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Understanding the Current State of Toxicity in Battlefield V
“ROFL F*ck You”: Understanding the Current State of Toxicity in Battlefield V By Justin Juvrud Supervisor: Dr Susann Baez Ullberg 2020 Nr 99 2 Abstract: With the birth of “virtual worlds,” created a new space for social norms to evolve and change within a subset community. This thesis focuses on toxicity within the virtual world of EA DICE’s Battlefield V title. The goal of this research is to understand toxicity on a micro scale inside the world of Battlefield V from a gaming anthropological perspective. Along with understanding what toxicity looked like within the virtual world ofBattlefield V, the thesis obtained data for how the community and EA DICE employees perceived toxicity. This research has components of interviews with these members of the communities/staff as well as a netnography of the virtual world of Battlefield V gameplay. Findings and analysis were categorized under the themes of toxic language, power/freedom, virtual world creation, and gender toxicity. Battlefield V toxicity is ever evolving and shaped by player techne (player actions). Player chat consumes the majority of toxicity and therefore diving into toxic language was vital. Understanding the player perspective of power and freedom while gaming was just the first step as the thesis also dove into the developer’s perspective and analyzed the interviews with the backbone of Malaby’s (2009) contingency concepts to see how the developers have a large role to play when it comes to toxicity in games, even if they may not realize it. Just as in the “real world” the virtual world of Battlefield V also had a major theme of gender discrimination winessed and discussed via both community members and staff members of EA DICE. -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
PANAYOTIS F. LEAGUE Curriculum Vitae Harvard University Music
PANAYOTIS F. LEAGUE Curriculum Vitae Harvard University Music Department 3 Oxford Street Cambridge, Massachusetts 02138 617.999.6364 [email protected] EDUCATION 2017 PhD, Music Department (Ethnomusicology), Harvard University Dissertation: “Echoes of the Great Catastrophe: Re-Sounding Anatolian Greekness in Diaspora” Advisors: Kay Shelemay and Richard Wolf 2012 M.A., Department of Musicology and Ethnomusicology (Ethnomusicology), Boston University 2008 B.A. (with Highest Distinction), Classics and Modern Greek Studies, Hellenic College PROFESSIONAL APPOINTMENTS 2019 Florida State University, Assistant Professor of Ethnomusicology 2019 Milman Parry Collection of Oral Literature, Harvard University Associate for the James A. Notopoulos Collection 2019 (Summer) Paraíba State University, João Pessoa, Brazil Visiting Assistant Professor of Ethnomusicology (via Fulbright U.S. Scholar Award) 2019 (Spring) Harvard University, Lecturer in Music 2018-2019 Massachusetts Institute of Technology, Lecturer in Music 2018 Milman Parry Collection of Oral Literature, Harvard University Milman Parry Collection Fellow 2018 Managing Editor, Oral Tradition 2017 Milman Parry Collection of Oral Literature, Harvard University James A. Notopoulos Fellow League, 2 2017 Harvard University, Departmental Teaching Fellow in Music LANGUAGES Fluent: English, Greek, Portuguese Reading proficiency: Spanish, French, Italian, Ancient Greek, Latin, Turkish, Irish Gaelic Learning: Yoruba, Tupi-Guarani HONORS AND AWARDS 2018 Traditional Artist Fellowship, Massachusetts Cultural Council 2016 Professor of the Year Award, Hellenic College 2015 Harvard University Derek Bok Center for Teaching and Learning Certificate of Distinction in Teaching for “Introduction to Tonal Music I” 2015 Victor Papacosma Best Graduate Student Essay Prize, Modern Greek Studies Association, for “The Poetics of Meráki: Dialogue and Speech Genre in Kalymnian Song” 2015 James T. -
High-Performance Play: the Making of Machinima
High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously. -
JA-Uppsats 2018 KSAI 11
IF IT’S FUN, IT’S FUN – DEEP REINFORCEMENT LEARNING IN UNREAL TOURNAMENT 2004 VT 2018:KSAI11 1 2 Systemarkitekturutbildningen är en kandidatutbildning med fokus på programutveckling. Utbildningen ger studenterna god bredd inom traditionell program- och systemutveckling, samt en spets mot modern utveckling för webben, mobila enheter och spel. Systemarkitekten blir en tekniskt skicklig och mycket bred programutvecklare. Typiska roller är därför programmerare och lösningsarkitekt. Styrkan hos utbildningen är främst bredden på de mjukvaruprojekt den färdige studenten är förberedd för. Efter examen skall systemarkitekter fungera dels som självständiga programutvecklare och dels som medarbetare i en större utvecklingsgrupp, vilket innebär förtrogenhet