○ Headset with microphone Questions? [email protected] 1 V.4.1 Whitelist Fortnite Ref. A: Please have your IT manager whitelist all of the following game specific IP and ports. Outbound Ports: 80, 433, 443, 3478, 3479, 5060, 5062, 5222, 5223, 5269, 6250, and 12000-65000 Fortnite IP *epicgames-download1.akamaized.net* -
Rocket League: the Road from Cult Classic to Surprise Success
Rocket League: The Road From Cult Classic to Surprise Success Corey Davis Design Director, Psyonix INTRODUCTION • About me • What’s a Psyonix? • Independent San Diego, CA studio • Known for Unreal Engine outsourcing OUTLINE Development History • Key Decisions • Unintuitive Insights • Analyzing Success • Post-Release Lessons SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE-CARS! SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE-CARS • People who “got it” LOVED it • Cult following still playing into 2015 • Endless community montages and YouTube clips • We felt like it could have gone differently • We love this game, others do too – but few heard about it • Could better marketing and polish make it successful? • Game that released on PS3 wasn’t the same game we played on PC on LAN! BATTLE-CARS 2 • Envisioned as a higher quality, more realistic sequel • Spent a LOT of time concepting and experimenting with scale • Struggled to move perception away from “RC Cars” • Too much change at once! • Modifying scale, physics model, car design, etc. • Never hit on a fun, playtestable build BATTLE-CARS 2 • Built pitch reel for publishers in 2011 • Exciting new prospects with major publishers funding alternative games – EA Partners, etc. • Nobody was interested! • Shelved due to other studio priorities • Ahead of its time? BATTLE-CARS WORLD • An open-world driving prototype using our cars • Full of mini-games and races • Drive to stadiums to queue up for matches • Scope was out of control! • Split focus made it hard to make any one part good • Physics that make soccer -
Dan Weiss Portfolio
[email protected] Dan Weiss http://dwgames.net www.linkedin.com/in/danweiss-games OBJECTIVE Fulltime gameplay programming or gameplay manager position in PC/Console gaming. SUMMARY • Experienced engineer and technical project manager • 10+ years experience developing in multiple revisions of the Unreal Engine • Multiplatform experience, including Windows, OS X, Xbox One, PS4, Switch, Stadia, iOS, Android, and Fire OS • Worked on 2 UE4 PC/Console titles, 2 Mobile UE3 titles, 3 PC/Console UE3 titles, 2 UE3 mods • B.S. in Real Time Interactive Simulation (Computer Science) program at DigiPen TECHNICAL SUMMARY Languages: C/C++, C#, Objective-C, Java, Unreal Script IDEs and Source Control: Visual Studio, Xcode, Perforce Game Engines: Unreal Engine 2, 3, & 4 Methodologies: Agile/SCRUM, Waterfall PROFESSIONAL SUMMARY Squanch Games Dec 2019 - Present Senior Gameplay Programmer • Senior gameplay programmer on new internal projects. • Primarily responsible for new gameplay systems, as well as helping mentor junior developers. Tripwire Interactive Jan 2017 – Nov 2019 Principal Gameplay Programmer April 2019 – Nov 2019 Lead Gameplay Programmer July 2017 – March 2019 • Team lead, managing group of gameplay programmers on all internal projects. • Continued gameplay work on Killing Floor 2 and Maneater features Senior Gameplay Programmer Jan 2017 – July 2017 • Senior gameplay programmer for Killing Floor 2. • Primarily responsible for new feature development of post-release content. Hi-Rez Studios June 2014 – Jan 2017 Lead Software Engineer March 2016 – Jan 2017 • Manager for programmers on Smite and Hand of the Gods teams, as well as primary gameplay developer. Senior Game Programmer June 2014 – March 2016 • Senior gameplay programmer for the Smite PC, Xbox One, and PS4 teams. -
SAMSUNG Winning the Smartphone Game CONTENT
PIXELATED A TECHNOLOGY AND VIDEO GAME MAGAZINE Vol. VIII - NO 02 - Spring 2019 SAMSUNG Winning the Smartphone Game CONTENT 6 7 Graphene Airpods vs Galaxy Buds by Lorenzo Hess by Siddiq Nanabawa PIXELATED TECHNOLOGY Andre Dang 4 SpaceX BFR Libby Mather by Lorenzo Hess Editors-In-Chief 8 S10 Lineup by Pratham Gandhi Ryan Eastep GAMING Managing Editor 10 Yoshi’s Crafted World by Leonard Song 11 Link’s Awakening Pratham Gandhi by Jayer Yang Ryan Leung 12 Top 8 Players at MSI Design Editors by Ryan Eastep 14 MLB The Show Lorenzo Hess by Mark Fernandez Mark Fernandez 18 Anthem Victor Dimitrov by Victor Dimitrov Content Editors 20 The Role of Assasin’s Creed in Notre Dame’s Repair Keith Renner Akira Eisenbeiss Faculty Advisor 21 Pokemon Sword and Shield by Ryan Leung 22 New Super Mario Bros U Deluxe by Aidan McAndrew -2- PIXELATED 16 24 Apex Legends Smash Ultimate Tier List by Victor Dimitrov by Ryan Eastep, Melchior Lee, and Spencer Kahn LETTER FROM THE EDITORS Hello again! We’re excited to present to you Pixelated’s second edition for this year! All of our writers and editors put their all into it and for one of us EICs, this is our last year, so it’s bittersweet to be leaving Pixelated behind. This is the last issue of the year, and it’s been a great journey. We have the latest in gaming and tech to present to you in this fnal issue of the year. In technology, we’ve got the updates on SpaceX, the innovations of Graphene, news about new samsung phones, and a discussion about airpods vs. -
Introduction
Introduction ○ Make games. ○ Develop strong mutual relationships. ○ Go to conferences with reasons. ○ Why build 1.0, when building 1.x is easier? Why we use Unreal Engine? ○ Easier to stay focused. ○ Avoid the trap of development hell. ○ Building years of experience. ○ A lot of other developers use it and need our help! Build mutual relationships ○ Epic offered early access to Unreal Engine 2. ○ Epic gave me money. ○ Epic sent me all around the world. ○ Meeting Jay Wilbur. Go to conferences ○ What are your extrinsic reasons? ○ What are your intrinsic reasons? ○ PAX Prime 2013. Building 1.x ○ Get experience by working on your own. ○ Know your limitations. ○ What are your end goals? Conclusion ○ Know what you want and do it fast. ○ Build and maintain key relationships. ○ Attend conferences. ○ Build 1.x. Introduction Hello, my name is James Tan. I am the co-founder of a game development studio that is called Digital Confectioners. Before I became a game developer, I was a registered pharmacist with a passion for game development. Roughly five years ago, I embarked on a journey to follow that passion and to reach the dream of becoming a professional game developer. I made four key decisions early on that I still follow to this day. One, I wanted to make games. Two, I need to develop strong mutual relationships. Three, I need to have strong reasons to be at conferences and never for the sake of it. Four, I should always remember that building 1 point x is going to be faster and more cost effective than trying to build 1 point 0. -
The Rising Esports Industry and the Need for Regulation
TIME TO BE GROWN-UPS ABOUT VIDEO GAMING: THE RISING ESPORTS INDUSTRY AND THE NEED FOR REGULATION Katherine E. Hollist* Ten years ago, eSports were an eccentric pastime primarily enjoyed in South Korea. However, in the past several years, eSports have seen meteoric growth in dozens of markets, attracting tens of millions of viewers each year in the United States, alone. Meanwhile, the players who make up the various teams that play eSports professionally enjoy few protections. The result is that many of these players— whose average ages are between 18 and 22—are experiencing health complications after practicing as much as 14 hours a day to retain their professional status. This Note will explore why traditional solutions, like existing labor laws, fail to address the problem, why unionizing is impracticable under the current model, and finally, suggest regulatory solutions to address the unique characteristics of the industry. TABLE OF CONTENTS INTRODUCTION ..................................................................................................... 824 I. WHAT ARE ESPORTS? ....................................................................................... 825 II. THE PROBLEMS PLAYERS FACE UNDER THE CURRENT MODEL ....................... 831 III. THE COMPLICATIONS WITH COLLECTIVE BARGAINING ................................. 837 IV. GETTING THE GOVERNMENT INVOLVED: THE WHY AND THE HOW .............. 839 A. Regulate the Visas ...................................................................................... 842 B. Form an -