med olika arbetssätt inom programutveckling. I utbildningen läggs stor vikt vid användning av de senaste teknikerna, miljöerna, verktygen och metoderna. Tillsammans med ovanstående teoretiska grund innebär detta att systemarkitekter skall vara anställningsbara som programutvecklare direkt efter examen. Det är lika naturligt för en nyutexaminerad systemarkitekt att arbeta som programutvecklare på ett stort företags IT-avdelning, som en konsultfirma. Systemarkitekten är också lämpad att arbeta inom teknik- och idédrivna verksamheter, vilka till exempel kan vara spelutveckling, webbapplikationer eller mobila tjänster. Syftet med examensarbetet på systemarkitekturutbildningen är att studenten skall visa förmåga att delta i forsknings- eller utvecklingsarbete och därigenom bidra till kunskapsutvecklingen inom ämnet och avrapportera detta på ett vetenskapligt sätt. Således måste de projekt som utförs ha tillräcklig vetenskaplig och/eller innovativ höjd för att generera ny och generellt intressant kunskap. Examensarbetet genomförs vanligen i samarbete med en extern uppdragsgivare eller forskningsgrupp. Det huvudsakliga resultatet utgörs av en skriftlig rapport på engelska eller svenska, samt eventuell produkt (t.ex. programvara eller rapport) levererad till extern uppdragsgivare. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
FW May-June 03.Qxd
IRISH COMICS • KLEZMER • NEW CHILDREN’S COLUMN FREE Volume 3 Number 5 September-October 2003 THE BI-MONTHLY NEWSPAPER ABOUT THE HAPPENINGS IN & AROUND THE GREATER LOS ANGELES FOLK COMMUNITY Tradition“Don’t you know that Folk Music is Disguisedillegal in Los Angeles?” — WARREN C ASEY of the Wicked Tinkers THE FOLK ART OF MASKS BY BROOKE ALBERTS hy do people all over the world end of the mourning period pro- make masks? Poke two eye-holes vided a cut-off for excessive sor- in a piece of paper, hold it up to row and allowed for the resump- your face, and let your voice tion of daily life. growl, “Who wants to know?” The small mask near the cen- The mask is already working its ter at the top of the wall is appar- W transformation, taking you out of ently a rendition of a Javanese yourself, whether assisting you in channeling this Wayang Topeng theater mask. It “other voice,” granting you a new persona to dram- portrays Panji, one of the most atize, or merely disguising you. In any case, the act famous characters in the dance of masking brings the participants and the audience theater of Java. The Panji story is told in a five Alban in Oaxaca. It represents Murcielago, a god (who are indeed the other participants) into an arena part dance cycle that takes Prince Panji through of night and death, also known as the bat god. where all concerned are willing to join in the mys- innocence and adolescence up through old age. -
Conflict Desert Storm Manual.Pdf
DS_PC_man_(E).qxd 15/8/02 4:43 pm Page 1 www.conflict.com TABLE OF CONTENTS The Game Controls . .04 Navigating the Menus . .04 In-Game Controls . .04 Introduction . .07 The Single Player Game . .07 Training . .07 Special Forces Basic Training Area . .08 The Assault Course . .08 The Weapons Evaluation Course . .09 Special Forces Advanced Training Area . .11 Advanced Weapons . .11 Driving Vehicles . .11 Off-Map Support . .11 Commanding a Squad . .12 Using the Medikit . .13 Fire At Will/Stand Down Orders . .14 The Desert Storm Campaign . .15 Starting Off . .15 Mission Objectives . .16 In-Game Screen . .17 The Soldier . .17 The Control Panel . .17 Health . .18 Current Weapon . .18 Aiming Cursor . .18 Ammo/Ammo Clip/Number of items . .18 Weapon Skill Level . .18 Compass/Radar . .18 Flashing Text . .19 Mission Objectives Map . .19 Inventory . .20 Pausing the Game (Pause Menu) . .20 Save Game . .20 Load Game . .20 1 DS_PC_man_(E).qxd 15/8/02 4:43 pm Page 2 Options . .21 Controlling More Than One Soldier . .21 Finding/Picking Up Objects . .22 Throwing Objects . .23 Equipment Use . .23 Completing Objectives . .24 Medals and Promotions . .25 Ranks and Promotions . .26 Medals . .27 Soldier Experience . .27 Soldier Skills . .28 The Next Mission . .29 Multiplayer Mode . .29 Hints and Tips . .33 Technical Support . .35 Credits . .36 2 DS_PC_man_(E).qxd 15/8/02 4:43 pm Page 3 www.conflict.com LOADING THE GAME • Place the Conflict: Desert Storm CD into your computer’s CD- ROM drive. The disk should autorun and load the launcher screen. Click the ‘Play’ option at the top of the screen to launch Conflict: Desert Storm. -
Machinima As Digital Agency and Growing Commercial Incorporation
A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Megan R. Brown December 2012 © 2012 Megan R. Brown. All Rights Reserved 2 This thesis titled A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation by MEGAN R. BROWN has been approved for the School of Film and the College of Fine Arts by Louis-Georges Schwartz Associate Professor of Film Studies Charles A. McWeeny Dean, College of Fine Arts 3 ABSTRACT BROWN, MEGAN R., M.A., December 2012, Film Studies A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation (128 pp.) Director of Thesis: Louis-Georges Schwartz. This thesis traces machinima, films created in real-time from videogame engines, from the exterior toward the interior, focusing on the manner in which the medium functions as a tool for marginalized expression in the face of commercial and corporate inclusion. I contextualize machinima in three distinct contexts: first, machinima as historiography, which allows its minority creators to articulate and distribute their interpretation of national and international events without mass media interference. Second, machinima as a form of fan fiction, in which filmmakers blur the line between consumers and producers, a feature which is slowly being warped as videogame studios begin to incorporate machinima into marketing techniques. Finally, the comparison between psychoanalytic film theory, which explains the psychological motivations behind cinema's appeal, applied to videogames and their resulting machinima, which knowingly disregard established theory and create agency through parody. -
Karpouzi Trio Margaret Loomis Len Newman Spyros Koliavasilis
The American Folklife Center of the Library of Congress presents Traditional Ethnic and Regional Music and Dance that’s “Homegrown” in Communities across the U.S. HOMEGROWN IN WHITTALL PAVILION KARPOUZI TRIO MARGARET LOOMIS LEN NEWMAN SPYROS KOLIAVASILIS MUSIC from GREECE and ASIA MINOR Wednesday May 7, 2014 REE AND OPEN 12 NOON – 1 PM F Whittall Pavilion TO THE PUBLIC Ground Floor, Thomas Jefferson Building Metro Stop: Library of Congress Capitol South, one 10 First Street, SE, block south of the Washington, DC Jefferson Building Cosponsored with the Library of Congress Music Division and Maryland Traditions Request ADA accommodations five days in advance at (202) 707-6362 or [email protected] For more information contact Thea Austen 202-707-1743 KARPOUZI TRIO MUSIC from GREECE and ASIA MINOR Karpouzi plays music on traditional instruments Greek world. Spyros also been awarded an honorary from the Greek mainland and islands.The band loves degree from the University of Tulsa for his musical to play for dance parties and community celebrations, scholarship. His next research project will focus on and always, even in concerts, invites the audience out the clarinet traditions in and around Mesogeia in of their seats and onto the dance floor. Karpouzi’s Attica, near his birthplace in Markopoulo. members are Spyros Koliavasilis (vocals, oud, laouto, Spyros also composes music. His CD, kemane), Margaret Loomis (santouri) and Len Mediterranean Thoughts, contains his compositions as Newman (laouto). well as original arrangements and improvisations on Dr. Spyros Koliavasilis is a gifted vocalist and traditional music. multi-instrumentalist, playing and teaching oud, Dr. -
Pairing Character Classes in a Deathmatch Shooter Game Via a Deep-Learning Surrogate Model
Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model Daniel Karavolos Antonios Liapis Georgios N. Yannakakis [email protected] [email protected] [email protected] Institute of Digital Games Institute of Digital Games Institute of Digital Games University of Malta University of Malta University of Malta Malta Malta Malta ABSTRACT example, it is easy for a designer or a veteran player to spot choke This paper introduces a surrogate model of gameplay that learns points or an unfair distribution of powerups (e.g. based on distance the mapping between different game facets, and applies it to agen- to the respective team bases) by looking at the top-down map. erative system which designs new content in one of these facets. Based on their own expert knowledge, several researchers have Focusing on the shooter game genre, the paper explores how deep identified key game patterns [2] or game level patterns [12]. More- learning can help build a model which combines the game level over, many academic papers have formulated properties of game structure and the game’s character class parameters as input and levels [22] or rulesets [3] in a quantitative fashion, often to use them the gameplay outcomes as output. The model is trained on a large as an objective to optimize towards [33]. However, it is arguably corpus of game data from simulations with artificial agents in ran- infeasible to formalize and accurately compute all possible metrics dom sets of levels and class parameters. The model is then used to of level quality. -
The Effect of School Closure On
Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics.